Graphical Fidelity I Expect This Gen

Is Detroit Become Human a game? How about Hellblade 1? How about Until Dawn?

what is the relevance here? Hellblade 2 has super small narrow "level" design, is insanely slow, has barely anything interactable, and character movement is highly limited.
all of these elements make it so that it is barely more than a tech demo on an interactivity level. this means you can make a shitload of shortcuts due to how highly controlled it all is.

hence, it's barely a game. it has about as much gameplay as the UE5 tech demos Epic showed and released.
 
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what is the relevance here? Hellblade 2 has super small narrow "level" design, is insanely slow, has barely anything interactable, and character movement is highly limited.
all of these elements make it so that it is barely more than a tech demo on an interactivity level. this means you can make a shitload of shortcuts due to how highly controlled it all is.

hence, it's barely a game. it has about as much gameplay as the UE5 tech demos Epic showed and released.
Answer my question.
 
Answer my question.

they are all games. but Hellblade 2 does barely more than a tech demo usually does. that is the answer I'd give... even tho you didn't ask me.

Detroit has environments that have way more detail density and actually more interactivity LOL... even tho it's essentially an interactive movie. Hellblade 2 is so insanely non-interactive... which is a word I just made up... that it's almost impressive how little game design and gameplay elements they managed to use in order to shit out a "game"
 
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they are all games. but Hellblade 2 does barely more than a tech demo usually does. that is the answer I'd give... even tho you didn't ask me.

Detroit has environments that have way more detail density and actually more interactivity LOL... even tho it's essentially an interactive movie. Hellblade 2 is so insanely non-interactive... which is a word I just made up... that it's almost impressive how little game design and gameplay elements they managed to use in order to shit out a "game"
People always say things like this but I have never heard it about games with less interactivity...

What do you think about Time Crisis?, or Tetris? or Point and click games?. People use the "its barely a game" argument to cast negativity when the discussion is about best graphics. In Hellblade 2, you control your character, solve puzzles, can die, have to time your attacks and explore.

What do you think about Hellblade 1?
 
People always say things like this but I have never heard it about games with less interactivity...

What do you think about Time Crisis?, or Tetris? or Point and click games?. People use the "its barely a game" argument to cast negativity when the discussion is about best graphics. In Hellblade 2, you control your character, solve puzzles, can die, have to time your attacks and explore.

the issue is more complex than just pure "interactivity". it's all about the design behind it all.

Time Crisis is an arcade game. arcade games need to be, easy to understand, have really satisfying audio-visual feedback by using flashy animations, and need to be challenging. all about motor skill and quick reaction times.

Tetris is a realtime puzzle game. all about getting into the flow of perfectly moving pieces, developing strategies how to place them, how to place unwanted ones etc. and you need to be insanely precise if you want a good score, so your motor skills are put to the test a lot.

Point & Click adventures are about solving puzzles. so the puzzles need to be fun and need to give you that "eureka!" moment. it also helps if the setting is appealing of course. Where do I go? which items to I combine with what? where do I use this? do I need to find a specific character, and ask specific questions to get past somewhere? it's just puzzle solving, and good ones will have fun puzzles.

Hellblade 2 does nothing that is in any way good, interesting, or gives the player any agency. most of the game is literally just walking. there is no real exploration because of how corridor like the leveldesign is. there are no interesting puzzles, just "match the shape"... and then like 3 "puzzle" types that essentially solve themselves and are purely patting due to how easy they are and how little options the player has to do anything wrong or miss stuff.
then there is the worlds worst combat system, that literally has a built in feature that makes you randomly fail parries to make the game more "cinematic". zero depth, feels like shit, zero variety.

they came up with 3 gameplay elements, all of which are the simplest most braindead versions of these elements you could have, and made a couple of pretty looking environments to put them in.
the game is purely a visual showcase and has essentially no other merits to it. in fact, the fact that it is interactive makes it worse than if it was simply a cool looking animated short film or something, due to how bad and devoid of player agency every gameplay element it.

and due to how insanely simple the game is, how non-interactive it is, it's not really impressive to have a good looking game like it. because again, being barely interactive and highly linear is exactly why tech demos always look so impressive. they made a tech demo and stretched it to be hours long. hence, it's not impressive on a technical level for many, me included.


