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Guild Wars 2 Launch Date announced: August 28th, 2012

Want to hear dat music again? Open up your GW2 shortcut and add -useoldlauncher to the target field. This is mine:

"C:\GW2\Guild Wars 2\Gw2.exe" -useoldlauncher

- In the graphics menu, there is now a autodetect button
- there are two new graphic options - Render Sampling and Post-Processing
- The audio tab looks a bit different and you can now chose an audio device

Render sampling will downscale the resolution lower than the actual resolution for better performance at the obvious sacrifice of graphical quality.

Thanks for your work! Now I can sleep to the sound of guild wars
 
What's a good class for someone who likes to play mages/casters?

Elementalist is the closest to a traditional caster, but you might also want to give the Necromancer and Mesmer a look.

8 classes.
Buy 3 more slots.
Roll 1 of each race.

WHAT RACE ARE THE OTHER THREE?!

Human. Always, Human.

Actually, my races are looking to be 3 Humans, 1 Norn (if I can get past the run animation), 1 Charr, 1 Asura, and 2 Sylvari... but I only plan to roll one of each at first. Not sure on the humans or sylvari, and that Norn could disappear too. Plus, I'm not big on casters, so I may not even roll a Necro or Elementalist.

So... yeah.
 
Want to hear dat music again? Open up your GW2 shortcut and add -useoldlauncher to the target field. This is mine:

"C:\GW2\Guild Wars 2\Gw2.exe" -useoldlauncher

- In the graphics menu, there is now a autodetect button
- there are two new graphic options - Render Sampling and Post-Processing
- The audio tab looks a bit different and you can now chose an audio device

Render sampling will downscale the resolution lower than the actual resolution for better performance at the obvious sacrifice of graphical quality.

So do those new options mean graphic cards are now properly used? There always was that talk about GW2 beta mostly relying on CPU power and not really working with GPU power, I remember.
 
Some info on performance:

I tend to keep my laptop version up to date too and I run benchmarks every BWE. Now to paint a picture here:

My laptop is a C2D @ 2ghz with an integrated intel card that is below the min GPU reqs for GW2 and 4gb of ram.

In BWE2 I'd get 28 FPS avg at the login screen, now I'm seeing 38 avg, with render sampling on it's 49 avg. Now I know what you're thinking, a login screen isn't indicative of in-game performance, HOWEVER, this does mean optimization IS being done even on the low end and I'd bet if someone has been running benchmarks on a higher end machine they'd likely see increases as well, much larger ones at that. It was stupid of me to not run any benchmarks on my damn desktop, but I was more curious what they were capable of pulling out at the below min req than a higher end machine.
 
So do those new options mean graphic cards are now properly used? There always was that talk about GW2 beta mostly relying on CPU power and not really working with GPU power, I remember.

BWE2 saw big increases and judging by my less than min req increases I'm going to guess there's even bigger jumps on the high end systems, but as I said I never ran benchmarks so I don't know.
 
BWE2 saw big increases and judging by my less than min req increases I'm going to guess there's even bigger jumps on the high end systems, but as I said I never ran benchmarks so I don't know.

Hopefully they optimized it enough so that theres minimal fps lag in big battles WvWvW. The clipping was pretty bad, took a bit for enemies to show up in big numbers judging from some videos on youtube :/
 
My current rig is:

Phenom II X4 840
8GB RAM
Radeon 6950 2GB

How will Guild Wars 2 run at relatively high settings?
 
There is an issue there, and that is that of the three Norn described in the books, their style of "valor" is quite different. Some of them border on the suicidal and would never flee from a dragon or a dragon minion; others are much more level-headed. Still, in the books it is described that some Norn still regularly try to defeat Jormag and his lieutenants, but they invariably lose, adding themselves to its army. Since that army was already quite large to begin with, it's not unreasonable to think that many Norn, indeed, did stand their ground against Jormag the very first time, with predictable results. So, the current Norn are those who followed the "discretion is the better part of valor" motto. Less glamorous, perhaps, but more practical.

