Kos Luftar
Member
Hope there will be something at this link: https://www.guildwars2.com/en/the-game/releases/january-21-2014/ sometime today.
Metallurgic Dye Kit - 125 gems each or 5 for 500 gems.
Contain 6 new dyes among the pool of 25 dyes. Preview here: http://imgur.com/a/YxeIr
Basic Ore Node Pack - 800 gems.
Places copper, silver, and gold nodes in your home instance. Mined once per day per account. Give you 3x copper, silver and gold ores.
Metabolic Primer - 150 gems each, 5/550 gems or 25 for 2625 gems.
Once consumed, any food eaten while the primer is active will have at least the same duration as the remaining metabolic primer time. The primer lasts for 12 hrs and does not stack. The timer does not tick if you are on a different character/logged off and it doesnt not work on potions, sharpening stones etc (i.e. only foods).
MMORPG.com said:Beginning with Origins of Madness, Guild Wars 2 players will once again find themselves fighting against the forces of arch-villain Scarlet Briar. The sinister sylvari engineer has worked behind the scenes throughout 2013, wreaking havoc through her minions and clockwork creations. Her exact motivations remain a mystery, for now.
As players will see in the Origins of Madness teaser video, Scarlet will unleash a brand-new mechanical monstrosity on the living world of Tyria: the Twisted Marionette! A gigantic robotic weapon of mass destruction, the Twisted Marionette can only be stopped by a concerted effort on the part of players.
Thats not the only threat awaiting players, as the teaser video reveals. Scarlets machinations have unearthed something ancient and angry in Bloodtide Coast. The Great Jungle Wurm is a huge multi-headed creature so powerful that only an army of players can challenge it. (source)
The end is near! After a brief period of peace and quiet, Guild Wars 2's update cadence will begin again, and ArenaNet has no plans to ease Tyria gently back into the groove. Next week brings the first of four releases, which will culminate in the end of GW2's Scarlet Briar story arc.
Massively was invited to sit down with Colin Johanson and Meelad Sedat to discuss the teaser trailer for the upcoming release, Origin of Madness. While we can't reveal too many of the secrets we've learned about Tyria's future (we wouldn't want to spoil any big surprises), we're pleased to bring you an exclusive peek at some of the content you'll find in the January 21st release. Read on to check it out!
Helminthophobia
By now most of Tyria has become aware of the mysterious probes recently erected in almost every area of the world. Adventurers are great at ignoring warning labels in favor of examining brightly lit objects, so we're willing to bet that most of you also touched them and received a sharp, painful correction. After climbing slowly to your feet, picking debris out of unmentionable places, and recovering your dignity, you may have wondered exactly what those probes are for.
While you won't find out the answer quite yet, you will find out what happens when a bunch of heavy objects pound the ground over and over again: Sedat made the apt comparison to earthworms being disturbed by stomping on wet ground. Following in the footsteps of the revamped Tequatl encounter, this release will introduce a brand-new, permanent world boss in the form of an ancient, polycephalous jungle wurm that lives beneath Bloodtide Coast. As the story begins, players will join up with the Durmand Priory to investigate the probes and the wurm; unfortunately, the creature's underground structure is so huge that it spans the entire zone, and unlike earthworms, jungle wurms have teeth.
Although Johanson didn't want to spoil too many of the fight's mechanics, he did hint that the wurm can regrow its multiple heads -- and will, if certain conditions for their destruction aren't met. Although you'll need only to participate in fighting the Great Jungle Wurm in order to progress the story, there are plenty of new rewards awaiting those who manage to defeat it. And since it's a permanent addition with a regular spawn timer, you and a hundred or so of your good friends can come back to face the wurm (and the wurm, and the other wurm) at any time.
Automatonophobia
The next leg of the story will lead players to Lornar's Pass, where something potentially even bigger is taking place. Scarlet is rallying all of her forces, and suspended by chains above the gathered clockwork horrors, Aetherblade pirates and Molten Alliance goons is an experimental superweapon: the stories-high Twisted Marionette.
The weapon's form -- a gigantic watchknight -- personifies Scarlet's opinion of Tyria: The five races are little more than insects beneath its feet, and like its mistress it takes little note of whom it mows down in passing. Players will have to band together and attempt to prevent Scarlet from performing periodic testing cycles; fail, and the inhabitants of the entire area will experience the marionette's destructive power firsthand. Unlike the Great Jungle Wurm, the Twisted Marionette won't be a permanent encounter -- Scarlet's only testing it, after all.
Why is Scarlet recalling her forces to Lornar's Pass? What use does she have for a giant watchknight? And what could possibly be holding up something that size? You'll have to do your own investigative legwork, gumshoe, 'cause our lips are zipped.
The Beginning of the End
If you can cut your way through Scarlet's horror show, you might find clues to help peel away some of the mystery surrounding her motivations. After months of her plots and plans -- and bouts of player frustration when she slipped away and left behind a growing pile of unanswered questions -- some of those answers are forthcoming in this release.
We asked Johanson and Sedat about the narrative impact of the four final chapters in Scarlet's story arc and what ArenaNet learned over the course of the past year that players will see reflected in the upcoming release. One of the most important things the developers learned, Johanson said, is the necessity of portraying crucial characterization inside GW2. While Scott McGough's short story, What Scarlet Saw, provides essential backstory for Scarlet, much of that information hasn't made it into the game itself. Johanson said that in retrospect, it would have been helpful to seed some of the information players will uncover soon throughout previous releases and give Scarlet an earlier, stronger foundation. Her motivation does go far beyond simply causing chaos for its own sake, and the truth will come to light before the end of the arc.
