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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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Shiokazu

Member
100% with you on that. As much as I like the game, dat crafting interface needs to be scrapped, and redone from scratch. It needs to work much like the advanced crafting UI modifications in WoW worked, automatically crafting dependencies, and having an easy to understand graph of what begets what, etc. Crafting is, I feel, something they need to start looking at very, very soon.

would it be wrong if they tried to pull something like they did in ff14?
 

mileS

Member
You can find it for $30 pretty often. Keep an eye on greenmangaming or Amazon.

Really though, this game is an absolute steal at any price. The entertainment and sheer variation in types of content that I've experienced in GW2 surpasses every other video game I've ever played.

I've been checking the greenmangaming page for about 4 days now. Still out of stock. Really looking to get into this. I wonder how long it takes usually.
 

fuzzyset

Member
So how is the game? Got back into WoW and my MMO itch is kicking in. The Gaf guild is a thing? I haven't played since launch. Will I be 'behind' ?
 

leng jai

Member
Have to agree with the complaints about crafting especially for Ascended items. Even with a guide it's tedious as hell and still confusing.
 

jersoc

Member
just played a certain beta for a few hours. really, really miss moving in combat.

yeah with asc weapons. i messed up and had to use more expensive mats again because I guess I didn't understand what the guide was saying. I thought I picked the stats later, but I guess i picked them at that point and did the wrong one for it. it kinda sucked, but I did end up selling that one I mistakenly made, so wasn't a total wash.

Still not gonna bother with armor.
 

leng jai

Member
Even from day one 1 I never had any interest in the actual armour. They're ugly as hell with a minimal stay boost and you need to craft six separate pieces? Forget it.
 

Arksy

Member
So how is the game? Got back into WoW and my MMO itch is kicking in. The Gaf guild is a thing? I haven't played since launch. Will I be 'behind' ?

Yes, you're behind only on everything you've missed out on. Aside from that you'll be able to hit 80, gear up and start participating in no time.

Also, there is a GAF guild, it's huge and it's awesome.
 

leng jai

Member
Do people still do dungeons in the guild? I'm pretty sure I haven't seen a single person trying to get a group together in guild chat for the last few weeks.
 
Do people still do dungeons in the guild? I'm pretty sure I haven't seen a single person trying to get a group together in guild chat for the last few weeks.

I feel nowadays it takes too long to get a group going for a dungeon even for easy ones like SE. Which is a shame because much of my enjoyment in GW2 was the dungeons. But I only do it for fun, not really rewards so PUGing is not my thing.
 
Hawkian and Asmun were organizing a CM run yesterday, Adriaarah.

I'm usually up for dungeons. Hell, I'll run Arah. Always enjoyable taking gaffers new to the dungeon. Even CM bomb path.
 

Proven

Member
2 interesting Chinese articles on how GW2 about how it will operate in China.

Once it goes live in China they plan to release updates in China atleast 18 hours after its hits NA/EU as part of Global Integration strategy. (Atleast thats what I could get from Google translate)

http://news.17173.com/content/2014-02-20/20140220105939845_1.shtml
http://news.17173.com/content/2014-02-22/20140222093825908.shtml
So while we get updates at around noon on Tuesday, they'll get updates around noon on Wednesday. Well, good luck to them in pulling this off consistently.

Do people still do dungeons in the guild? I'm pretty sure I haven't seen a single person trying to get a group together in guild chat for the last few weeks.
The LS has really grabbed a lot of people's attention for the last couple of updates. Worst case scenario, you'll have an easier time doing dungeons next month.

There's also the fact that with this most recent update, the time that you usually ask for dungeons in the evenings is also the best time to go for a high rescue score in LA.
 

Shiokazu

Member
urg, avoid at all costs looking at the warrior board in the official forums if you want a thread to help understanding the warrior.

WHY DONT THEY HAVE A 101 thread, like the guardian do?
 
