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Guild Wars 2 Launch Date announced: August 28th, 2012

"What it says on the box. It's about the application and denial of boons and conditions along with confusion about where the mesmer actually is on the field. Illusions created during combat become either damage, utility or survival depending on what shatter you pop.

It's going to be a class with a high skill cap but will be devastating at that skill cap."


Zzzzzz, that may be what they're *supposed* to be, or what the idea was, but in reality none of that is effective. Illusions created during combat are instantly murdered by AOE or just plain old targeting before you can spawn enough to do anything significant (as significant as shattering can be). Furthermore, the more powerful illusions (Phantasms, Illusionary duelist, etc) still fall under your 3 illusion cap and get used (which you don't want!) when you shatter or overwritten when you spawn a new illusion.

This is one of the reasons why sword/pistol works well. Requires a bit of setup when you want to shatter (and designating one of your precious utility slots to mirror image), but otherwise you just melee people and spawn duelists.
 
Can you link your GW1 account after you've created your GW2 account? I'm looking through emails and I've obviously had a very old NCsoft account as well as GW1 account. I didn't hassle with it when i created my GW2 account since I doubt there was many stuff on the GW1 one... but it'd be nice to link them.
 
So pretty much you get rewarded for playing more and don't have to rely on luck to get the gear that you want?

Never played guild wars 1 but my brother and I are thinking of getting this game due to Diablo 3 not for us.

GW2 seems to follow the trend set by GW1 which is basically this following:

Items have stats, as you level you get better gear either via crafting or loot. Though once you hit max level you will hit a wall in regards to stats. There are different stats you could have on your stuff, for different builds, but the max is reasonably easy to obtain.

From then on, all of the hard to get items are simply for looks.

Guild Wars 1 example: you start off with armor with like 20 defense, then can get 40 defense armor, finally can get 80 defense armor. You could then spend a ton of time either accumulating wealth or grinding for drops to get elite armor that provided the same 80 defense but looked "badass".
 
http://botorubattalion.com/emblemCreator

Not sure if is been posted yet, but this is pretty sweet

And yea, I tried to create a neogaf-esque design and failed miserably

There you go.
iUU5Kh7Fvtebw.png

No need to thank me.
 
GW2 seems to follow the trend set by GW1 which is basically this following:

Items have stats, as you level you get better gear either via crafting or loot. Though once you hit max level you will hit a wall in regards to stats. There are different stats you could have on your stuff, for different builds, but the max is reasonably easy to obtain.

From then on, all of the hard to get items are simply for looks.

Guild Wars 1 example: you start off with armor with like 20 defense, then can get 40 defense armor, finally can get 80 defense armor. You could then spend a ton of time either accumulating wealth or grinding for drops to get elite armor that provided the same 80 defense but looked "badass".

Ok that sounds pretty awesome. My type of game.
 
I'm a total GW noob, but I've been reading a lot of the wiki this morning and I have to say that I'm getting pumped for this game.

Same here, the weapon system seems pretty rad.
I spent the whole afternoon reading the skills and now I'm considering a preorder in order to get the headstart.
 
I don't think Tekno is the worst.

I know, I'm just teasing.

Don´t think ill get as many hours of play till winter, during the summer i try to spend as much free time as i can outside the house as in winter it´s raining 90% of the time.

At least it's not snow, right?

Fucking hell, lost my old GW account details (only shitty prophecies), are those points easy to get for GWII? i want the armour skins more than anything.

You can't earn HoM points in GW2, only GW1. In fact, without EotN, you can't earn any. But not to worry; they don't shut off after GW2 comes out, so if you decide to go for them later, you can still do so.

Dungeons have a weapon/weapon set associated with them, not sure how many armor sets exist out of dungeon loot tho.

There's one unique set per armor type (so Light, Medium and Heavy), per dungeon. 8 Dungeons x 3 sets each = 24 from dungeons alone. That doesn't include cultural sets, random drops, karma rewards, etc.

Is there going to be an authenticator for this game? I'm a bit weary about 'just' using a password for GW1 and GW2 login.

