Buggy Loop
Gold Member
Uh oh, some players have discovered that Crimson Desert may have been using some AI-generated art here…
Time to get extremely worked-up & pretend it's the end of the world.![]()
Uh oh, some players have discovered that Crimson Desert may have been using some AI-generated art here…
Time to get extremely worked-up & pretend it's the end of the world.![]()
That post captured the essence of DF perfectlyYes, indeed. This was also clearly visible in the DF video. The PS5 Pro subreddit also mentions a lot of pop in.
But DF said this is "normal". They do videos where they zoom in 200% to see artifacts and say the image quality is bad but a game with massive pop in is normal... It's clear they didn't want to piss of the developer so they could get games early in the future. Same as their high on life 2 video where it's clear the game is broken but they say "Nah..., it's ok".
Not just pop-in. Draw distance. For the longest time, i was the only one pointing out just how bad the draw distance in Horizon FW could get. DF made no mention of how 99% of the map is blocked by fog.Pop-in is always disregarded when it's imo the worst visual flaw.
omfgIm just speechless regarding the technical presentation of Crimson Desert, this game is absolutely beaitiful and a technical masterpiece, without a question the most beautiful Open World game in the market right now, and its hard to think that future games can exceed that. Especially with Ray Reconstruction it looks fantastic, almost like a movie. The lightning, the asset quality, everything looks superb, every material looks real.
Here some screenshots I made in 4K DLDSR Ultrawide, max settings, Ray Reconstruction and Reshade:
![]()
![]()
![]()
![]()
![]()
![]()
its not hopium, nvidia told Digital Foundry and other journalists that they already have this running on a single 5090 in their labs.No one is disagreeing that lighting makes a huge difference, that's why this forum is basically us wanking off to how good path tracing looks and how disappointed we are with lighting tech in most games this gen. Applying a dumb 2d ai filter isn't improving lighting if it can't access the actual game pipeline, it's literally just guessing and looks stupid and out of place. This tech is clearly too early, if it could plug-in to the game engine and actually access geometry, material and lighting data correctly I think we would be much more impressed by it. Where has Nvidia said it would be able to do this when running on a single card, that's just pure hopium. Yes, perhaps in future versions, but you're telling me they decided to demo it so poorly but everything will be fixed later this year with half the gpu power.
Not very impressed with crimson desert aside from the water and how everything like cloths and stuff move. Game kinda sucks as well, wish I didn't buy.
I'm playing on base ps5 idk if that makes a differencei think it looks amazing graphically (and I like it as well).
![]()
![]()
![]()
![]()
![]()
It looks 2x better on actual screen with HDR.
I'm playing on base ps5 idk if that makes a difference
Probably because this isn't the thread for reviews?How is the actual game. All I see people talk about are the visuals.
I genuinely dont understand why so many ppls are amazed by and praising the graphic of Crimson Desert, even calling it "next-gen". Have they actually played other open world game? Compared to ACS, and especially RDR2, which has a fairly similar environment CD falls far behind, by a huge margin.
My feedback of the graphics after more than a dozen hours of playing at 4K, max settings (without RR):
- The AA is extremely poor. I haven't tried native resolution yet, but I've tested all DLSS modes and none of them fix the aliasing. For a game with this much vegetation, it becomes even more of a disaster. Why is no one talking about this?
- Pop-in and pixelated everywhere, all the time.
- The water physics looks next-gen, but the water surface textures are blurry af, waterfalls also look very bad.
- The weather effects are underwhelming. Rain, in particular, is honestly terrible, like something from a PS3 game. At first I thought it was a bug, but after watching a few clips on youTube, it looks just as bad there.
-The lighting uses advanced RT, but it still falls far short of the baked lighting in RDR2. Moonlight, light rays filtering through forest canopies, sunrise, sunset, storms, lightning in RDR2 are truly stunning, but here, they feel extremely lackluster.
- Why is the contrast so fking high? Even during the day, shadows are pitch black like its the blackhole. The green of grass and foliage looks artificial, almost like plastic with LED lights inside.
- Torch and fire lighting at night is overly red, almost as if it's trying to burn your eyes.
The only thing truly worth praising is its top tier optimization.
Previously, there was another game praised as "next-gen" and "CGI-level" that I couldn't understand either: FF 16.