My comments weren't really a criticism of the Norn race. It was simply humorous how this epic intro - which consistently talks about how badass Norn are and how unyielding they can be - covered the act of retreating. That's all. As much as is possible to have respect for a fictitious race, the Norn have mine; they've had it tough.

Just watch the intro cinematic and tell me it isn't kind of amusing given the context of the comment.
 
My current rig is:

Phenom II X4 840
8GB RAM
Radeon 6950 2GB

How will Guild Wars 2 run at relatively high settings?

Got pretty much the same, will run just fine except for very crowded areas, but since they said they'll work a LOT on performance I don't see problems.

edit: Yeah, I noticed the changes between BWE 1 and 2, too! Hope for more, though :3
 
apologies if this has been covered but is the beta client meant to auto-resume downloading? I had it running yesterday to about 3%, then turned my machine off. today it's gone back to 0% :(
 
Though I plan to utilize various characters, I have no doubt that I'll eventually swing around towards favoring those which more heavily feature my single favorite attribute with regard to classes / professions: Versatility. Perhaps this is one of the reasons why I've never found myself very comfortable with the Trinity system, as it favors characters that are very, very good at one thing. My favorite characters in MMOs tend to be jacks of all trades and masters of none. I hope that, as the game launches and moves forward over the following years, that it continues to make this a viable way of playing.

Sorry if this seems somewhat of a tangent. Had a conversation with a friend of mine who's getting the game and he was discussing which professions he wanted to play, and I said, "Yeah, you'll wind up hardcore maining a Guardian. It's just your style: Melee, protector." And he said, "True. You'll probably be an Engineer."

"I don't know. Depends on how they've changed it."

"No. You'll be one. You'll make it work somehow. It screams you."

And I wonder if it's possible to change your preferences when it comes to games like this. As much as I enjoyed playing a Guardian and Warrior in the last two BWEs, something about his comment rings true. Perhaps they're versatile enough to factor into that preference of mine.

...

Okay, I'm done. Proceed with the talk of optimization.
 
One human male Elementalist (main), one female Norn warrior.

i5-2500k @ 4.0 ghz
8GB RAM
Radeon 6870

Game runs fine. Haven't had a problem since the first stress test.
 
Some info on performance:

I tend to keep my laptop version up to date too and I run benchmarks every BWE. Now to paint a picture here:

My laptop is a C2D @ 2ghz with an integrated intel card that is below the min GPU reqs for GW2 and 4gb of ram.

In BWE2 I'd get 28 FPS avg at the login screen, now I'm seeing 38 avg, with render sampling on it's 49 avg. Now I know what you're thinking, a login screen isn't indicative of in-game performance, HOWEVER, this does mean optimization IS being done even on the low end and I'd bet if someone has been running benchmarks on a higher end machine they'd likely see increases as well, much larger ones at that. It was stupid of me to not run any benchmarks on my damn desktop, but I was more curious what they were capable of pulling out at the below min req than a higher end machine.

Awesome! My laptop is about the same specs.....not to say it will be my main rig at all, but this next weekend, when I'm on vacation, my laptop is my only savings grace. Well, provided the hotel Wifi is any decent. Even if it isn't, I will still be able to hit keys 1 - 10 and a few F'keys with lag. Good thing it's only beta!

Hawkian, did you post that necro write up? If so, I must have missed it...I'll backtrack.

One human male Elementalist (main), one female Norn warrior.

i5-2500k @ 4.0 ghz
8GB RAM
Radeon 6870

Game runs fine. Haven't had a problem since the first stress test.

We have almost the same machine. Only difference is I run a 6970. Weeeeee
 
EDIT: Was watching someone creating a Norn and the opening cinematic makes me laugh in one part. You know, the Norn are so tough, so fearless... and they're talking about the dragon and how the spirits came to them in their greatest hour of need. "[And] we heard the voices of the spirits calling us South, away from certain annihilation..." and I'm like, "So... your spirits basically told you to tuck your tail between your legs and hoof it?"

I don't know. I think it says something that even facing complete annihilation at the hands of a nigh-unbeatable foe, they're still unwilling to retreat until their very gods come down and tell them to make tracks.
 
