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Guild Wars 2 |OT5| We've got fun and games

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Wallach

Member
:'( I'll be out of the country.

I won't be able to make it to missions tonight either, because it's the 4th of July which is also my birthday!

Hope you all have a lovely independence day yourselves, be safe and have fun :D

good job not being dead yet nerd

you too, america
 

Retro

Member
Happy Birthday to a very talonted guy who always bwings out everyone's beak performance, feather we we're flying through missions or dungeoning until our fingers are soar, and never gives a bad rap tords anyone. Whatever comes nest in life, I hope all things eggcellent can last forever and anything awfal con quickly pass.





BIRD!
 

aember

Member
Hey y'all, I haven't been on GW2 for quite a while (bar daily login treats) as I've been surprisingly busy with work + trying to enjoy new releases here and there.

Earlier today I realized that here in Lithuania we have Monday off, so that means I could stick around on Sunday and I just now figured I'd ask if guild events are still happening. I still remember the first (and only) one I participated in and it was hella fun, now that there's the opportunity - I want to do it again! :D
 
Happy Birthday, Hawkbro! I hope you have a fantastic evening and that there will be a terrific fireworks show wherever you're watching it tonight! Happy Independence Day, Murica brothers and sisters!

On another note, I miss when we had a specialization reveal each week....
 

Ashodin

Member
Hey y'all, I haven't been on GW2 for quite a while (bar daily login treats) as I've been surprisingly busy with work + trying to enjoy new releases here and there.

Earlier today I realized that here in Lithuania we have Monday off, so that means I could stick around on Sunday and I just now figured I'd ask if guild events are still happening. I still remember the first (and only) one I participated in and it was hella fun, now that there's the opportunity - I want to do it again! :D

Sundays at 3 PM EDT!

Skimmed through Hawkian's backpiece post (which is almost 3 years old!)

Found this gem

On the other hand, I can't shake the feeling that all of this- all of it- is sort of the "first wave" Ascended gear, intentionally, stupidly tough to get for the "hardcore" crowd, and all generations of future Ascended gear and infusions will be trivially easy to get in comparison.

PROPHET
 

Retro

Member
Saturday Night Guild Mission Fever in one hour!
As Hawkian will be eating cake and enjoying the enormous fireworks display every town in American organizes just for him, there will be no Lottery this evening. Tickets purchased since last week will carry forward to next weekend!

Hey y'all, I haven't been on GW2 for quite a while (bar daily login treats) as I've been surprisingly busy with work + trying to enjoy new releases here and there.

Earlier today I realized that here in Lithuania we have Monday off, so that means I could stick around on Sunday and I just now figured I'd ask if guild events are still happening. I still remember the first (and only) one I participated in and it was hella fun, now that there's the opportunity - I want to do it again! :D

Excellent, I checked to make sure you weren't culled since the last time you played (doubtful if you've been getting your daily login rewards) and you're all good to go. See you for Sunday missions!
 

Ashodin

Member
Ⓗⓐⓟⓟⓨ Ⓘⓝⓓⓔⓟⓔⓝⓓⓔⓝⓒⓔ Ⓓⓐⓨ ⓐⓝⓓ Ⓗⓐⓦⓚⓘⓐⓝ Ⓓⓐⓨ, ⒼⓇⒺⒶⓉ ⓂⒾⓈⓈⒾⓄⓃⓈ ⒺⓋⒺⓇⓎⓄⓃⒺ
 

Retro

Member
Wow, some lighting-quick Guild Missions tonight. We blew through the Branded challenge, Proxemics puzzle, Brekkabek Bounty and Bear Rush in an hour. Thanks for coming out everyone.

Makeup missions are tomorrow at 3pm Eastern / Noon Pacific.

Hopefully some news next week, fingers crossed.
 

Hawkian

The Cryptarch's Bane
im drunk
Happy Birthday to a very talonted guy who always bwings out everyone's beak performance, feather we we're flying through missions or dungeoning until our fingers are soar, and never gives a bad rap tords anyone. Whatever comes nest in life, I hope all things eggcellent can last forever and anything awfal con quickly pass.





