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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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I was able to get in a little playing time with it today. Had a really good time with it as well! I am still totally lost as to what is going on though. Could someone point me in a good direction to read up on current events? Thanks!
 
Wow, cleaned house with my Thief in lions arch. must have cleared nearly two levels worth of XP at 80 in one round.

Finding it a bit harder on my mesmer though. Harder to hit a ton of people at once, and get credit for the kills. Not really sure what weapon/elite skill layout would help me here.
 

Hawkian

The Cryptarch's Bane
I was able to get in a little playing time with it today. Had a really good time with it as well! I am still totally lost as to what is going on though. Could someone point me in a good direction to read up on current events? Thanks!
Ask questions in guild chat in addition to any resources you get!

I'd love to be online for the 10pm event with Kos. Will do my best.
 

Satch

Banned
when do i get to do the cool shit

Tom Ford and i just killed a guy hunting minotaurs or whatever when do we get to the lion place???
 

Ashodin

Member
when do i get to do the cool shit

Tom Ford and i just killed a guy hunting minotaurs or whatever when do we get to the lion place???

happens every hour. After you get out of Nornia (Norn starting area) you should be able to head to somewhere in the city that will take you to Vigil Keep.
 
To keep myself positive, I've decided to renew my efforts and remind myself of the reasons why I'm thankful Guild Wars 2 does things the way it does, instead of just following the MMO template to be safe. And if others don't like the game, their loss.

No login queues, even at the height of concurrent users.
A single auction house for all servers, so no fractured per-server economy.
No dungeon finder queues to wait for a tank or healer.
I can res someone I come across, without needing to be a special class.
If an enemy downs me, I can still get back up with a Second Wind if I kill them.
People can't steal my kills or harvesting nodes, and I can't steal theirs.
I don't have to roll on loot drops.
I don't have to stay on a gear treadmill if I don't want to be left out of content.
I can quickly adjust a set of four skills on the fly to react to upcoming encounters.
Even at max level, previous zones retain their interest due to downscaling.
Almost everything I do, be it dungeons, open world content, etc, gives me resources to use.
I don't have to grind a specific dungeon for "Best In Slot" for my class.
Two people of the exact same profession and build, can still look totally different.
Every two weeks, generally, there's something new to go check out.
Stuff changes, time passes. Small things, but it's better than nothing changing ever until an xpac.
The combat in GW2 is one of the best feeling combat of any MMO I've played. And I've played them all. I wish that was an over-exaggeration. Korean MMOs eat the soul.
The game is beautiful, and there's no culling. I don't know of another MMO without culling.
I can be a Charr. In a world of homosapiencentric MMOS, I can be something interesting instead.
Character's mouths move when they say incidental things, usually related to the speed of a centaur.
You can hear when people are in trouble, like poisoned, or inflicted with confuse.
Combo fields are fucking awesome.
Guild Missions.
Jumping Puzzles. Even if the physics need work, they'e still fun.
I can mail someone from anywhere, not just at a mailbox.
No fucking monthly sub keeping me hostage, drawing out content to make sure I stay.
It's not to everyone's liking, but I liked the Personal Story.
Dodging.
Everything on the Gem Store *can* be bought without using real money.
ArenaNet engages the community and responds personally to a lot more than most companies do.
I don't have to find quest givers in quest hubs. You do quests by participating in shit as it happens in the world.
The UI is clean, functional, minimalist. And doesn't need me to install mods to fix it.
Player skill matters more than gear. Skill, matters more than gear. In an MMO. Crazy.
Deposit to Collections.
Crafting from Collections and Bank.
Content stays relevant. That level 35 dungeons is still good at level 80.
It's okay if a zone has no players in it. You might see events you usually don't.
Didn't have to wait 8 years for cross-realm partying.
Guesting.
It's not Guild Wars 1. (GW1 is fine, but I prefer GW2).
I can jump into sPvP at any time, and not have to first grind to get competitive gear.

And I think that's enough for now. Feeling better already.
 
It`s quite impressive to see how many of those are related to "don't waste the player's time", which is kind of heavily linked to "there's no monthly fee".
 