I don't know. I think it says something that even facing complete annihilation at the hands of a nigh-unbeatable foe, they're still unwilling to retreat until their very gods come down and tell them to make tracks.

That's a fair read of it. Still, it made me laugh. Maybe I was just tired. Just seemed funny to me at the time.
 
^ Bad link, I assume you're talking about this one?

---

Oh, and since I'm writing... the friend for which I've snatched a Nvidia BWE3 code got one somewhere else, so there will be one right about HERE ->
Quote this post to see it, and please let others know if you take it.

HOW TO REDEEM
1. Go to https://register.guildwars2.com/ enter your serial code and create an account or login to your existing
Guild Wars account.
2. Follow the on-screen instructions to register your serial code, download the game, and play in the Beta
Weekend Event from July 20-22, 2012.
3. For additional support, please visit support.guildwars2.com.

---

V Fear not, copy-paste brainfarts happen all the time. :P
 
So, the US folks are heading for Gate of Madness at launch. Do we know where our Euro brethren will be? Has that been ironed out?
 
Someone found these in the BWE3 files.

http://i.imgur.com/EViiB.png

I see some very familiar button icons on that image.

EDIT: Reading through the reddit more these might be older than BWE3, so it's probably nothing.

After playing BWE2 with Pinnacle Game Profiler and my 360 controller, it made me realise that GW2 can play really well with a controller. I had a lot of fun but official support would be ideal.

I'd assume controller support has been put on hold until further optimizations have been completed but I don't know why they would scrap it completely. Hope not!
 
I find the controller support to be a nice little addition to the game. I do hope for those planning on doing so that they give us a little insight on their experiences with it.
 
I find the controller support to be a nice little addition to the game. I do hope for those planning on doing so that they give us a little insight on their experiences with it.

I definitely plan on doing it. I already own a ps3 controller, but I am honestly tempted to buy a xbox 360 and a chatpad. I find the ps3 controller to be rather small and uncomfortable, and being able to use the xbox controller and easily type with it just sounds conveniently awesome
 
I definitely plan on doing it. I already own a ps3 controller, but I am honestly tempted to buy a xbox 360 and a chatpad. I find the ps3 controller to be rather small and uncomfortable, and being able to use the xbox controller and easily type with it just sounds conveniently awesome

Sweet, maybe this weekend or launch maybe you(and others) can give some idea's on how to use it. I'm not a huge fan so it'll be knb for me but to each their own. =)
 
Gamepad support would be a nice addition. That would give me an opportunity to play on my television from time to time. I'd imagine navigating the menus would be the biggest issue for a gamepad.
 
Guild Wars 2 Math
5 character slots.
Roll 1 of each.
Play 4-ever.

Also: buy two GW2 accounts (use "for my girfriend/wife excuse").
Ten slots, one per class, plus one in each account for experiments/access to the character creator.
Alternatively; Buy gems with all your gold while they're cheap. Buy character slots.

Two words.

Steve. Blum.

That should make it easier.

Steve Blum only voices Rytlock, right? Almost seems a bit wasted.

I'm torn between Charr and Asura for my thief. I love everything about the Charr but their size. Even when choosing the smallest height possible, they feel so big and slow.

I would not make a Charr thief at all, except perhaps a small and lithe female. Asura's animations already seem to be on the acrobatic side (that backflip backwards dodge), so a Thief might be quite neat. My advice; make one of each, go to the PvP lobby, check all the move animations, then decide.

Want to hear dat music again? Open up your GW2 shortcut and add -useoldlauncher to the target field. This is mine:

"C:\GW2\Guild Wars 2\Gw2.exe" -useoldlauncher

And Jira comes to the rescue yet again! :)
Uh, by the way, how in the world did you manage to learn about that?

- In the graphics menu, there is now a autodetect button
- there are two new graphic options - Render Sampling and Post-Processing
- The audio tab looks a bit different and you can now chose an audio device

Render sampling will downscale the resolution lower than the actual resolution for better performance at the obvious sacrifice of graphical quality.

Stupid question, but how does one bring up the graphics menu? I don't see the option, neither on the regular nor the old laucher...

