the whole games = movies analogy falls apart at a certain point. sure, they're both considered mainstream entertainment, but how we perceive and receive the two mediums are fundamentally different. one is passive, the other is proactive. with movies, the director is, believe it or not, trying to say something. even the most unapologetically violent film has a message. with games, it's different. sure, it has a story arc and it has a beginning and an end. but every moment in between is left essentially empty for the player to define. it's this freeform definition...the power to engage our minds, force us to make snap decisions, play god in a lawless, emotionally inconsequential world that sets GTA:SA apart from gangsta rap, menace ii society, etc etc.
and like somebody already said, i'm not worried about any of you fucks getting negatively influenced or anything. i'm worried about inner city kids who lack parental guidance. i'm worried about all those kids i see on the 21 muni line each day. oh well, i guess i'm pathetic. whee!