BIRD!
oh good god

thank you everyone else
 

aember

Member
..and that's my second time doing the guild missions. Super fun, especially the guild rush, felt like a little Quaggan VIP!

Hopefully I'll get more free Mondays in the future to hop on this! :D
 
Thanks to everyone who showed up to help out with make-up Guild Missions!

Scratch Sentry Defense, "Deputy" Brooke, Angvar's Trove, and Quaggan Paddle

Snow, snow, and more snow.


Very sorry to Bob Godslayer and BigHotDog for not being able to get them through the last room of the puzzle. We managed to go through a second time with Bob, but unfortunately BigHotDog had already logged out.
 

Retro

Member
Glad to hear missions went off relatively well. I let Hawkian know last night that we'd be going to a movie and might not make it in time, and it turned out I was right. Stupid theaters with similar names had me confused on the time so we ended up getting out after 3.

For what it's worth Jurassic World was the second best Jurassic Park movie (though it isn't really fair when the competitors for that honor are "Raptors vs. Teenage Gymnast" and "You could have asked for money, Sam Neill, you didn't have to do this."
 

Ashodin

Member
Glad to hear missions went off relatively well. I let Hawkian know last night that we'd be going to a movie and might not make it in time, and it turned out I was right. Stupid theaters with similar names had me confused on the time so we ended up getting out after 3.

For what it's worth Jurassic World was the second best Jurassic Park movie (though it isn't really fair when the competitors for that honor are "Raptors vs. Teenage Gymnast" and "You could have asked for money, Sam Neill, you didn't have to do this."

Those last 20 minutes tho

huge grin
 

Shanlei91

Sonic handles my blue balls
"You could have asked for money, Sam Neill, you didn't have to do this."

rf6nikn.jpg
 

Hawkian

The Cryptarch's Bane
Thanks to everyone who showed up to help out with make-up Guild Missions!

Scratch Sentry Defense, "Deputy" Brooke, Angvar's Trove, and Quaggan Paddle

Snow, snow, and more snow.


Very sorry to Bob Godslayer and BigHotDog for not being able to get them through the last room of the puzzle. We managed to go through a second time with Bob, but unfortunately BigHotDog had already logged out.
So sorry I had to bail during the puzzle.. I had a handyman coming over to put some stuff up in the new place and he arrived a lot earlier than expected so I had to dash over there. Thanks a bunch for running the show!
 
Don't know how anyone finds guild missions fun anymore.

I'm ready for more elite specilization reveals, plz ANET.

Is ANET going to gamescom?
 

MattyG

Banned
Went up 2-3 levels today (lvl 21 now). Cleared out a majority of Kessex Hills. I just really want to get to the point where I can start doing more group content with you all, and I definitely want to be prepared to participating in the building of the guild hall when HoT releases.

The only thing I don't like is that it feels like there's not much to do right now besides go from icon to icon. I assume that changes in the later game and it starts feeling more like an RPG. Also, I need to get more inventory space ASAP.
 

nataku

Member
Don't know how anyone finds guild missions fun anymore.

I quit doing missions a long time ago. I love the idea of them, but I can only run the same ones so many times. I really hope ANet has a solution to spice them up and don't just add a bunch of new ones in HoT without changing the way they work.

Give guilds things they can add on top of guild missions to make them harder for greater rewards. Like the gambit system they put in for Queen's Gauntlet. Or, give us additional, but optional, goals when doing missions that would give the whole guild greater rewards if finished, but wouldn't be required for beating the main objective.
 

Retro

Member
The only thing I don't like is that it feels like there's not much to do right now besides go from icon to icon. I assume that changes in the later game and it starts feeling more like an RPG.

It gets better as they go on; the early zones are mostly the Renown Hearts to get you out into the map exploring places where Dynamic Events happen, since new players need that gentle nudge without Standard MMO FedEx quests sending you to each quest hub. Later on they start to be less dense with more events in between. From Orr onward there are no Hearts at all.

Also, I need to get more inventory space ASAP.