I signed up for the weekend beta that's supposed to happen on the 20th and I can't wait. I've practically been on a media blackout for this game so I know very little. What's a good class for someone who likes to play mages/casters?

I would frankly say Elementalist. It has an amazing amount of spells and they're quite mage-y. Summoning phoenixes, walls of fire, volcanoes, earthquakes, rains, water fountains, elementals, elemental weapons (for you and your allies), and that's but a few of them.

8 classes.
Buy 3 more slots.
Roll 1 of each race.

WHAT RACE ARE THE OTHER THREE?!

For me, Charr, Human and Sylvari. Rationale; Norn is possibly my least favorite of the races (not to say I dislike them, but indeed they're visually too similar to humans; having FOUR human-like characters sounds like too much), and Asura's both genders seem to be quite similar. In any other game I would simply skip the human characters, but they actually look quite good in GW2.
Of course the correct answer is: buy five more slots or an additional account, make ten characters (5 races x 2 genders), repeat the two professions you like most.

My comments weren't really a criticism of the Norn race. It was simply humorous how this epic intro - which consistently talks about how badass Norn are and how unyielding they can be - covered the act of retreating. That's all. As much as is possible to have respect for a fictitious race, the Norn have mine; they've had it tough.

Just watch the intro cinematic and tell me it isn't kind of amusing given the context of the comment.

Oh, it is kind of amusing. For the record, I don't have a particular respect for the Norn; in fact, at first I disliked them since they were portrayed more like jocks/bullies than anything else. I was just theorycrafting about how that could be perceived, because it IS quite humorous indeed. :)

Thanks a lot, I'm torn between ele and necro. I've never really played a necromancer type before and it'd probably be a nice change of pace.

As I mentioned, I think you might enjoy Elementalist more. But, why don't you try both? You can create a character and teleport to the PvP lobby; there you can try ALL abilities against a number of opponents, including immobile dummies and AI enemies.

Though I plan to utilize various characters, I have no doubt that I'll eventually swing around towards favoring those which more heavily feature my single favorite attribute with regard to classes / professions: Versatility. [...]

For the record, I find myself loving all eight classes and swinging from one to the other ALL the time. It is the first MMO I've played where I simply can't imagine not making a character of each class. Also, choosing this or that class because of power levels/nerfs/buffs/balancing seems completely backwards to me. Balancing is ALWAYS changing in an MMO, sometimes weekly; I think most of us have faith in this being a quite balanced game with time. Class choice, however, is a quite more permanent and important decision, more so if your play style is main-centric (as opposed to alt-centric).

I don't know. I think it says something that even facing complete annihilation at the hands of a nigh-unbeatable foe, they're still unwilling to retreat until their very gods come down and tell them to make tracks.

I didn't actually interpret it as that. I dont' remember the cinematic but I read it as fleeing BEFORE even meeting their enemy. The implication being that actually facing him, even for the first time, would mean extermination. Should re-watch it, though.

That's a fair read of it. Still, it made me laugh. Maybe I was just tired. Just seemed funny to me at the time.

It is, I also thought of that; in fact for me it was even jarring. That's why I wrote about it; I wanted it to make sense in my head too.

After playing BWE2 with Pinnacle Game Profiler and my 360 controller, it made me realise that GW2 can play really well with a controller. I had a lot of fun but official support would be ideal.

I'd assume controller support has been put on hold until further optimizations have been completed but I don't know why they would scrap it completely. Hope not!

I'm actually thinking of buying Pinnacle Game Profiler just for this game, although it's quite steep. I guess it all depends on how well my analog movement setup works (I've made it so that tilting the analog less makes your character walk and tilting it more makes it run... or that's the theory).
 
For the record, I find myself loving all eight classes and swinging from one to the other ALL the time. It is the first MMO I've played where I simply can't imagine not making a character of each class. Also, choosing this or that class because of power levels/nerfs/buffs/balancing seems completely backwards to me. Balancing is ALWAYS changing in an MMO, sometimes weekly; I think most of us have faith in this being a quite balanced game with time. Class choice, however, is a quite more permanent and important decision, more so if your play style is main-centric (as opposed to alt-centric).

