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GTA 6 performance on PS5 Pro ?

GTA6 on Pro

  • LOL that CPU. 30 fps with a bit better raytracing

    Votes: 13 14.6%
  • PSSR 2 or thier own upscaler. 30fps and way better Raytracing

    Votes: 16 18.0%
  • PSSR 2 or thier own upscaler will enable a 60fps mode(that runs in the 50s most of the time)

    Votes: 36 40.4%
  • Performance mode in the 40s and Xbox is best because of the 40 vs 48 fps vrr differance LOL

    Votes: 4 4.5%
  • Wait for PC , Magnus , PS6

    Votes: 20 22.5%

  • Total voters
    89

nashman

Member
I think we can mostly agree. GTA6 on PS5 will run at 30fps, look good and have a bit of raytracing thrown in.

The interesting part is how will it run on Pro? Will it have a performance "60" fps mode?
 
I think we can mostly agree. GTA6 on PS5 will run at 30fps, look good and have a bit of raytracing thrown in.

The interesting part is how will it run on Pro? Will it have a performance "60" fps mode?
We don't mostly agree. I think there will be a 60fps mode on consoles. And with PSSR2 the Pro will be easily the definitive version.
 
Its being made for Series S.

Chances are high for 60 fps.

Though I recently finished RDR2. If it plays like that, 30 fps is fine. If its stable with low input lag.
 
Its being made for Series S.

Chances are high for 60 fps.

Though I recently finished RDR2. If it plays like that, 30 fps is fine. If its stable with low input lag.
If it's CPU limited that it's on Series S doesn't make a difference.

But yes if the CPUs are good enough for 60 then a 60fps mode should definitely be possible if it can run near 30 on Series S.
 
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If it's CPU limited that it's on Series S doesn't make a difference.
Depends on what R* is aiming for. If they optimise it for lower end hardware, especially entry level PCs, then it could do 60 on pro I imagine.

My guess is they are going to go for availability on wide variety of hardware.
 
Its being made for Series S.

Chances are high for 60 fps.

Though I recently finished RDR2. If it plays like that, 30 fps is fine. If its stable with low input lag.
Series S is an afterthought for GTA. No chance R* care for the parity bulshit. It will release on S if they're confident they can get it to run, otherwise they'd fuck it off.

MS wouldn't argue against them if it couldn't be developed on the S. The majority will already be getting the game on PS5. No chance MS will want to lose the SX version due to their weak underpowered model.
 
I think we can mostly agree. GTA6 on PS5 will run at 30fps, look good and have a bit of raytracing thrown in.

The interesting part is how will it run on Pro? Will it have a performance "60" fps mode?

There really isn't any good evidence that it'll lack a performance mode on console. Yes, it looks demanding on the CPU, but so do various other games that manage to get to 60 or thereabouts.

I'd say there's a decent chance it'll have one, simply because it's the industry standard now.

As for the Pro, as long as it's a solid 30 on the base then the extra CPU power plus a bit of pruning here and there should get it to 40fps. But whether they'd bother actually implementing that, I seriously doubt.
 
There really isn't any good evidence that it'll lack a performance mode on console. Yes, it looks demanding on the CPU, but so do various other games that manage to get to 60 or thereabouts.

I'd say there's a decent chance it'll have one, simply because it's the industry standard now.

As for the Pro, as long as it's a solid 30 on the base then the extra CPU power plus a bit of pruning here and there should get it to 40fps. But whether they'd bother actually implementing that, I seriously doubt.

It's going to be 30, like real PS5-PS6 cross gen games will be.

Sony was morons and didn't upgrade the CPU on the Pro so it'll be 30 too.
 
It's going to be 30, like real PS5-PS6 cross gen games will be.

Sony was morons and didn't upgrade the CPU on the Pro so it'll be 30 too.

It could be 30. There's just no evidence that it will be.

In fact the only evidence either way was that one ex-Rockstar employee who posted on (iirc) some Chinese forum that they were confident that it would be 60. It's not brilliant evidence, sure, but it's about the only piece we've got in either direction.

A lot of the consensus that it'll be 30 only is based around stuff like the huge number of NPCs etc. But that stuff is actually scalable. Is there any fundamental reason they couldn't just thin them out in a performance mode? I'm not saying it'll definitely have a performance mode. I just think it's possible. It's most other people asserting some absolute position with no real reason.
 
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I think 60fps is doable on the pro but we wont see it for 2 reasons. First they would have to lower the res, crowed, car density along with other settings to get there and they will not want any negative stories at all, and they know them boys over at Digital Foundry will be all over this. Second because they need to save it as a selling point for a next gen version/patch.
What I think we will see on the pro though is a 40fps mode and they will push the res and graphics to the max, it will be the standout version. Im thinking 1440p 30fps on PS5 and Series X, but the pro will be cloer to 4k and PSSR2 to finish it off.
 
