Sorry about that, I just needed to poke around to make sure I had all the details is all. The game will launch with 20+ Guardians included, and they can be unlocked by just playing the game. (As you finish matches your profile will accumulate gold, which can be used to purchase a number of things, including additional Guardians.)
Wont work on Xbox, at least the trial wont.
This sounds like a negative. It's one of the worst things about League of Legends which at least had the excuse that it was free to play. But this game costs $15 and has elements already locked away behind a pay wall? This is like Day 1 DLC with the very little positive of being achievable through grinding.
(Not to mention the balancing headache of cutting out a number of your guardians from a large portion of your players.)
Can you buy the future DLC heroes with just in-game gold, or must you pay real $ as well?
Or you have actual progression of a player as in DOTA.I see nothing wrong with this. Everyone will have EVERYBODY unlocked in enough time, and it gives the game some sense of progression, which wouldn't exist if everything was just splashed out from the get-go.
Or you have actual progression of a player as in DOTA.
For me it's the exact opposite of an incentive. But I guess the most popular DotA-clone is a game that doesn't care about balance either, so why not emulate that.Seems to have some of that too. Just more ways to add incentive to play a game, in a world with people with short attention spans...
Had to earn characters in Awesomenauts and Super MNC, and can say it never detracted from the games, for me. If anything, I liked seeing how the playerbase reacted to "free pro rotation" style mechanics, and it helped me spend a bit more time with pros I might have not considered as much, which it seems to do for many players.
For me it's the exact opposite of an incentive. But I guess the most popular DotA-clone is a game that doesn't care about balance either, so why not emulate that.
Earning characters in DotA-likes as the one you named above immediately turns me off a game.
I can see where Benny is coming from SAB in fact its what puts me off about GoME the most. I'm against the LoL business model, so much so i sold my LoL account on Ebay. The Season pass has me greatly concerned.
Having said that i don't imagine it would take 1 month to earn a Guardian in GoME haha.
Went through the tutorial yesterday and man, that tutorial is buggy. Voices over Voices and so forth.
Went through the tutorial yesterday and man, that tutorial is buggy. Voices over Voices and so forth.
Also really weird to play because of the differences from DOTA - It's left to right instead of Bottom Left to Top Right, and the Map is in the top right of the screen.
I couldn't understand the potion / belt system -- do you have to unlock stuff so you can put things into your belt at all? There's no shops, are there?
This sounds like a negative. It's one of the worst things about League of Legends which at least had the excuse that it was free to play. But this game costs $15 and has elements already locked away behind a pay wall? This is like Day 1 DLC with the very little positive of being achievable through grinding.
(Not to mention the balancing headache of cutting out a number of your guardians from a large portion of your players.)
They don't take long to unlock, you get about 1000 gold per match and Guardians are about 5000 each.
So this is good or crap?
Wait, how does gold work? It sounds like it's used to buy in-battle items (potions and belts) as well as out-of-battle characters? Are these the same pool of cash, so I need to choose between unlocking more characters or buying items for the characters I have?
Can you buy the future DLC heroes with just in-game gold, or must you pay real $ as well?
I am pretty sure that will be paid DLC. I think this game should have launch cheaply like 800 MS points then use the same model as LOL both free to play and paid for quicker access. The game was really fun at PAX but with huge balance issue so I hope that is all sort out, at 1200 points with roster locked I am less incline to give this a try....however.
Why did they use the movie designs for Legolas and Gandalf and then make Sauron look like some Kingdom of Amalur POS?
This is my thoughts exactly.Tried this game at Comic-Con. It's great fun, but i would rather play DOTA 2 or LoL for free than pay $15 for this. They should price it at $10 if they want to create a community and keep the game alive.
Ok that ridiculous season pass just made me NOT buy the game...
Will buy because I love all things Tolkien, but I hate MOBAs so this will probably not go well.
You might not see that. But the fact is that it is unbalanced. One player having less options than other players purely because they played it less is unbalanced. I don't lose in Chess against a Grandmaster because he unlocked the Queen. I lose because of the superior play.I see nothing unbalanced about making players play through a progressive set of deeper characters, but I'm not a big DotA-head, more of a pure console gamer, so I'll only be able to comment on balance from my play within the game.