Graphical Fidelity I Expect This Gen

I guess we ha e to wait and see how many devs are gonna bend the knee to favor portables.

Slimy think we are safe, i think devs realized how successful sw1 was and they are not gonna make the same mistake with sw2, ps6 portable etc.
Probably the best stance to be in, yeah I'm with you currently, and I can see Slimy's optimism as well.
 
Probably the best stance to be in, yeah I'm with you currently, and I can see Slimy's optimism as well.
The thing about downgrading to cater to portables is that you only see the final result, you have no idea what they cut from the game.

Slimy think that releasing ac shadows on sw2 didn't caused any cut but the reality is that he can't possibly fucking know what they cut because there is literally no way to check, so we will never know what a game could have been.

For what we know, gta6 could release on sw2 and we are never gonna see what gta6 could have been if it released only on ps5.
No matter how impressive a game look, we have no idea if it could have looked even better (not just graphic, the whole package).

We literally have no way to check if slimy is right or if i'm right.
 
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The Steam Box is still north of 8 TFLOPS with 4.8 Ghz Zen 4, I wouldn't consider that a limitation for anything frankly, especially now that it's a normal game (not VR which requires 90 fps and up).
Thats literally what we getting in gabecube bro, same chip, just its 90W tdp here, gonna be bit oced in the steam mashine, but nothing crazy, 110tdp vs 90tdp is like +10% performance if even that...

Thats below base ps5, hell thats even below rtx 3060 from early 2021 and it has 4gigs less of vram :messenger_astonished:

Any current gen demanding game gonna be 30fps at 1080p or maybe 60fps at 720p, its rdna3 so rt and ai upscaling is pretty awful, especially that its really small chip.

Look how desktop rx 7600 performs in more demanding games, combo of medium/low, no rt, 1080p and it cant hold stable 60 even:

And thats set to 165W tdp instead of 110W like gabecube...
Hell it has dips to mid 50s in cp2077 on high/1080p/rt off while driving, no highspeed chases/heavy shootouts, just fricken driving, and that game was made to run on old and weak af 1,2tf xbox one ;*(

Newest Doom: medium settings native 1080p no rt= dips below 50, and thats same chip at 165W, not gabecube version capped to 110W.
 
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Accidentaly quote my self. Cannot erase this. We need deleting message function :messenger_grinning_sweat:
You own up to your mistakes here soldier. And you always show your war face.
Share Discover GIF
 
Thats literally what we getting in gabecube bro, same chip, just its 90W tdp here, gonna be bit oced in the steam mashine, but nothing crazy, 110tdp vs 90tdp is like +10% performance if even that...
It's not gonna hold back Half Life 3 by any extent of imagination. That's still twice as fast as the Series S without even including the RDNA3 arch gains. I wouldn't worry about anything.
 
The thing about downgrading to cater to portables is that you only see the final result, you have no idea what they cut from the game.

Slimy think that releasing ac shadows on sw2 didn't caused any cut but the reality is that he can't possibly fucking know what they cut because there is literally no way to check, se we will never know what a game could have been.

For what we know, gta6 could release on sw2 and we are never gonna see what gta6 could have been if it released only on ps5.
No matter how impressive a game look, we have no idea if it could have looked even better (not just graphic, the whole package).

We literally have no way to check if slimy is right or if i'm right.
True sadly. I will say there are many metrics & signs that we can assess to indicate to us if a game is heldback or not.
 
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When you have lower spec hardware to develop for, things will sometimes take a hit. A lot of devs complained about Series S and Microsoft's parity requirement. Assets and general game design will sometimes take a hit, it's not as simple as dropping the resolution and lowering the framerate for lower spec. If a dev goes into developing a game with a baseline of a certain spec they will usually code for it and higher. Imagine if TLOU 2 had to run on much weaker machines or multiple specs and Sony couldn't optimize to the metal. TLOU 2 was literally downgraded and we never got the E3 2018 version. If what you are saying is true then why are games, even games that could run at maximum potential on powerful PCs downgraded before launch?
Can't really trust trailers, plenty aren't even real, like the Anthem one. Software dev is variable/adaptive and many aspects can change. For the real gameplay ones that run the actual game and arent cgi, i believe they configure everything past the point of efficiency to show off in the best light and then ship with restrictions where they find a good balance for general performance.
To this point, max settings arent the max settings, just the highest options the devs choose to allow for the user, in this sense every game is downgraded for public.

Which is why i pretty much just look at what ships and not trailers, in many cases the games look better once I have them in hand than the trailers, but that's most likely because of video compression destroying details and improvements or additions done during development (even post launch), the latter 2 imo being clear indicators that the trailers were indeed real.

