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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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Jira

Member
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In the space of a single year, Guild Wars 2 has sold over 3 million copies (as of 01/2013). Those box sales aren’t collecting dust either; there are over 400,000 peak concurrent players, playing a combined total of 508,428 hours a day. Guildwars2.com alone sees over 3 million page views each day.

Nor is ArenaNet struggling; though the game is supported solely on sales of the game and cosmetic items via the Gem Shop, the company has continued to grow and has even forgone the need for a boxed expansion to drive sales. This content will instead be delivered to players as part of their ongoing, bi-weekly Living Story updates... all without ever charging a subscription.

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  • A one-time weekend-long event that permanently changes the world in some places.
  • Prelude content with hints and teasers to build up the game release.
  • A new PvP map: Temple of the Silent Storm
  • A new area: Southsun Cove, designed for level 80s.
  • Two new jumping puzzles.
  • New events.
  • New achievements.
  • A new dungeon: Fractals of the Mists, designed for level 80s.
  • A new set of exotic weapons: Fractal weapons.
  • A new enemy: the karka.
  • New ascended rarity and corresponding ascended equipment; with a new type of upgrade slot: Infusion.
  • A new PvE mechanic: agony.
  • New crafting resources to find and harvest – Karka Shells, Passion Fruits, and Passion Flowers – with 200 new crafting recipes, including the new Apothecary's/Passiflora atrribute combination.
  • A new group of NPCs, a merchant conglomerate, called the Consortium.
  • Unique minis, armor skins, town clothing, and weapon skins made for the Lost Shores event from Consortium Chests.

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  • Wintersday event
  • New Jumping Puzzle Winter Wonderland
  • New activities Snowball Mayhem, Bell Choir, and Toypocalypse
  • New dungeon Tixx's Infinirarium
  • A special event for the update release
  • Breakout events in World versus World
  • 6 new crafting materials (snowflakes) and 275 new crafting recipes, including the new Giver's attribute combination
  • /rank emote
  • New currency: Pristine Fractal Relics
  • Ascended rings added to Fractal merchant.
  • Collection slots for Rare and Festive materials

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  • New Living World content
  • New achievement category Flame and Frost, which tracks the progress of the narrative
  • Temple of the Silent Storm: Week long event then added to regular rotation
  • Improved achievement system with daily/monthly tracker UI.
  • A new currency: Laurels
  • Guesting
  • New infusion equipment: Ascended amulets and utility infusions
  • Tweaks to World versus World
  • New Gem Store items available for purchase
  • Changes to Orr to improve events, rewards, and general playability.
  • Improvements to Fractals of the Mists, including new daily bonus chests.

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  • New Living World content
  • Continuation of the Flame and Frost narrative
  • New Flame and Frost (achievements)achievements
  • Guild missions
  • New currencies: Guild Merits and Guild Commendations
  • New Ascended accessories and stat combinations for existing rings and amulets
    sPvP Updates
  • New structured PvP map: Spirit Watch
  • Two team rated play in PvP
    General Updates
  • Selectable daily achievement system
  • Preview items on the Trading Post
  • Revamped Ascalon Catacombs Explorable encounters
See Flame and Frost: Prelude for the whole Flame and Frost story.

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  • New Living World content
  • Continuation of the Flame and Frost narrative
  • Two new NPCs: Braham and Rox
  • New storyline instances with repeatable rewards
  • 7 new Flame and Frost achievements
  • New fused weapons in the Black Lion Chests
    WvW Updates
  • World versus World extended progression
  • Removal of culling, with new player options
  • World XP and World Ranks granting visible titles and new passive abilities
  • New WvW achievements
  • New scoreboard UI for WvW
  • New gear on Badge of Honor vendors with expanded skin and stat options.
    General Updates
  • Additional Guild mission content
  • Three new Guild Bounty Hunt Targets
  • New Guild Bounty Training missions for new and small guilds
  • New Guild weapons available at the Guild Commendation Trader
    sPvP Updates
  • Leaderboards covering WvW and PvP rankings as well as achievement rankings.
  • New items in the Gem Store: Name Change Contract and Communal Boost Bonfire
  • Selectable monthly achievement system
See Flame and Frost: Prelude for the whole Flame and Frost story.