No, that's sort of where I'm going with this conversation - if I'm going anywhere with it.... I jumped back and forth with all the professions during the prior BWEs and enjoyed all of them. [Save the Necromancer, which I need more time to appreciate, I think.] And that's awesome. I'm glad that that's the case.

What I'm saying is, I think inevitably I will gravitate towards (ie. semi-main) ones that are more versatile than the others. I would consider the Engineer, the Guardian, the Mesmer, and (potentially) the Necromancer as being more diversely useful than the other professions. [Which is why I want to give the Necro more love in the future; I think I would enjoy it if I gave it time.] Those four just seem as if they're able to do a wide range of things - and that scratches my jack of all trades itch something fierce.

However, I could be wrong. For all I know, I may end up falling absolutely in love with the Warrior - I like it already - but I doubt it based upon my personal biases coming into the game.
 
Definitely would be. I have been thinking about trying to set up my logicool controller (what they call logitech in Japan) on my own, but it looks like a real pain.

Hawkian had a great post detailing controller setup. Not sure what the link is, I'm sure he can post it again.
 
Sweet, maybe this weekend or launch maybe you(and others) can give some idea's on how to use it. I'm not a huge fan so it'll be knb for me but to each their own. =)

well, I know Hawkian and a few others have been using a controller for the previous beta weekends.

http://www.neogaf.com/forum/showpost.php?p=37412777&postcount=4843

http://www.neogaf.com/forum/showpost.php?p=39288041&postcount=11287

http://www.neogaf.com/forum/showpost.php?p=39389638&postcount=526

Those are all of the various setups that people posted

Personally, I am going with Dietus' set up since I like the idea of not having to use a toggle to use the last 2 weapon skills
 
No, that's sort of where I'm going with this conversation - if I'm going anywhere with it.... I jumped back and forth with all the professions during the prior BWEs and enjoyed all of them. [Save the Necromancer, which I need more time to appreciate, I think.] And that's awesome. I'm glad that that's the case.

What I'm saying is, I think inevitably I will gravitate towards (ie. semi-main) ones that are more versatile than the others. I would consider the Engineer, the Guardian, the Mesmer, and (potentially) the Necromancer as being more diversely useful than the other professions. [Which is why I want to give the Necro more love in the future; I think I would enjoy it if I gave it time.] Those four just seem as if they're able to do a wide range of things - and that scratches my jack of all trades itch something fierce.

However, I could be wrong. For all I know, I may end up falling absolutely in love with the Warrior - I like it already - but I doubt it based upon my personal biases coming into the game.

I see. I believe one of the many things they did really great with this game is to make all classes extremely versatile; what's more, their versatility comes from different class mechanics (Engineer's kits, for example, or Elementalist attunements). Rangers seem quite versatile as well, what with their pets having all kinds of different abilities.

By the way, did any of you tame a pig with a hunter? As in, a regular, farm pig. It turns out it has quite a cool ability; I told Hawkian about this, but it's quite cool so I think some in this thread may be interested as well.
The ability is "Forage". It doesn't always work (if it doesn't, it doesn't do anything but doesn't consume its cooldown either), but when it does, the pig goes someplace and "uncovers" (spawns) an item that can be picked up. This item seems to depend on the zone you're in, I've seen three: a wine bottle in the Char zone with the ghosts that already has wine bottles around (this one bottle does different stuff), an egg (that can be eaten for health), and probably the cooler one, a seed that when used spawns a quite large tree that will regenerate health for allies under it.