<Insert remark about 'all you need to warrior is zerk hurr hurr'>

Adjusted reward tiers to award at 100, 300, 600, 900, and 1200 citizens rescued.
-https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-February-18-2014/first#post3673444

Niiice.
 

fuzzyset

Member
Yes, you're behind only on everything you've missed out on. Aside from that you'll be able to hit 80, gear up and start participating in no time.

Also, there is a GAF guild, it's huge and it's awesome.

I just tried to get into WvW and got stomped :( I have no idea what these skills are anymore.
 

Mxrz

Member
Don't think I've changed my warrior build since she dinged 80. Mostly power & crit traits, with a little utility. Never really felt the need to change.
 

Retro

Member
I've been checking the greenmangaming page for about 4 days now. Still out of stock. Really looking to get into this. I wonder how long it takes usually.

I suppose however long it takes for ArenaNet to get them more keys, I'm always a little surprised when digital downloads go out of stock. It's on sale at a few places online (YoYo.com?) but I've never bought through them so your millage may vary.

So how is the game? Got back into WoW and my MMO itch is kicking in. The Gaf guild is a thing? I haven't played since launch. Will I be 'behind' ?

To clarify Arksy's comment; No, you will not be behind. If you had gotten level 80 exotic-quality armor before you stopped playing, then you are literally at the exact same place as the majority of the population, even a year and a half later. There is a higher tier of armor now called Ascended, but it's a time-consuming process to obtain and not that much stronger than exotic, so most people (at least the ones I know) take a laid-back approach to getting it.

The only thing you've missed is story, like watching a serialized TV show without the benefit of a DVR or VCR (though they've said they're working on some way of letting new players catch up on old storylines).

Do people still do dungeons in the guild? I'm pretty sure I haven't seen a single person trying to get a group together in guild chat for the last few weeks.

I'll usually hang a COF, SE or even COE run on the end of a play session, usually because someone is asking for a few more people to fill out a group. The various events like Marionette, Wurm and now LA being on schedules kind of pushes dungeon runs to the backburner though.

I just tried to get into WvW and got stomped :( I have no idea what these skills are anymore.

Try the Edge of the Mists, it's a little less stompy and you're likely to find more people to play with just because it's not a wide open map. Or PVE until you get your groove back.
 
Maybe it's because I don't play other mmos, but what is it with people hating on the crafting system? I mean, ascended takes a lot of mats, but that's intentional. I just don't see how it's all that confusing when you can just look up what you need in the wiki.
 
Maybe it's because I don't play other mmos, but what is it with people hating on the crafting system? I mean, ascended takes a lot of mats, but that's intentional. I just don't see how it's all that confusing when you can just look up what you need in the wiki.

Crafting itself is fine. It's thet crafting UI that's bad. Half the recipe names don't even fit in the list, so often I have to click through each one trying to find the one I'm looking for. It's also sorted weird, collapsed groups don't STAY collapsed, and just in general, it could be a whole lot better. Most MMO crafting systems are pants, GW2 isn't any more or less problematic than other MMOS - but it could be a whole lot better. There are a lot of mods for WoW that improve the crafting to the point where it's a dream, even doing things like automatically buying things off the auction house if you need them, for a set range of price.
 

Mxrz

Member
Maybe it's because I don't play other mmos, but what is it with people hating on the crafting system? I mean, ascended takes a lot of mats, but that's intentional. I just don't see how it's all that confusing when you can just look up what you need in the wiki.

The fact you need to tab out of the game to keep up with everything is a problem itself. Moreover, its a byproduct of this game having 8 billion currencies. They want it to be a sink for *everything* and it comes off being a pain to sort through.

Having two separate vision crystals? Why have one at all? Just fold the cost into case/linings. Insignia and inscriptions are a nice nod to GW1, but again whats the purpose? Would it ruin everything if people salvaged a weapon for a bit they could make an armor with? These are minor things, but they all add up since you have to deal with each of them and more when you go to craft. And that is on top of dealing with the UI and flipping to your out of game checklist.

