I wish the game was a bit more liberal with save points, it's not an ideal portable experience.
Are save points that important when you can just put the system to sleep?
I wish the game was a bit more liberal with save points, it's not an ideal portable experience.
Yeah, it's a bit irritating, especially since there are times when you're not able to create a record despite having a save point available.I wish the game was a bit more liberal with save points, it's not an ideal portable experience.
I'm not very good at the game, so they'd help me. I'm of the opinion that most RPGs should copy Dragon Quest's failure state, and just bounce you back and halve your money, but since Growlanser insists on having me load a previous save file, I'd like if it I had more opportunities to save.Are save points that important when you can just put the system to sleep?
Are save points that important when you can just put the system to sleep?
I'm a bit paranoid about leaving it in sleep mode for extended periods of time. If I play on the commute or during a work break, I might not be able to get back to it for 8+ hours. I don't really want to have to work about having to play the game again before the battery dies.
The PSP and especially the Vita last a really long time in sleep mode. Days.
The research lab is a door off of the outside courtyard.I need help. I need to hatch my egg and I am told to go to the spell research lab to get a dollhouse. It seems that I have Ben everywhere I can but can't find this research lab.
Any help would be appreciated. Thanks!
The research lab is a door off of the outside courtyard.
There are 10 characters you can recruit. You won't be able to switch characters until like halfway through the game.
If you really want to know who are playable, here is the list. Some of them can die in the story if you pick the wrong decisions or don't do some of their side events and thus, can be missed. It's possible to have all 10 live through the ending.
Remus, Eliza, Vallery, Frayne, Hien, Leona, Regina, Magnus, Meline and Tricia
I'm only four hours into the game, but if youWell... Regina did die on me at the start of the game, so how's that? Maybe it's possible to keep the spoilers minimal, though it's ok if you can reveal if she's alive or something.
Well... Regina did die on me at the start of the game, so how's that? Maybe it's possible to keep the spoilers minimal, though it's ok if you can reveal if she's alive or something.
I'm happy to hear that you're liking it that much.Ok, this will be my GOTY now if it satisifies something like that (home base, many characters, etc.)
Glad you're liking it. Should note that that's one of the reasons why I like GL so much.Ok, this will be my GOTY now if it satisifies something like that (home base, many characters, etc.)
Aeana made a post saying the manual would be posted either yesterday or today. Is it up yet?
In the dollhouse, can doing one exercise both lower and decrease stats? I swear my familiar's Strength decreased when I chose the Conversation exercise, but I could be crazy.
Just beat the game. Took me around 50 hours, but I was taking my sweet time leveling up skills and such. Definitely up there with 1 being my favorite. Gonna have to replay it a couple more times to judge which one I like best. Now the only Growlanser I need to play is 6.
Given the other two issues that are definitely NOT PSP related, the edge-of-map encounter you can't fight or get away from (got hit by that very early in!) and the inability to set the doll house by the one guy, I'm inclined to think the game's just buggy. Then again those seemed to be scripting problems, so who knows. A new PSP-3000 at this point probably isn't a bad idea if you want to keep the ability to play all PSP games available.Had the game freeze when I tried to save at an inn. Could be my PSP though.
First had Iwadare music, didn't it? The stuff afterwards seems to be fairly bland and forgettable, with GrowIV being A BIT better, but it's a shame after Langrisser's largely great music. And I imagine GrowI translated better to the PSP screen given it was a PS1 game, though I wouldn't know if GrowIV was a 240p PS2 game. Guess I could see what II and III output as.I like 1 the best. It gets a major edge because of the music, but I also like the visual style - particularly the backgrounds - the most, as well. And I think I like the story the most too.
I like 1 the best. It gets a major edge because of the music, but I also like the visual style - particularly the backgrounds - the most, as well. And I think I like the story the most too.
Thanks for the heads up.The manual PDF is up on the site now.
Hopefully, but it wouldn't be surprising for SCEA to not bother despite making it transferable immediately.Will this be on the Vita store tomorrow?
Given the other two issues that are definitely NOT PSP related, the edge-of-map encounter you can't fight or get away from (got hit by that very early in!) and the inability to set the doll house by the one guy, I'm inclined to think the game's just buggy. Then again those seemed to be scripting problems, so who knows. A new PSP-3000 at this point probably isn't a bad idea if you want to keep the ability to play all PSP games available.
First had Iwadare music, didn't it? The stuff afterwards seems to be fairly bland and forgettable, with GrowIV being A BIT better, but it's a shame after Langrisser's largely great music. And I imagine GrowI translated better to the PSP screen given it was a PS1 game, though I wouldn't know if GrowIV was a 240p PS2 game. Guess I could see what II and III output as.
First had Iwadare music, didn't it? The stuff afterwards seems to be fairly bland and forgettable, with GrowIV being A BIT better, but it's a shame after Langrisser's largely great music. And I imagine GrowI translated better to the PSP screen given it was a PS1 game, though I wouldn't know if GrowIV was a 240p PS2 game. Guess I could see what II and III output as.
II and III had some great 'blood pumping' battle music with tunes changing based on new events in battle.
Does IV do that still?
is there a way to recall mission objectives on the battle map?
Like, to check the mission objectives in-battle? It's there in the menu after you press triangle while in-battle.is there a way to recall mission objectives on the battle map?
Oh, you mean that sort of thing. You can get a summary of the story thus far from your fairy if you raise her stats to a certain level. But yes, I think you may need to finish the flyers first because she's a part of progress.
What does the familiar ability "gabbing" do?
So, who is the best girl?
The best girl would have been having no girls at all and giving a same-sex romance option.So, who is the best girl?
It's especially disappointing for this one since the majority of the male cast is so damn handsome.The best girl would have been having no girls at all and giving a same-sex romance option.
best in what?
I dunno, personality maybe.
I mean, 16 girls to choose from? This is the first time I ever play a game with this many option of courtship, hahaha.