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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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Ashodin

Member
7bcf701-21_OoM-800x600.jpg


I can't unsee Three Wolf Moon as Three Wurm Moon.
 

Luigi87

Member
Failed Great Jungle Wurm on TC.
Crimson was the only one to deal any damage (I was at Amber), but I think for Amber, one needs to eat the nutrient, then get attractant slathered on them, then be eaten.
 

Retro

Member
Failed Great Jungle Wurm on TC.
Crimson was the only one to deal any damage (I was at Amber), but I think for Amber, one needs to eat the nutrient, then get attractant slathered on them, then be eaten.

That definitely happened on SBI as well. I think it might also have been bugged; I had the harpoon but it was removed upon exit, so I couldn't do anything to the bastard.
 

Arcteryx

Member
Robot was bugged both times so far on SoR. No one was able to get transported up to the hanging platforms(we could open the gates, just had to run around on the ground beneath).

Definitely waiting until they fix it with a patch.
 
Even though we failed the Marionette and the dude got stuck, I had a lot fun with the events, it's so cool to see all those people working together.

Also, does anyone know if the cypher you get is the same whichever items you combine?
 

Hawkian

The Cryptarch's Bane
Sounds like it is going to be a crazy day to start playing, lol.
That it will, you should (I think?) be upscaled to 80 for both of these new events, so technically you could jump in and try them at level 1... might be a little overwhelming though :)

I gotta patch when I get home and will probably nap while doing so cause I am exhausted, but I will be online afterward probably for quite a while.
 

Proven

Member
Guess: For every chain you break you get an extra code fragment bag from the chest afterward. You can tell how many you broke based on the warden level of the chest.
 

Jira

Member
Any details up yet about the fights mechanics? still a few hours left at work, interested to see how it actually plays.

Yeah I can give you the run down:

Marionette -

5 lanes, players need to split up fairly evenly, initially every lane has mobs in it that are gunning for the portals at the end of the lane. You hold them off via killing them, barricades that you can build and repair with a hammer, arrow carts, etc. After 30 sec lane 5 is let into the gate where the group is split onto 5 different platforms. There's 5 different bosses total with unique mechanics, but each platform is fighting the same one. Attempt one will always be the same first boss. So once all 5 platforms down him you have to destroy the regulator and then 1 chain is servered out of 5. Then you go back out into your lane and defend. If any of the watchwork mobs get through it increases the Aethercannon level. Aethercannon level = 100% = full wipe for anyone in the area and failure of the fight. So the 2nd group that goes in fights a different boss. If that group fails the cannon level increases by a lot and then the 3rd group will get to fight that boss. The idea is that for each chain severed = new boss type. Failing the event still nets you a chest with nice rewards.

Amber Wurm -

There's 3 simultaneous escorts that once completed spawn 3 different wurms in a different spot so the zerg splits into three. Each wurm is color coated and has a different mechanic. I personally have only seen the amber wurm but here's how it works. There's the giant wurm kinda as the focal point who has his own attacks, then you have these aboms who when killed put this debuff on people but the key is you want as many people to get the debuff, then go stand on this red arrow where you become food for the wurm. The wurm must eat 20 people with the debuff and then you go inside his stomach, get harpoons, kill his throat inside, get spit out, and then use the harpoons on him to get his stacks off in order to damage him. Meanwhile there's larvae eggs all aroudn that you have to kill quickly otherwise wurms pop and it's just nasty.
 

Retro

Member
So according to Reddit, there's a lot of changes not listed in the update notes.

- Party chat is no longer cleared upon leaving a group.
- Mini-map now works as it did before Christmas.
- Renown Hearts now indicate the level of completion by filling in the heart icon appropriately.​

and most interesting of all:
- The side cavern in CoF1 that people hide in during the Acolyte fight is now closed.

I'll be honest, I hate skipping mobs, stacking, and all the lame crap that people do to take the path of least resistance, not only because it rarely works if everyone isn't on the same page, but because you're often missing opportunities for loot (every time somebody passes Kholer up, I remember Kanik getting the axe precursor from his chest).

I am not sad to see what is pretty clearly an unintended feature / exploit sewn up. I hope in a future update, the gate across the bridge stays sealed until you've killed off Firetooth.
 

Lunar15

Member
I never liked using that side cave. It ended up taking way longer than just fighting the mobs themselves. Fighting the mobs was never hard to begin with, it's a fairly easy section.
 

Retro

Member
I never liked using that side cave. It ended up taking way longer than just fighting the mobs themselves. Fighting the mobs was never hard to begin with, it's a fairly easy section.

Yep. Same with stacking: I'm sure it works if you have the exact group composition and everyone is used to farming the damn thing non-stop. But every time I see a PUG demand we do it or the occasional GAFer picks up one of their bad habits, it never works. The game requires too much mobility for it to be effective in all situations, if I wanted to stand in one spot and mash buttons and trade blows, I'd reinstall World of Warcraft.

Same with running past enemies, jumping / stealthing / sneaking past stuff, etc. I play the game for fun, and the combat itself is fun, so why would I want to skip it? If I wanted to be constantly rewarded for boring, repetitive tasks that take no effort I'd go play a slot machine.
 

