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Lmao, I think this thread might be responsible for Ghost of Yotei getting RTGI last minute...
When I think of games with great "art style" this is the top of the list. Honestly don't give a fuck about technical shit if the games art is THAT good. But very few/nobody else is that good artistically - GOY isn't even close so I don't really get that excuseMaybe off-topic, I just returned for another playthrough of Elden Ring's DLC, Shadow of the Erdtree, my God this game looks absolutely phenomenal, nowhere near the top tech-wise of course. It just looks so pretty, no one can cook like From Software when it comes to artistic impression & depth, at least to me.
Yes I used Reshade to make it look spicier color-wise.
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This is not even running on a high end pc (RTX xx80 or xx90). Its not even close lol.
ACS has no art
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This is not even running on a high end pc (RTX xx80 or xx90). Its not even close lol.
ACS has no art
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This is not even running on a high end pc (RTX xx80 or xx90). Its not even close lol.
ACS has no art
![]()
This is not even running on a high end pc (RTX xx80 or xx90). Its not even close lol.
ACS has no art
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There's no contest. That's a real shame that the story and the world itself are lame as fuck.
All I know is that I spent 40 hours killing people I knew nothing about. It was like 'go there, kill target' and repeat 50 times.Story was ok in first few hours but after that it completely vanishes, no ending WTF?. Still a good game but they really fucked up some aspects.
Wouldn't be surprised if nixxes is currently porting over the game to PC and they are the ones who added in RTI to the port and then backported it to the console version. They have all caught up on ports so my guess is they are now working alongside these studios. Insomniac's blog said that Nixxes are involved with the Wolverine development. Remember Nixxes added a bunch of RT effects in Returnal and Spiderman ports.Lmao, I think this thread might be responsible for Ghost of Yotei getting RTGI last minute...
i was in love with the game's world and combat for the first 30-40 hours but then my uplay pass was expiring so i started killing off the 12 templars. One of the most boring and excruciating exercise in gaming ive ever undertaken. every mission was the same. go to a brand new region, brand new characters with no personality, poor acting, and investigate. kill some people. go talk to someone. kill some more people and thats it. its all so poorly executed it makes me wonder just wtf happened to ubisoft studios that made AC2, Brotherhood and Unity.All I know is that I spent 40 hours killing people I knew nothing about. It was like 'go there, kill target' and repeat 50 times.
ah that sucks. the lighting in the gameplay shots does look a little flat.Yeah, but you know this scene here is a cutscene and while they may be in engine, IDK exactly, they are kind of enhanced.
I say this because I had a weapon equipped and immediately in the cutscene it was the default weapon.
But in general the lighting is really good, I like how it interacts with her, even though it's not the most detailed model.
The best area IMO is the town in the 1st half or so of the game, later areas aren't quite as good and others that look a bit flat.
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This is not even running on a high end pc (RTX xx80 or xx90). Its not even close lol.
ACS has no art
![]()
This is not even running on a high end pc (RTX xx80 or xx90). Its not even close lol.
ACS has no art
Just get Cyberpunk for 20€ and enjoy walking around with pathtracing onThis worth 70 bucks to just wander in the game....No story needed.
Yes, this. The combat is more than decent, I would say it's quite good and people are downplaying it hard just because Ubi. It's in fact better or at least the same as some similar games that are higher rated.P.S Yes, i enjoyed the combat a lot. Yasuke and the chick both play completely different with lots of depth, and it was great to switch back and forth whenever i started getting bored. but after 40 hours, i had seen everything and its time to move on but the game just wouldnt let me.
Yeah, but these shots are the worst, what's bad is that the forest area is a fair chunk. It's clear they made some cuts with the textures and geometry.ah that sucks. the lighting in the gameplay shots does look a little flat.
The more i play the more im getting hung up on those things too. Also the feeling that it still looks more similar to Tsushima then improved ..I love the art direction! I honestly think this is one of the best looking games I've ever seen, but it falls apart hard in certain areas where it shouldn't on current gen much more powerful PS5 hardware, like animations, geometry, texture resolution, RTGI detail etc., that's my issue...
On the PS Blog, it's on Saros that Nixxes work and not Wolverine.Insomniac's blog said that Nixxes are involved with the Wolverine development.