Johanson also confirmed that players will meet up with popular recurring characters Rox, Braham, Marjory, and Kasmeer in this update. A new character will also be joining them, and although his (or her) identity is still under wraps, we were told that the character is an Asura, has never appeared before in the story, and is a "very different sort of person." This will be welcome news for Asura fans who have missed their presence as major characters, so let imaginations run wild!
The feedback that ArenaNet has gotten from players has gone a long way toward shaping the upcoming releases, Johanson said, and will continue to do so. Players have asked for more content that changes the game world in permanent ways, and releases such as Bazaar of the Four Winds and Queen's Jubilee were especially successful in terms of participation. Big, lasting changes to zones, such as Kessex Hills following the destruction of the Nightmare Tower, reflect the growing scope of the story.
Johanson said that the living world is new territory; ArenaNet has been steadily learning what works --as well as what doesn't -- and smoothing out the implementation. He reiterated that the living world and expansion-style content are not mutually exclusive, and that although players may perceive the studio as concentrating on living world content in lieu of expansion content, there are teams working behind the scenes on other projects. Turnaround time for content implementation is around three or four months, sometimes longer, but feedback received in areas such as the living world collaborative development initiative thread will have a definite impact on future content.
According to Sedat, the final four chapters of Scarlet's story have been written in such a way that players who have missed previous living world content can jump right in. ArenaNet recently released a recap trailer and developer blog to provide all of the major plot points from past releases so that newcomers (or returning players) won't be lost as the first season of the living world story draws to a conclusion.
We'd like to thank Colin Joganson and Meelad Sedat very much for taking the time to chat with us! The next round of jungle wurm salad is on us -- provided, of course, that we aren't horribly devoured by it first. (source)
My first thought was: GW2 may have jumped the shark.
My second thought was: We're going to need Voltron.
God I can't wait to sit down with some popcorn and read the official forums tonight.
time to assemble the megazord.
God I can't wait to sit down with some popcorn and read the official forums tonight.
So what you're saying is, Rangers are getting buffed?
What the heck did I just watch
This was her grand plan?
A Mecha Scarlet?
Oh boy...
What the heck did I just watch
This was her grand plan?
A Mecha Scarlet?
Oh boy...
The So-Very-Secret Aetherblade base.wondering where a giant robot like that would be built without anyone noticing
The original idea was to have four story teams making a month's worth of content each, to be released in fortnightly bumps, and whatever mechanical features were ready at that time could be rolled in and included. . .
"It's very distracting to players," observed Johanson. "It's almost a muddled message, where we put these releases out and we want them to be excited about the story, to follow the story, and we also want them to be excited about the features that are coming with it. And either one or the other tends to be the thing that people cling onto." And the other thing, people ignore.
"What we're going to do this year is we're actually separating the two of those out."
All the big mechanical features ArenaNet is working on will be held back for a bumper update presumably in the spring/summer.
"When [Living World Season One] ends [on 4th March], we're going to take a break for a little bit and then we're going to do one really big feature patch that is more akin to what people see from some of our [MMO] competitors," said Johanson, "where they bundle a lot of features together into a really big patch every now and then.
. . .
Johanson told me everything that will happen, and the four patches coming early this year - 21st January, 4th February, 18th February and 4th March - will bring about an end to excite even a bystander. Tyria really won't be the same after it, and what happens at the end will also set up Season Two.
who do I msg about the gaf guild?
(Aside: the tone of that interview is really passive-aggressive, like everything positive they mention, the next question frames it as a negative. They'll say "ArenaNet is doing fine, we're hiring and have 350 people!", and the interviewer's next question is "Oh, 350 people and all you can do is crap out Living Story updates that nobody likes?" Really trashy, which is why I'm not giving them the traffic).
who do I msg about the gaf guild?
I'm considering it because between the lot, that's 75% of your daily gatherer from a visit to your home instance.I usually buy most QoL upgrades, but that 800 gem 3-ore pack feels a bit... meh. Do I really need Copper, Silver and Gold nodes in my Home Instance? They would go nicely with the Quartz and Candycorn, but still. If they were Rich nodes, I wouldn't think twice though.
I'm considering it because between the lot, that's 75% of your daily gatherer from a visit to your home instance.
http://www.reddit.com/r/Guildwars2/comments/1v7b6r/scarlets_devices_now_active_in_the_new_patch_as/
Interesting find about how some of Scarlet's devices have made their way into the EOTM testing and into next week's update.
New Wurm is specifically in Bloodtide Coast.
The should do WvW Leagues during the breaks between story and features.
If the turn around and say scarlet did all this shit just so she could fight primordis on her own.
New Asura character showing up makes me think he is from the depths of tyria and has come to warn us of primordis.
Dragon most likely major part of season 2.
Invite Orin Ashwalker
*eyebrow raise* Pretty clearly a giant watchknight, eh?
The So-Very-Secret Aetherblade base.
...whooshLol. The jumping puzzle that any player can get to? Yeah that sooooo secret.
...whoosh
Wonder if this means that they will only do skill balance updates during the "Feature" updates.
The team really just seems so back and forth on all decisions. There's definitely some backing down due to player frustration, but it also kind of sounds like there's a constant internal debate too. It kind of sounds like a toxic environment for development, but I certainly hope it's not that way.
The team really just seems so back and forth on all decisions. There's definitely some backing down due to player frustration, but it also kind of sounds like there's a constant internal debate too. It kind of sounds like a toxic environment for development, but I certainly hope it's not that way.
How in the world does "internal debate" equal to "toxic environment? From my experience, the very most toxic environments are ones where people either don't care about the company or their work enough to put forward their opinions (or even enough to form opinions in the first place), or where only the opinions of a few individuals matter. The very fact that's there's room for debate at all is a sign of health, and the fact that nothing is set in stone and they learn from what they're doing (and yes, that sometimes means backtracking) is quite encouraging.