Graphical Fidelity I Expect This Gen

Btw df show how much of a fucking clown company they are, they praised the equipment geometry even if in every piece of equipment there is always the low poly\geometry stuff like the little ropes.

And they had the fucking nerve to praise the character models even if it is just atsu and the yotei 6 and even them, are nowhere near horizon metahumans, atsu family legit look like mid ps4 characters, they are not better than shadows npcs at all.

I fucking hate these cunts.

I think those videos about exclusive games need "sponsored content" tag.
 
the thing is that Helmet allowed insomniac to make ratchet a ps5 exclusive. allowed housemarque to make returnal a ps5 exclusive. BP made Demon Souls a ps5 exclusive, all in the first few months. then they didnt bother releasing TLOU remake for the ps4 despite the fact it wouldve easily run on it. Then released a $300 million spiderman 2 only on the ps5. its a company of contradictions, but i go back to developers from SSM and GG themselves saying how they didnt want to leave PS4 games behind, and how the ps4 allowed them to do everything they wanted to. I think the devs decided on this, and herman and jim ryan had nothing to do with it. they were probably happy but i doubt they mandated cross gen games at the biggest sony studios. sony is very hands off about what IPs these guys choose, let alone interfering with development just to milk the last gen audience.

you look at Ghosts and Death Stranding 2 being next gen only, being allowed to have 5-6 years of dev time, and they both failed to take advantage. I dont think its Herman. I think something just happened at these studios (kojima isnt even technically first party) that made them lazy.

Herman and jimbo or the upper echelons at Sony can be blamed for BP, Bend, Concord, Fair Games, and a bunch of other GaaS games that never materialized. But the rest is all on the devs. they did cut the budget of SP games, but the devs shouldve been smarter about it and chosen UE5 to reduce development costs.
Going crossgen probably move a good amount of money, i have hard time thinking that devs decided this shit alone, it is too big of a decision.

I think sony asked if they could go crossgen and they said yes to not make the boss angry.

The alternative would be even worse than bad management, it means devs being complacent and not caring about showing their best work, it is hard to believe for even a second that all devs were happy to work with a jaguar cpu and a machanical 5400 rpm hard disk as limitation for nextgen after 7 years of cutting corners.

Making 2 version of a game is also a lot more work to do, yeah dude i think you are wrong with this one, devs had nothing to gain and everything to lose with this bizzarre choice, i think sony forced their hands or they are are a bunch of lazy retards without any way to spin it...
 
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Btw df show how much of a fucking clown company they are, they praised the equipment geometry even if in every piece of equipment there is always the low poly\geometry stuff like the little ropes.

And they had the fucking nerve to praise the character models even if it is just atsu and the yotei 6 and even them, are nowhere near horizon metahumans, atsu family legit look like mid ps4 characters, they are not better than shadows npcs at all.

I fucking hate these cunts.
They have always been (Especially John) hyper masters of big AAA games. Especially exclusives.

I will always laugh at the titles John chose for cross gen games earlier in the gen.

Forza Horizon 5 Tech Analysis: An Xbox Series X Masterpiece
Horizon Forbidden West - Digital Foundry Tech Review - A PS5 Graphics Masterclass

Not to mention the 30-50 minute long reviews of TLOU remake and fucking GT7. Two of the most mid looking games ive ever seen.
 
They have always been (Especially John) hyper masters of big AAA games. Especially exclusives.

I will always laugh at the titles John chose for cross gen games earlier in the gen.

Forza Horizon 5 Tech Analysis: An Xbox Series X Masterpiece
Horizon Forbidden West - Digital Foundry Tech Review - A PS5 Graphics Masterclass

Not to mention the 30-50 minute long reviews of TLOU remake and fucking GT7. Two of the most mid looking games ive ever seen.
I know i know, i was just venting because the fanboys use their videos as ammo...
 
Btw df show how much of a fucking clown company they are, they praised the equipment geometry even if in every piece of equipment there is always the low poly\geometry stuff like the little ropes.

And they had the fucking nerve to praise the character models even if it is just atsu and the yotei 6 and even them, are nowhere near horizon metahumans, atsu family legit look like mid ps4 characters, they are not better than shadows npcs at all.

I fucking hate these cunts.
Calm Down Gordon Ramsay GIF
 
They have always been (Especially John) hyper masters of big AAA games. Especially exclusives.