Nixxes are working closely with Housemarque's creative, gameplay, art, and production leadership on key elements of the art and gameplay in Saros. They have been an amazing collaborator, and you can see their stunning work in this gameplay first look.
Yep, the lesson Sony is going to learn from Yotei is to create more low-risk, lower budget, less ambitious sequels and to not bother themselves with trying to push the bar forward.
Wonderful
Also, yeah bitrate absolutely matters. This game can look very very good even without the upcoming patch. Do NOT open below if you don't want major environmental exploration spoiler.
@0:37 in particular is stunning
Right?! Might be the worst designed open world ive ever played there's just nothing interesting to do outside of main quests and combat ...such a shame. Valhalla's world is even more interesting and packed with activities and characters.There's no contest. That's a real shame that the story and the world itself are lame as fuck.
Its about how developers use current technology that matters because TLOU 2 and The Order 1886 look better than most current gen games…I know, I squarely went with the joke, he was implying that I am too blind to the point I can't see the actual technical superiority that AC Shadows possesses, he was negging me in a way, even though I have already stated that AC Shadows is technically superior compared to Yotei in many ways, but some would want to act childish & vindictive, not knowing that part of his or others' praise around AC Shadows also come from its art-style and/or the usage & distribution of those said assets, because art-work & art-style play a major role in heightening graphical fidelity, not everything has to be real-time or "accurate" for us to denote that under "graphical superiority" exactly, we can, for better or worse, dissect which one is more superior technically, but that line gets blurred more than we would like to admit, I am also not implying that we cannot tell if there's a difference between game A or game B, it's just that the differences begin to fade, and another fact that compounds this issue is that both of the aforementioned titles excel at different things entirely.
Alan Wake 2 pre-baking? Anyone? Ghost of Yotei has way more advanced lighting through the use of RTGI, than the *supposed* "Next-gen game." You see how easy you can flip that? Alan Wake 2 uses a last-gen model of lighting, but it damn sure looks better than Yotei's lighting still even though it is nowhere near it technically.
Example: TLOU 2, the overwhelming praise it gets is majorly due to its anomalous extensive use of precalculated light probes, pre-baking, the use of highly-varied assets, scene composition & custom shader work that are splashed over otherwise low-res textures in many instances, much of this is artist-driven, rather than pure technical capability or potency.
That said though, I do wish Sucker Punch pushed more tech into Ghost of Yotei, geometry on mountains & textures can be poor relative to its other core graphical tenets sadly.
It is funny because Yotei landscapes and sense of scale made me think of RDR2.
Thanks for the infos, i'll admit i don't remember much of HFW dialogues, but nothing strike me as specifically well directed or out of the "single player sony game" ordinary concerning this game. I wasn't hooked on the feeling i guess.They literally wrote an algorithm to 'direct' each dialogue scene with different camera angles, character movements, facial animations and other dynamic animations based on the dialogue. No manual adjustments required. Which is why every single dialogue sequence felt handcrafted/directed/shot.
No other game since has even tried to do anything different. They just place the camera infront of the NPC and player, and cue the wooden facial animations.
But cherry-picked screenshots of Yotei.. that's a different matter altogether, of course.Art direction is still miles above anything ubisoft does, outside of carefully curated youtube videos of course.
Now they only learn how to make games good and fix their character models and animations.It stands in a league of its own. Ubisoft truly delivered outstanding visuals this time.
The worst timeline possible.The nintendo way.
I am not too fussed actually. they make like one AAA game a year. sometimes not even 1. (2024 only astro bot was released) There are dozens of third party developers and new developers who are continuing to take advantage of the hardware and technological advances. Why would i care about one publisher who releases at most 2 games a year?
its time to treat sony like nintendo. irrelevant to next gen gaming.
You might want to read the whole post before clutching your pearlsBut cherry-picked screenshots of Yotei.. that's a different matter altogether, of course.
Where you name Yotei as the juggernaut? Nope, thanks, once was enough.You might want to read the whole post
Yeah, it looks oldDownloaded Ghosts of Tsushima to see how it compares against modern games and wow. It looks a lot more dated than i thought. Way more than tlou2 which still holds up today in its outdoor areas. Also, went back to ds2 to see if i was too harsh on it and saw this hilarious draw distance.
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