Graphical Fidelity I Expect This Gen

Insomniac finally returned to its roots, Suckerpunch slightly invested on tech hopefully they revamped their whole models and tech on their next game, sony santa monica I believe they will end up with best graphics Ps5 can do,
Finally ND I believe intergalactic will be good on it's next trailer.
I know we haven't seen much from Intergalactic, but my hunch is that it'll be a jaw-dropper, from the clips we've seen the lighting, the geometric density, the animations, the character and shading looks really superb. I can only imagine what it'll look like in a full open environment.
 
I know we haven't seen much from Intergalactic, but my hunch is that it'll be a jaw-dropper, from the clips we've seen the lighting, the geometric density, the animations, the character and shading looks really superb. I can only imagine what it'll look like in a full open environment.
I am with you on cutscenes part but that last seconds with gameplay part looks really underwhelming, hopefully this due to that scene overall conditions
 
The technology in the game is solid, from a next-gen perspective but I feel the art style of the game is the limiting factor here, it's as we've said "cartoony".

Now there may be some blame on my side, as I must state that for a game to be considered next-gen, it doesn't need to have a photo realistic art style, something which you see in games like TLOU and even Death Stranding. It makes sense why Insomniac went for that art style, it is a comic book character after all.
Not every game has to be photo realistic....

The enhanced PS4 games? Lol
Yes, they are very good looking games. I played them on an OLED with HDR and my jaw dropped at moments.
 
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They could marketing this game in far better way than what they did
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still looks pretty mid to me. Best one is the cave with a decent amount of volumetric smoke.

AC shadows looks a gen ahead.

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but the way they marketing yotei with regular ps5 60fps mode made it even worse
Lmao don't be like that! You see similar level hardwares barely surviving 1080p 60fps for max settings in first game's pc port, so this is actually a great move by sony team and we have to be impressed by their efforts like John Lameman as well /s
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Seeing both back to back, AC Shadows seems to be going for more realism with it's environments and Yotei seems to be going for a more CGI/Stylish look to it's environments, but Yotei seems to lack the lighting improvements to really push it forward. It appears really flat sometimes due to that. If it were cel-shaded or toon shaded it would work to this game's advantage.

I think a future PS6 edition of Yotei with lighting improvements will probably be the eventual better looking game, especially artistically. Screenshot 2 is a good example of this and the game oozes more style/atmosphere than I've ever seen from screenshots of Shadows, which is graphically great but on more of a technical level.
 
its the first game by a Taiwanese studio which was mostly doing support work before. Yes it has a b game feel to it but man your screenshots make it look like it's trading blows with the big boys.

They have the basics down. The next step is adding more life and detail to the scans and that should come with experience.
Yeah, I know and I get that, it's just weird, I said I like how clean it looks and I really do, but you know, sometimes it's just too clean, if that makes any sense.

But IMO it's still polished, like in this 1st screen, I like how the gutter fits perfectly into that hole, maybe I'm reading too much into it, but this caught my eye.


 
Seeing both back to back, AC Shadows seems to be going for more realism with it's environments and Yotei seems to be going for a more CGI/Stylish look to it's environments, but Yotei seems to lack the lighting improvements to really push it forward. It appears really flat sometimes due to that. If it were cel-shaded or toon shaded it would work to this game's advantage.

I think a future PS6 edition of Yotei with lighting improvements will probably be the eventual better looking game, especially artistically. Screenshot 2 is a good example of this and the game oozes more style/atmosphere than I've ever seen from screenshots of Shadows, which is graphically great but on more of a technical level.
Lol if tsushima/tlou2 glow up on ps5 is anything to go by, the special antifa edition of yotei on ps6 is gonna have a 120hz mode at best and a sword shaped dildo inside the box at worse.

Sony has been super lame with their remasters...
 
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Lol if tsushima/tlou2 glow up on ps5 is anything to go by, the special antifa edition of yotei on ps6 is gonna have a 120hz mode at best and a sword shaped didlo inside the box at worse.

Sony has been super lame with their remasters...
Aside from the change of face models, the difference from Spiderman PS4 to Spiderman Remastered was pretty good in terms of lighting and reflections. Assuming PS6 comes with some sort of console standard RT solution, I'm expecting them to experiment and implement it in games from the second half of this gen, which could hopefully include Yotei and Wolverine.
 
Aside from the change of face models, the difference from Spiderman PS4 to Spiderman Remastered was pretty good in terms of lighting and reflections. Assuming PS6 comes with some sort of console standard RT solution, I'm expecting them to experiment and implement it in games from the second half of this gen, which could hopefully include Yotei and Wolverine.
Spiderman was decent, but lately they have been lazy as fuck, never expect the best from them until they prove us wrong.

They only gave sucker punch 60 mil for this game, i don't expect them to flush big money for a glow up on ps6.
 
Spiderman was decent, but lately they have been lazy as fuck, never expect the best from them until they prove us wrong.

They only gave sucker punch 60 mil for this game, i don't expect them to flush big money for a glow up on ps6.
Cerny is going to appear on a stage a few years from now and choose a few first party games to show off new tech. Most likely that tech is going to be RT-related. Choose which first party games you think will appear on stage.
 
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