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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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Hawkian

The Cryptarch's Bane
How the fuck does that work? i would love this help. (since im saving for operation legendmaking and cultural, norn tier 3 is soo nornlike, i like it.)
It's... to transfer EU guild members to SBI, and nothing else ;P

This is the revelant thread, I'm still waiting for Hzoltan to post his stuff.

edit:

Hey let's do another champ hunt soon guys. Any zone suggestions? I'm thinking one of the newbie zones would be kinda funny.
 

pyros

Member
Logged in to contribute to the transfer fund and ended up doing the claw of jormag event, thanks to the guild mate who gave the heads up
 

Ceres

Banned
I just bought a bunch of omega golems. I guess I still have some gold I can spare for transfer fund =)

By the way, have the lotteries been going on at all? I thought it was going to start up again but seemed like it never happened?
 

Lunar15

Member
It's... to transfer EU guild members to SBI, and nothing else ;P

This is the revelant thread, I'm still waiting for Hzoltan to post his stuff.

edit:

Hey let's do another champ hunt soon guys. Any zone suggestions? I'm thinking one of the newbie zones would be kinda funny.

Does Caledon have a lot of champs? I know very little about that zone. That, Metrica and Brisban are virtually unknown to me. I mean, I've obtained most of the WP's but I haven't really "explored" them.

Bloodtide and Sparkfly are mysterious to me as well.
 

Hawkian

The Cryptarch's Bane
What's the word on jumping puzzle reward chests? Do you get one per day, one per puzzle per day, or what?
Seems to be one per puzzle per day per character, if that helps.

Honestly though much as I love the bonus for JPs which I already enjoyed, the fragment rewards from Dungeons and WvW are quite more accelerated. I think I have something like 4 or 5 more runs until I have all the mats I need for my first Ascended weapon... not really counting.

Actually, they just posted 400-450 crafting guides that get you to 450 for 1/3 of the cost/mats required for getting you to 500, at which point you can slowly advance to somewhere around 475 with refinements each day. For people who don't particularly have any need to rush for their Ascended weapons, this is a decent way of making simple progress over time without any totally ludicrous costs. I think what I'm gonna do is do it for one crafting profession at a time.
Does Caledon have a lot of champs? I know very little about that zone. That, Metrica and Brisban are virtually unknown to me. I mean, I've obtained most of the WP's but I haven't really "explored" them.

Bloodtide and Sparkfly are mysterious to me as well.
All of those have a fair few I think. Caledon has "fake" champs in a Meta event though, so grrrr.
I just bought a bunch of omega golems. I guess I still have some gold I can spare for transfer fund =)

By the way, have the lotteries been going on at all? I thought it was going to start up again but seemed like it never happened?
*glances askew at Jira* :p
 

Jira

Member
The interest in the lottery waned pretty quickly. People were more willing to put money into the bank to transfer people over from EU than to gain more money for themselves so eh. It's better for the guild that the money goes towards something like that instead of personal gain.
 

Hawkian

The Cryptarch's Bane
Why so angry?
Fair question. Can't you just guest with us? WvW isn't particularly relevant to the goals you mentioned needing gold for...
The interest in the lottery waned pretty quickly. People were more willing to put money into the bank to transfer people over from EU than to gain more money for themselves so eh. It's better for the guild that the money goes towards something like that instead of personal gain.
Well hang on a second, we had 3 pretty substantial jackpots! I think simply announcing the date of the next drawing does a lot to stir interest in it... and of course half of the contributions to that pot go back to the guild as well.

All that said I know it was quite likely a huge pain in the ass to manage :p
 

Jira

Member
https://forum-en.guildwars2.com/forum/livingworld/tequatl/Will-Tequatl-maintain-the-2-h-spawn-timer[1]
During the release Tequatl will work this way yes, all overflows created within 10 mintues or so of Tequatl arriving will also inherent the event. We’re doing this manually right now while our engineering team works on the ability to have this handled automagically by the system, once that is completed we’d roll that concept out to other major encounters as the default behavior…forever. No ETA on this, but we’re working on it right now.
 

Shiokazu

Member
The interest in the lottery waned pretty quickly. People were more willing to put money into the bank to transfer people over from EU than to gain more money for themselves so eh. It's better for the guild that the money goes towards something like that instead of personal gain.
Its because i want to wvw with people i know better and it seems theres a limit for guesting per week, getting the gift of world completion would be too lonely at times.

Though im not so sure about that.
 