Overall, its a pain in the ass and the payoff has to stick with GW/ANet's long running philosophy of keeping gear fairly even. Every person I've asked or talk to in the last week or so about ascended armor claims they aren't bothering with it. To me, thats indication that something is amiss when some of your most hardcore superfans are like 'eh, fuck that.'

Removing a few steps, combining a few items, and redoing the UI would go a long ways.
 

Jira

Member
The fact you need to tab out of the game to keep up with everything is a problem itself. Moreover, its a byproduct of this game having 8 billion currencies. They want it to be a sink for *everything* and it comes off being a pain to sort through.

Having two separate vision crystals? Why have one at all? Just fold the cost into case/linings. Insignia and inscriptions are a nice nod to GW1, but again whats the purpose? Would it ruin everything if people salvaged a weapon for a bit they could make an armor with? These are minor things, but they all add up since you have to deal with each of them and more when you go to craft. And that is on top of dealing with the UI and flipping to your out of game checklist.

Overall, its a pain in the ass and the payoff has to stick with GW/ANet's long running philosophy of keeping gear fairly even. Every person I've asked or talk to in the last week or so about ascended armor claims they aren't bothering with it. To me, thats indication that something is amiss when some of your most hardcore superfans are like 'eh, fuck that.'

Removing a few steps, combining a few items, and redoing the UI would go a long ways.

The only reason that checklist exists on a 3rd party site is due to gamer psychology. People want the path of least resistance and that site provides it. It's not the fault of the game that people go looking for that information, happens in every game to be honest. I will say though that the UI does need to be redone for crafting, specifically the recipe panel as it can be a pain in the ass to navigate.
 

Aquila

Member
*Sees crafting discussion... backs out quickly.*

Anybody remember the ideal list of dungeons to do daily? Need to get my stock of tokens back up sooner rather than later.
 

Ashodin

Member
newsetguardianmou3e.gif
So I made a new gear set (my favorite thing to do) and a new build to go with it - it's the one I was referring to earlier as the teleport build. It's HELLA fun. The only problem I have with it is swiftness - basically, out of combat, you want to put on Retreat! and Save Yourselves! for the swiftness, and then in close quarters, turn on your meditations (like Smite Condition, Contemplation of Purity, etc). Based on the situation, you should be switching many things out.

traitsiau5o.png
 

Proven

Member
<Insert remark about 'all you need to warrior is zerk hurr hurr'>


-https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-February-18-2014/first#post3673444

Niiice.

The second I read this I immediately opened GW2, patched, jumped into a rescue hour just as it started, and got Group Effort V for the first time. That was 80 minutes ago. I had to leave and reenter because the main server was bugged, but the very first overflow I got on was nice. 300 citizens every 10 minutes is almost too easy. Almost.
 

Retro

Member
^^^ Well, that's... a thing (in reference to Ash's... um.... flaming belly dancer outfit).

mini game based crafting system please.

Vanguard did it best, by making it its own 'sphere' that was intended to be as engaging and effective as the combat. You had your own equipment specific for crafting (complete with their own stats like "problem solving" and "finesse") as well as toolbelts which let you carry more tools and utilities as you upgraded them.

The whole process was almost like a battle; make the quality of the item go up without letting the complications drag your pool of available action points (which you use to improve the stats of the weapon) down. Bring along tools and utilities to help combat any complications that might come up (everything from broken tools to a sudden decrease in forge temperature) to keep the quality from dropping and resulting in a less-than-perfect craft.

If there's one thing to mourn with the shuttering of Vanguard, it's the crafting system. It was overcomplicated, even unwieldy, but once you figured out how it worked and everything made sense, it was on par with the combat of that time in MMOs (sans movement, of course).