I will always laugh at the titles John chose for cross gen games earlier in the gen.

Forza Horizon 5 Tech Analysis: An Xbox Series X Masterpiece
Horizon Forbidden West - Digital Foundry Tech Review - A PS5 Graphics Masterclass

Not to mention the 30-50 minute long reviews of TLOU remake and fucking GT7. Two of the most mid looking games ive ever seen.
Maybe his Forza Horizon 6 video will live up to the superfluous titles lol. Am excited to see PG drop Xbone and embrace RTGI now that the engine supports it. FH5 looked truly great already considering
 
Maybe his Forza Horizon 6 video will live up to the superfluous titles lol. Am excited to see PG drop Xbone and embrace RTGI now that the engine supports it. FH5 looked truly great already considering
if they are using the same tech as Fable, it will be one of the best looking games of the generation. Fable looks incredible.
 
Yea, the next Modern Warfare title was confirmed to be current gen only on an enhanced engine
tbh, this COD looks to have gotten a visual boost. i saw way better lighting in the trailers. both mp and sp. decent upgrade in materials too. but that could just be due to the lighting.
 
Herman and jimbo or the upper echelons at Sony can be blamed for BP, Bend, Concord, Fair Games, and a bunch of other GaaS games that never materialized. But the rest is all on the devs. they did cut the budget of SP games, but the devs shouldve been smarter about it and chosen UE5 to reduce development costs.
But they did also affect next-gen only games like we saw with Spiderman 2 when they pushed Insomniac to rush the game and release it in a half-assed state.
 
wtf are those horrible phone pictures in a topic like this

Disappointed World Cup GIF by Goldmaster


Yotei looks amazing on OLED and i think they fixed the NPC lighting indoors too in RT mode
The issue with Yotei seems to be that from a distance it looks great, but upon closer scrutiny it falls apart with low res textures and fairy simple geometry. I think the majority of PS5 owners will be happy how it looks but of course the tech enthusiasts like itt will pick it's flaws out quite easily



kevboard kevboard what did you think of the Witcher 4 demo?
 
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This looks like more Ghost of Tsushima.


Some of my Tsushima shots for reference:

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This is how I remember GoT as well. Nearly perfect vista shots. Jaw dropping that this is a PS4 game. And as GoT, GoY famed draw distance is crumbling on mid long distances.

Some fans really trying hard not to accept the fact that Yotei is really looking the DLC of Tsushima. I try to understand their mentality but cannot.

Why should I defend million dollars company's first party developer with the resource of 5 year gap, more powerful system if all they deliver is the same as Tsushima? Of course some aspects of Yotei would be superior to Tsushima because it has 5 years advantage over it. But guess what? They didn't utilize this gap in full. Most of people wanted them to surpass it in every angle. They didn't. Now people can criticize Sony and Sucker Punch however they want. You shouldn't be angry with people who criticize this laziness.
 
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not really. the necessity to have such a low resolution completely sabotages any benefits the "advanced" technology UE5 has could bring.

what use is super high detail graphics, when you ruin it all with low resolutions?
its not 1080p. its 1080p reconstructed to 4k.. Just like Ghost's RT Pro version. The witcher 4 demo was running hardware lumen on a base PS5 so the performance is actually better than Ghost's RT version which can only run at 60 fps on the pro.

the first UE5 demo was 1440p reconstructed to 4k and even DF couldnt tell the difference until Epic pointed out they were using TSR.

Even AMD has now fixed their FSR2 and FSR3 algorithms to take advantage of the built in INT hardware into older RDNA2 and RDNA3 cards, with way better image quality. its only a matter of time it gets pushed to consoles, and that 1080p reconstructed to 4k will look even better.

if you really want to see what 1080p looks like on 4k tvs, try batman arkham knight, and drive club's foliage rich levels. TSR, FSR and checkerboarding are all way better options than native 1080p.
 
not really. the necessity to have such a low resolution completely sabotages any benefits the "advanced" technology UE5 has could bring.

what use is super high detail graphics, when you ruin it all with low resolutions?
So base consoles can experience the technological features, just with a very soft IQ, which allows PC gamers to have the same features but also combine it with stellar IQ.

