Graphical Fidelity I Expect This Gen

steady pace?

they took 6 years to release outerworlds 2 and avowed 2 after releasing outer worlds 1 in 2019. granted they made them both at the same time so they are better than most, and their UE5 usage is above average, but they can and should definitely do better.
Averaging one game every three years is better than 95% of the AA or AAA industry. And their games are trying to use modern technology, too.
 
Averaging one game every three years is better than 95% of the AA or AAA industry. And their games are trying to use modern technology, too.

2014 - South park stick of truth
2015 - Pillars of Eternity
2016 - Tyranny
2018 - Pillars of Eternity 2
2019 - Outer worlds
2022 - Grounded (early access 2020)
2022 - Pentiment
2025 - Avowed (was aiming 2024)
2025 - Outer worlds 2
202x - Grounded 2 (early access 2025)

I fucking loved their 2014-2018 output on smaller scale games. I want to see more of that. Bring on PoE 3.

Outer worlds 2 announced in 2021 with a trailer mocking that they have nothing really made for it yet. ~4 years dev time on UE5, not bad.
Avowed was in development hell with first director, rebooted from a skyrim like persistent world to a 4 player coop to a RPG-lite with doom'esque wizard combat. Avowed 2 should be really fast to make as they know what worked and what didn't but its not like inventing a franchise.

I quite like their pace to be honest and there's likely a lot of adjustment that happened when microsoft bought them at the end of 2018.

Out of all the microsoft studios, they seem to be one of the only or few ones that actually ship games. Feargus has seen all sorts of working conditions and budgets throughout his career and the bottom of the barrel scrapping for pennies on kickstarters so. I thought this studio would have died at least a dozen times since the past 2 decades.
 
Horizon Remaster.

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Also tried Where Winds Meet. Very last gen Ghosts of Yotei looking game. Lighting very similar to both Ghosts and Horizon games. Draw distance is bad, but art style is fairly decent.
 
Speaking of UE5. The Horizon MMO is built on UE5 though it doesnt look that much better than Horizon 2 on Decima. It's a mobile game, but looks very good to me.

3 minutes of gameplay footage here. The last boss fight in the burning forest looks really good, but the rest looks fairly similar to Horizon 2 with maybe a little more detail and slightly more accurate AO and shadows.



Regardless, I think it's a very unique and rare thing to see a game with an identical art sytle and assets appear on two entirely different engines. Very good oppurtunity for people like DF to do a deep dive and see if they can find what elements are better in either engine. Gotta say the cross gen HFW is holding up pretty well against the UE5 PC version.
 
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Speaking of UE5. The Horizon MMO is built on UE5 though it doesnt look that much better than Horizon 2 on Decima. It's a mobile game, but looks very good to me.

3 minutes of gameplay footage here. The last boss fight in the burning forest looks really good, but the rest looks fairly similar to Horizon 2 with maybe a little more detail and slightly more accurate AO and shadows.



Regardless, I think it's a very unique and rare thing to see a game with an identical art sytle and assets appear on two entirely different engines. Very good oppurtunity for people like DF to do a deep dive and see if they can find what elements are better in either engine. Gotta say the cross gen HFW is holding up pretty well against the UE5 PC version.


It looks good but I hope Guerrilla Games won't abandon Decima. Because Horizon's third game will come. I won't spoil any story details here but 3rd game is not a choice, it is a must from story perspective.

Therefore GG need to push themselves about this. They are first party, their latest content (Burning Shores) released 2,5 years ago, new game will be releasing to PS5 etc., etc. They should at least offer AC: Shadows graphical details in Horizon 3. If we don't see this (or beyond) level from Sony's first party developer then I won't expect from Sony ever again (which is very low right now already).
 
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It looks good but I hope Guerrilla Games won't abandon Decima. Because Horizon's third game will come. I won't spoil any story details here but 3rd game is not a choice, it is a must from story perspective.

Therefore GG need to push themselves about this. They are first party, their latest content (Burning Shores) released 2,5 years ago, new game will be releasing to PS5 etc., etc. They should at least offer AC: Shadows graphical details in Horizon 3. If we don't see this (or beyond) level from Sony's first party developer then I won't expect from Sony ever again (which is very low right now already).
I don't believe we get Horizon 3 until at least 2030. Guerrilla Games is putting all their resources into their own Horizon Online Monster Hunter like game
 
2014 - South park stick of truth
2015 - Pillars of Eternity
2016 - Tyranny
2018 - Pillars of Eternity 2
2019 - Outer worlds
2022 - Grounded (early access 2020)
2022 - Pentiment
2025 - Avowed (was aiming 2024)
2025 - Outer worlds 2
202x - Grounded 2 (early access 2025)

I fucking loved their 2014-2018 output on smaller scale games. I want to see more of that. Bring on PoE 3.

Outer worlds 2 announced in 2021 with a trailer mocking that they have nothing really made for it yet. ~4 years dev time on UE5, not bad.
Avowed was in development hell with first director, rebooted from a skyrim like persistent world to a 4 player coop to a RPG-lite with doom'esque wizard combat. Avowed 2 should be really fast to make as they know what worked and what didn't but its not like inventing a franchise.

I quite like their pace to be honest and there's likely a lot of adjustment that happened when microsoft bought them at the end of 2018.

Out of all the microsoft studios, they seem to be one of the only or few ones that actually ship games. Feargus has seen all sorts of working conditions and budgets throughout his career and the bottom of the barrel scrapping for pennies on kickstarters so. I thought this studio would have died at least a dozen times since the past 2 decades.
Some studios do take like 7 years to ship a game but you know that it will be pretty awesome.

Nobody doubts Rockstar or CDPro.
 
Speaking of UE5. The Horizon MMO is built on UE5 though it doesnt look that much better than Horizon 2 on Decima. It's a mobile game, but looks very good to me.

3 minutes of gameplay footage here. The last boss fight in the burning forest looks really good, but the rest looks fairly similar to Horizon 2 with maybe a little more detail and slightly more accurate AO and shadows.



Regardless, I think it's a very unique and rare thing to see a game with an identical art sytle and assets appear on two entirely different engines. Very good oppurtunity for people like DF to do a deep dive and see if they can find what elements are better in either engine. Gotta say the cross gen HFW is holding up pretty well against the UE5 PC version.

Wait, you think this looks better than Burning Shores or even Forbidden West? It's impressive that they reproduced the visuals this well, but from what i can see its a step below in overall production quality and detail. When the horizon looks good in its strong areas, it looks great but this just looks average all around.
 
Played a lot of Where Winds Meet, pretty impressive for a proprietary engine, just missing RT reflections and better draw distance from being fantastic.

Sneaked in one AC Shadows pic here to see which graphics connoisseurs here can tell.
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