What do you think about Hellblade 1?

same as Hellblade 2, but less shit somehow. the combat was less shit at least.
 
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the issue is more complex than just pure "interactivity". it's all about the design behind it all.

Time Crisis is an arcade game. arcade games need to be, easy to understand, have really satisfying audio-visual feedback by using flashy animations, and need to be challenging. all about motor skill and quick reaction times.

Tetris is a realtime puzzle game. all about getting into the flow of perfectly moving pieces, developing strategies how to place them, how to place unwanted ones etc. and you need to be insanely precise if you want a good score, so your motor skills are put to the test a lot.

Point & Click adventures are about solving puzzles. so the puzzles need to be fun and need to give you that "eureka!" moment. it also helps if the setting is appealing of course. Where do I go? which items to I combine with what? where do I use this? do I need to find a specific character, and ask specific questions to get past somewhere? it's just puzzle solving, and good ones will have fun puzzles.

Hellblade 2 does nothing that is in any way good, interesting, or gives the player any agency. most of the game is literally just walking. there is no real exploration because of how corridor like the leveldesign is. there are no interesting puzzles, just "match the shape"... and then like 3 "puzzle" types that essentially solve themselves and are purely patting due to how easy they are and how little options the player has to do anything wrong or miss stuff.
then there is the worlds worst combat system, that literally has a built in feature that makes you randomly fail parries to make the game more "cinematic". zero depth, feels like shit, zero variety.

they came up with 3 gameplay elements, all of which are the simplest most braindead versions of these elements you could have, and made a couple of pretty looking environments to put them in.
the game is purely a visual showcase and has essentially no other merits to it. in fact, the fact that it is interactive makes it worse than if it was simply a cool looking animated short film or something, due to how bad and devoid of player agency every gameplay element it.

and due to how insanely simple the game is, how non-interactive it is, it's not really impressive to have a good looking game like it. because again, being barely interactive and highly linear is exactly why tech demos always look so impressive. they made a tech demo and stretched it to be hours long. hence, it's not impressive on a technical level for many, me included.




same as Hellblade 2, but less shit somehow. the combat was less shit at least.
What should have devs added to make it a "game"?
 
What should have devs added to make it a "game"?

it's not about adding more, it's about making the elements actually good and have actual player agency beyond their awful combat system, since that is the singular element with at least some agency and challenge...
have actual brainteasers as puzzles, stuff that makes you think for more than 2 seconds. have actual exploration, with maybe alternative ways or completely hidden subplots with optional challenges. actual interesting exploration would need actual traversal mechanics beyond walking and pressing A to climb knee high ledges context sensitively as well tho, or it would be too simple again.
and the combat should maybe not randomly make you fail shit... and should have at least the slightest bit of depth... maybe something beyond Ocarina of Time's combat depth at least? especially given how little else there is.

but in order to be graphically impressive, more interactive elements and a less corridor-like level design would be good... since then issue at hand is that it's not impressive on a technical level. it's just that the unimpressiveness is tied to how shit the game is in this case.
it's not impressive to make a good looking game that is as static and small in scale, with so little to do, as this.
 
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the issue is more complex than just pure "interactivity". it's all about the design behind it all.

Time Crisis is an arcade game. arcade games need to be, easy to understand, have really satisfying audio-visual feedback by using flashy animations, and need to be challenging. all about motor skill and quick reaction times.

Tetris is a realtime puzzle game. all about getting into the flow of perfectly moving pieces, developing strategies how to place them, how to place unwanted ones etc. and you need to be insanely precise if you want a good score, so your motor skills are put to the test a lot.