I don't understand why people think this looks good. I'm legit shocked that people in this thread think this looks next gen..i think it looks amazing graphically (and I like it as well).
![]()
![]()
![]()
![]()
![]()
It looks 2x better on actual screen with HDR.
I mean anywhere really. But you're right that this is a thread for eye candy.Probably because this isn't the thread for reviews?
the screens dont do it justice. its a stunning world.I don't understand why people think this looks good. I'm legit shocked that people in this thread think this looks next gen..
So let me remind you what RDR2 actually looks like.RDR2 looked like PS4 game when it launched and it still looks like PS4 game (just with high resolution and frame rate on pc).
I don't get why people are so obsessed about visuals of 2018 title. It's not in the same league as crimson desert (or AC shadows).
Uh oh, some players have discovered that Crimson Desert may have been using some AI-generated art here…
Time to get extremely worked-up & pretend it's the end of the world.![]()
Yeah i'm liking the game but i'm mostly unimpressed by the graphic.I genuinely dont understand why so many ppls are amazed by and praising the graphic of Crimson Desert, even calling it "next-gen". Have they actually played other open world game? Compared to ACS, and especially RDR2, which has a fairly similar environment CD falls far behind, by a huge margin.
My feedback of the graphics after more than a dozen hours of playing at 4K, max settings (without RR):
- The AA is extremely poor. I haven't tried native resolution yet, but I've tested all DLSS modes and none of them fix the aliasing. For a game with this much vegetation, it becomes even more of a disaster. Why is no one talking about this?
- Pop-in and pixelated everywhere, all the time.
- The water physics looks next-gen, but the water surface textures are blurry af, waterfalls also look very bad.
- The weather effects are underwhelming. Rain, in particular, is honestly terrible, like something from a PS3 game. At first I thought it was a bug, but after watching a few clips on youTube, it looks just as bad there.
-The lighting uses advanced RT, but it still falls far short of the baked lighting in RDR2. Moonlight, light rays filtering through forest canopies, sunrise, sunset, storms, lightning in RDR2 are truly stunning, but here, they feel extremely lackluster.
- Why is the contrast so fking high? Even during the day, shadows are pitch black like its the blackhole. The green of grass and foliage looks artificial, almost like plastic with LED lights inside.
- Torch and fire lighting at night is overly red, almost as if it's trying to burn your eyes.
The only thing truly worth praising is its top tier optimization.
Previously, there was another game praised as "next-gen" and "CGI-level" that I couldn't understand either: FF 16.
I'd rather have poor draw distance than crazy pop in tbh because there are more ways to hide bad draw distance. But I hate when these journalists say 'the game looks phenomenal' and there's pop in everywhere.Not just pop-in. Draw distance. For the longest time, i was the only one pointing out just how bad the draw distance in Horizon FW could get. DF made no mention of how 99% of the map is blocked by fog.
Cyberpunk also has really bad pop-in especially when driving. Silence from DF.
They need to fix the pop-in up close in Crimson Desert, but at least they have a phenomenal draw distance for distant objects. I have no idea how you get that part right and completely fuck up whats right in front of you.
Now this is some actual impressing graphic![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
When it comes to pure visual fidelity. I think this game and Hellblade 2 will duke it out for tops this gen.
China is going to cook next gen. I think it will be the most interesting and refreshing gen of our adult lives because of them finally getting into the AAA space.
We have a whole other region to ancitipate games from now, and they will develop their own style. Seems to be they care about visuals on a whole. The West can be hit or miss, Japan as a whole doesnt give a shit about graphics. South Korea and China seem to place them at high level of importance.
Cant wait to see what these new age devs cook up on next gen hardware.
Uh oh, some players have discovered that Crimson Desert may have been using some AI-generated art here…
Time to get extremely worked-up & pretend it's the end of the world.![]()
So let me remind you what RDR2 actually looks like.
These are images I took from a thread on ...Era, captured on November 6, 2019 just a day after the PC version launched. So these are definitely from the base game, with no additional graphics mods ( or possibly with a simple ReShade preset )
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Now compare them to the CD images above, doesn't CD look rather ordinary? Keep in mind, these are still shots. During actual gameplay, CD reveals quite a few shortcomings (pixelated, pop-in, underwhelming weather systems/ lighting, cheap-looking color grading). A longer draw distance or sharper textures doesn't automatically make a game look better.
