Averaging one game every three years is better than 95% of the AA or AAA industry. And their games are trying to use modern technology, too.
2014 - South park stick of truth
2015 - Pillars of Eternity
2016 - Tyranny
2018 - Pillars of Eternity 2
2019 - Outer worlds
2022 - Grounded (early access 2020)
2022 - Pentiment
2025 - Avowed (was aiming 2024)
2025 - Outer worlds 2
202x - Grounded 2 (early access 2025)
I fucking loved their 2014-2018 output on smaller scale games. I want to see more of that. Bring on PoE 3.
Outer worlds 2 announced in 2021 with a trailer mocking that they have nothing really made for it yet. ~4 years dev time on UE5, not bad.
Avowed was in development hell with first director, rebooted from a skyrim like persistent world to a 4 player coop to a RPG-lite with doom'esque wizard combat. Avowed 2 should be really fast to make as they know what worked and what didn't but its not like inventing a franchise.
I quite like their pace to be honest and there's likely a lot of adjustment that happened when microsoft bought them at the end of 2018.
Out of all the microsoft studios, they seem to be one of the only or few ones that actually ship games. Feargus has seen all sorts of working conditions and budgets throughout his career and the bottom of the barrel scrapping for pennies on kickstarters so. I thought this studio would have died at least a dozen times since the past 2 decades.