xenoflux2113
Member
Haha Im glad you bought it Jess looks adorable too!!
SO worth it.
Haha Im glad you bought it Jess looks adorable too!!
I was talking about Leveler. How long does it take for you to rank up in PvP? Are there not Level Tomes in the rank up chests?
What have I done to you?
swift healing to your particular series of tubesWell that sucks.
Yesterday BT broke our local exchange and say they won't have it fixed until Monday/Tuesday.
No GW2 over the Easter break for me.
Enjoy the patch guys. I'll be rocking back and forth on my heels miserably with no Internet except my cell phone
Some days that's enoughHe was mistaken for being you.
Indeed, I received a Tome of Knowledge from the rank up chest. My problem is that using that Tome to complete a daily is foolish. Perhaps they drop more often than I realize, but their highest value is obviously when applied to a character that is leveling.
I can enter PvE and complete my entire daily. I can enter WvW and complete my enter daily. Pre-patch I could enter sPvP and complete my entire daily; no longer.
But yeah, we're going to have to agree to disagree on this and move on.
Yes, I ask for my name to be changed back. Sorry for the confusion.
Phew okay much reading done. Still no response from anet, so I can't play still.
Also the bold statement was more towards everyone; I wrote the post just before bed (and was feeling harried by irl circumstances).
Dev response
See, I knew it was a temporary or ramshackle design. They wanted to roll out mega server and keep timers but inadvertently screwed it up a bit. If they had more overlapping bosses, then players could have more choice. The problem is that you'll have bosses up much more often than pre mega server, and it could get ridiculous.
No GW2 over the Easter break for me.
He was mistaken for being you.What have I done to you?
The whole Daily Achievements aren't enough discussion.
I agree very deeply with this, but it's such a minority opinion that I just tend not to bring it up. Populating the zones for people at or below the suggested level and not yet adept enough to compensate with skill is a very worthy cause, and like you said it just means looking a little harder for spots where there is no one.im going to find my secret spot. i like grow used to be alone in tyria and i quite like the feel. its good to have people roaming around and helping you out with the tasks, but im quite found of the solitude of exploration.
time to explore a lot more and find my special place.
I agree very deeply with this, but it's such a minority opinion that I just tend not to bring it up. Populating the zones for people at or below the suggested level and not yet adept enough to compensate with skill is a very worthy cause, and like you said it just means looking a little harder for spots where there is no one.
I agree that scheduled anything sucks, it's not my style at all; however, everything except Karka Queen, Ogre Wars, Eye of Zhaitan, Flame Temple Tombs, Fire Shaman and to a smaller extent Commissar, Megadestroyer and Taidha Covington were already scheduled before, the schedule was just a different one, and it was different depending on your server. Most of the ones I named weren't even touched by this update so far as I know. The real shame of the lot is Karka Queen IMO, as that had a really unique method of "On Demand" spawning that made sense in the context of the gameworld and is now arbitrarily reduced to a window.
My playstyle is to roughly treat everything as though it isn't scheduled, no matter how rigidly it is under the surface. It's a little hard to explain what I mean I think, but I will give it a try tonight and report my findings.
Since the "traditional" Teq spawning is apparently occurring on SBI-sector megaservers every night starting tonight, I'm curious about how the "official" Teq runs at 10:00PM eastern will go. If they're decent-but-not-too-demanding to get into I'll actually prefer that time.
So it seems most everyone is 50/50 on the new patch eh?
So it seems most everyone is 50/50 on the new patch eh?
Hythloday handles guild buffs and the mission queue so she'd probably be able to give a better answer, but we spend at least1600 influence a week for missions. But that doesn't include hidden costs like Asuran Outsourcing so we can be building an extra mission / buff, nor does it take into account speeding some things up (which can be 2000 influence a mission itself) so everything is set for buffs (including WvW buffs on Fridays) and missions on the weekend. She also does a good job of making sure we have extra missions available in case we fail one, as well as making sure we have both Tier 1 and Tier 3 bounties (we usually do the T3 ones for Makeups since there's a larger selection of bounties to pick from)
All bosses are just X(+1) reward anyway. You'll get either 2 boxes, or a rare, or a rare and a box. Either way, it's not as important what bosses you fight as it is fighting the bosses when you're online. Yes that means less choice, but it's all we have right now to make the compromise for megaservers. It's either this or the general feeling in the game for players is that it's dead.
A
I saw this line this morning and wanted to comment on it, but didn't have much time.