I did but the frame rate was like 20 so it was impossible to get a sense of the image quality with how laggy it was.SlimySnake did you even tried native or dlaa to check the resolution bug?
Even with rr and dlss quality the textures get muddy at anything different than native res.
If i have time i'm gonna post a comparison rr vs native res.
Nah dude you have to disable rr for the comparison.I did but the frame rate was like 20 so it was impossible to get a sense of the image quality with how laggy it was.
Btw i started noticing the pop in, i was looking for distant things but it mostly happen with the ground clatter under your feet while walking, very distracting when you finally notice it.
They need to squash all these weird stuff if they want the game to shine, the resolution one is fucking terrible because if make all dlss except dlaa worthless in term of iq.
I guess you are talking about the pop in problem.Set foliage to medium. It fixes the problem
I meant that it could access the game pipeline data instead of just motion vectors. Nvidia don't talk about that at all.its not hopium, nvidia told Digital Foundry and other journalists that they already have this running on a single 5090 in their labs.
I have no doubt they will be able to get this to run on a single GPU. they already said it scales with compute so other GPUs will simply scale down with resolution and settings.
The real problem is that the tech in its current state is guessing like you said. And its guessing because its poorly implemented. It's not done at the engine level. it does not have access to the zero LOD models. Concept art. It simply looks at whats on screen and hallucinates an image based on what its trained on. Hence, the massive completely different lighting and character models.
I would never play a game like this for the first time. Maybe i will for shits and giggles because i love me some photorealism, but this is a poor man's vision of the future. It is bastardization of what gaming and art is about. If Nvidia was serious, they wouldve released an AI model that takes regular games and applies path tracing to them even if GPUs cant afford to run them. But that would require integration into each game's engine and training on the path tracing model.
You have to wonder why they went with this AI model thats trained on photorealistic assets instead of path traced versions of games that exist today. It's because they are too busy smelling their own farts.
I guess you are talking about the pop in problem.
I imagine they went this road with DLSS 5 (for now) because they want to gain a competitive advantage over AMD & have broad support for any given engine out there. But I don't think they expected this kind of backlash, a backlash which I don't agree with, I agree with some criticisms, but still, we'll see what its final form will be.its not hopium, nvidia told Digital Foundry and other journalists that they already have this running on a single 5090 in their labs.
I have no doubt they will be able to get this to run on a single GPU. they already said it scales with compute so other GPUs will simply scale down with resolution and settings.
The real problem is that the tech in its current state is guessing like you said. And its guessing because its poorly implemented. It's not done at the engine level. it does not have access to the zero LOD models. Concept art. It simply looks at whats on screen and hallucinates an image based on what its trained on. Hence, the massive completely different lighting and character models.
I would never play a game like this for the first time. Maybe i will for shits and giggles because i love me some photorealism, but this is a poor man's vision of the future. It is bastardization of what gaming and art is about. If Nvidia was serious, they wouldve released an AI model that takes regular games and applies path tracing to them even if GPUs cant afford to run them. But that would require integration into each game's engine and training on the path tracing model.
You have to wonder why they went with this AI model thats trained on photorealistic assets instead of path traced versions of games that exist today. It's because they are too busy smelling their own farts.
I genuinely dont understand why so many ppls are amazed by and praising the graphic of Crimson Desert, even calling it "next-gen". Have they actually played other open world game? Compared to ACS, and especially RDR2, which has a fairly similar environment CD falls far behind, by a huge margin.
UE5 in tearsomfg
It is not all about graphic fidelity when it comes to how good a game looks. RDR2 has S tier animations, world reactivity, and art design. In motion, few games this generation look better than RDR2RDR2 looked like PS4 game when it launched and it still looks like PS4 game (just with high resolution and frame rate on pc).
I don't get why people are so obsessed about visuals of 2018 title. It's not in the same league as crimson desert (or AC shadows).
Crimson desert has pretty good NPC models for such massive open world game (and they all have Ai unlike many other recent games where they are just static objects). The worst thing about them are materials and polycounts on clothes.
![]()
![]()
![]()
![]()
![]()
![]()
MCs are much better:
![]()
![]()
Kliff looks badass hereOutside of that clipping on cape...
For random side characters, I'm impressed:
![]()
![]()
![]()
Sorry for awful too bright/too dark pictures. Capturing HDR screenshots is fucking pain on PC.