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Super Adventure Box is a dungeon introduced during the eponymous release as part of April Fools' Day 2013. It is a "game within a game", has an 8-bit platformer theme, and unlike other dungeons can be completed either solo or in a group. Talk to Moto in Creator's Commons Rata Sum to gain access. Currently, only World 1 and the first zone of World 2 are accessible. The dungeon is character-based; any items and upgrades obtained on one character do not carry over to other characters. Progress within the Super Adventure Box is tracked via the achievement category. Bauble Bubbles acquired from the game can be exchanged with Moto for various items, including the super weapon skins.


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  • New Living World content
  • Conclusion of the Flame and Frost narrative
  • New dungeon: Molten Facility
  • New Flame and Frost achievements with a new title and a special reward: Fused Gauntlets
    sPvP updates
  • Custom PvP Arenas
  • Spectator Mode
  • sPvP Browser update
    WvW updates
  • New World Experience upgrades: Arrow Cart Mastery and additional Guard Killer ranks.
  • Guild siege weapons
  • Guild mission updates
  • 30 new Guild Trek locations
  • New Quaggan-themed Guild Rush
  • Influence rewards from Guild Treks
  • New back banners on the Guild Commendation Trader
  • New attribute prefix: Sentinel's
  • New gemstones: Azurite Crystal/Azurite Orb
  • New Gem Store items: miniatures, Braham and Rox weapon skins, and Sonic Tunneling Tool.
See Flame and Frost: Prelude for the whole Flame and Frost story.

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  • New Living World content
  • New Southsun Cove content
  • Crab Toss activity
  • Secret of Southsun achievement category and content
  • New events
  • Southsun Supply Crate available via Gem Store and rare drop in Southsun
  • Sclerite weapon skins
  • New miniatures: Mini Southsun Kasmeer and Mini Southsun Faren
  • World vs World updates
  • Separate map for Obsidian Sanctum to reduce queues for Eternal Battlegrounds[1]
  • WvW Traps: Stealth Disruptor Trap and Supply Removal Trap
  • Six new Guild Trek locations in Southsun Cove

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  • New Living World content
  • New Southsun Cove content
  • New dungeon: Canach's Lair
  • New meta event with a new world boss: Legendary Karka Queen
  • New miniature and special settler trinket rewards
  • New Guild Puzzle: Angvar's Trove
  • World vs World Updates
  • Matchmaking changes to increase match-up variety
  • Improvements to rewarding of World Experience
  • Ascended gear and WvW-specific infusions
  • WvW-specific Daily achievements
  • Reward chest for gaining World XP ranks[1]
  • New and updated WvW abilities: Burning Oil Mastery and additional Defense Against Guards ranks.
  • sPvP Updates
  • Custom Arena Time Tokens

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  • New Living World content
  • Dragon Bash festival
  • Moa Racing activity
  • Dragon Ball Arena
  • New achievements
  • Dragon Coffer chest containing festival consumables and a small chance for an exclusive mini and Dragon's Jade weapon skins
  • Dragon themed animated backpacks
  • New miniatures and rewards: dragon themed backpacks and helm
  • sPvP Updates
  • Leaderboard decay
  • Authorized Shoutcasters

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  • New Living World content
  • New story dungeon: Aetherblade Retreat
  • New Sky Pirates achievements
  • New jumping puzzle: Not So Secret
  • Sea of Sorrows Scavenger Hunt
  • New rewards
  • Mini First Mate Horrik, Monocle, Aetherized Tonic
  • Tybalt Plush Backpack in Black Lion Chests
  • sPvP updates
  • Custom Arenas and Spectator Mode now available to all players
  • WvW updates
  • Mortar Mastery
  • Gem Store updates
  • Gifting
  • Aetherblade armor skins
  • Custom Arena Starter Kits
  • Chop-It-All Logging Axe
  • General Updates
  • Skill and trait balance updates
  • New condition: Torment
  • AoE Looting