What did Larian and Wukong devs do about Series S? They didnt bother with it for launch and skipped it, there werent any downgrades to other builds in order to accomodate for it, this was pretty much done with a final product, if accomodated for early enough or from the start it only gets easier. Memory/CPU could hard limit devs, but i dont see anything ambitious happening on those fronts, even Flight Sim which is imo the most ambitious game is scaled down to XSS, if the devices will have enough CPU horsepower and enough memory, i would worry, engines are more scalable than ever.

I could only theorize on what non-unreal engine devs used to (and still) do when they show-off gameplay with all the stuff seemingly working years before launch, i just dont know and each case is likely a different answer. No idea what TLOU2 looked on last gen, so ill take your word for it, ive only played the remaster on PC and remember that i wasnt happy with the visuals either. Consoles are a foreign world to me, i have zero worries about multiplatform/UE5 games and those are the cutting edge ones.

Now i am curious to find out how TLOU2 looks on the lowest settings, i am gonna have some fun once i get some free time.
 
Who knows what was downgraded for Hellblade 2.
Look at the pixel count of the XSX version. It's basically the same pixel budget as a 900p to 1080p game thanks to black bars reducing the graphics load much like the order did. They are pushing the xsx GPU to the max. Something like Ghost or DS2 with its native 4k pixel count is literally wasting 4x the GPU power. Had the game been designed around the series S GPU limitations, you wouldve seen hellblade 2 run at native 4k and look nothing like it does today.

The Series S memory limitations do not affect what we are discussing here. Besides, most devs in your own links said that they were able to figure it out.
Slimy think that releasing ac shadows on sw2 didn't caused any cut but the reality is that he can't possibly fucking know what they cut because there is literally no way to check, so we will never know what a game could have been.
See above. Pixel budget gives it all away. We are discussing graphics here, no? Maybe physics or NPC simulations? The Series S has the same CPU so lets ignore physics and NPCs for now. The AC shadows Series S port simply removed the ray tracing features, and kept them in for the PS5 and XSX. That's basically whats been happening the entire generation. The Series S is treated like a bastard child. The real effort was put into the PS5 and XSX versions. There is an entire massive 100 page presentation where they painstakingly go through their design process and next gen features like RTGI were the pillar on which the game was built on. And yet, they had zero issues throwing it all away for the Series S. Because they do not give a shit about it.

The Switch 2 port also looks to have no ray tracing. They are also treating it like a step child. Last gen they treated Nintendo ports like an aborted fetus, this gen they already have Series S versions they can easily port so thats what they are doing. Doesnt mean the base consoles were hindred in anyway.
 
Started the new Assassins Creed Shadows - Claws of Awaji Story DLC, which is in a new location.
This game always impresses me with the amount of details, asset quality, lightning and the raytracing features.

Some screenshots I took in 4K DLDSR Ultrawide (5160*2160) and Reshade:

hifan2c.jpeg

k4irbbN.jpeg

AS9Ak3W.jpeg

GdiebNQ.jpeg

6UmUN1N.jpeg
 
This guy just spent 8 months creating this GOW short film rendered in UE5. Features the intro battle from gow1 and looks absolutely amazing. Love the color choices and lighting. Very sin city like. Yes, is basically a cutscene that took forever to render but it's still stunning and shows the potential of ue5.

Skip to 15:20 to see the clip.

 
Started the new Assassins Creed Shadows - Claws of Awaji Story DLC, which is in a new location.
This game always impresses me with the amount of details, asset quality, lightning and the raytracing features.

Some screenshots I took in 4K DLDSR Ultrawide (5160*2160) and Reshade:

hifan2c.jpeg

k4irbbN.jpeg

AS9Ak3W.jpeg

GdiebNQ.jpeg

6UmUN1N.jpeg

Its so detailed but at the same time so lifeless with nothing to do in it. Its a shame
 
This guy just spent 8 months creating this GOW short film rendered in UE5. Features the intro battle from gow1 and looks absolutely amazing. Love the color choices and lighting. Very sin city like. Yes, is basically a cutscene that took forever to render but it's still stunning and shows the potential of ue5.

Skip to 15:20 to see the clip.


I'd love to see a proper next gen GOW with the old school combat style.
 
Started the new Assassins Creed Shadows - Claws of Awaji Story DLC, which is in a new location.
This game always impresses me with the amount of details, asset quality, lightning and the raytracing features.