Check your mail next time you log in. =)

I quit doing missions a long time ago. I love the idea of them, but I can only run the same ones so many times. I really hope ANet has a solution to spice them up and don't just add a bunch of new ones in HoT without changing the way they work.

Give guilds things they can add on top of guild missions to make them harder for greater rewards. Like the gambit system they put in for Queen's Gauntlet. Or, give us additional, but optional, goals when doing missions that would give the whole guild greater rewards if finished, but wouldn't be required for beating the main objective.

They're changing Guild Missions a bit so it's on a weekly rotation instead of random chance, and there's no building / activation involved either. Puzzle and Challenges will be instanced so there's no waiting for other guilds to finish too. I'm sure we'll also see a bunch of new ones. I wouldn't mind having some kind of guild 'wager' system where the rewards increase if you can complete them especially well. Like, placing a bet on finding a bounty before a certain time limit expires, for example.

When they say stuff like "guild missions should be central to guild play" though, it sounds like they'll be adding more than just new missions. I wouldn't be surprised to see Guild Halls tied to them in a significant way either.

Details here: https://www.guildwars2.com/en/news/guild-halls-missions-for-all/

Guild things are likely to have a lot of impact but they won't talk about them much more because it's not exciting. That's why they kind of packed all the guild stuff in with the Guild Hall blog.
 

spiritfox

Member
Went up 2-3 levels today (lvl 21 now). Cleared out a majority of Kessex Hills. I just really want to get to the point where I can start doing more group content with you all, and I definitely want to be prepared to participating in the building of the guild hall when HoT releases.

The only thing I don't like is that it feels like there's not much to do right now besides go from icon to icon. I assume that changes in the later game and it starts feeling more like an RPG. Also, I need to get more inventory space ASAP.

You should not be focusing on clearing out Hearts. They're just there to guide people to events, and are really boring otherwise. Exploring gives you a lot of XP, and don't be afraid to go to other parts of the world. Each racial city has its own starting zone that you can also go at any time.
 

5il3nc3r

Member
Random thought - This is unlikely to happen but i would love it if Anet releases a major update that added more dynamic events to the existing zones.
 

Rawk Hawk

Member
Aw man, didn't log in over the weekend and missed wishing my fellow Hawk a happy birthday.. Well happy belated! Based on "im drunk" I assume it was a good one.

Skreeee
 

Retro

Member
You should not be focusing on clearing out Hearts. They're just there to guide people to events, and are really boring otherwise. Exploring gives you a lot of XP, and don't be afraid to go to other parts of the world. Each racial city has its own starting zone that you can also go at any time.

To add to this; events that occur near hearts often contribute to their progress as well.

When I'm playing I usually just head out and look for events, gathering and killing enemies as I go. I don't stay in one map either, if I'm wandering around and hit an exit I'll just head that way if it's not too high level. When I eventually do feel like working on map completion, I end up with a bunch zones that are usually almost done to knock out really easily.

Keep an eye open for NPCs waving or calling you, they're telling you where events are. Usually they actually say something but sometimes I've noticed it's just "<so and so> waves at Professor Retro."
 

Xanathus

Member
One thing though about events is that they don't contribute to your World Completion progress which is a long-term achievement thing of exploring the entire world, doing all hearts, and discovering all locations so if you're a min-maxer then you wouldn't want to waste time doing them. Of course just play the game however you want, you can do anything and everything contributes to leveling progression.
 

nataku

Member
I guess there was a Revenant sitting around LA. No ANet tag, but is probably a dev. Hope that doesn't mean yet another look at the Revenant so soon. The last preview we had was of them.
 

Quenk

Member
It's been almost 2 months since the last elite specialization reveal. I hope they'll start revealing more soon.
 

Retro

Member
One thing though about events is that they don't contribute to your World Completion progress which is a long-term achievement thing of exploring the entire world, doing all hearts, and discovering all locations so if you're a min-maxer then you wouldn't want to waste time doing them. Of course just play the game however you want, you can do anything and everything contributes to leveling progression.