The same thing is going to happen with this game that happened with GTA 5 on the PS4. The standard version ran a non-stable 30 fps at 1080p and the Pro version was more stable and a little better looking. There will be no 60 mode with that CPU because they'd have to ugly it up so much it would make the game, and company, look terrible.
 
Fps wont hace anything to do with Pssr, that'll be IQ related.

It'll have a 60 fps mode with some drops and probably high car/npc density adjustements.

IIRC 60 fps modes on consoles for Cyberpunk were achieved this way too
 
The same thing is going to happen with this game that happened with GTA 5 on the PS4. The standard version ran a non-stable 30 fps at 1080p and the Pro version was more stable and a little better looking. There will be no 60 mode with that CPU because they'd have to ugly it up so much it would make the game, and company, look terrible.

Most likely a 60 mode on Pro would look better than the 30 on base, because it would be 800-1000p to 4k using PSSR 2, which is better than whatever the base quality mode will have. On the CPU side they might have to reduce the NPC and traffic density etc, and maybe it wouldn't be that stable, but to say that it would make the game (and company!) look terrible is just ridiculous hyperbole.

We get it: a lot of people really really don't want it to run at 60. They're pretty much foaming at the mouth at the prospect. But I still think there's a reasonable chance of it.
 
Series S is an afterthought for GTA. No chance R* care for the parity bulshit. It will release on S if they're confident they can get it to run, otherwise they'd fuck it off.

MS wouldn't argue against them if it couldn't be developed on the S. The majority will already be getting the game on PS5. No chance MS will want to lose the SX version due to their weak underpowered model.
This is not how game devs operate though.

Xbox consoles offer a solid 10-15 million copies market. Isn't going to be an afterthought for R*.
 
Depends on what R* is aiming for. If they optimise it for lower end hardware, especially entry level PCs, then it could do 60 on pro I imagine.

My guess is they are going to go for availability on wide variety of hardware.
You've seen the trailer right? The sheer amount of density throughout the environments and the amount of NPC's is insane. You're not talking about a handful of NPC's and trees, rocks and grass like most open world game's. It's a persistent living city with advanced AI, the CPU in the pro is only a whiff better than the base console in ain't doing close to 60fps.
 
This is not how game devs operate though.

Xbox consoles offer a solid 10-15 million copies market. Isn't going to be an afterthought for R*.

You really believe they would risk the PS5 version just to get Series S up to par ?

Not a chance. They absolutely would fuck that version off if necessary.

PS5 is main platform for this game. Series S IS and afterthought.
 
You've seen the trailer right? The sheer amount of density throughout the environments and the amount of NPC's is insane. You're not talking about a handful of NPC's and trees, rocks and grass like most open world game's. It's a persistent living city with advanced AI, the CPU in the pro is only a whiff better than the base console in ain't doing close to 60fps.
It was a trailer.

After playing RDR2 my expectations are it will use a lot of polish to make it look impressive. Instead of actual resource hog systems.

You really believe they would risk the PS5 version just to get Series S up to par ?

Not a chance. They absolutely would fuck that version off if necessary.

PS5 is main platform for this game. Series S IS and afterthought.
Where did I say they will risk PS version ?

You have comprehension issues.

Series S version is godsend for good optimisation.

No dev worth their salt would skip it.
 
You really believe they would risk the PS5 version just to get Series S up to par ?

Not a chance. They absolutely would fuck that version off if necessary.

PS5 is main platform for this game. Series S IS and afterthought.
Comedy gold you are 😂 just when I think you've said something so ridiculous you couldn't possibly top it, you somehow do! 🤡
 
60fps. The trailer was impressive but I still don't believe the game will actually be locked 30fps in gameplay in all modes because I don't believe the game will have as much density as we saw in the trailer.


60fps is the standard nowadays and I'm sure R* will find a way to achieve that even if they have to downgrade traffic and visuals a bit for the performance mode.
 
Comedy gold you are 😂 just when I think you've said something so ridiculous you couldn't possibly top it, you somehow do! 🤡
Look at my posts, and then your own. I'm not the delusional one.

What I said is realistic. They're not going to risk prioritising an underpowered system that can barely sell, over a 95+ million selling PS5. You're the clown if you think otherwise. Judging from your post history, most would agree with me that you indeed are.
 
Most likely a 60 mode on Pro would look better than the 30 on base, because it would be 800-1000p to 4k using PSSR 2, which is better than whatever the base quality mode will have. On the CPU side they might have to reduce the NPC and traffic density etc, and maybe it wouldn't be that stable, but to say that it would make the game (and company!) look terrible is just ridiculous hyperbole.

We get it: a lot of people really really don't want it to run at 60. They're pretty much foaming at the mouth at the prospect. But I still think there's a reasonable chance of it.
Oh, god the victimhood is starting.

Don't act like your favorite toy is being persecuted, it's pathetic. I own a PS5 Pro, I don't give a shit either way if it's 30 or 60 fps because Rockstar will sell a better version a year later and a year after that for the next decade, like they always do. But based on the specs of the console, what Rockstar has shown, and their previous history I think the chances of a 60 fps mode is slim to none.
 