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  • New Living World content
  • Captain's Council election, through August 5, 2013 11 AM PST.
  • Support your candidate with Support Tokens
  • New challenge activity: Candidate Trials
  • New competitive activities: Aspect Arena and Southsun Survival
  • New achievements: Support Ellen Kiel and Support Evon Gnashblade
  • New events
  • New Living World rewards
  • New back items: Desert Rose and Zephyr Rucksack
  • New miniatures: Mini Evon Gnashblade and Mini Ellen Kiel
  • WvW updates
  • New World Ability Line: Catapult Mastery
  • Gem Store updates
  • Black Lion Claim Ticket Scraps and Black Lion Claim Ticket in Black Lion Chests
  • New Aetherized weapon skins on Black Lion Weapon Specialist
  • Braham's, Magitech, and Phoenix armor skins

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  • New Living World content
  • New zone: Crown Pavilion
  • New activities: Queen's Gauntlet and Beacons of Kryta
  • New achievements: Queen Jennah's Jubilee and The Queen's Gauntlet
  • New events
  • New Living World rewards
  • New tokens: Watchwork Sprockets and Queen's Gauntlet Entrance Tickets
  • New miniatures: Mini Watchknight and Mini Liadri the Concealing Dark
  • New reward box: Elaborate Watchwork Box
    PvE updates
  • Daily dungeon rewards
  • Champion rewards
  • Daily Activity rotation
    sPvP updates
  • Solo Arena Queue
    WvW updates
  • New World Ability Line: Supply Mastery
    Gem Store updates
  • New Royal Terrace zone available through the gemstore.
    New Gem Store updates
  • Copper-fed Salvage Kit
    General updates
  • Permanent, selectable Finishers for WvW and sPvP
  • Wallet
  • Effects Level of Detail system

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  • New Living World content
  • New achievements
  • GW2 Anniversary and first birthday rewards
  • New Rewards
  • Infinite Watchknight Tonic
  • Mini Queen Jennah
    PvE updates
  • Removal of culling
    WvW updates
  • WXP rate increase and point adjustment
  • New World Ability Line: Trebuchet Mastery


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"We’re going to do a release on the 20th that is intended to be our big anniversary release celebration," he explained. "That release is intended not only to provide a lot of awesome content for people to experience, but to also set the tone for what they should expect for the living world and the types of things we want to do with events in the year to come.
"It takes the story of the last year and brings it all together. It makes it clear where everything has been going and really closes a lot of open questions that players have had. It’s a story that really affects the entire world and permanently creates content and change for the entire world game-wide, which is really something that’s important to us and we want to showcase that that’s where stuff is headed. - Colin Johanson (Game Director)

Here’s a look at some of the features coming into the game during the rest of the year:
  • New Skills and Traits
  • More ways to earn Skill Points
  • New set of account bound crafting materials
  • Removal of Magic Find from gear and moving it over to an account wide system
  • Making Fine and Masterwork loot (vendor trash) have a chance to become a Magic Find consumable when salvaged
  • Crafting levels raised to 500 and new materials used to craft Ascended gear
  • A specific way to build Precursor weapons for building Legendaries
  • New Legendary weapons and new types of Legendary gear
  • The ability to change out your Legendary stat combo while out of combat
  • The replacement of the original Orb mechanic in WvW
  • Player roles in WvW, Scouts, Siege Masters, Defenders, etc
  • Features and balance changes for WvW to encourage smaller group play over zergs
  • Changes in WvW to try to increase scoring when people are playing the game and to make it much more difficult to keep your territory without actively guarding it.
  • Weekly changes to WvW that drastically change how you play, kinda like a modifier of a game mode
  • Continued additions of WvW materies and Siege weapon balancing
  • New reward systems for sPvP
  • New map types and the ability to gain Legendary skins in sPvP
  • Optional new player tutorial
  • New story steps at levels 5 & 10 to better teach core mechanics, a better hint system, and a new level-up messaging system.