It`s quite impressive to see how many of those are related to "don't waste the player's time", which is kind of heavily linked to "there's no monthly fee".
Which is why I've always preferred GW1 and 2. I don't want to pay a subscription to enhance my time wasting capabilities.
 

Jira

Member
It`s quite impressive to see how many of those are related to "don't waste the player's time", which is kind of heavily linked to "there's no monthly fee".

Exactly. Many people don't seem to realize that the entirety of GW2 is built around no monthly fee which means it has to be fun and the content isn't designed only for players at the level cap nor does it require you to have anything in order to take part. Other MMOs that started with the P2P model are all built to make you play as long as possible so that you pay another monthly fee. The entire design is built around that and it's all about wasting your time. Ultimately, when those P2P games go F2P, their game design doesn't change to reflect the new business model. GW2 really is the only MMO I can name in the past decade other than WoW (in the west) that hasn't had to change their business model due to financial failure.
 

Hawkian

The Cryptarch's Bane
Colin said:
Bonus tip: "Clicking" or rezzing them is not enough to save them. You need to safely escort them to an order of whispers agent for them to count towards the tally. More often than not, they are getting killed long before they reach an agent currently since people click and abandon those poor lonely citizens.
.
 

Proven

Member
I'll say it as many times as it takes repeating, but small groups need to find areas to camp out away from the big events to boost that count.
 
Still kinda blows me mind that this is happening in Lion's Arch. The place previously only useful for listening to WvW people complain about "the useless PvErs".

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Complistic

Member
I know it won't but I wish this zone would stay a battle zone and we'd get a new city. But I just know we'll get la back with a few people repairing buildings and it'll be just like this never happened.
 

Sarcasm

Member
This event, can I enjoy it all if I don't start on the hour (basically after a reset)? Basically can I start anywhere and see from start to finish?
 

Retro

Member
I know it won't but I wish this zone would stay a battle zone and we'd get a new city. But I just know we'll get la back with a few people repairing buildings and it'll be just like this never happened.

I wouldn't be surprised if there's no city left to rebuild, assuming the rumors are true about Scarlet trying to dig up an Elder Dragon. The first time it happened, an entire continent rose from the ocean floor, while the second time only left a giant scar from one end of Ascalon to the other and warped every tree, rock and molecule of life into crystalline forms.

My current hope: the Miasma seeps into everything and makes Lion's Arch uninhabitable for anything but plants (since it's a toxin derived from them). Nature creeps back in and the ruins just become overgrown. Think Midgar at the end of Final Fantasy 7.

The zone then becomes part of a new PVE zone comprised of the Ruins of Lion's Arch and whatever is in the zone to the west. Dynamic Events would lead you into the ruins to find valuable items, salvage Scarlet's tech, but really emphasize that it's a ruin like Centrallia where you can live but at any second the ground can collapse underneath and kill you. But really, just let it sort of get swallowed by the jungle and let us step in and remember "this is where the statue used to be" or "Way up there, we used to hang out."
 

Mxrz

Member
Just need to book it over to Cantha to pick up Zunraa then wait around while it eats/pees the Miasma away.

The 24 hour time gate on ascended mats really stings. I get why its there. I sort of agreed with it. But it sucks that I have all the materials & skill to make ascended armor, but I'm stuck making one mat per day. Its effectively stone walled any crafting/progression. Its hard not to blame the idiots that bitched on the forums about having nothing 'to do.'

The Sclerite weapons are much cheaper now. Did these come back in some fashion? Google didn't turn up anything, but that's a 100-150g price drop. I've wanted some since South Sun, but the price was always bleh.
 

Vyrance

Member
Anybody in guild..that is EST can play around 7 AM your time? I would like to do the event..not solo. I live in Taiwan and 7 AM EST is 8 PM my time..so few hours after is okay too.

I'm not sure who we have on around that time. If I'm on a little later than that I'll jump in there
 
This event, can I enjoy it all if I don't start on the hour (basically after a reset)? Basically can I start anywhere and see from start to finish?