Proven

Member
So according to Reddit, there's a lot of changes not listed in the update notes.

- Party chat is no longer cleared upon leaving a group.
- Mini-map now works as it did before Christmas.
- Renown Hearts now indicate the level of completion by filling in the heart icon appropriately.​

and most interesting of all:
- The side cavern in CoF1 that people hide in during the Acolyte fight is now closed.

I'll be honest, I hate skipping mobs, stacking, and all the lame crap that people do to take the path of least resistance, not only because it rarely works if everyone isn't on the same page, but because you're often missing opportunities for loot (every time somebody passes Kholer up, I remember Kanik getting the axe precursor from his chest).

I am not sad to see what is pretty clearly an unintended feature / exploit sewn up. I hope in a future update, the gate across the bridge stays sealed until you've killed off Firetooth.

I actually noticed the renown thing today while doing the Heart near the Marionette, but for whatever reason it didn't click in my head as "new".

CZYIM1b.jpg


Learned how to stack legendary aura but it looks like no one else can see it.
For some reason I see this and compare it to your real face and then want to punch you or something.
 

Jira

Member
Bug Fixes:

Fixed a bug that caused inventory bags to start in the collapsed state.
Fixed a bug in which the pirate in Crusader Xutt’s escort event would perpetually remain in the game, causing the escort to stall on all future attempts.
Fixed an issue that could cause the powder keg counter for the cobalt great jungle wurm encounter to decrement incorrectly.
Fixed a bug that was preventing players from being invited to PvP rosters.
Fixed a server crash.
 

Jira

Member
Word is all three wurm heads have to die at the same time. If one goes down it goes invuln and regens. Fight just got even harder.
 

Hawkian

The Cryptarch's Bane
Marionette fight seems amazing, can't wait to be there for a win. Whoaaa, the Wurm heads all need to die at the same time o_O

edit: The side cave in CoF1 is a red herring -_- You can easily stay alive at the braziers, or by the door to the rolling flame rock room.
 

Phazon

Member
I managed to defeat the Marionette on my overflow 2 hours ago

lWQEDEY.jpg


People are getting better at it. Tomorrow there will be more successes I guess :)


Here's an image from reddit that'll help everyone out

zASH0eD.jpg


Also, if you start at lane 1, do the champs, you get a debuff of 5 minutes. You can go to lane 4 however and enter the portal. In fact, after you've done champs, you can always skip 2 lanes and re enter a portal in the third lane after the one you finished. In that way, your map can 'rally' more players to certain lanes.
 
Also, if you start at lane 1, do the champs, you get a debuff of 5 minutes. You can go to lane 4 however and enter the portal. In fact, after you've done champs, you can always skip 2 lanes and re enter a portal in the third lane after the one you finished. In that way, your map can 'rally' more players to certain lanes.
Then who stays behind to defend the lanes from mobs reaching the gates?
 

Hawkian

The Cryptarch's Bane
I managed to defeat the Marionette on my overflow 2 hours ago

lWQEDEY.jpg


People are getting better at it. Tomorrow there will be more successes I guess :)


Here's an image from reddit that'll help everyone out

zASH0eD.jpg


Also, if you start at lane 1, do the champs, you get a debuff of 5 minutes. You can go to lane 4 however and enter the portal. In fact, after you've done champs, you can always skip 2 lanes and re enter a portal in the third lane after the one you finished. In that way, your map can 'rally' more players to certain lanes.
Grats on the kill, and thanks a lot for the image! That definitely helps visualize it.

I'd love to be on for SBI's first if it hasn't happened yet... tomorrow after work hours, hmm.
 

Retro

Member
New Update, nothing major:
  • Fixed a bug that prevented the Twisted Marionette event from functioning correctly after it had been successfully completed.
 

Jira

Member
Fixed a bug that prevented the Twisted Marionette event from functioning correctly after it had been successfully completed.
 

Proven

Member
I made a small album on stuff that jumped out on me on the walls in "Scarlet's Secret Lair". Link here: http://imgur.com/a/QC8sZ#0. I didn't take any screen grabs from the console or the ceiling, so I'll leave that for others to discover themselves if they still want a surprise.

What jumped out at me the most was this image:


Also if someone can answer my questions on the second and fourth image in the album, I'd be grateful.
 
I made a small album on stuff that jumped out on me on the walls in "Scarlet's Secret Lair". Link here: http://imgur.com/a/QC8sZ#0. I didn't take any screen grabs from the console or the ceiling, so I'll leave that for others to discover themselves if they still want a surprise.

What jumped out at me the most was this image:



Also if someone can answer my questions on the second and fourth image in the album, I'd be grateful.

The Asura in picture is Omadd, from the short story "what Scarlet saw?".
 

swnny

Member
So, what do you need to do to get to the lair?

I'll spoiler tag it:
First you need to participate in the Marionette event in Lornar's Pass. It doesn't matter if it succeeds or fails. Then go to Lion's Arch, north of the docks, and trigger a short private instance and the location of the lair will be marked on your map.

To open the door...

... you will need to collect energy cells from the "do not touch!" thingies around the world.
 
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