If they wanted to game to be 4k 60 on base PS5 the whole game would be limited and nowhere near as feature rich, see Sony first party's. Which affects the high end experience also
 
So base consoles can experience the technological features, just with a very soft IQ, which allows PC gamers to have the same features but also combine it with stellar IQ.

If they wanted to game to be 4k 60 on base PS5 the whole game would be limited and nowhere near as feature rich, see Sony first party's. Which affects the high end experience also

the issue is not the image quality itself.

everything UE5 does scales with resolution.
lower resolution means worse raytraying by default. worse raytraying means more unstable EVERYTHING. unstable shadows, unstable GI, unstable reflections, reconstruction adds unstable image quality... just unstable shit on top of unstable shit.

all of it looks like the hardware it's running on is not designed to run it.
comparable to Doom on the Switch 1. sure it's impressive tech, but it looks like shit no matter how impressive the tech is.
 
Hellblade 2 is overrated graphically considering it is basically a linear game set in corridors.

Nothing like the big world with lots of NPCs that ShinobiCreed is doing.
 
the issue is not the image quality itself.

everything UE5 does scales with resolution.
lower resolution means worse raytraying by default. worse raytraying means more unstable EVERYTHING. unstable shadows, unstable GI, unstable reflections, reconstruction adds unstable image quality... just unstable shit on top of unstable shit.

all of it looks like the hardware it's running on is not designed to run it.
comparable to Doom on the Switch 1. sure it's impressive tech, but it looks like shit no matter how impressive the tech is.
So basically, it'll look incredible on a 6090 lol
 
not really. the necessity to have such a low resolution completely sabotages any benefits the "advanced" technology UE5 has could bring.

what use is super high detail graphics, when you ruin it all with low resolutions?
Jesus man, you have some insanely high standards i guess, or have a serious dislike for ue. The demo was running on a base PS5 having fidelity that absolutely puts nearly all of the 30fps games out to shame, in a massive world, with simulations, physics, etc, all the while running at 60fps. I mean, the image quality, while not great isn't terrible either, and you can play in quality mode if image quality is such a sore point.

So I have a question for you: what was your reaction to games like shadow of the Colossus, gta4 etc that pushed the machine to their limit to achieve new standards in physics, tech and fidelity but at the cost of image quality? Would you say the game should have played it safe and chosen the path of every other dve and taken the safe approach and ensured just good image quality?
 
Wither 3 and Cyberpunk 2077 both look now much better than their original trailers.
The Witcher 3 absolutely did not look better than the trailer, it was a massive downgrade to the point even the current version with rt is still inferior in areas like geometry, density, world interactivity etc. The cyberpunk reveal trailer was beyond release graphics but the release graphics were indeed superior to the gameplay walkthrough graphics, but npc counts, npc behaviour, interactions and world interactivity was signifigantly pared back.
 
So base consoles can experience the technological features, just with a very soft IQ, which allows PC gamers to have the same features but also combine it with stellar IQ.
By the time, witcher 4 comes out, the PS6 should be out already.

At the very least, people will have the Pro version which should run it at 50% better resolution with FSR4. Basically near 4k IQ, if not better than native 4k with TAA. And thats the 60 fps mode. Most UE5 games already run at 1440p internal upscaled to 4k using TSR just like the OG PS5 demo.

There is really no need to downplay future UE5 games after what we've seen. Past and some present titles, sure.
 
The Witcher 3 absolutely did not look better than the trailer, it was a massive downgrade to the point even the current version with rt is still inferior in areas like geometry, density, world interactivity etc. The cyberpunk reveal trailer was beyond release graphics but the release graphics were indeed superior to the gameplay walkthrough graphics, but npc counts, npc behaviour, interactions and world interactivity was signifigantly pared back.
I said now. The demo ran on the base ps5 and I don't care at all how it would work on that system in 2028.
 
Yes, Yotei literally has the worst marketing of all time. They should be fired. It looks great, plays great, story is generic but good. Sucker Punch has upped their game, just not an Uncharted - Uncharted 2 level jump. More of just an extra polished refine.
See, that's also the problem; Uncharted 2 was on the same console, and they advanced so much. Meanwhile, this is on a whole new generation of console with a massive technological upgrade, and it comes off as less impressive coming from GOT.
 
