Nemesis121
Member
Disappointed the LFG tool isn't ready yet..
Looks like they did just what I was hoping with the Scarlet rewards, really interested to see how it works on completion.The salt from farmers in this update is going to be hilarious.
Well who knows what you might or might not have missed. It just came out. Obviously your instance didn't come anywhere close to succeeding and you're not sure what to pin it on, and that's okay for a first attempt. I can't imagine the event isn't built to scale with exactly the numbers you were seeing, but if that really is a major issue and you're planning to not do it anymore, maybe that problem will work itself out.New Taco fight is kind of a let down. Mechanics are super easy but his HP pool is...silly. Even with people taking down his scales with cannons/lots of dps...we only managed to get him down to ~75% when the timer ran out(not many people were dead either). Perhaps the event scales horribly with lots of players?
Anyways, definitely something I won't be doing much anymore, unless there is some 5000% dmg mechanic we missed.
lol at people attacking the champion krait.
Damn! Great shots.I love how you can get an overview of the fight using the jump pads.
New best-in-slot item right there fellas. Drop everything and do nothing but attempt to acquire itRare quality underwater breathers
Huh.Track the Dragon
Meet up with Rox in Sparkfly Fen to help her track the dragon and gain recognition in the warband.
Scour Frostgorge Sound, Blazeridge Steppes, and Sparkfly Fen for evidence of Tequatl and other dragons.
Cool. Want.Completing the Tequatl the Sunless meta-achievement awards the player with the title “The Sunbringer.”
This needed bells and flashing LEDs all around it. A godsend.Fixed a bug that sometimes caused players to shadowstep into terrain.
Hahaha, oh wow. Subtle.The Permanent Vigil Megalaser Finisher is now available in the Gem Store in the Upgrades category for 700 gems. Can’t beat Tequatl? Use the Vigil Megalaser Finisher to destroy enemies in PvP and WvW instead!
Damn! Great shots.
How close did you guys come to victory?
The turrets are going to need a tweak, as they can easily be trolled(as people are already saying on the subreddit). It's imperative that people use the #2 ability to remove scales(the other abilities are nice, but not super necessary), and I can definitely see people just chilling on the turrets to troll. Same goes for the champs roaming around the turret area: lots of people are just going to focus on them and ignore Teq, further leading to frustration for the people there to actually do the event.
* Don't stand in the poison clouds(they would 3 tick my 14k HP Guardian if I stayed in them).
The turrets are going to need a tweak, as they can easily be trolled(as people are already saying on the subreddit). It's imperative that people use the #2 ability to remove scales(the other abilities are nice, but not super necessary), and I can definitely see people just chilling on the turrets to troll. Same goes for the champs roaming around the turret area: lots of people are just going to focus on them and ignore Teq, further leading to frustration for the people there to actually do the event.
Not to derail,but one question - 14k health? Is that due to the downscaling in that zone? Seems really low for a Guard.
Actually it was lower than that in the zone(~10k I think). Guard has a low HP pool to start with and I use Knights/Berserker in PvE.
Ah, okay. I mean, Engie is medium armor, and I'm sitting on 24k health. That's why I was confused.
Yeah. I might need to evaluate my "zerker pve everything" for teq. Luckily I have 2 1/2 tankier wvw sets now I can borrow from. Or just learn the safest way to say upright as glass.
Guardians actually have the same base HP pool as thieves! Just heavy armor and like 40,000 healing options in comparison.Ah, okay. I mean, Engie is medium armor, and I'm sitting on 24k health. That's why I was confused.
Yeah Jira's plan is for GAF to man and guard the turrets. Seeing people manning the turrets the entire time isn't necessarily indicative of understanding, as it has different abilities. Regardless I am rather certain there are elements of necessary strategy that have not yet become common knowledge.I think if we try to run a large Gaf group, the best option would be to have Gaf try to man as many turrets as possible. The zerg should be able to handle the rest if we do that.
It's only been one attempt so there's still a lot to go in terms of gathering experience but there is a lot of damage going coming from Teq and not a lot going in. Jira and Ash were quick to tell me that players just don't know the mechanics or that they're not using the Turrets correctly but I think that's a quick judgement to make as well (Note: I was in an overflow that I didn't see a single other Gaf member in, so it's not different views on the same fight).