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Origins...
The first rumblings of a GAFGuild began in early 2012. Community regulars began to organize almost immediately, establishing the GAFGuild website, Mumble server and even a few informative podcasts before the game even launched. A spreadsheet was compiled to keep track of everyone who volunteered their username so they could be quickly invited; this list capped out at 535 members before the game even launched.

When the head-start first began on August 25, Gaming Age Force [GAF] was established on Stormbluff Isle and quickly swelled to the 500 member cap; a second “overflow” guild “[GAFO]” was created to handle the excess members. At one point, this second guild was almost halfway full, bringing our numbers to about 750 GAFers, their family and friends.

Post-Launch...
Not surprisingly, GAFGuild quickly became one of the largest guilds on the server (certainly the largest that doesn’t publicly recruit). Though the initial crush of members at launch has since fallen off, the guild continually flirts with the 500 member cap (at least four ‘cullings’ have been performed) and the guild still sees ~50 active members during prime time.

Looking Ahead...
A year later, GAFGuild remains strong; there have been no radical shifts in leadership and the guild remains open to everyone. Gaming Age Force is one of, if not the longest lived GAF-based guilds, and very likely the largest as well. We run the gamut from World vs. World warriors to top-rated PVP players, casual PVE members to hardcore dungeon delvers.

As we enter our second year as a close-knit community, the same familiar faces intermingle with new faces invited every week. Our mumble server is still supported by donations from our membership and we’ve taken up donations to pay for four members to transfer servers (approximately $100 in real-world money, including two $25 gem cards from Arken).​
 

Katoki

Member
Can see a few posts that prefer the older style of standing there which is such a shame. Sometimes I feel like I need to burst in there and add that "We understand this game didn't work for everyone and still may not a year later" or something like that every other post.

But I'll sit here and and talk to myself.
 

Lunar15

Member
I want to understand something: people since launch keep saying there's no content. I understand that most people do not like the mini-game oriented living story stuff, that's to be expected.

But what do other MMO's add in terms of content post release? What is that keeps players playing after they hit the level cap?

I'm just an MMO newbie and I don't really know how they work in terms of endgame.
 

Lunar15

Member
my very favorite 3D model simulator <3

They got me there.

I dunno, it's weird: I actually share a lot of the same complaints as people in that thread. I think the difference is that I joined the Guild which made it less boring than it would have been if I was just wandering around alone.
 

jersoc

Member
I want to understand something: people since launch keep saying there's no content. I understand that most people do not like the mini-game oriented living story stuff, that's to be expected.

But what do other MMO's add in terms of content post release? What is that keeps players playing after they hit the level cap?

I'm just an MMO newbie and I don't really know how they work in terms of endgame.

I think they are speaking of raids mostly.

Guild wars 2 doesn't have the traditional raiding system most older mmos have. They want that carrot.

I mean prior to the biweekly updates I can totally see their stance, there wasn't much to do. But that's changed quite a bit. I don't want raids anyways. Well I should say if there were raids I could never do them because I work a 2nd shift job during when people raid.

I would enjoy the puzzle system to be expanded more in GW2 though. Make 2 branches were people gotta work together and at the end is a boss. I think that would be fun.
 

Proven

Member
My beef about ascended and legendary gear comes from the existence of the former and implementation of the latter feeling like an ugly blemish to the game. As Hawkian said, legendaries never needed to be soooo RNG (in terms of the precursor) and the fact that they display it as a goal on the log in screen without any terms of progress when it's supposed to be a far off and exclusive goal bothers me.

Ascended gear being put in for "progression" just bugs me in the same way that the gamification of map completion bothers me.

As for the new thread, I'll subscribe to it and then probably never bother sifting through the posts there for my own account safety, as per usual.
 

Wallach

Member
Interesting level of viral marketing going on over at reddit right now.

http://www.reddit.com/r/Guildwars2/comments/1keue8/obey/

This is the very first stickied post on that subreddit made by a brand new user and then stickied by a mod. No new user or any other user has had their stuff stickied before and it leads me to believe this is ANet's doing as part of the story hype. For those who don't know, that is the White Mantle emblem.