I want a trait overhaul first (as in, ditch traits for something entirely better), but a crafting overhaul is more likely at this point.
 

Hawkian

The Cryptarch's Bane
GW2 is more like an explorable beatem up with RPG elements really.
sounds like my perfect game honestly. I think there are a few things that make GW2 closer to an RPG than that but it's as near as I can get at the moment.
Do people still do dungeons in the guild? I'm pretty sure I haven't seen a single person trying to get a group together in guild chat for the last few weeks.
Yes
I feel nowadays it takes too long to get a group going for a dungeon even for easy ones like SE. Which is a shame because much of my enjoyment in GW2 was the dungeons. But I only do it for fun, not really rewards so PUGing is not my thing.
*shrug* Your mileage may vary based on time and date; I have done at least one dungeon with an all-gaf group every night for the last 6 nights 'cept one.
Hawkian and Asmun were organizing a CM run yesterday, Adriaarah.

I'm usually up for dungeons. Hell, I'll run Arah. Always enjoyable taking gaffers new to the dungeon. Even CM bomb path.
CM ended up not happening because Grizz wanted SE story after we did AC story. But I would be happy to run CM these days, I've always found it more enjoyable than most :p
Anybody remember the ideal list of dungeons to do daily? Need to get my stock of tokens back up sooner rather than later.
COF1, SE 1, COF2, SE3, HOTW1, AC3, AC other paths, TA UP, COE allpaths, in rough order of "get as far as you can down the list before you run out of time"
 

Ashodin

Member
I just ran around with Neko in Edge of the Mists, having fun beating down people with my new spec. It's tons of fun. Only class that really got a handle on me was Thieves, but that's to be expected.
 

Hawkian

The Cryptarch's Bane
Tomorrow at mission makeup time, Sunday 3:00PM EST we're gonna populate an Overflow with GAF and run the table for an LA evacuation. Be there!

Tonight regularly scheduled mission frenzy will take place and the 10G door prize awarded, but in place of our weekly lottery I'd ask we do a bit more of a serious collection drive for our immigraiton fund to get Lashley brought on over. He's been very patient and deserves the tranfers, and they are quite pricey based on SBI being Very High, the recent influx of new players, and the times he's able to make the gem conversion.

All new players are completely welcome to join our missions tonight, 9:00PM EST! There is no hard level requirement, just the ability to make it to the physical location in the world that we'll be (we don't know these beforehand until kicking off each mission type).
 

Ashodin

Member
I just realized that if LA really is fucked, that is a lot of work they are willing to throw away. They had to change the town several times over for holidays. ALL of that will be thrown away.

omg no more halloween LA :(
 

Remfin

Member
I just realized that if LA really is fucked, that is a lot of work they are willing to throw away. They had to change the town several times over for holidays. ALL of that will be thrown away.

omg no more halloween LA :(
Halloween LA Fractal!

You watch someone fail the simple jumping puzzle in the middle for 10+ minutes and then it completes.
 
I want a trait overhaul first (as in, ditch traits for something entirely better), but a crafting overhaul is more likely at this point.

I think people would warm to traits more if there were templates swap groups, and it cost nothing to respec. Basically, how Wild* does it. I was surprised to see WuldStarree uses a pretty much 1:1 system compared to GW2's traits, but they have it set up more logically, and with easy templating from the get-go. Makes a huge difference.
 

Retro

Member
All new players are completely welcome to join our missions tonight, 9:00PM EST! There is no hard level requirement, just the ability to make it to the physical location in the world that we'll be (we don't know these beforehand until kicking off each mission type).

I'll try to keep my group open so I can escort players who maybe aren't in mumble. If you're a new player, you'll want to /join Dhalion tonight.

I think people would warm to traits more if there were templates swap groups, and it cost nothing to respec. Basically, how Wild* does it. I was surprised to see WuldStarree uses a pretty much 1:1 system compared to GW2's traits, but they have it set up more logically, and with easy templating from the get-go. Makes a huge difference.

