• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Groundhog Day - PS2 unveiling 9/14/1999

Chittagong

Gold Member
Back then

- PS2 was announced as the home computing engine, home server
- PS2 had a revolutionary CPU "Emotion Engine"
- PS2 had a "under development graphics processor" that was to provide "graphics capabilities never before available in a consumer product"
- PS2 will replace the old client, PC
- Xbox was but a twinkle Bill's eye
- GameCube was to remain Dolphin for another year and planned to be out 08/2000
- Matsuhita and Nintendo were thought to work on a home server too
- Sega was a key challenger with it's newly released Dreamcast

CNN said:
Sony's playing no games with PlayStation2

September 14, 1999

by Rob Guth and Michael Drexler

(IDG) -- Sony Computer Entertainment has outlined the specifications of its much-anticipated PlayStation2 (PS2), saying that it will position the speedy game machine as a platform to distribute digital content into the home via the Internet.

More than just a game machine, the PS2, which is still under development, could become a computing engine in the home for playing a broad range of games, running graphics programs, viewing motion pictures and listening to music, Sony officials said today. However, the officials downplayed the possibility that the new Sony machine could face off against the most popular computing device currently resident in homes -- the PC.

"A new world will be created on the basis of PlayStation2 in the coming years," said Ken Kutaragi, president and CEO of the Sony games subsidiary. "The client right now is the PC... but the PlayStation2 will be a completely different (computing) environment."

The announcement is Sony's second public PS2 promotion and the first time the company has showed a model of the much-anticipated machine. The PS2, which has high-speed graphics capabilities, a DVD-ROM drive and network interfaces, will ship in Japan next year on March 4 and about six months later in North America and Europe, according to Sony officials. In Japan, the machine will be priced at 39,800 yen (US$370).

On one level, the PS2 is Sony's answer to its traditional home video game competitors Sega Enterprises and Nintendo, which the company has battled against since the first PlayStation launch in 1994. The PS2 will compete with Sega's Dreamcast, rolled out last week in the U.S. Nintendo, meanwhile, with the help of Sony rival Matsushita Electric Industrial, is readying its next-generation gaming console, tentatively named Dolphin for release in August of 2000.

If all goes as planned, the PS2 could also thrust Sony headlong into a new up and coming battle for next-generation home computing devices. Microsoft and Intel are pushing future forms of the PC as the centerpieces of home computing, while other vendors, including cable companies, are promoting advanced set-top boxes as the answer to all future home entertainment needs.

"I think that the PS2 will compete with set-top boxes or home servers," said Takao Shiino, general manager of Nomura Research Institute's (NRI) Information & Communications Industry Consulting Department. Specifically, Shiino pointed to future home servers from Matsushita and Nintendo's Dolphin system as examples of home network products against which the PS2 may be positioned.

Matsushita has been especially aggressive in developing a network for homes that will connect TVs, music players, and even home appliances to the Internet, according to Shiino.

To be sure, Sony is hedging its bets with other home platforms unrelated to the PS2. The Japanese vendor is expanding its Vaio family of PCs and is at work on various set-top box projects.

But the PS2 is a complete break from Sony's other initiatives. Foremost is the PS2's 'brain' -- a CPU Sony is developing with Toshiba -- and the device's network features.

The PS2 will run on a 128-bit processor Sony calls the Emotion Engine. Combined with another under-development graphics processor, the PS2 offers high-speed graphics capabilities never before available in a consumer product. In a demonstration today, Sony and its software partners showed clips from under-development PS2 games in which surrounding scenery was reflected off of flowing water and the hair of characters was ruffled by the wind -- two capabilities that require intensive graphics processing.

The machine is also equipped with high-speed network interfaces. The console has one IEEE 1394 port and 2 USB ports which allow the machine to be hooked up to a range of peripheral devices such as a video camera or be connected to a server that could store videos or movies, Sony officials said.

