You know what I like most about GW2?
There are mostly no screaming matches when you die in a dungeon
I think that's a nice byproduct of not having a Trinity. No blaming the Tank for not keeping aggro - even though DPS wasn't watching their aggro meter and pulled it off the Tank. No blaming the Healer for not keeping the bars up, even though DPS stood in the fire which outpaces even strongest heals. And no blaming the DPS because while Tank and Healer were doing their jobs DPS was sitting in a corner screwing up their rotation thus weren't at max output required to outpace the enrage timer.
I do not miss this style of game.
Granted, in more serious dungeons some whining can still occur, especially if you're in a 'stack and pack' group that has a fit every time someone moves an inch out of the corner when fighting Spider in AC. But those kinds of people scream no matter what game they're playing, it's always someone else's fault in their heads. So you can safely ignore them.
Dungeons in GW2 are really kind of mislabeled, I feel. They're far more like missions, in my head, or scenarios to romp through. Dungeons (Arah aside) aren't very long, and don't require super-serious tactics or strategy, but having either helps a lot. I think dungeons in GW2 are way more fun than those in other MMOS, because they're not *as* serious. Kinda wish more people would play them normally though, instead of exploiting/stacking.
It's funny, every time I run a pug myself, and say 'we're just playing normally', I usually get someone who says 'oh wow, this is fun - I usually join groups that just stack and skip'.
I just did my first dungeon yesterday, AC. I joined and they're like "okay stand here, now stand here." I was like okay..... They skipped bosses and other events. While it got the job done, it wasn't something I wanted to do on the first time through. Hopefully I can get guildmates to run through my next dungeon with me.
whaddya say we don't do this.Whoever came up with the new full screen heart pop up thing needs to be shot.
MEGA-SERVER enabled zones as of 4/16 12:29 AM.
1. Black Citadel
2. The Grove
3. Rata Sum
4. Heart of the Mist
5. Timberline falls
6. Straits of Devastation
7. Fields of Ruin
8. Southsun
Whoa, that's great progress.Lions Arch
Lornars Pass
Kessex Hills
Diessa Plateau
Metrica Province
How big is the world in this game?
I highly recommend that you run with Guildies. To my knowledge we have quite a few players who enjoy running dungeons without skipping content at all. I'm sure someone will be along here shortly to list off the names of those members and if not, GAF Guild runs dungeon events every so often as well.
The thing I hate about medium armor is that they all look either rogue-ish ior ranger-ish, but nothing fits the engineer.
I just did my first dungeon yesterday, AC. I joined and they're like "okay stand here, now stand here." I was like okay..... They skipped bosses and other events. While it got the job done, it wasn't something I wanted to do on the first time through. Hopefully I can get guildmates to run through my next dungeon with me.
I highly recommend that you run with Guildies. To my knowledge we have quite a few players who enjoy running dungeons without skipping content at all. I'm sure someone will be along here shortly to list off the names of those members and if not, GAF Guild runs dungeon events every so often as well.
How big is the world in this game?
Bug Fixes
- Fixed a soulbinding issue with the Golem Banker item from the Collectors Edition.
- Torment weapon skins have finished their one-month introduction period and now cost 5 Black Lion Weapon Tickets.
- Fixed a crash in the Citadel of Flame.
- The Witchs Broom item now properly grants protection only in costume brawl.
- Fixed a bug that prevented the Shadow Behemoths portals from being attackable.
- Fixed a bug in which pets, turrets, and minions were scaling their stats incorrectly in PvP.
I just did my first dungeon yesterday, AC. I joined and they're like "okay stand here, now stand here." I was like okay..... They skipped bosses and other events. While it got the job done, it wasn't something I wanted to do on the first time through. Hopefully I can get guildmates to run through my next dungeon with me.
The thing I hate about medium armor is that they all look either rogue-ish ior ranger-ish, but nothing fits the engineer.
Nothing funnier than an EotM commander walking his entire zerg into arrowcarts, killing everyone, then blaming the zerg for 'not stacking'.
No. Just no. There has to be a better solution than this.
Skin Items aren't added to the Wardrobe unless you waste them
What should be a one-stop shop for all of your available skins isn't; any previously unused skins I have are going to sit in my bank because adding them to the wardrobe wastes the free application. Adding a skin to the wardrobe should give you a free transmutation charge.