I'm not picking on you or anything because you raise an interesting question here that I'm about to ask, but this may be the first time I've ever heard anyone refer to Dynamic Events in any capacity as time wasted. They're easily one of my favorite parts of GW2 because it replaces all the rote questing most post-WoW MMOs have had up to this point and the fact that they run in real time and have all sorts of fail states means there's room to see something completely new in an area you've visited before.

Are there a lot of people who dislike Dynamic Events? I've always been under the impression DEs are one of the more well-liked and least contentious parts of the game.

It's been almost 2 months since the last elite specialization reveal. I hope they'll start revealing more soon.

Heh, I just got done making a post about that on Reddit. We've gotten a bunch of other stuff in the meantime; all the info about Guilds (Mission changes, WvW claiming, PVP teams, Guild Halls), Ventari spec, Pre-purchasing (and subsequent fallout), all the changes coming in the last update (wallet, profession changes, etc.), then the update itself with a new LA... They haven't exactly been idle, but I'm definitely eager to get some info considering they've shown nothing on my top three favorite professions (Engineer, Warrior and Thief, in that order).
 

Xanathus

Member
I'm not picking on you or anything because you raise an interesting question here that I'm about to ask, but this may be the first time I've ever heard anyone refer to Dynamic Events in any capacity as time wasted. They're easily one of my favorite parts of GW2 because it replaces all the rote questing most post-WoW MMOs have had up to this point and the fact that they run in real time and have all sorts of fail states means there's room to see something completely new in an area you've visited before.

Are there a lot of people who dislike Dynamic Events? I've always been under the impression DEs are one of the more well-liked and least contentious parts of the game.

The problem with the events is that most of them are repeats of each other, which can be generalized to being one of a few types: escorts, wave survival, kill X number of enemies, kill mini-boss and so on. Basically once you've seen one of each type of event you've seen them all. Heart quests are also the same, it's mostly kill X enemies/interact with X items/deliver X items to NPC. There are only a handful of exceptions where the quest is unique and interesting.
 

MattyG

Banned
It gets better as they go on; the early zones are mostly the Renown Hearts to get you out into the map exploring places where Dynamic Events happen, since new players need that gentle nudge without Standard MMO FedEx quests sending you to each quest hub. Later on they start to be less dense with more events in between. From Orr onward there are no Hearts at all.



Check your mail next time you log in. =)
Ahh, now I can't wait to get home and log in!

You should not be focusing on clearing out Hearts. They're just there to guide people to events, and are really boring otherwise. Exploring gives you a lot of XP, and don't be afraid to go to other parts of the world. Each racial city has its own starting zone that you can also go at any time.
Oh, really? I thought hearts were supposed to be the main means of progression, like normal MMO quests. And I didn't realize I could go to the other starting areas right now. Definitely going to try that out, I need a visual change of pace.
 

Quenk

Member
Heh, I just got done making a post about that on Reddit. We've gotten a bunch of other stuff in the meantime; all the info about Guilds (Mission changes, WvW claiming, PVP teams, Guild Halls), Ventari spec, Pre-purchasing (and subsequent fallout), all the changes coming in the last update (wallet, profession changes, etc.), then the update itself with a new LA... They haven't exactly been idle, but I'm definitely eager to get some info considering they've shown nothing on my top three favorite professions (Engineer, Warrior and Thief, in that order).

I agree that they haven't been idle. It just seems like a large gap for something like this. Elite specializations are something that appeal to a wider range of players, imo. It's something the PvE, PvP, WvW players can all be excited for because it'll apply to them. Having 3 weeks of reveals and then 2 months of other stuff strikes me as odd. Something like a cycle of 1 reveal followed by 2-3 weeks of other things, may have felt better paced to me.

Also, I forgot that they're doing the WvW beta thing this week. Did anyone from GAF get invited?
 
I hope if the amount of money ANET makes for 8 months with LIving World + Feature pack is much more than they make from expansions so that ANET doesn't do this again. The wait for expansions is not wort it.
 

Retro

Member
The problem with the events is that most of them are repeats of each other, which can be generalized to being one of a few types: escorts, wave survival, kill X number of enemies, kill mini-boss and so on. Basically once you've seen one of each type of event you've seen them all. Heart quests are also the same, it's mostly kill X enemies/interact with X items/deliver X items to NPC. There are only a handful of exceptions where the quest is unique and interesting.