Personally, I feel that if that's really the case, then the events all need a redesign. I don't want the game to feel like I'm showing up to do any old thing just to get my loot box and leave. I prefer the ability to go to events that are fun to me and ignore others that aren't. I am the last person you'll see farming the event train. I show up to stuff because the event mechanics are fun. Karka Queen and Tequatl are very different encounters, and it doesn't feel right to me that if I play during prime time, I can still miss the event I like the most, and it's supposedly okay because I can do these other events that I don't like instead because I got my loot box and that's what apparently matters. That doesn't feel like "Guild Wars 2" to me.
Like Retro I'm not 100% sold on how the Megaservers are working with World Events, but I don't doubt that once they have enough data and feedback they will be tweaking the system and improving things where they can.
So it seems most everyone is 50/50 on the new patch eh?
Bug Fixes
- Fixed a crash on entering certain fractals.
- Fixed an issue that prevented karma boosts from working.
- Fixed an issue that caused incomplete or empty item names to be returned from the public API.
- Completing the Ruined City of Arah story mode now properly unlocks the Ruined City of Arah Dungeon Track.
- Returned the Quaggan, Sanctified, and Toxic Offshoot Finishers to the Upgrades category of the Gem Store.
- Fixed time-based guild issues.
- Fixed an issue that prevented some players from progressing in their personal story.
- Trait Unlocking:
- Line 2—Trait XIII: This trait is now also awarded from successfully completing the defend event at the Temple of Grenth as well as the capture event.
- Line 3—Trait XII: This trait is now also awarded from successfully completing the defend event at the Temple of Melandru as well as the capture event.
- Armor skins that can be applied to any weight class will now properly show as locked or unlocked in the inventory tooltip.
Pretty much this.I wouldn't go that far. I would say everyone likes the patch in general, but are disappointed over one or two features changing.
Sorry Hawk, Callunah, et.al, about having to leave right at the start of SE3. What was a phone call from the in-laws turned into running the cat carrier downstairs turned into running it across town turned into getting said cat into said carrier and taking her to the veterinary hospital.
So, yeah... Fun night ahead.
Just got Tooth of FrostFang doing the attack on Arah event from a random mob...
General well-wishes about the cat.
wat
So I'm in Black Citadel after doing some story stuff then suddenly all waypoints outside the Citadel save for a few are contested.
I remember that end-of-beta-weekend event. One the one hand, that's awesome. On the other, who'd have ever thought it'd have been better to completely delete that code rather than leave it in and reminisce whenever you read its comments?Apparently this is a leftover from the last days of the open Beta, when the Shatterer would fly out over the Plains of Ashford, and all the waypoints would be contested.
It looks like they never accounted for it.
Oh yeah, what happened to the "default towns clothes" you get? Are they gone forever?
Recycler, Daily Kills, Daily Player Kills, Leveler, Daily Mists Invasion Defender, Daily Mists Lands Claimer, Daily Events, Daily Matches Played, Daily Reviver, Shiverpeaks Killer.So, can someone quickly give me a list of today's Dailys?
those are all greatBeen trying to get back into screenshotting.
They're a tonic, I believe, that you're given when you talk to the BL Armorsmith. You can sell them on the AH too.
Black Lion Armorsmith? Where is that guy?
Oh yeah, what happened to the "default towns clothes" you get? Are they gone forever?
They should really fix that.
Waypoints—All contestable waypoints on any map you’re not currently playing in will always appear contested. When you arrive in the map, you will be able to travel to these waypoints pending their local status.
So, can someone quickly give me a list of today's Dailys? I should have asked last night.
As for why Dailys aren't resetting, my best guess is because I'm ahead by a day. On Tuesday, I already have 5/5 Dailys completed. When the patch hit, one of those achievements were deleted from the rotation and I had 4/5 left. After playing some PvP I went back up to 5v5 and even got another Daily Achievement popup and reward (don't recall if I got a laurel).
That one is a bug, because the Plains of Ashford waypoints in question aren't "contestable," they just happened to be set that way for a single beta weekend finale. Ascalonian Catacombs waypoint has literally never been contested since launch and those should all be reopened.The waypoints thing isn't a bug, just an annoying side-effect of megaservers. It was mentioned here.
Yesterday, however, my ascended crafting mats didn't reset again, 2 or 3 daily achievements remained, Tequatl world chest didn't reset and neither did jumping puzzle chests.
Achievements that carry over do not seem to provide achievement points and if you have 5+ left, you don't get the daily chest and I believe miss out on the laurel.
There are a number of threads in the Bug Reports section of the official forums reporting this stuff, but no responses yet =/
Recycler, Daily Kills, Daily Player Kills, Leveler, Daily Mists Invasion Defender, Daily Mists Lands Claimer, Daily Events, Daily Matches Played, Daily Reviver, Shiverpeaks Killer.