Some screenshots I took in 4K DLDSR Ultrawide (5160*2160) and Reshade:

hifan2c.jpeg

k4irbbN.jpeg

AS9Ak3W.jpeg

GdiebNQ.jpeg

6UmUN1N.jpeg
Been playing it again after buying it on sale in september. Two winter seasons, one with incredible snowstorms that I dont remember seeing in my first 70 hours of playtime. Great lighting at dusk, very photorealistic. At night, they add fog everywhere and its so moody and atmospheric. I hate fog in HFW but here, im in love because they dont abuse it. It's an artistic choice and a great one at that. This is why I get mad whenever Yotei fans were like AC Shadows has worse art direction.
 
I feel like the sword acts more like a baseball bat than a cutting weapon here. Especially against smaller enemies.
Also, my personal gaming graphics pet peeve: "stretchy" metal armour pieces on the boss.
Yea I agree with the nitpicks, but the environment detail is awesome
 
Hey so, the big problem with PS5 and Xbox Series X, is they came out in 2020 so they're stuck with these GPUs that can't really do ray tracing but a GPU that came out today would absolutely do a fine job of ray tracing. So this is why we need a next gen. Just for ray tracing.

What games can you tell me, that have amazing ray tracing, where the ray tracing really makes a huge difference, that look like shit on PS5 and Series X cause these two consoles can't do proper ray tracing? I mean, where the ray tracing on PC looks phenomenal but looks likes shit in comparison on consoles?

This is why I am getting excited about Steam Box cause it's going to have a modern GPU capable of doing proper ray tracing.
 

Day one.

Great to see the team move from a 2d side scroller to a fully 3d game with modern tps combat. This is what i wanted hades and silksong devs to do. Take that next step forward instead of making copy pasta DLC. This is what an ambitious new dev looks like. I will be there day one full price.
 
Hey so, the big problem with PS5 and Xbox Series X, is they came out in 2020 so they're stuck with these GPUs that can't really do ray tracing but a GPU that came out today would absolutely do a fine job of ray tracing. So this is why we need a next gen. Just for ray tracing.

What games can you tell me, that have amazing ray tracing, where the ray tracing really makes a huge difference, that look like shit on PS5 and Series X cause these two consoles can't do proper ray tracing? I mean, where the ray tracing on PC looks phenomenal but looks likes shit in comparison on consoles?

This is why I am getting excited about Steam Box cause it's going to have a modern GPU capable of doing proper ray tracing.
Ps5 and xsx can already do proper ray tracing. Just not path tracing. Steam box won't be able to do path tracing and since it's weaker than the xsx and ps5, it will barely be able to match the ray tracing performance despite having a modern gpu.
 
Day one.

Great to see the team move from a 2d side scroller to a fully 3d game with modern tps combat. This is what i wanted hades and silksong devs to do. Take that next step forward instead of making copy pasta DLC. This is what an ambitious new dev looks like. I will be there day one full price.
This may ends up looking far better than Any scfi third person including intergalactic
 
Hey so, the big problem with PS5 and Xbox Series X, is they came out in 2020 so they're stuck with these GPUs that can't really do ray tracing but a GPU that came out today would absolutely do a fine job of ray tracing. So this is why we need a next gen. Just for ray tracing.

What games can you tell me, that have amazing ray tracing, where the ray tracing really makes a huge difference, that look like shit on PS5 and Series X cause these two consoles can't do proper ray tracing? I mean, where the ray tracing on PC looks phenomenal but looks likes shit in comparison on consoles?

This is why I am getting excited about Steam Box cause it's going to have a modern GPU capable of doing proper ray tracing.
One of the reasons the PS5 Pro is so disappointing. Was supposed to have 3x faster RT capability. We've barely seen anything that proves that.

Anyway- indiana jones, Dying Light 2, Cyberpunk 2077, Control, alan wake 2 and soon to be The Beast since RT is coming to PC in an update but not console (so pissed about this with the Dyibg Light devs- at least bring it to ps5 pro you bums!), metro exodus, Portal 2, Witcher 3, quake 1 and 2, minecraft, black myth and probably a lot more

Though there have been a few games with good rtgi on console as well as Lumen so i don't know if its true that they can't do "proper rt". The way I see it is they can, but they can't run the full gamut of RT and its always going to be lower quality than the same game on PC
 
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Ps5 and xsx can already do proper ray tracing. Just not path tracing. Steam box won't be able to do path tracing and since it's weaker than the xsx and ps5, it will barely be able to match the ray tracing performance despite having a modern gpu.
The PS5 and XSX can do proper ray tracing just as good as PC?

I'm sorry the Steam Box will be weaker than PS5 and XSX?

