Graphical Fidelity I Expect This Gen

Maybe off-topic, I just returned for another playthrough of Elden Ring's DLC, Shadow of the Erdtree, my God this game looks absolutely phenomenal, nowhere near the top tech-wise of course. It just looks so pretty, no one can cook like From Software when it comes to artistic impression & depth, at least to me.

Yes I used Reshade to make it look spicier color-wise.

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When I think of games with great "art style" this is the top of the list. Honestly don't give a fuck about technical shit if the games art is THAT good. But very few/nobody else is that good artistically - GOY isn't even close so I don't really get that excuse
 
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Story was ok in first few hours but after that it completely vanishes, no ending WTF?. Still a good game but they really fucked up some aspects.
All I know is that I spent 40 hours killing people I knew nothing about. It was like 'go there, kill target' and repeat 50 times.
 
Lmao, I think this thread might be responsible for Ghost of Yotei getting RTGI last minute...
Wouldn't be surprised if nixxes is currently porting over the game to PC and they are the ones who added in RTI to the port and then backported it to the console version. They have all caught up on ports so my guess is they are now working alongside these studios. Insomniac's blog said that Nixxes are involved with the Wolverine development. Remember Nixxes added a bunch of RT effects in Returnal and Spiderman ports.

Maybe we will get RT reflections and RT shadows on PC. I will probably wait for the PC port.
 
All I know is that I spent 40 hours killing people I knew nothing about. It was like 'go there, kill target' and repeat 50 times.
i was in love with the game's world and combat for the first 30-40 hours but then my uplay pass was expiring so i started killing off the 12 templars. One of the most boring and excruciating exercise in gaming ive ever undertaken. every mission was the same. go to a brand new region, brand new characters with no personality, poor acting, and investigate. kill some people. go talk to someone. kill some more people and thats it. its all so poorly executed it makes me wonder just wtf happened to ubisoft studios that made AC2, Brotherhood and Unity.

They need to keep the story short. You can have a 100 hours of side content but main content needs to be paced better. The opening few hours were legitimately good with some excellent montages especially the yasuke introduction.

The new Hex game is supposed to be more linear but it was delayed from this year. I really hope Ubisoft comes around because simply having 100 hours of competent gameplay and exceptional graphics isnt enough when you are taking 5+ years to make these games.

P.S Yes, i enjoyed the combat a lot. Yasuke and the chick both play completely different with lots of depth, and it was great to switch back and forth whenever i started getting bored. but after 40 hours, i had seen everything and its time to move on but the game just wouldnt let me.

Yeah, but you know this scene here is a cutscene and while they may be in engine, IDK exactly, they are kind of enhanced.
I say this because I had a weapon equipped and immediately in the cutscene it was the default weapon.

But in general the lighting is really good, I like how it interacts with her, even though it's not the most detailed model.





The best area IMO is the town in the 1st half or so of the game, later areas aren't quite as good and others that look a bit flat.

ah that sucks. the lighting in the gameplay shots does look a little flat.


This is not even running on a high end pc (RTX xx80 or xx90). Its not even close lol.

ACS has no art
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Exquisite cinematography. Wonderful scenery. Like truly wonderous. I have rarely felt this way about an open world game. Maybe RDR2 was the last one that left me in awe with its sheer technical wizardry along with immaculate cinematography. The season switches in the video showcases the amount of work the artists must have put in to make every season look as good as it does. That's like doing 4x the work. You cant just leave that up to programmers lol. That's all artists. Cream of the crop.
 
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P.S Yes, i enjoyed the combat a lot. Yasuke and the chick both play completely different with lots of depth, and it was great to switch back and forth whenever i started getting bored. but after 40 hours, i had seen everything and its time to move on but the game just wouldnt let me.
Yes, this. The combat is more than decent, I would say it's quite good and people are downplaying it hard just because Ubi. It's in fact better or at least the same as some similar games that are higher rated.
ah that sucks. the lighting in the gameplay shots does look a little flat.
Yeah, but these shots are the worst, what's bad is that the forest area is a fair chunk. It's clear they made some cuts with the textures and geometry.

You have a scene like this and at first glance it looks good.

But then you move a bit the camera and you get some mush.
 
I love the art direction! I honestly think this is one of the best looking games I've ever seen, but it falls apart hard in certain areas where it shouldn't on current gen much more powerful PS5 hardware, like animations, geometry, texture resolution, RTGI detail etc., that's my issue...
The more i play the more im getting hung up on those things too. Also the feeling that it still looks more similar to Tsushima then improved ..

Im also constantly wondering about the rtgi ...most of the time i don't see it doing anything. Even on Atsu, she doesn't seem to react to light bounce like other games with excellent rtgi (shadows and outlaws on ps5). If you flip between the default Fidelity non-rt mode and the RT mode its very hard to notice a difference in lighting ...weird

Also, the rocks ....why Sucked punch? Why would they leave them low geometry like this?
 
Insomniac's blog said that Nixxes are involved with the Wolverine development.
On the PS Blog, it's on Saros that Nixxes work and not Wolverine.

Nixxes are working closely with Housemarque's creative, gameplay, art, and production leadership on key elements of the art and gameplay in Saros. They have been an amazing collaborator, and you can see their stunning work in this gameplay first look.

It's also interesting to note that Nixxes contributes to the gameplay and art but absolutely not to the technical side.

They seem to be becoming also a support studio rather than one that only does ports.
 
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Yep, the lesson Sony is going to learn from Yotei is to create more low-risk, lower budget, less ambitious sequels and to not bother themselves with trying to push the bar forward.


Wonderful
 
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