They unstickied this, apparently.
 

Hawkian

The Cryptarch's Bane
My beef about ascended and legendary gear comes from the existence of the former and implementation of the latter feeling like an ugly blemish to the game. As Hawkian said, legendaries never needed to be soooo RNG (in terms of the precursor) and the fact that they display it as a goal on the log in screen without any terms of progress when it's supposed to be a far off and exclusive goal bothers me.

Ascended gear being put in for "progression" just bugs me in the same way that the gamification of map completion bothers me.

As for the new thread, I'll subscribe to it and then probably never bother sifting through the posts there for my own account safety, as per usual.
I guess all that's fair, everything stems from the kind of compromises to appeal to broad swaths of different player types that I mentioned earlier.

Things that don't bother me and never would have occurred to me to be bothered by- like the legendary thing on the log in screen- can easily stand out to people who have a different orientation with regard to goals, and that makes sense.

I guess one of the best compliments I can afford the game is that, almost without exception, whatever aspects you dislike can be safely (and often easily) ignored- be it never obtaining a piece of ascended gear, turning off the map completion markers on the UI, never doing a dungeon (with a single exception if you must complete the personal story), etc.
 

Jira

Member
I want to understand something: people since launch keep saying there's no content. I understand that most people do not like the mini-game oriented living story stuff, that's to be expected.

But what do other MMO's add in terms of content post release? What is that keeps players playing after they hit the level cap?

I'm just an MMO newbie and I don't really know how they work in terms of endgame.

They want a carrot that they're required to chase while they wait for the next carrot chase to be released. It's a vicious cycle that actually doesn't go anywhere and the work you put in is instantly invalidated as soon as a new carrot releases. Essentially raiding in most MMOs but when ANet releases their version of raids there won't be any invalidation of what you've done there.
 

Durante

Member
I present: the Gunnars' Hold "Night of the Living Dead" World vs. World event.

(Basically: 40 Necros, all with full minion spec -- so around 240 minions)

gw704h4x6f.jpg




People often call groups of players "Zergs" in WvW. I hope we have shown them how wrong they are.
 

Retro

Member
I present: the Gunnars' Hold "Night of the Living Dead" World vs. World event.

That's a lot of minions, god damn.

Also, welcome to the notorious Community thread, since I don't think I've seen you post in here before (though I've seen you pop up in other GW2 threads).
 

Durante

Member
That's a lot of minions, god damn.

Also, welcome to the notorious Community thread, since I don't think I've seen you post in here before (though I've seen you pop up in other GW2 threads).
I think I posted... once or twice. But since I'm not on the GAF server there's little overlap.

I also don't really play PvE much at all.
 

Ashodin

Member
I've been researching the White Mantle because of that reddit post, and deep down in the rabbit hole, I've made connections to them and the current Aetherblade attacks.

Everything I am looking into has been pulled from the GW1 or GW2 wiki.

First off, the Aetherblades are in part, as far as we know, pirates and Inquest.

The Inquest are a ruthless corporation of Asura that "Through their view of the Eternal Alchemy, they believe that the world is a machine which can be run."

The White Mantle are an organization that took over after the king of Kryta fled from the Charr, seizing power in the process. They followed the Mursaat in Guild Wars 1's time, proclaiming them as gods. It should be noted that the original discoverer of the Mursaat was betrayed and replaced with three sycophants who controlled the White Mantle until it was driven to destruction by the Shining Blade.

Here's where my ties to Guild Wars 2 come in.

There are three attacks that have currently been made by the Aetherblades.


#1 - The Murder at Lion's Arch - With the death of a council member, their goal was to place someone from the Aetherblades in the council, giving them an in on any movements from Lion's Arch.

  • Flashback Connection - Lion's Arch was the staging ground for Queen Salma's fight against the White Mantle. She battled the White Mantle here and defeated them soundly. After this defeat, she made a personal Royal Speech to the Shining Blade, and all the defenders who helped defeat the Mursaat. Queen Salma is a direct ancestor to Queen Jennah.