Speaking of pets, you can also tame an specimen of each of the four Norn spirits in each of their shrines. The crow was especially cool; unlike WoW's bird pets, it landed (very well animated too) each time it stopped, only taking flight to move. This meant that it mostly didn't flutter endlessly like WoW's birds; rather, it glided from place to place in a much more natural looking way, and landed when it got there. It's also crow-sized, i.e. quite smaller than most pets. I also loved the cats' "pounce" animations, and the way they coil themselves exactly like cats do when stalking and about to pounce.

well, I know Hawkian and a few others have been using a controller for the previous beta weekends.

http://www.neogaf.com/forum/showpost.php?p=37412777&postcount=4843

http://www.neogaf.com/forum/showpost.php?p=39288041&postcount=11287

http://www.neogaf.com/forum/showpost.php?p=39389638&postcount=526

Those are all of the various setups that people posted

Personally, I am going with Dietus' set up since I like the idea of not having to use a toggle to use the last 2 weapon skills

Yeah, one of those is mine, and there is a couple of things I'm still dissatisfied with; one of them is that mouse toggling/clicking is somewhat uncomfortable on the R3/L3 buttons, but the other is indeed having the 3-5 abilities on a shift button. It does become quite natural with game play, but I guess it'll never be as quick as a dedicated button. However, I can't find a way to bind them that way without sacrificing a lot of functionality, so for the time being I'm going like that. Anyone knows of a controller that's the same build and quality of a 360 or PS3 one, with twin sticks and all, but 6 face buttons, Saturn-style?

By the way, the one configuration posted there is outdated. I have gone through several iterations, adding quite a lot of functionality. This is my latest version, with a couple of changes I have yet to test:

Analog Movement (Walk/Run Forward / Backward / Strafe) : Left Stick (tilt slightly for walking, more for running)
Camera (Rotate / Tilt) : Right Stick
Camera Zoom : RB + Right Stick Up/Down
Swim Up / Down : LB + Right Stick Up/Down
Class Mechanics (F1-F4) : D-Pad Up/Left/Right/Down
Jump : A
Interact : B
Weapon Skill 1 : X
Weapon Skill 2 : Y
Weapon Skill 3 : RB + X
Weapon Skill 4 : RB + Y
Weapon Skill 5 : RB + B
Healing Skill : RB + A
Utility Skill 1 : LB + X
Utility Skill 2 : LB + Y
Utility Skill 3 : LB + B
Elite Skill : LB + A
Weapon Switch / Drop Bundle : RB + LB (works by either holding RB and pressing LB, or viceversa)
Dodge : RT
Next Target : LT
Previous Target : LB + LT
Autorun : RB + LT
Toggle Run / Walk : RB + Back
Sheathe Weapons : RB + Start
Menu / Close Dialog : Start
Hero Screen : LB + Start
Inventory Screen : LB + Back
Map : Back
Map - Switch Layer : RB + Right Stick Up/Down
Map - Zoom : RB + D-Pad Up/Down
Toggle Pointer Mode : Click Right Stick (R3)
Move Pointer in Pointer Mode : Right Stick
Mouse Click (for menus) : Click Left Stick (L3)
 
I've been thinking and messing around (which I shouldn't, as it's 3:30 AM here and I already have accumulated a large sleep deficit over the week), and I came up with a configuration that allows for dedicated buttons for all five weapon skills and also quite many of my other configuration's utilities (although perhaps not all). I have lifted wholesale Hawkian's original idea of assigning 4 and 5 to LB and LT, and worked from there. I'm half asleep so forgive me if there's errors, and don't hesitate to point them out (duplicate bindings, etc).

Analog Movement (Walk/Run Forward / Backward / Strafe) : Left Stick (tilt slightly for walking, more for running)
Camera (Rotate / Tilt) : Right Stick
Camera Zoom : RB + Right Stick Up/Down
Class Mechanics (F1-F4) : D-Pad Up/Left/Right/Down
Jump : A
Interact : RB + A
Weapon Skill 1 : X
Weapon Skill 2 : Y
Weapon Skill 3 : B
Weapon Skill 4 : L1
Weapon Skill 5 : L2
Utility Skill 1 : RB + X
Utility Skill 2 : RB + Y
Utility Skill 3 : RB + B
Healing Skill : RB + LB
Elite Skill : RB + LT
Dodge : RT
Weapon Switch / Drop Bundle : RB + D-Pad Up
Swim Down : RB + D-Pad Down
Previous / Next Target : RB + D-Pad Left/Right
Autorun : RB + Back
Menu / Close Dialog : Start
Map : Back
Map - Switch Layer : RB + Right Stick Up/Down
Map - Zoom : RB + Left Stick Up/Down? (have to see if it conflicts with normal movement; don't want to impede movement while RB held)