The machine is also equipped with one Type III PC card slot. In 2001, Sony will ship a PC Card Ethernet adapter so that the PS2 can connect directly to the Internet via a cable modem, Sony's Kutaragi said. At the same time, the vendor will sell a high-capacity hard drive for the PS2, he added.

Though it is unclear what kinds of network services Sony is planning, Kutaragi said that he sees the PS2 as a new distribution system for music and movies. Sony Music Entertainment Japan's CEO Shigeo Maruyama told IDG News Service that his company is readying Internet music services for the PS2, but he would not provide details.

Sony did not have working models of the PS2 on hand at the packed announcement today and instead focused on the machine's design.

The deep black and neon blue console was designed by Teiyu Goto, the chief art director of Sony's Creative Center and the company's highest profile designer. Goto, who learned his craft designing televisions, was also the creator of the first PlayStation and Sony's Vaio PCs, which are known for their innovative designs.

Measuring 301 millimeters by 178 millimeters by 78 millimeters, the PS2 is roughly the size of the current PlayStation.

"The most difficult challenge to overcome was to give (the PS2) a design that would be popular all over the world," Goto told the IDG News Service, saying that he chose the color scheme to represent the blueness of the earth surrounded by the blackness of outerspace.

Sony plans to ship 1 million of the consoles in the first two days of sales, a target NRI's Shiino calls "too ambitious." He said that without a super-hit game title, like another sequel to Sony's popular Final Fantasy software, the company will struggle to hit that mark.

http://www.cnn.com/TECH/computing/9909/14/ps2.idg/

Much has changed, but Sony's rethoric has remained strikingly consistent.
 
I know Kutaragi gets trolled like no other, but I'm not going to hate on a guy for thinking big.



like, really, REALLY fucking big.
 

Chittagong

Gold Member
Guy LeDouche said:
I know Kutaragi gets trolled like no other, but I'm not going to hate on a guy for thinking big.

like, really, REALLY fucking big.

Yep, he is a visionary. His biggest shortcoming seems to be that while he gets his engineers to deliver superb hardware - I mean, just look at PStwo and PSP - he seems completely unable to get Sony's various divisions to set up the service and content infrastructure required for the realization of his vison.
 

impirius

Member
Microsoft will do the music and video distribution thing long before Sony does. It's not about the hardware, it's about software and infrastructure.
 
Microsoft will do the music and video distribution thing long before Sony does. It's not about the hardware, it's about software and infrastructure.

And I suppose MS is just going to pull this content out of thin air?

Let's not forget that in the big picture - Sony Computer Entertainment could possibly call upon Sony's music, movie, and television divisions to provide content for a PS3 content service.

MS has what? Oh yeah - they're still negotiating a Halo movie. :lol

Oh snap!
 

impirius

Member
The Take Out Bandit said:
And I suppose MS is just going to pull this content out of thin air?

Let's not forget that in the big picture - Sony Computer Entertainment could possibly call upon Sony's music, movie, and television divisions to provide content for a PS3 content service.

MS has what? Oh yeah - they're still negotiating a Halo movie. :lol

Oh snap!
Sony could've this generation, too, but they didn't. MS is already moving in the 'media hub' direction through Xbox Live and the Media Center Extender stuff. Sony could do some interesting stuff, too, if they'd just implement it.
 
could be why he's pulling down millions as one of the industry's most influental players while we sit on our asses, drinking Mountain Dew and reading sales charts.
 
That's possible, but given Hollywood studios resistance to previous MS attempts to woo them; I've got more faith in the company that has immediate access to these materials (movies, music, tv shows), and a willingness to support industry standards (At least SCE, the rest of Sony is still a bit wonky last I looked).

I'm sure at the end of the day - both companies could have something in place for content distribution. I just give Sony the leg up because it's fucking Sony. :p
 
All that bolded stuff and only one is a quote from Ken. And it doesn't feature the words "replace the pc" either. A fact that the writer even points out himself, "the officials downplayed the possibility that the new Sony machine could face off against the most popular computing device currently resident in homes -- the PC.
 
Top Bottom