#2 - Attack on the Zephyrites at the Labyrinthine Cliffs - Not as exclusively a single update or focus of the Living Story, the Aetherblades specifically targeted the Zephyrites as the next attack, hitting them up and trying to stop them from gathering supplies.

  • Flashback Connection - The Zephyrites are the current caretakers of Glint's shards, the last parts of her body after Kralkatorrik killed her during the Edge of Destiny novel. Glint was the original messenger of the Flameseeker Prophecies, the doomsayings that called for the end of the Mursaat which the White Mantle revere.

#3 - The Battle of Divinity's Reach - Assuming the Aetherblades are potential White Mantle from an alternate Tyria aligned with the Inquest in this universe (you cannot deny the possibility because of the portals that the now-confirmed Steam machines come from), it is possible this event has already happened in their universe, and upon reaching OUR universe, they realize that the White Mantle never reformed with the Inquest here, and set about making history repeat itself, this time with full plans to take over this version of Tyria.

  • Flashback Connection - The Shining Blade now reside in Divinity's Reach, firmly the defenders of the crown. Casting doubt on them by controlling the Queen's new watchknights (which could be early Steam prototypes in the alternate universe's Kryta) allows them to create tension and weakens the relationship between the Shining Blade and the Seraph (whom Logan Thackeray will fanatically defend Queen Jennah from anything, even Shining Blade, if he has to).


There are many other loose ends that tie into these speculations and observations - the bloodstone shards used by the Mursaat, the White Mantle retreating to Maguuma Jungle (where the Asura, and presumably, the Inquest, have set up shop).
 

Complistic

Member
So a thought occurred to me today.

I feel that everyone that thinks jennah's going to die is being a little over dramatic. Obviously that'd really shake things up, but its a bit uncreative.

What I think is going to happen is (this being the 1 year anniversary update) Jennah will announce the defeat of the elder dragon zhaitan, and that she will soon be opening the gate to the crystal desert (which is in ebonhawke) to begin the assault on kralkatorrik and his minions.

Now, I base this on the old arah minimap
AluWU.jpg

and this capture from one of the very first gw2 videos

dragon.png
and how anets said in interviews they want the living story to influence dungeon updates. Dead zhaitan seems waaaay too cool not to include in a dungeon update. I think they had it in, then decided it'd be cooler (and make more sense) to add it in an update. Anyway, they said they wanted this update to tell everyone where the game was going, the opening of a massive new area would certainly do that.
 

Retro

Member
I think I posted... once or twice. But since I'm not on the GAF server there's little overlap.

True, but we discuss the game in general more often than guild-specific stuff. We have a separate site for that, though we do post announcements in here just to keep people informed. I'm going to guess you're more on the WvW side of things, and since we usually focus on PVE in here... yeah.

What I think is going to happen is (this being the 1 year anniversary update) Jennah will announce the defeat of the elder dragon zhaitan, and that she will soon be opening the gate to the crystal desert (which is in ebonhawke) to begin the assault on kralkatorrik and his minions.

But how do the Aetherblade and Molten Alliance tie into that? If it was all "Wagon's Ho!", I don't think they'd be alluding to all this stuff happening 'at home'. Maybe that will be her initial plan, but whoever interrupts the speech is likely going to keep things tied up at home.
 

Proven

Member
Well, a key question about the Molten Alliance is, what did they even want? Just more power and land? Just to no longer be the whipping boys of the Norn and other Charr legions?

If there was something specific they wanted other than power, we can then think about who else would have profited. The whole "displace people to make settlers for contracts" seemed like a more circumstantial hypothesis.

Then again, war in general brings money.
 

Lunar15

Member
Molten Alliance may have been a one off thing. It's not necessarily related to everything. Or it could be a setup for another arc.I dunno. Trust me guys, keep expectations low for this. I'm not saying they can't pull out some crazy stuff, but I just think that it's probably not going to be too crazy.