Toggle Pointer Mode : Click Right Stick (R3)
Move Pointer in Pointer Mode : Right Stick
Mouse Click (for menus) : Click Left Stick (L3)

It even has a couple of bindings free for the rest of actions, which I really should leave alone until tomorrow. :D

Free Bindings: RB + R3, RB + L3, RB + Start
Unbound Actions: Toggle Run / Walk, Sheathe Weapons, Hero Screen, Inventory Screen.

Really, the RB + D-Pad/Start/Back bindings are quite arbitrary and could be switched around in any number of ways.

Also, do point out if this is becoming too spammy for those not interested in joypads and stuff.
 
Ranger isn't as much of a long distance class as you might think. Can't tell you how many times I've gone head to head with a ranger in melee combat and they hit hard.

I tried their melee stuff, didn't click with me. I think it'd only work good once their pets are sorted out.
 
I thought their greatsword skill was considered OP. Probably will get nerfed.

Rangers range sucks compared to a lot of other classes.

Thought the same when I chose the class... I used a longbow thinking I'd get an advantage with distance. I guess not... either way, the ranger is still my primary class of choice.

On a somewhat unrelated note, watching Sword Art Online and the new episode that came out today, REALLY makes me want to play GW2 a heck of a lot more now. :O
 
I've been thinking and messing around (which I shouldn't, as it's 3:30 AM here and I already have accumulated a large sleep deficit over the week), and I came up with a configuration that allows for dedicated buttons for all five weapon skills and also quite many of my other configuration's utilities (although perhaps not all). I have lifted wholesale Hawkian's original idea of assigning 4 and 5 to LB and LT, and worked from there. I'm half asleep so forgive me if there's errors, and don't hesitate to point them out (duplicate bindings, etc).

Analog Movement (Walk/Run Forward / Backward / Strafe) : Left Stick (tilt slightly for walking, more for running)
Camera (Rotate / Tilt) : Right Stick
Camera Zoom : RB + Right Stick Up/Down
Class Mechanics (F1-F4) : D-Pad Up/Left/Right/Down
Jump : A
Interact : RB + A
Weapon Skill 1 : X
Weapon Skill 2 : Y
Weapon Skill 3 : B
Weapon Skill 4 : L1
Weapon Skill 5 : L2
Utility Skill 1 : RB + X
Utility Skill 2 : RB + Y
Utility Skill 3 : RB + B
Healing Skill : RB + LB
Elite Skill : RB + LT
Dodge : RT
Weapon Switch / Drop Bundle : RB + D-Pad Up
Swim Down : RB + D-Pad Down
Previous / Next Target : RB + D-Pad Left/Right
Autorun : RB + Back
Menu / Close Dialog : Start
Map : Back
Map - Switch Layer : RB + Right Stick Up/Down
Map - Zoom : RB + Left Stick Up/Down? (have to see if it conflicts with normal movement; don't want to impede movement while RB held)

Toggle Pointer Mode : Click Right Stick (R3)
Move Pointer in Pointer Mode : Right Stick
Mouse Click (for menus) : Click Left Stick (L3)

It even has a couple of bindings free for the rest of actions, which I really should leave alone until tomorrow. :D

Free Bindings: RB + R3, RB + L3, RB + Start
Unbound Actions: Toggle Run / Walk, Sheathe Weapons, Hero Screen, Inventory Screen.

Really, the RB + D-Pad/Start/Back bindings are quite arbitrary and could be switched around in any number of ways.

Also, do point out if this is becoming too spammy for those not interested in joypads and stuff.

The only thing I dont like about it is switch target and previous target doesnt have a dedicated button to it. I feel like that is a more important function and needs a quicker and more intuitive keybind than the F1-F4 skills. Same with weapon switch

So what i guess i would do is simply have the F1-F4 skills on the RB+d pad while the other skills simply mapped to the dpad

and yea, I can definitely see a problem happening with the map zoom and moving
 
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