Sorry I had to bail. Didn't even get to do one match with you. Glad you had fun.
I've seen this complaint before, but I'm confused as to what it means. Are some skins able to be applied to a piece of armor free of charge, and adding them to the wardrobe collection uses them up somehow? Or am I completely missing the problem?
I've seen this complaint before, but I'm confused as to what it means. Are some skins able to be applied to a piece of armor free of charge, and adding them to the wardrobe collection uses them up somehow? Or am I completely missing the problem?
Oh look, everyone is completely ignoring Covington. Also, nobody went to Triple Wurm. So much for that, eh?
Oh look, everyone is completely ignoring Covington. Also, nobody went to Triple Wurm. So much for that, eh?
If I bought an item from the Gem Store previously that is labeled "Skin", then I can apply it to any weapon or armor without it costing a transmutation stone, because you're just applying the skin to the item as a consumable. If I want those items in my wardrobe, I either have to use them first or waste that free application.
Oh look, everyone is completely ignoring Covington. Also, nobody went to Triple Wurm. So much for that, eh?
If I bought an item from the Gem Store previously that is labeled "Skin", then I can apply it to any weapon or armor without it costing a transmutation stone, because you're just applying the skin to the item as a consumable. If I want those items in my wardrobe, I either have to use them first or waste that free application.
Infinite Charge item would be welcomed dearly, yes, but I doubt they'll ever get rid of their source of income like that.
And wow Retro it almost sounds like you HATE the game haha
The timings are a pain. Triple wurm at 11pm EST? No thanks.
Are you use it doesn't have a right-click 'unlock skin' option? I had a ton of skins in my bank, that I still have since it's a free application, but I could 'add to vault' on them without using them up.
I hold that Anet needs to toss out an infinite transmutation charge item.
And wow Retro it almost sounds like you HATE the game haha
Fell down off Skyhammer today and didn't die - much to the dismay of the person that knocked me off.
Retro has always hated GW2. He even quit once and got a refund.
Nope, I just tried some earlier and they went poofie
I don't think I'll ever ditch my Magitech armor on my Engineer. Had to use the Named shoulder and glove pieces though. You can see what it looks like in the Comic thread.
(Oddly enough, now that the wardrobe actually names stuff, that skin is called "Sneakthief".)
Can I get an invite back into the guild?
Emilie.8193
I know you're joking, but this is the exact kind of response that turns people away from other MMO communities and I try to avoid here. You can love a game and still find fault with it. It is not a black-and-white thing, and as much as the vapid, drive-by "GW2 was trash, and remains trash for many reasons" shit-posters suck the completely blind cheerleaders do too.
I get that it cant be the same due to mega servers, but I dont like how it is now. Actually... why cant it be the same >.>?
I love the new Trait layout, because I hated the old one, so this one is a big step up for me even if it isn't 100% ideal.
This patch is probably the worst I have experienced with my time in Guild Wars 2.
Not true. I just logged on to respond to Moondrop's post and tested this myself. I click on the trait slot, then I click on the trait from the list, and it swaps. The traits of the same level of the slot are placed at the top of the list, are color coded for each level, and instead of having to mouse over each of them one by one to check what their names are, the names are clearly displayed making it much faster to home in on your choice. Does anyone try to memorize what each of those numbers are for each trait in each line of even a single class? And my favorite part: you can have a Grandmaster slot selected, then click and drag the Adept and Master traits into the Adept and Master slots without the UI changing focus from the Grandmaster slot.Traits are even more unwieldy
You can't just click the trait slot and add it anymore, now there's a list. No thanks. I also really like the idea of going out into the world to unlock traits, but they did it in the worst way possible; they're all the exact same world event every single time. It absolutely should have been like Skill Challenges; something specific to each profession in different places in the world. Hell, they could even put them right near where the events finish so it's optimal to do it at the event, but not required.
It is much harder to complete the daily PvP-only today. Still possible. If I was looking to do the daily in under 30 minutes and didn't mind jumping around, I'd aim for Recycler, Gatherer, Dodger, Capturer, and either Leveler or Events. The fact that every little thing in WvW counted as an Event helped today.I'm having a difficult time completing my daily in sPvP tonight.
What happened to the Frostgorge train?
Trait UI stuff.
Not too much a fan of megaserver and the new world bosses schedule. Organizing the guilds mission might be more troublesome now too.