Point & Click adventures are about solving puzzles. so the puzzles need to be fun and need to give you that "eureka!" moment. it also helps if the setting is appealing of course. Where do I go? which items to I combine with what? where do I use this? do I need to find a specific character, and ask specific questions to get past somewhere? it's just puzzle solving, and good ones will have fun puzzles.

Hellblade 2 does nothing that is in any way good, interesting, or gives the player any agency. most of the game is literally just walking. there is no real exploration because of how corridor like the leveldesign is. there are no interesting puzzles, just "match the shape"... and then like 3 "puzzle" types that essentially solve themselves and are purely patting due to how easy they are and how little options the player has to do anything wrong or miss stuff.
then there is the worlds worst combat system, that literally has a built in feature that makes you randomly fail parries to make the game more "cinematic". zero depth, feels like shit, zero variety.

they came up with 3 gameplay elements, all of which are the simplest most braindead versions of these elements you could have, and made a couple of pretty looking environments to put them in.
the game is purely a visual showcase and has essentially no other merits to it. in fact, the fact that it is interactive makes it worse than if it was simply a cool looking animated short film or something, due to how bad and devoid of player agency every gameplay element it.

and due to how insanely simple the game is, how non-interactive it is, it's not really impressive to have a good looking game like it. because again, being barely interactive and highly linear is exactly why tech demos always look so impressive. they made a tech demo and stretched it to be hours long. hence, it's not impressive on a technical level for many, me included.




same as Hellblade 2, but less shit somehow. the combat was less shit at least.
it's not about adding more, it's about making the elements actually good and have actual player agency beyond their awful combat system, since that is the singular element with at least some agency and challenge...
have actual brainteasers as puzzles, stuff that makes you think for more than 2 seconds. have actual exploration, with maybe alternative ways or completely hidden subplots with optional challenges. actual interesting exploration would need actual traversal mechanics beyond walking and pressing A to climb knee high ledges context sensitively as well tho, or it would be too simple again.
and the combat should maybe not randomly make you fail shit... and should have at least the slightest bit of depth... maybe something beyond Ocarina of Time's combat depth at least? especially given how little else there is.

but in order to be graphically impressive, more interactive elements and a less corridor-like level design would be good... since then issue at hand is that it's not impressive on a technical level. it's just that the unimpressiveness is tied to how shit the game is in this case.
it's not impressive to make a good looking game that is as static and small in scale, with so little to do, as this.

You should not waste your energy explaining something evident to someone who doesn't really want to learn.
Detroit is more of a game than hellblade by its narrative structure itself.
 
GTA4 is dx9, right? 99% chance its just someone messing around with rtx remix for a bit.

We can have every dx8/9 game pathtraced, but i dont expect anyone to waste their time in order to make 99,9% of the stuff happen.
Rtx remix is mostly dx8. Very few dx9 games are comoatible....like single digits.
 
Seems like the long-rumored Halo Combat Evolved Remake will be announced this Friday & will be coming to PS5 (oh boy the discourse will be JUICY), but it apparently uses UE5, let's hope it looks like that "UE5 Update Trailer" video they teased...cuz that looked unbelievably good! (yes I'm coping)

 
Damn, this looks incredible:




b8TIgPbgNhlcrG0F.gif
 
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This should be the absolute baseline graphic for nextgen.
I was about to say the same, this game definitely a next gen title, I won't be surprised if Microsoft announces the next xbox on tga 2025 with late 2026 release date, and then sony follow them, currently any game announced for 2027 have a huge chance to be next/cross gen title
 
And it still look no better or has better physics than other snow techs in other games.

I'm not even sure it looks better than ps4 frozen wilds snow.


Stuff that require strong machines stagnated this gen, water, snow, sand, all look like ps4 tech with like 10% improvement.

the last time this was impressive was when fighting games did it on PS2 and Xbox.
 