This is not how game devs operate though.

Xbox consoles offer a solid 10-15 million copies market. Isn't going to be an afterthought for R*.
Nobody cares about the Series S. Devs were even asking to drop support before when it had a higher marketshare. The problem of 30 vs 60 fps isn't going to be the determined by the Series S though. "That's not how game dev operates". It will be 30fps on Series S but might get a 60fps mode on PS5 Pro depending on other factors/choices (like CPU usage).
 
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Oh, god the victimhood is starting.

Don't act like your favorite toy is being persecuted, it's pathetic. I own a PS5 Pro, I don't give a shit either way if it's 30 or 60 fps because Rockstar will sell a better version a year later and a year after that for the next decade, like they always do. But based on the specs of the console, what Rockstar has shown, and their previous history I think the chances of a 60 fps mode is slim to none.

I've got no opinion on WHY a lot of people clearly relish the idea of GTA 6 not having a performance mode. I just think they palpably do.

The previous history argument is incredibly weak. They haven't released a game since 2018, at which point basically all AAA games were 30fps only. But in the new generation virtually all games have offered a choice. So did Rockstar not offer performance modes because they never would and never will, or simply because that was standard industry practice? There's basically no evidence either way.
 
Depends, I bet the original target was 30fps on consoles, but Nate the Hate has already said he knows Rockstar is fiddling with GTA6 on Switch 2 and it's "running".

So whatever optimizations they're making for Switch 2 will surely benefit the PS5 version and that'll maybe allow them to realize a 60fps version. Maybe that's why it was delayed?

And before people get weirdly defensive and gatekeepy, no I don't think GTA6 is coming to Switch 2, but the attempts to make it happen will have benefited the other version.
 
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30fps. Even if they have a 60fps mode the image quality will be too reduced to be playable for most. I hope I am wrong as a Pro owner.
 
Series S is an afterthought for GTA. No chance R* care for the parity bulshit. It will release on S if they're confident they can get it to run, otherwise they'd fuck it off.

MS wouldn't argue against them if it couldn't be developed on the S. The majority will already be getting the game on PS5. No chance MS will want to lose the SX version due to their weak underpowered model.

…and then you woke up.
There will be a GTA 6 release on Series S.

Nobody cares about the Series S. Devs were even asking to drop support before when it had a higher marketshare.

Every multiplatform game is getting a Series S release, so devs care. Especially in the age of the Switch 2.
 
I highly doubt they'll spend any extra time optimizing for a PS5 Pro. The Switch 2 would make sense since it brings in more revenue, but they get nothing from the Pro. So I'd expect 30fps for everyone except PC.
 
I highly doubt they'll spend any extra time optimizing for a PS5 Pro. The Switch 2 would make sense since it brings in more revenue, but they get nothing from the Pro. So I'd expect 30fps for everyone except PC.
With the recent reveal that Pro is only 3% of total PS5 sales, it's 100% in Rockstars best interest to get the game running on Switch 2 over dealing with Pro optimizations; however I don't think it's an either or situation.

I also don't think GTA is gonna be pushing any Pro purchases at these new prices. I'm very curious to see if Rockstar sticks to just releasing it on PS5/Xbox only or if all these delays were a result of them seeing the landscape changing and then adapting to get it out on PC and Switch 2 as well.
 
Every multiplatform game is getting a Series S release, so devs care. Especially in the age of the Switch 2.
Every red car is red.

Series S support is mandated. Doesn't mean all developers cared about releasing on it:

 
If we talking stable, then like ppl above me said, 40fps is max we can hope for, ofc it could be like 60fps target crimson desert mode where in some cases it hits 60 but there are many areas/times when it dips to/below 40 even- for the simple reason pr0 cpu is same 2019 zen2 archi just bit upclocked vs base ps5 cpu.

IQ ofc will be much better by proxy of base ps5 being weak af and pr0 being rough equivalent to 16 gigs 9060xt.
For simple comparision look at this, thats base ps5 gpu, aka rx 6700 non xt, similar to 1080ti/2070s/7600, and look where 16gigs 9060xt is, 50% above that:
pssr 2.0 is about as good as fsr 4.0 and we all know how shit fsr1 and even fsr2 is in comparision...

Edit: About rt, its a spectrum too, its not rt on/off, it could be more like xss=no rt, ps5 base/xsx= basic rt aka low, pr0=medium or high rt, and later ps6/pc port=ultra rt
 
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Go check what they did for XBOX One X on RDR2
I can't quite remember now, but if it was better, maybe Microsoft paid for it because of the direct competition with the Pro. Maybe they also provided manpower and perhaps Rockstar had more time as well. Now we're at 13 years and multiple delays. I can't imagine that extra effort is being put into the PS5 this time, not without something in return. And why would Sony pay for that? They already have the most powerful console without any competition. But we'll see.
 
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