You can join in midway, and get a lot done, but it only runs about 45-50 minutes so if you join near the end, you won't have much time to get anything done in. It really is best to start it on the hour, especially since there is a lead-in event at each of the three gates leading into LA, if you participate in all three there's an achievement.

Things inside LA do run on a kind of loop from the moment it starts until it ends (once the miasma bar fills), so if you hit a sweet spot, you can see a lot of the events through once - but even if you play the full hour you won't get *everything* done. It's very much designed to be a 'come back several times and aim for different objectives' thing.
 

Jira

Member
It really is something to see a city in an MMO turned into a PvE zone. Especially one that I've spent the last 1.5 years of my life in. This isn't just a couple things out of place, it's full on destruction, fire, and brimstone. Just when I think I know where I am, I go to an area that's just completely different than what it once was. I also love the amount of new dialogue they've put into the world because of this.
 

Hawkian

The Cryptarch's Bane
It really is something to see a city in an MMO turned into a PvE zone. Especially one that I've spent the last 1.5 years of my life in. This isn't just a couple things out of place, it's full on destruction, fire, and brimstone. Just when I think I know where I am, I go to an area that's just completely different than what it once was. I also love the amount of new dialogue they've put into the world because of this.
Even though it's the same map, some of the structural changes make it actually pretty significantly different to navigate. An easy example is that you can enter or exit the Trader's Forum through the other side of the bombed out bank, which previously was just solid wall on the inside and a pointless outcrop on the outside. There are "loops" that you can navigate very quickly now due to created shortcuts that didn't even exist before- stuff that would have required you to walk around half the height of the map. You legitimately have to relearn it, even though it's the same.

This is sort of a response to Miktar's post in the other thread about how the event has a subtle anti-zerg design:
Seems just zerging around the map, while it looks like it accomplishes things, is actually counter-productive and reduces the rewards (and likelihood of success) for everyone
I could have told you that within minutes of experiencing it for the first time. Exactly like Scarlet's invasions, they're designed in precisely that manner- except that those carried the then-unrelated side effect of yielding the most rewards by playing against design to spawn and kill as many champions as possible. Thus the path of least resistance led to doing that. Rewards and likelihood of success were unintentionally severed from one another, so success wasn't sought.

Learning from months following that release, the loot/reward structure of the LA attack is basically pitch-perfect. I have heard one legitimate criticism (you wind up having to click a crapload of times to get all your stuff), but other than that, I essentially can't imagine a better way to handle stuff like this. The dramatically over-complex bag/bag/fragment/key formula from Marionette is gone. Do stuff as designed, and loot and XP rains over you, plus a single universal "event bag" that drops from everything containing all the unique reward chances. Among these are:
  • cutesy tradable cosmetic items (new permanent quaggan tonics/Magnus mini)
  • token items that allow you to progress toward vendor rewards from basic necessity items to extra levels to unique cosmetic potions (or gamble back into more bags)
  • samples of concurrently available Gem Store convenience items (airship pass)
  • components for a new unique, improvable back-piece skin with its own internal psuedo-vertical progression
That's something for just about every type of player, plus you can just liquidate almost everything for gold instead if you prefer. All offered through a single channel of loot, and you get the most total by doing the most stuff to help the entire map succeed.

I'm just going to say it, in the LA attack map, champions are a bad thing. If you are fighting a champion it almost definitely means that you are either in a zerg large enough that you don't need to be in it, or otherwise wasting time that could be better spent clearing paths to the whispers agents and freeing individual citizens. In terms of pure greedy reward and nothing else, the individual boxes you get from the time spent on them pale in comparison to the value of clearing another full alley of mobs and sending another 10 citzens back, pushing your map closer to the next threshold. The events aren't useless by any means, but the events are going to get done- and scaling them up, especially the Molten miasma deployment, actually does legitimate harm to your chances.
 

jersoc

Member
It really is something to see a city in an MMO turned into a PvE zone. Especially one that I've spent the last 1.5 years of my life in. This isn't just a couple things out of place, it's full on destruction, fire, and brimstone. Just when I think I know where I am, I go to an area that's just completely different than what it once was. I also love the amount of new dialogue they've put into the world because of this.

im a bit impressed of how they basically literally destroyed it. they didn't half ass it with random fires and buildings "on fire". it's just demolished. it was good times running around with like a dozen gaffers in mainflow early in the afternoon.

wonder where they will take LA now. be cool if they did a server wide thing like blizzard did for the gates of AQ. but might be hard to do with a global trading post.

but seriously, getting stuck beneath bridges is becoming a bit annoying.
 

