Proven do you think Condi will be new meta? Should I just throw my brand new Ascended Berserker set in the trash?
In PvE? Nope. They're likely to be aiming to get it up to par but because of ramp up time it probably won't matter unless you're running Hybrid. There's a slight chance that with the expansion certain specs will win out using Hybrid or Condi, but not only will it take time to figure out (during which time people will still want Berserker primarily) but I doubt that losing Ferocity from traits is actually going to even things out enough.
In PvP, I dunno yet. I also wish I played more WvW to be able to talk about anything outside of the roamer meta.
Vigor: Decreased the endurance regeneration rate from 100% to 50%.
I didn't recall them nerfing Vigor. That's... big. Less dodges, all around. Weakness is indirectly buffed. It means that if I take the Warrior Signet with the 50% endurance regen, I'm fully running with Vigor and I don't need Warhorn anymore... but I love Warhorn...
Healing Breeze: Now "Receive the Light!" I'm actually really glad this voice clip is still in use. I'm going to miss hearing it spammed though. It was so funny....
Litany of Wrath: Reduced the cast time of this ability from 3/4 second to 1/4 second.
This is the Guardian Meditation Heal that everyone felt was trash because of the cast time. Medi Guard with even more synergy now...
Smite is still not a symbol. Oh well. I just wish that they'd move the damn Scepter trait from the symbol trait line then!!!!!
Permeating Wrath: Virtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
I made the thread in the forums, and it actually helped! Scepter (and eventually Longbow) buff!
Guardian build for the time being (if I'm not more distracted with every other class) will be Radiance/Honor/Virtues with Scepter/Torch and Mace/Focus.
Mimic: Updated functionality of this skill. This skill now causes the next utility slot skill you use within 10 seconds to recharge in 1 second. Increased recharge to 90 seconds.
Holy shit Mimic.
Actually, too many Mesmer things to even comment on.
Necromancer... got a lot more poison... Oh wait, Blood Magic siphons really are going to to heal in "Shroud!" I can finally make the Vampiric Necromancer I dreamed about since September 2012!
Unholy Fervor: Reduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
They got rid of the auto-attack to reduce cooldown mechanic. I'm actually kinda sad about this.
Signets of Suffering: Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
Woah.
Everything about Curses Master line will make Condi Necros happy.
Weakening Shroud: Critical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
YES YES YES! I will actually have to consider swapping Blood Magic for Curses. They actually listened and put a trait in that helps power damage in Curses.
Uh... wait a second. They actually made Death Magic attractive to me...
Blood Magic minor traits drop the bomb. Except Mark of Evasion... you can't use that anywhere nearby mobs without getting into combat...
They moved Warhorn trait into Blood Magic where it beyonds and... and... Vampiric Presence... You and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric... drool...
Blood Magic Grandmasters... drool...
The only reason for me to not go into Blood Magic now will be a lack of Healing Power on my gear... Guys, I think I have a problem. Too many of my characters are going to have Healing Power at this rate. If Parasitic Contagion healed you in Shroud I'd be dead right now.
Scrolled back up and read Mesmer anyway. Once again I want to own all five traitlines at once. Guess I still won't be using my Mesmer much.
Thief has some cool things going with it. But my current build is still... not viable.
Woah, reading about the new Thief trait Don't Stop, Cripple now slows your movement speed by 50% instead of 33%!
This took me over an hour to read through... And it was only for the four classes that weren't covered... I'll theorycraft/remake my current builds tomorrow... Hopefully that_shaman's calculator will be updated...
Edit:
Conditions. We made it boys.
Edit - I'm reading the Necro notes now. This is the dream, boys. We made it.
Edit 2 - Wait they rekt Consume Conditions. anet pls
Consume Conditions: This skill is now considered a corruption skill and applies 10 stacks of vulnerability to you for 4 seconds after use. Increased recharge to 30 seconds.
I missed this... They did something similar to Plague but I shrugged it off. Damn. I really will likely use the Well heal now and go Blood Magic, with or without Healing Power. I just need one or two more sources of condition removal...