This should be the absolute baseline graphic for nextgen.
I was about to say the same, this game definitely a next gen title, I won't be surprised if Microsoft announces the next xbox on tga 2025 with late 2026 release date, and then sony follow them, currently any game announced for 2027 have a huge chance to be next/cross gen title
Let's see once its playable before using it as parameter for graphics

Ive seen so many incredible tech demos that havent delivered.
 
Let's see once its playable before using it as parameter for graphics

Ive seen so many incredible tech demos that havent delivered.
Full nextgen without crossgens is probably like 4-5 years away, this thing is not gonna look AS impressive in 5 years from now unless all the devs take the sony\nintendo route and completely drop the ball of graphic advancements.

This should be the baseline of every AA game in ue5 (when you consider what they delivered this gen thanks to ue5) with triple A developers smashing this thing into oblivion if god exist, i don't wanna live in a world where this is too much to ask for a ps6...

But with switch2 and portable consoles being made this look more and more like wishful thinking.
 
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Let's see once its playable before using it as parameter for graphics

Ive seen so many incredible tech demos that havent delivered.
It's not that hard thing for next gen to have games that look like it or better than it, even it's not That far from Wukong with best settings, definitely many next gen titles will look better than it, also by 2027 on next gen machines achieve this won't be that hard, we don't need to wait to see if this playable or not and definitely next gen tech demos that we will saw it as something isn't playable will look far better than this lol,
 
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Full nextgen without crossgens is probably like 4-5 years away, this thing is not gonna look AS impressive in 5 years from now unless all the devs take the sony\nintendo route and completely drop the ball of graphic advancements.

This should be the baseline of every AA game in ue5 (when you consider what they delivered this gen thanks to ue5) with triple A developers smashing this thing into oblivion if god exist, i don't wanna live in a world where this is too much to ask for a ps6...

But with switch2 and portable consoles being made this look more and more like wishful thinking.
It's not that hard thing for next gen to have games that look like it or better than it, even it's not That far from Wukong with best settings, definitely many next gen titles will look better than it, also by 2027 on next gen machines achieve this won't be that hard, we don't need to wait to see if this playable or not and definitely next gen tech demos that we will saw it as something isn't playable will look far better than this lol,
Oh, this will be a next gen game? This changes things

Looks a lot like The Witcher 4 tech demo, imo
 
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Oh, this will be a next gen game? This changes things

Looks a lot like The Witcher 4 tech demo, imo
Any 2027 game have more than 90% to be next/cross gen including witcher 4, I even expect some sony unannounced title like Cory game to be next gen title, rummors suggest next xbox at late 2026 and PS6 on mid-late 2027 and I believe them the leaked specs and prices of next gen machines are very resonable on 2027, if later than that they will be overpriced
 
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This is amazing. Path traced GTA4. I wonder if we can go back and path trace all the old gen games. i would love to play path traced MGS4 and Uncharted.


Nice thing with this one is it retains a good chunk of the original art style unlike most of the realism mods which are all crispy specular, tonnes of ugly aliasing (made worse with copious sharpening) and completely altered colour grading.

This juts firms everything up and grounds everything in a way that really suits the original visual design.
 
Uhm, it looks good overall, but lot of weird glitches everywhere, probably something related to reflections?

Like these amateur projects sometimes you see popping out on YouTube made by one person.
 
Uhm, it looks good overall, but lot of weird glitches everywhere, probably something related to reflections?

Like these amateur projects sometimes you see popping out on YouTube made by one person.
Shit sw lumen + low ress. Lots of artifacting aswell. It may look decent on PC tho
 
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They should have switched to UE5 year's ago

lol this looks atrocious. its so unpolished and full of bugs i have to question why they showed it off like this. Shader stutters, traversal stutters, awful LOD pop-in, awful lumen shimmering, terrible shadow pop-in. even the lighting is mid as fuck.

This feels more like a virtuous studios remake like oblivion than silent hill 2. wtf happened here?

Also wtf is the point of doing ANOTHER remake. you have already done it once. either remake it as a third person shooter or dont remake it at all. Microsoft is so fucking lost right now.
 
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