I think at this point we know certain specific things:

The Steam Monsters and the Aetherblade are connected.

The mysterious stranger is wearing Magitech armor, not Aetherblade armor. Are the armor sets connected? I dunno, but Anet specifically chose not to call it aetherblade armor.

We do not know who built the Watchwork Knights. The Asura did not, as shown by the the asura who is confused about their design.

Other than these things, we really know nothing. We don't even technically know who scarlet is (we can guess) or who put the paint on that page (we can guess). I guess we'll find out.
 

Hawkian

The Cryptarch's Bane
I present: the Gunnars' Hold "Night of the Living Dead" World vs. World event.

(Basically: 40 Necros, all with full minion spec -- so around 240 minions)

gw704h4x6f.jpg


People often call groups of players "Zergs" in WvW. I hope we have shown them how wrong they are.
Holy hell that is amazing
 

meep!

Neo Member
I love this game and play it alot everyday, but everytime I go to Orr I just want to stop playing the game. It has to be one of the most depressing zones in any game. The scenery and overall gameplay in that zone is just so dull.
Before they make any new zones I really hope they remake Orr, or blow it up, then make new zones :)


On another note, superpumped for what is going to happen on tuesday. I love reading all the speculation left and right, almost to the point I have a feeling some of the speculation is hyping me up too much and I'll have a "meh" reaction on what actually happens. Hopefully not!
 

Orayn

Member
It's time for you to join the legion of Guild Wars 2 gamers playing the superior way.

Download Gamepad Mode now. (Click on the google docs link, the go to File->Download)

<SNIP>

You and your crazy Bayonetta RT dodge!

When I've used a controller, my setup has been pretty much identical except I used RT as my modifier, LT as dodge, and off-hand skills on LB and RB. I blame spending a decent number of hours on super-LTTP Phantasy Star Online.
 

Katoki

Member
I wonder if by impact people want their screen to shake every time their great sword or hammer strike misses and hits the ground. Am I going too far in the wrong direction?

Yeah the combat is what it is where you just watch it happen but it hasn't really bothered me. However from everything I have played, it makes the guardian hammer auto-attack's third chain wait much too long.
 

Orayn

Member
Really, it's more about the lack of flinching of the level you can get in other action games.

And it's not like there are no stun, knockback, immobilize, or disruption effects. I think people don't realize that you need to be a little more conservative and systematic about how to apply them in an MMO.

The only good way I can think of implementing a flinch system that felt more like an action game would be using Stability or something like Poise from Dark Souls as a second health/armor bar that regenerates.
 

Ashodin

Member
Just leaving this here.

During the cinematic
  • Mai Trin: This has all gone to crud. Scarlet's gonna have my noggin for screwing up.
  • Champion First Mate Horrik: What now, Captain? It'll take cannonballs to get out of here alive.
  • Mai Trin: Either way, I'm dead, so let's wind our springs and ride this escapement to the end.

Watchknights are only revealed to be one upon death. Mai Trin has not died, just been captured.
 

Hawkian

The Cryptarch's Bane
It's taking me longer than expected to "get" the Liadri fight. I don't wanna just look up how to do it, but I keep runnin' out of tickets.
 
Is she THAT bad? I just finished the 2nd fight in tier one. Having fun so far. Really I just want achievements. That 3500 chest is close!

Don't laugh.
 
Is she THAT bad? I just finished the 2nd fight in tier one. Having fun so far. Really I just want achievements. That 3500 chest is close!

Don't laugh.

Levyne is a really good and experienced player and he posted about how much of a pain it is.. so yeah I think it's legitimately hard. Though it may vary a bit by class. I'm a Thief so my movement helps in some ways but I'm also very squishy so I get ate up pretty quickly.
 
The windy girl in tier one was throwing me all over, I doubt I'll make it that far anyway :(

I'm ready for the speech!!!

She wrecked me as well. Tbh only the bosses have been hard so far with exception to Subject 7. But I'm not a Zerker build so I figure that played a part in it causing me as much difficulty as it did.
 
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