In my specific Overflow, people manned the turrets the entire time. Whether or not they knew what they were doing I can't say but I did see stacks coming down off Teq. He did bonewall twice though so it was inconsistent. Maybe with time players can learn to split better and the difficulty will *feel* easier like other encounters but this fight is considerably more difficult than Karka Queen was at launch and we all know how often she goes down now.
I'm just really interested in watching how this fight develops. Especially since there's not a lot shown on what happens in Teqs different phases.
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109817_0442 Bone Pick
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I think if we try to run a large Gaf group, the best option would be to have Gaf try to man as many turrets as possible. The zerg should be able to handle the rest if we do that.
It's only been one attempt so there's still a lot to go in terms of gathering experience but there is a lot of damage going coming from Teq and not a lot going in. Jira and Ash were quick to tell me that players just don't know the mechanics or that they're not using the Turrets correctly but I think that's a quick judgement to make as well (Note: I was in an overflow that I didn't see a single other Gaf member in, so it's not different views on the same fight).
In my specific Overflow, people manned the turrets the entire time. Whether or not they knew what they were doing I can't say but I did see stacks coming down off Teq. He did bonewall twice though so it was inconsistent. Maybe with time players can learn to split better and the difficulty will *feel* easier like other encounters but this fight is considerably more difficult than Karka Queen was at launch and we all know how often she goes down now.
I'm just really interested in watching how this fight develops. Especially since there's not a lot shown on what happens in Teqs different phases.
I assume they were mention because people were seeking them out, not because ignoring them is the way to go. They're a massive threat to the turrets.You cant just ignore champs, they will attack turrets or people on them.
Just done some small group fighting around the new BL areas. Fun times getting knocked off Carvers Ascent to my death.
Indeed, so if accurate even if you take off the one to make it a 95% damage reduction, that's gonna get you nowhere in a timed fight. Definitely gonna be the most important aspect of the fight.Someone in chat said each stack of his scales is like 5% dmg reduction(which I guess makes sense as a full stack, 20, equals invuln + bone wall).
So yea, even a small stack of scales can pretty dramatically cut back on your dps.
Hah, I can only imagine.The official forum is hilarious right now. I hope they don't nerf the fight.
The official forum is hilarious right now. I hope they don't nerf the fight.
I'm thrilled.People were bitching at Golem Mk.II too because the static field now downs you in one, maybe two hits. No more alt-tabbing for that one, but is that really an unreasonable expectation? For the official forums, yes.
Or speaking more comprehensively, those people will just elect not to do Teq, which is exactly how it should work. People who don't like the idea of it being this hard can just ignore it to the benefit of all, while the game still has plenty to offer people who want to lazily pew pew things without the threat of failure.Unless something is outright unfair, which, other than the turrets, doesn't seem to be the case, there's no reason to nerf it.
Anet essentially cultivated a farming mentality in this game, and now this is their chance to shake that mentality out of people. We might lose people who are too used to the dopamine drip, but is that really a bad loss?
I'm thrilled.
I love the Golem, the design (reminds me of that thing in Bayonetta!), the staging of the fight, the way the environmental weapon from the surrounding swamp can be so effective against him.... but holy crap had it become boring. The last time I did it (yesterday or Sunday), I literally went AFK standing next to him and autoattacking, just to see if you really could... you could.
I'm sure it's tiny but Wurm needed this buff more than anyone else. He just got stomped into the ground in 5 seconds.You could do the exact same thing with the wurm fight. I never get hit when hitting him in melee range.
Looks like the TA dungeon overhaul?Releases page has updated;
Caithe, maybe?
Oh shit. If I wasn't so happy with my Mad King rune that'd be an awesome Basilisk Venom set.Sunless rune.
+condition damage
-condition duration
+crit damage
fear foes when you use an elite skill
Stacks of Hardened Scales do not reduce incoming damage. It is just a complete invulnerability at 20 stacks until the Bone Walls are killed.
Apparently(ANet dev confirmed) the scales actually do NOT reduce dmg: they just stack until 20 whereupon it goes invuln + bone wall:
So.. what say you Positive-GW2 Gaf? Still think it will be able to be overcome with just experience and proper execution?
So.. what say you Positive-GW2 Gaf? Still think it will be able to be overcome with just experience and proper execution?
So now we're going to distinguish between the cynical and optimistic players in this thread?
I think it'll get done eventually, but not before a lot of people bitch and complain.
"Just" as opposed to what else?So.. what say you Positive-GW2 Gaf? Still think it will be able to be overcome with just experience and proper execution?