The company that makes the authenticators for Blizzard has been seen at conventions with the ArenaNet logo on their banners, so signs point to them being in development. No word on a mobile authenticator either.

That said, the exchange of gems and gold should keep the game from being very profitable for Gold Farmers. Part of the reason WoW needs authenticators is because it's so profitable for the gold companies to hack an account, strip it, and then sell the gold for cash. GW2 cuts out the dangerous middle man asking for your credit info so he can send you gold.


RQfFE.jpg
 
"And besides, it seems like people who played a ton of Guild Wars and loved certain aspects of it a lot end up being the ones with the most consistently negative opinions about GW2... Tekno."


I actually hate GW1. Ask etiolate.
 
@Retro, those were the shapes I used when trying to a GAF logo, I think that's the closest we'll be able to get.

I'm still voting for NeoCRAB though.
 
@Retro, those were the shapes I used when trying to a GAF logo, I think that's the closest we'll be able to get.

I'm still voting for NeoCRAB though.

Retro's design is just too busy for me. It gives me a headache just looking at it. Though maybe that will be beneficial against our enemies...
 
so are they going to release game client to preload the game soon?

I uninstalled the beta and deleted the beta client installer, could I use that if I can find it?
 
so are they going to release game client to preload the game soon?

I uninstalled the beta and deleted the beta client installer, could I use that if I can find it?

the beta client is the game client

You shouldnt have deleted it because that is what you will use
 
What it says on the box. It's about the application and denial of boons and conditions along with confusion about where the mesmer actually is on the field. Illusions created during combat become either damage, utility or survival depending on what shatter you pop.

It's going to be a class with a high skill cap but will be devastating at that skill cap.

It's not devastating. It does require a lot of work to setup what you're doing, but then an Ele comes along and accomplishes the same thing with one button push. It's a lot of work for mundane rewards.

The Mesmer works because the overall combat works, but the Mesmer's mechanics don't work all that well. They are inherently problematic.

Not in the way that you might be thinking. There are no sets that give you bonuses for wearing multiple pieces from the set, or for wearing the entire set. There are plenty of rare items that can only be earned in specific ways, but the bonuses they grant are equal to normal items of the same level. The only benefit of tracking down rare equipment is for cosmetic reasons.

Just a slight correction here. No armor item has a specific set bonus tied to it, but runes have set bonuses tied to them and can be applied to most any piece of armor. So there are set bonuses, but they are tied to runes, and only one rune can be applied to a single piece of armor.
 
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That said, the exchange of gems and gold should keep the game from being very profitable for Gold Farmers. Part of the reason WoW needs authenticators is because it's so profitable for the gold companies to hack an account, strip it, and then sell the gold for cash. GW2 cuts out the dangerous middle man asking for your credit info so he can send you gold.

All the gold companies have to do is undercut ANet on their gold prices. GW2 will be extremely popular, so accounts will be high target. ANet need to release the authenticator asap.
 
Everyone should listen to this week's Tales of Tyria unless you want to be poor.
I was able to listen to the first 30 minutes or so during lunch. Basically it's Freelancer giving a lecture on economics. He does a good job though, if Bridger would stop interrupting him.
 
I don't think Tekno is the worst.
Tekno keeps it real. I like.

Mesmer is terrible compared to GW1 where it was godlike. The mesmer was a versatile, interesting, unique force to be reckoned with. They were a problem but not constantly OP. Always useful, created their own metas, mental battles with monks, monks playing mesmers to play mental battles with monks, etc... My favorite class besides monk in GW1.

The GW2 mesmer just looks like a hack job in comparison. Trying to bring the spirit of a class that doesn't mesh well with the game structure. They should've just killed it and brought in a more suitable class. Now they have to balance it to be respectable meaning it likely will never be close to how great it was.
 
I really hope they put a lot more of these type of mini games in the game later on. Some form of what they do with the beta end events but more pollished and more centered around a set of rules. I wish I had remembered to try out the keg brawal in the BWE. I somehow completely forgot about it.