Hawkian

The Cryptarch's Bane
WvW is the real one. There are no limits on guesting other than a "2 servers per 24 hours" rule. You could effectively "permaguest" to SBI if you wanted.
 

Shiokazu

Member
We will be pro tier again someday. Believe.

your avatar just made all better.

WvW is the real one. There are no limits on guesting other than a "2 servers per 24 hours" rule. You could effectively "permaguest" to SBI if you wanted.

just made my day better then, WvW can wait. but playing with you guys PVE that isnt dungeons or guild missions could not! thanks for the answer Hawkian.


(i know im a newbie here, but i've been reading and waiting to join you guys for a while now... i just missed it the time i chose the wrong server. )
 

Proven

Member
It did, but I'm sure there's a lot of lurkers here that don't see everything.

I just imagined you getting on stage and shouting "This song goes out to all the lurkers out there."

Then again, I still lurk 50% of the time.

Edit:
So I decided to check the gw2 forums myself and was reading a thread about WvW incentive. It reminded me of my previous idea of having claimed structures in WvW act as a major income source for guilds, to add incentive for defending. Now I realize that you could just use the current defense system in the game and give bigger rewards for successfully defending a place over capturing a new place. Just triple the gold and karma, or increase the amount of time you need to be there defending while sending chests with better and better rewards over time.

Then I read this post:

Devon Carver said:
I said this in another thread, and I’ll repeat what I said here for clarity, the issue with rewarding defending currently is a problem with a way the content is built and how it determines participation. Until we solve that problem, we won’t be increasing the rewards for defending because it is far too easy to game the system. That is why escorting Dolyaks is not very rewarding. Once we do solve that, we will make big moves to incentivize defending so that people who are helping out, whether it be escorting yaks, or defending objectives will see more rewards for doing that.

Oh well. We must wait for now.
 

Levyne

Banned
Really enjoyed shooting the breeze with those that jumped into mumble to do dungeon runs with me. I should make a greater effort to do that more often.
 

Hawkian

The Cryptarch's Bane
Really enjoyed shooting the breeze with those that jumped into mumble to do dungeon runs with me. I should make a greater effort to do that more often.
Got a kick out of it too. That was a rather pro TA run as well. We oughta do ARAH like that soon. :)
 
I'm told I actually sound meaner on mumble.
Not to me. When you say "what do you want on mumble?" And I yell "you!" And then you whisper "you can have me." How could that ever be considered mean.

Got a kick out of it too. That was a rather pro TA run as well. We oughta do ARAH like that soon. :)
We did Arah path3 yesterday with 5 different professions, Mesmer, Elementalist, guardian, really rich Ranger and the best Engineer in tyria. It wasn't any harder than the 4 warrior 1 Mesmer runs that I did, maybe slightly because Lupi had a crush on me all throughout phase 2.

https://forum-en.guildwars2.com/forum/livingworld/lwd/A-not-so-living-world
Agree with some of the points in the OP of that thread. I think the different living story teams should either take NPCs out of game if the living story is over or edit thier text so that it reflects with what happened or what is currently happening.

You guys think this is a big deal?
 

Grayman

Member
The only trick with AC story, is if you're level 30, you'd better be in level 30 masterwork or higher gear, not your level 20 or less Story mode handmedowns.
Maybe I will try that out sometime. I want to level a warrior or thief but am so tired of world leveling after 2 80s. I had more fun running a few dungeons with gaffers than I did in the other two hundred hours of GW2.
 

Hawkian

The Cryptarch's Bane
There are a lot of little slip-ups that show the seams of the living story systems but I'd still prefer they have those little touches and take too long to remove them afterward than not have them at all.
 

Levyne

Banned
We did Arah path3 yesterday with 5 different professions, Mesmer, Elementalist, warrior, guardian and the best Engineer in tyria. It wasn't any harder than the 4 warrior 1 Mesmer runs that I did, maybe slightly because Lupi had a crush on me all throughout phase 2

:/
 
It wasnt a wall, it was a 6 inch shrub!

Edit: *Sees post update*

:/

What you meh about now?

There are a lot of little slip-ups that show the seams of the living story systems but I'd still prefer they have those little touches and take too long to remove them afterward than not have them at all.
I think it would be nice if they had 2 states for the LS NPCs, the during the event state and end of event state where they say something like "Thanks for helping protect the queen during scarlet's attack." I guess that brings in the issue of people who never did the event talking to NPCs and saying "wait, I didn't help with anything". I guess it is not a very easy thing to fix.
 