I said now. The demo ran on the base ps5 and I don't care at all how it would work on that system in 2028.
The post you replied to was questioning whether the devs could deliver the level of quality on the ps5 when the game launches on said console, that is how games are normally judged to what is shown, not really how they end up looking on the ps6 years later.
I mean, the NPC behaviour, NPC count, and world interactivity are still inferior in Cyberpunk but yes the graphics improved, no doubt, but in terms of Witcher 3, the main facet that is superior is lighting; most of all the other facets of fidelity are superior in the reveal trailer of Witcher 3, even compared to the current version.
 
I mean come on guys with Yotei there's really a lot to love over Tsushima. To me this is one of the best current gen games that merges art and tech in a phenomenal way. You wonder why so many people are choosing Yotei over Shadows? Because honestly you need to strike the right balance between both to get a truly stunning visual result. I looked at some shadows footage to compare and while it bests yotei in many technical areas such as environmental asset quality, it lacks big time in art direction and soul. It absolutely matters in the graphics thread.

 
that is how games are normally judged to what is shown
I would judge the game on my PC. And the original post/question was about the demo, not about the ps5.

I mean, the NPC behaviour, NPC count, and world interactivity are still inferior in Cyberpunk but yes the graphics improved, no doubt, but in terms of Witcher 3, the main facet that is superior is lighting; most of all the other facets of fidelity are superior in the reveal trailer of Witcher 3, even compared to the current version.
I mean, on PC I have path tracing and mods/settings for traffic/crowd density. Why should I care how it looks on ps5? These players will see the current versions of the games only on ps6 anyway, and the Witcher 4 is not exception.

You wonder why so many people are choosing Yotei over Shadows?
I don't - afaik Shadows is one of the best selling games this year. Can you tell the same about GoY?
What why wonder - why nobody posts videos of the game? Do those screenshots differ from the actual gameplay because of the use of photo mode?
 
I mean come on guys with Yotei there's really a lot to love over Tsushima. To me this is one of the best current gen games that merges art and tech in a phenomenal way. You wonder why so many people are choosing Yotei over Shadows? Because honestly you need to strike the right balance between both to get a truly stunning visual result. I looked at some shadows footage to compare and while it bests yotei in many technical areas such as environmental asset quality, it lacks big time in art direction and soul. It absolutely matters in the graphics thread.


I keep getting told that Ghost of Yotei looks like a last-gen game in this thread & at the same time they say it's in the same ballpark as Tsushima when it's absolutely, and factually not, it features a sizeable graphical leap over Tsushima, it has almost all the current-gen splendor that you could want except high-end character models & Nanite-level of Geometry & great mountain/rock textures, it has RTGI too.

- It has probably the best draw distance in any game I've seen.
- Has best vegetation rendering in an open-world game so far.
- Has the best & most involved wind simulation & tree/leaf physics ever.
- Superb volumetric sun shafts & volumetric cloud rendering.
- It uses Ray Traced Global Illumination, could be more aggressive usage, but it's good nonetheless.
- Full of animals & birds running & flying all the time, teeming the world in a very convincing manner.

Saying this thread only "appreciate good graphics", implying that Yotei doesn't have good graphics comes off very tone deaf that makes me wonder if some on here are very dissuaded by the relatively lacking textures quality here & there that are in the game.

It is absolutely crazy to me that seeing graphics like these screenshots by NIB & then say or imply that it looks "last-gen" or not "good graphics", and I have played on high-end PCs including Cyberpunk 2077 Path Tracing before I gave my PC to my relative.

 
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What why wonder - why nobody posts videos of the game? Do those screenshots differ from the actual gameplay because of the use of photo mode?
I think the difference in image quality between photo mode and in-game is small unless you zoom in.

PS5 Pro (RT Pro Mode) 1080p to 4K (PSSR) *in game
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PS5 Pro (RT Pro Mode) 1080p to 4K (PSSR) *Photo Mode
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PS5 Pro (RT Pro Mode) 1080p to 4K (PSSR) *Photo Mode for NPC
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I don't - afaik Shadows is one of the best selling games this year. Can you tell the same about GoY?
What why wonder - why nobody posts videos of the game? Do those screenshots differ from the actual gameplay because of the use of photo mode?

I am talking about visual preference. And there are PLENTY of high quality, in game Yotei videos that people are rightfully gushing over.
 
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