Good news! There's going to be a ton of them, we've known for sometime there will be about 30 or so Activities in at launch. These aren't things that will be shoved off post-launch or anything as ANet sees them as part of the city design. They said like everything else they don't talk about something unless they're absolutely sure they can do it and/or it's ready to be shown.
 
I was able to listen to the first 30 minutes or so during lunch. Basically it's Freelancer giving a lecture on economics. He does a good job though, if Bridger would stop interrupting him.
I'm really having trouble following his advice. Is it written down somewhere? I can't learn from listening.
 
Tekno keeps it real. I like.

Mesmer is terrible compared to GW1 where it was godlike. The mesmer was a versatile, interesting, unique force to be reckoned with. They were a problem but not constantly OP. Always useful, created their own metas, mental battles with monks, monks playing mesmers to play mental battles with monks, etc... My favorite class besides monk in GW1.

The GW2 mesmer just looks like a hack job in comparison. Trying to bring the spirit of a class that doesn't mesh well with the game structure. They should've just killed it and brought in a more suitable class. Now they have to balance it to be respectable meaning it likely will never be close to how great it was.

I actually think Guardians play more like GW1 Mesmers, in that they put wrenches into the flow of an opponent's gameplay.

Hate GW2 Mesmers not because it's unfun but because of how it's a whole new archetype of gameplay as opposed to a spiritual successor.
 
I'm really having trouble following his advice. Is it written down somewhere? I can't learn from listening.

Sell blood and scales on the AH since those will sell well. Use your other totems to level your crafting (trading post buying since those will be cheap). Dont go out of your way to chop some wood or get ore. You are better off killing mobs to get those trophies and get to the next crafting tier quicker

Thats about the first 20 minutes. Selling blood and scales and buying/using other other totems is good advice. Ill definitely follow that. Crafting will take longer, but ill be richer because of it.

If you want, I can summarize the rest eventually (currently listening to it)

Tier 3, 4 and tier 5 crafting items will be more expensive (level 40-60) since players, at this point, are usually trying to level as fast as possible and dont take time to gather or farm or whatever. They want to reach level 80 as fast as possible. this is a money maker (think mageweave and silk cloth in WoW)

There will be a point in the game where basic crafting mats hit rock bottom. That is when you want to buy buy. This moment is after the douche tries to corner the market in the beginning and before all the people who are leveling decide to start crafting. basically, its at the point when people are flooding the market with crafting materials in the beginning through normal leveling and questing and before those people decide to start crafting

You can sell it once that price goes up or wait a month or two and then sell it. waiting a month or two will net you more profit because there simply be less players farming those beginning materials

Salvage kits: calculate copper cost per use, find how much relic/sigil/rune or whatever is selling for, and determine if it is worth using a more expensive salvage kit. Basically if its rare or exotic, use a master salvage kit (since rare and exotic is expensive)

Level 80: Those who control the dye markets and cosmetics(pets) will get the most bank. the gold sink in this game is dye. People at 80 will want to find the perfect dye for it since they have nothing else to spend it on. Buying dye in the beginning and whenever is a long term investment will pay off in the end.

Gold to Gems to Pets - money maker as well (make sure you break even at least, but always a chance to get a rare one and make bank)

Cuteness is a huge factor as well (mini polar bears). Dye coolness as well (black and white dye) those arent rare, but in high demand and will get you bank

Buy/Sell orders: Situation - 9 copper buy order, 20 copper sell order. Buy a crap ton of the sell orders up to 30 and then put a ton of buy orders at 28 copper. You make bank because most people stick their buy order is 1 or 2 over the existing buy order to get there stuff immediately. (artifically boosting the market) You make money because your average price you bought is lower than what you would be selling it for. You bought for an average of 25 copper, and will sell it to the no-patience crafters for 29 copper, and make a ton of money on the vast amount of copper that you have (or something like that, its a bit confusing)

