Kai Dracon
Writing a dinosaur space opera symphony
Woo, jumping on the GMG deal now to pre-purchase.
Thief underpowered, confirmed by devs!
Woo, jumping on the GMG deal now to pre-purchase.
Is GMG the cheapest place to get this game right now? They have a 20% off coupon that will bring the regular edition down to $47.96.
GMG has had 20% off codes since like 3 weeks, why is everyone buying now?
What's the coupon's code and when will it stop working?
Thanks.
GMG has had 20% off codes since like 3 weeks, why is everyone buying now?
"Frankly, after hearing the people in here stating that Mesmers are underpowered, I've reached a point where I am simply going to ignore all further overpowered/underpowered discussion. Because most of it is pretty ridiculous."
It's a relative phrase. Mesmers are actually fairly decent 1v1, but their core class mechanic is legitimately broken (in a "doesn't actually work" way), when it does work does subpar damage/conditions and most of their weapons have pretty underwhelming skills besides sword/pistol and staff. Factually weak.
another issue with the Mesmer is that clones/phantasms disappear when your target is downed (which I imagine must be especially annoying in PvE). I have a feeling this will be getting fix till release though.
Hmm, well, this sucks. Apparently some of the alliances are not going to announce their server until after launch in order to ensure everyone gets in. I sure hope all of those alliances all choose low pop new servers (there has to be at least a few new ones for launch) since it would absolutely suck if we picked a server and then discover that some gigantic alliance is on there as well.
I honestly can't understand why any non-alliance member would want to play on a server like that. Apparently a lot do if they feel like they need to not disclose where they are going...
How does that philosophy make sense to them? If some alliance and another large community unknowingly pick the same server, then they both screwed each other over. It makes more sense to communicate beforehand so space can be accounted for.
Something I've been wondering - I may actually try a Necromancer, but I hate playing evil classes.
Are necromancers considered evil in GW lore like they are in, say, WoW lore?
I don't believe that. Even if you prioritize attunements, the others will be situationally useful or good for utility.more like specialize in one or two attunements (you still switch between all four of them). Also, depending on the build and weapons, some of the attunements might just not be viable
You constantly do attunement swapping as an ele. So I'm not sure what you mean...Youll do a lot more attunement swapping in ele than you probably would in a standard 2 weapon class
It's not personal taste. It is efficiency. I can't think of one build that would benefit from zoning in on select elements. The four elemental lines all have a balance of utility, counters, and damage. It's the strength of the ele. Even if you go glass cannon fire, you will get rocked on the defensive / CD. You might think you are being efficient but that's probably just luck. Luck that your opponents are bad or that you found a broken build.Mostly because there are traits that favor this (the ones in each of the elemental lines), although there are also traits that favor SWITCHING elements (the ones in the Arcane line). So it's personal taste, really.
Pretty sure, yeah. At the very least they're considered to be using dark arts, so I'm guessing most of the world sees them as evil.
I think creepy is a better term for how Necros are viewed.
You're like the Adams Family, but you're kids aren't Pugsly and Wednesday. They're Fugsly and Floating Vajayjay.
Either way, at the very least, I hope the dialogue with NPCs (as a necro) will reflect this. If they are evil, I still may main it. Maybe.
You might consider playing as Asura Necromancer. I'm sure their take on Necromancy is much different than the other races and they probably view it as just another school of magic to be studied.
"Frankly, after hearing the people in here stating that Mesmers are underpowered, I've reached a point where I am simply going to ignore all further overpowered/underpowered discussion. Because most of it is pretty ridiculous."
It's a relative phrase. Mesmers are actually fairly decent 1v1, but their core class mechanic is legitimately broken (in a "doesn't actually work" way), when it does work does subpar damage/conditions and most of their weapons have pretty underwhelming skills besides sword/pistol and staff. Factually weak.
I don't believe that. Even if you prioritize attunements, the others will be situationally useful or good for utility.
As I said, I'm not going to argue about it any further. My personal experiences with the class revealed no such weakness in it, so if they get a straight buff? That's awesome. Bring it. If ANET, however, buffs up Shatter and nerfs other abilities for the sake of balancing out the class though... That would be shit. Because right now it has a huge amount of utility and versatility. If all you're using the clones for is Shatter, then you're not playing them right.
And calling the Greatsword underwhelming is insane.
You pick Asura because AWESOMENESS.
I was listening to a podcast today on B&C that was with some high level sPVP guild called Super Squad, and all three of them being interviewed picked the Mesmer as the least powerful class in the game right now. All of them had similar qualms as well; that it was a relatively good 1v1 class but did not bring to team fights the kind of power the other classes do.
Asura need more hairstyles though...
It's not personal taste. It is efficiency. I can't think of one build that would benefit from zoning in on select elements. The four elemental lines all have a balance of utility, counters, and damage. It's the strength of the ele. Even if you go glass cannon fire, you will get rocked on the defensive / CD. You might think you are being efficient but that's probably just luck. Luck that your opponents are bad or that you found a broken build.
Post-balancing, the only good eles will effectively use all four elements.
Water is great for conditions, snares, and getting your regen to kick up faster. I can't decide on the "weakest" element overall. Only situationally could I say that certain elements are not useful. Even the idea that you can chain snares between earth/water make them extremely good to fight CD issues. And that's just a basic example not including sequencing conditions and damage.well, yes. One of the greatest strengths of the Elementalist is that you can switch your attunement when your abilities are on cooldown. You'll want to utilize every attunement to get the most out of your profession, some just might have a stronger/more useful skill selection than others.
the water attunement in particular seems to not be very desirable at the moment though, unless you play support/stack healing power.
This isn't WoW. And elements feed off each other towards efficiency. You'll have to show an example if you believe that you builds are more effective with few elements. And I'm pretty sure your example will be situational.That is simply not true, as is saying that the only good mages in WoW are those using all spells.
That is simply not true, as is saying that the only good mages in WoW are those using all spells. If your build has half of its traits in the fire line, you will simply be more effective when attuned to fire; more so with traits that become more powerful the longer you're attuned to that particular element (there's one for each element). Obviously you may (or may not) be forced to change to other elements when circumstances force you to, but you'll perform suboptimally, if for no other reason than the obvious one that half or more of your traits are doing exactly nothing.
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Looking at the -diag output results, I'm not sure I can put much stock in them. The latency I have to both datacenters seems really low, especially the EU one.
What are your results?
I don't have them up now, let me see if I can find where it saved to.
But none of the hops were higher than like 45ms, and both routes hit the network wall before 10 hops.
Mine hit the wall before even leaving my network I think, 0-1 hops. Though I ran tracert myself and got a 171 ping to what I assume is somewhere in or near Germany from California.
no way to beta now?its a full month away!
http://www.twitch.tv/guildwars2/b/325740823
This video starting at 20:00 shows a really REALLY cool Thief build with a guy who knows exactly what he is doing. Seriously, watch him play the tournament match, he plays 3v5 and then 2v5 and manages to never die and get tons of kills/contests. It's AWESOME.
"I usually like to keep from using the word "broken" for an unreleased title. I would think "needs tweaking" would be more like it since, technically, it hasn't been released yet and "broken" implies it was working at some point to begin with.
I only say this because "broken" implies unplayable which the Mesmer is certainly not - tweaking it does need, however"
The class mechanic does not work well (if at all) a majority of the time. There is no other word for it. Whether they fix it in time for launch or not is irrelevant to discussion now, there's no point in sugar coating it.