I thought PS5 and XSX can't do proper ray tracing cause their GPUs came out in 2020 and AMD GPUs in 2020 just weren't powerful enough for proper ray tracing.
 
The PS5 and XSX can do proper ray tracing just as good as PC?

I'm sorry the Steam Box will be weaker than PS5 and XSX?

I thought PS5 and XSX can't do proper ray tracing cause their GPUs came out in 2020 and AMD GPUs in 2020 just weren't powerful enough for proper ray tracing.

If you want "proper" ray tracing in 2026 the Steam Machine isn't going to be the answer for that. Either build a PC or wait for PS6. Steam Machine is meant for mid-range gaming.
 
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very impressive looking game


It looks good but the world looks like set dressing because it's simply not reactive. It's 2025. Static worlds are just not doing it for me anymore.

The more realistic something looks, the more the lack of attention to detail stands out. It becomes very easy to see the missing interaction where the characters actions aren't physically represented in the world.
 
Hey so, the big problem with PS5 and Xbox Series X, is they came out in 2020 so they're stuck with these GPUs that can't really do ray tracing but a GPU that came out today would absolutely do a fine job of ray tracing. So this is why we need a next gen. Just for ray tracing.

What games can you tell me, that have amazing ray tracing, where the ray tracing really makes a huge difference, that look like shit on PS5 and Series X cause these two consoles can't do proper ray tracing? I mean, where the ray tracing on PC looks phenomenal but looks likes shit in comparison on consoles?

This is why I am getting excited about Steam Box cause it's going to have a modern GPU capable of doing proper ray tracing.
I don't know what they told you about the Steambox, but the device is nowhere near capable enough to handle robust raytracing suites beyond the consoles. The 7600 XT is RDNA 3, which only offers marginal improvements to ray-tracing performance over RDNA 2 in consoles, and in actual compute capability and bandwidth, it's inferior. The GPU in this is essentially the laptop version of the 7600 XT, which is already significantly bandwidth starved in its desktop form, and we have already seen with the PS5 Pro that even with a notably superior rt arch upgrade (rdna4 rt pipeline), being bandwidth starved can still essentially neuter that capability to a large margin. If even the ps5 pro isnt handling robust rt suites, this thing has no hope when its even weaker than the base consoles.
 
Isn't Steam Box going to have a modern GPU capable of doing really good ray tracing?
Nope, RDNA4 was the point where AMD actually started producing competitively performant rt cards and even those buckle under path tracing workloads. The GPU in the Steam Box is a lower clocked laptop variant of the 7600xt, which is a generation behind rdna4, not exactly a rt blackhorse.
 
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The PS5 and XSX can do proper ray tracing just as good as PC?

I'm sorry the Steam Box will be weaker than PS5 and XSX?

I thought PS5 and XSX can't do proper ray tracing cause their GPUs came out in 2020 and AMD GPUs in 2020 just weren't powerful enough for proper ray tracing.
Whats proper ray tracing? The PS5 and XSX have a lot of games that do hardware ray tracing even at 60 fps.

Steambox is weaker than the PS5 and XSX. Fewer tflops. There is slightly better ray tracing performance for RDNA3 vs RDNA2. But the difference will negligible. RDNA4 is the GPU that has vastly better Ray tracing performance.
 
If you want "proper" ray tracing in 2026 the Steam Machine isn't going to be the answer for that. Either build a PC or wait for PS6. Steam Machine is meant for mid-range gaming.
Low end*. it's weaker than a 3060ti or a 4060.

Absolute garbage turd of a machine. Insane considering Gabe just bought a hundred million dollar yacht. Just goes to show how he treats the PC audience that made him a multi billionare. To me, this is even worse than MS being a trillion dollar company and raising the price of the $500 XSX to $650 in 2025. That's a public company beholden to shareholders. Valve is owned by Gabe who is too busy taking 30% from indie developers, and has sat on his billions for two decades instead of giving fans Half Life 3.
 
Been playing it again after buying it on sale in september. Two winter seasons, one with incredible snowstorms that I dont remember seeing in my first 70 hours of playtime. Great lighting at dusk, very photorealistic. At night, they add fog everywhere and its so moody and atmospheric. I hate fog in HFW but here, im in love because they dont abuse it. It's an artistic choice and a great one at that. This is why I get mad whenever Yotei fans were like AC Shadows has worse art direction.
So there is new stuff season-wise? From an update or DLC?

I ask because I didn't play the game since spring and I'm finding it hard to get enough motivation for it; some parts are bad.
Even though it's not as bad as people make it out to be, I still think it's overstated how terrible the game is.
 
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