Ah, people but in buy order for the 29 and expect it to sell for 35. That doesnt happen since the inflator sells all his copper for a profit, while all of the others are stuck with copper at way to high of a price and no chance of sellling at 35. those people looking at that discrepency are the suckers since they dont understand the 'market price' and didnt understand that that 29 copper price was a temporary inflation. He is making money off of people trying to make a quick buck by buying low and selling high (but are lazy and dont understand market price and dont understand that most people wont buy it at that price since they wont touch it at that price) Basically maninpulating the market manipulators

Personally, I wouldnt do this since you need massive amounts of funds, other people backing you up, and seems rather dangerous

Farming Karma makes the most money (basically Karma can be exchanged for massive amounts of money by breaking down weapons through superior salvage kits and cooking ingredients, etc since some items only come from karma)
 
Interesting...

on August 3rd, they'll show a "great" GW2 video guys aren't allowed to talk about yet, due to some embargo at ANet. That's all it said, could be anything. Didn't catch anything about it being "really unexpected" though.
 
so are they going to release game client to preload the game soon?

I uninstalled the beta and deleted the beta client installer, could I use that if I can find it?

You uninstalled the game client lol
 
on August 3rd, they'll show a "great" GW2 video guys aren't allowed to talk about yet, due to some embargo at ANet. That's all it said, could be anything. Didn't catch anything about it being "really unexpected" though.

At best, I think it's going to be a character creator (or the character creation part of the client) available early to users.
 
Tekno keeps it real. I like.

Mesmer is terrible compared to GW1 where it was godlike. The mesmer was a versatile, interesting, unique force to be reckoned with. They were a problem but not constantly OP. Always useful, created their own metas, mental battles with monks, monks playing mesmers to play mental battles with monks, etc... My favorite class besides monk in GW1.

The GW2 mesmer just looks like a hack job in comparison. Trying to bring the spirit of a class that doesn't mesh well with the game structure. They should've just killed it and brought in a more suitable class. Now they have to balance it to be respectable meaning it likely will never be close to how great it was.

Just out of curiosity, are you going to play GW2? I don't think I've seen you say a single thing positive about the game ... ever. I'm not dissing your tastes or posting style, everybody needs to bitch. But it really seems you have absolutely no interest in playing and was wondering why you would choose to be in this thread.

Just curious.
 
I actually think Guardians play more like GW1 Mesmers, in that they put wrenches into the flow of an opponent's gameplay.

Hate GW2 Mesmers not because it's unfun but because of how it's a whole new archetype of gameplay as opposed to a spiritual successor.
Guardian is fine but was hoping for more regarding it's unique atts/abilities. It just seems like a melee variant at this point with some tricks. It doesn't have that really unique identity yet which I predicted as a point guarder. It has that role sorta...but it really is more of a ritualist/warrior hybrid. The monk aspect is just another shadow of the past. I guess that's what my beef is with both classes. Early on, some people were hyped that these classes would bring the great of the old with the new system. But most of the classes are falling flat. The elementalist has made a great transition, warrior suffering from the melee/range balance, engineer looking pretty good, necro a shadow of its previous "power" still having the utility yet nerfed, thief having potential, ranger having some potential but less overall power, etc... It's like most classes are failing to keep the power of the past. Yet the ele has been fantastic moving forward.

Got to give it time but mostly I'm disappointed by most classes. Necro needed more care in the design and mesmer should've been dropped. Most of the rest have a home in GW2 but need some re-working.
Just out of curiosity, are you going to play GW2? I don't think I've seen you say a single thing positive about the game ... ever. I'm not dissing your tastes or posting style, everybody needs to bitch. But it really seems you have absolutely no interest in playing and was wondering why you would choose to be in this thread.
Really? Everything is wrong with this post.
 
Just out of curiosity, are you going to play GW2? I don't think I've seen you say a single thing positive about the game ... ever. I'm not dissing your tastes or posting style, everybody needs to bitch. But it really seems you have absolutely no interest in playing and was wondering why you would choose to be in this thread.

Just curious.

Gunbo is a fan, just an extremely critical one.
 
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