I've never liked the whole Talent / Trait approach; I prefer something a little more open ended, though I know it would also end up too difficult for the "I don't want to think / be challenged" crowd. I'd settle for less passives, though I think no passives should be the goal.
 
I'll try to keep my group open so I can escort players who maybe aren't in mumble. If you're a new player, you'll want to /join Dhalion tonight.
But Mumble use is always encouraged, what with it already being paid for by generous benefactors and you don't need a microphone to use it. GAF Mumble is pretty lively during Saturday Fever.
 

Jira

Member
I think people would warm to traits more if there were templates swap groups, and it cost nothing to respec. Basically, how Wild* does it. I was surprised to see WuldStarree uses a pretty much 1:1 system compared to GW2's traits, but they have it set up more logically, and with easy templating from the get-go. Makes a huge difference.

While Wildstar has templates, it's too bad their trait system (AMPs) is 2004 WoW talent tree boring (no joke). We're talking +1/2/3/4% to crit boring. I hope they plan on redoing that whole system or they're gonna get shit on.
 
Yeah, I'd like 0 passive traits. Or at least no passive majors.

Minor traits can't be changed without spending money or gems so I am more ok with those providing general benefits that are useful to any build but give more to builds using that trait line. Example: Critical infusion. Vigor from crits trait that is in the dueling trait line, which gives precision.
 

Hawkian

The Cryptarch's Bane
When you guys talk about passive traits, do you mean literally anything that doesn't have a skill-altering or active (like "heal on dodging" "grenades on falling") effect? I'm wondering because while I think a lot of traits outright suck and are super boring, Executioner is certainly one of my favorite traits in the game, and it's technically "passive" in that it just always applies regardless of what I'm using or how I'm playing..
 

Jira

Member
When you guys talk about passive traits, do you mean literally anything that doesn't have a skill-altering or active (like "heal on dodging" "grenades on falling") effect? I'm wondering because while I think a lot of traits outright suck and are super boring, Executioner is certainly one of my favorite traits in the game, and it's technically "passive" in that it just always applies regardless of what I'm using or how I'm playing..

I'm talking about flat % traits. Like +10% more GS damage. Those are insanely boring and provide no avenue for skilled play.
 
Oh, yeah, pfft. or 10% vitality is toughness? Those can all fry
Actually, the x% of stat y added to stat z is an interesting mechanic from a strategic build perspective. It doesn't add to play at all but allows for certain builds to make up for a lack in one area via traits.

But I would be ok if those didn't exist at all, since the appeal washes off as soon as combat starts.

I'd most like to get rid of recharge reducers or at least make each of them add an effect like, say, the GS/Spear trait for warriors.
 

jersoc

Member
When you guys talk about passive traits, do you mean literally anything that doesn't have a skill-altering or active (like "heal on dodging" "grenades on falling") effect? I'm wondering because while I think a lot of traits outright suck and are super boring, Executioner is certainly one of my favorite traits in the game, and it's technically "passive" in that it just always applies regardless of what I'm using or how I'm playing..

anything that is like 10% whatever. what the traits should do is change the class up so say there's really 2 or 3 sub classes within each class. sort of how each talents in wow change the way the class plays.

the problem with passives is this:
if you make them too good, they are required. well, they FEEL required. Blizzard eventually noticed this and either rolled those into other talents, changed the spells and gave them for free.

and if you make them too weak, you get what GW2 has right now. they're boring, they don't add anything. they annoy me because im wasting points. I mean really, 10% extra damage? Fucking wow, it's nothing.
It's like the newest guardian heal. once you do the math you see it's a joke. You'd have to insane numbers, which I'm pretty sure is impossible, in that time. Good idea, horrible execution.

every balance patch i hope for this, every balance im convinced they don't really know what's going.

also every patch i hope for a camera fix too.
 
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