Hawkian

The Cryptarch's Bane
What you meh about now?
And apparently your dungeon party had 6 members?

I think it would be nice if they had 2 states for the LS NPCs, the during the event state and end of event state where they say something like "Thanks for helping protect the queen during scarlet's attack." I guess that brings in the issue of people who never did the event talking to NPCs and saying "wait, I didn't help with anything". I guess it is not a very easy thing to fix.
Actually they do already have the logic in place for "was there=1" flags, as can be seen with certain dialogue during events, so they could have it set for post-event state as well. They should implement that flag and write the lines of dialogue way ahead of time... but there is definitely a lot that can slip through the cracks, especially with NPCs that become exceedingly common during a release like the Seraph Honor Guards. Not an easy fix or that big a deal, but something I do hope they improve with.
 

Levyne

Banned
I want to make up for all those arah tokens I've salvaged into ectos so I'll be running it probably a bit more often

-_-
 

Ceres

Banned
I want to make up for all those arah tokens I've salvaged into ectos so I'll be running it probably a bit more often

-_-

I've never done it. Working the late shift tomorrow so I can stay up for some dungeon runs tonight. Plus all of next week but if we have a decent WvW matchup, I'll probably be there more.
 

Hawkian

The Cryptarch's Bane
It's so obvious he legitimately cares about what he makes and the experience people have tackling what he's put out. He's got a genuinely old-school work ethic, too. I can tell exactly where he's coming from with the skill set a company requires of any dev interacting with the community on a forum. It's just not natural. Thick skin is a must, but you can also barely act as though you're the normal human you are rather than an entity providing a business function for a project.

I still haven't hopped into World 2 yet and for all I know I'll think it's as horrible as Retro does, but even so I really, really hope that SAB still comes back and gets some love however long it takes. Based on his rather cogent analysis of the "perfect storm": a compromise on the reward structure, a smoother difficulty curve with fewer pits for World 3, and the fact that Trib Mode/The Infinite Coin will be old hat by that point, could make a future release just as successful as the initial one. I feel for the guy, because it must suck to pour your heart into something and have it received poorly, but he really seems to have his head on straight about it.

I know a lot of you don't care about SAB at all so it's probably not worth thinking about one way or another, but for some players out there it would be a real shame to see it go. There's nothing like it, not just "within MMOs" but really, of modern multiplayer games that exist. Beyond the nostalgia-inducing design ethic of negative reinforcement- so almost completely absent from the rest of the game- the fact that you can hop in and show another player secrets or shortcuts, or experience the brutally unfair and frequently hilarious instadeaths of Trib Mode alongside another person, is really quite unique.

They have the whole life cycle of the game to refine and augment it; it doesn't have to be on some sort of timed release schedule. Any chance I get to voice my vote to a dev, Josh and SAB get my full support.
 
I don't think anyone should conflate my complete lack of caring about SAB with thinking it should be removed. I don't hate it - I don't care about it at all.

It would be a bit much to expect to like every bit of living story content (given the sheer volume of it) and as I've mentioned before - it's hardly as if there's nothing else to do in-game while it is on.
 
The only change SAB World 2 needs is getting rid of one-shot mechanics and upping the end rewards. The dart traps in W2-Z2 should be changed from insta-death to losing one heart per second rapidly. This way you can skip some sections of it, like the gong part, but sacrifice health in order to do so. I also don't like fighting that mid-boss over and over when going through that level. It should be skippable the second play-though when you have the hand thingy. Also, some areas need a grass platform on the bottom, not all, just a few to prevent too many insta-deaths from free falling. Other than that, I love the aesthetics and music from World Two, I just don't like completing the levels is all. With the end rewards, I feel the chest should give out more Bauble Bubbles and a higher percentage of getting skins compared to World 1 to balance the difficulty/length:reward ratio.
 

Lunar15

Member
I don't think anyone should conflate my complete lack of caring about SAB with thinking it should be removed. I don't hate it - I don't care about it at all.

It would be a bit much to expect to like every bit of living story content (given the sheer volume of it) and as I've mentioned before - it's hardly as if there's nothing else to do in-game while it is on.

Pretty much summed up my thoughts exactly. I can't hate on the new SAB because I haven't played it. I feel for Josh, but at the same time I can't really comment on the stuff he's talking about.

I think it's going to be a good while till we see SAB again.
 
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