Sarcasm

Member
Isn't there quests to get into this LA event? The one talk to some dude south of Virgil (fat cat dude) is in my log tracker but doesn't do anything.
 
Walk into LA like normal from Gendarren Fields or Bloodtide coast. There will be windows where you can't enter, but otherwise you can go in just fine.
 

Proven

Member
Just after the patch dropped they were all worth at least 4 gold. Plus, since the patch dropped so late, only NA regions got any real time with it, so the supply wasn't bolstered EU players also playing. But I only got two blueprint drops through the whole thing, lucky bum.
 

Hawkian

The Cryptarch's Bane
if you're not into the back pieces you can sell all the drops, I think I've made a tidy sum already myself.

also, make sure to eat all the refugee drawings you get from each round prior to the next one, you never know when another point of luck will net you another rare
 
if you're not into the back pieces you can sell all the drops, I think I've made a tidy sum already myself.

also, make sure to eat all the refugee drawings you get from each round prior to the next one, you never know when another point of luck will net you another rare

Yeah, I've been selling the sellable backpiece drops, but they're pretty worthless since they drop like rain. And now that people have discovered that precursors can drop from the alliance bags...

Seems the only way to ever make money off events like these, is to sell things within an hour of the patch dropping, since the falloff on their value is meteoric.

I have 132% luck. I'm not sure where that is on the median scale, but it seems pretty high.
 

Lunar15

Member
if you're not into the back pieces you can sell all the drops, I think I've made a tidy sum already myself.

also, make sure to eat all the refugee drawings you get from each round prior to the next one, you never know when another point of luck will net you another rare

Which brings up an important question: Why does this game want us to eat childen's drawings?
 

Proven

Member
Yeah, I've been selling the sellable backpiece drops, but they're pretty worthless since they drop like rain. And now that people have discovered that precursors can drop from the alliance bags...

Seems the only way to ever make money off events like these, is to sell things within an hour of the patch dropping, since the falloff on their value is meteoric.

I have 132% luck. I'm not sure where that is on the median scale, but it seems pretty high.

It's still a risk. You're selling under the assumption that what you're selling isn't actually that rare, only uncommon. So you'll get people selling things that they don't think would be too hard to get again and find themselves depressed afterward, or people holding on to what they have thinking it's a super rare drop or that prices will go even higher once people find out that it's even more rare later in the week.
Which brings up an important question: Why does this game want us to eat childen's drawings?

 
I sold an endless Quaggan tonic for 7g 50s. Looked last night they were down to 2g 50s.

I haven't gotten much else out of this event other than a zillion Fine and Masterwork items I've been salvaging.
 
I sold an endless Quaggan tonic for 7g 50s. Looked last night they were down to 2g 50s.

I haven't gotten much else out of this event other than a zillion Fine and Masterwork items I've been salvaging.

I've been dying to get a endless potion. So far, i've only received a ton of trash loot, a lot of kids drawings, and two exotics. No luck on any previous event item drops, despite getting damn near 1900 rescued the other day.

No idea how that worked. When I entered the instance, it was already at close to 1300, despite just starting. Probably a glitch.
 
I sold an endless Quaggan tonic for 7g 50s. Looked last night they were down to 2g 50s.

I haven't gotten much else out of this event other than a zillion Fine and Masterwork items I've been salvaging.

Wow it really dropped that low? I sold one on the first day for like 30g. It was an Endless Mysterious Quaggan Tonic though, so maybe that made the difference?
 
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