Fair enough, I can see how it would feel that way when you break it down to the mechanics but it's never bothered me. I guess the context in which the events occur mixes it up enough for me that I'm not bored with them, things like what position you're defending, what type of enemies you're fighting, what success leads to (another event in the chain, a unique reward vendor, etc.) and lore.

I guess I don't do events because I see them as "If I kill that harpy, I get x XP and x Karma," but because the harpy caught a whiff of an Asuran's experimental harpy pheromone-based perfume and carried him up into the infested ruins of old Ascalon (real DE, by the way, and it's hilarious). I guess the window dressing works on me.

Ahh, now I can't wait to get home and log in!

Well, it's not like I sent you the BEST bags, but they almost have to be better than what you've been using.

Oh, really? I thought hearts were supposed to be the main means of progression, like normal MMO quests. And I didn't realize I could go to the other starting areas right now. Definitely going to try that out, I need a visual change of pace.

The game was originally composed of nothing but Dynamic Events and NPCs that flagged you down and told you where to go, but testers wandered around aimlessly and complained about a lack of direction. One anecdote goes that when asked why a tester ignored an NPC begging for help, their response was "because he didn't have a big yellow exclamation point over his head." Hearts were added to the map to give those kind of "checklist-oriented" players dots on the map to work towards, where events are likely to start. The meat of the game is the DEs and that's where most of your XP is going to come from (unless you do something like grind levels in the Edge of the Mists, but that can get really old fast).

And yeah, heading off to another race's starting area is a great way to see what the game has to offer because of their diversity. Queensdale is kind of the generic fantasy "idyllic pastoral land" and Metrica Province / Caledon Forest are kind of similar in that they're both mostly jungle and right next to each other. But Plains of Ashford and Wayfarer Foothills are both completely different from either of those and each other in tone (both Charr and Norn have interesting outlooks on life) and visual appearance (one is perpetually autumn and full of ruins, the other is snowy, heavily wooded and full of little camps).

I agree that they haven't been idle. It just seems like a large gap for something like this. Elite specializations are something that appeal to a wider range of players, imo. It's something the PvE, PvP, WvW players can all be excited for because it'll apply to them. Having 3 weeks of reveals and then 2 months of other stuff strikes me as odd. Something like a cycle of 1 reveal followed by 2-3 weeks of other things, may have felt better paced to me.

Also, I forgot that they're doing the WvW beta thing this week. Did anyone from GAF get invited?

I didn't mean to imply you were suggesting they were idle, and I agree that it's a long gap for such a big ticket item of the expansion. I want to know what my Hammer Engineer is getting (
please don't be minions, please don't be minions, please don't be minions
) and how they're going to give Warrior another weapon that's fitting for the class, effective as a weapon and not going to make people crazy with jealousy. I feel like maybe they did it this way on purpose; players aren't foaming at the mouth to play it as soon as possible if they're still waiting to found out what all of "it" is? I dunno, but I'd be lying if I said I wasn't disappointed there wasn't another profession teaser today.

And I think they invited people on a guild-by-guild basis, giving favor to larger, WvW-oriented ones. I haven't heard of any GAFers making it in, at least.

I hope if the amount of money ANET makes for 8 months with LIving World + Feature pack is much more than they make from expansions so that ANET doesn't do this again. The wait for expansions is not wort it.

Some people are used to thinking expansions are the only way MMOs receive major updates, after all, that's how other MMOs have traditionally done it. When you're given content in bite-sized portions like the Living Story, it doesn't have that "giant exciting orgy of content" feel, even though when you add it up the Living Story + Feature Packs have probably delivered about an expansion's worth of content (the only place it's lacking is new zones, of which we've only gotten three in as many years).

Personally, I would love to have seen what the Living Story would be like with the entire company's creative output brought to bear instead of the small teams that handled it. We know the lion's share of the company has been working on HoT and I'm sure it will be awesome, but I personally prefer the "as soon as one thing gets old, the next thing is almost here" pace.
 

MattyG

Banned
Well, it's not like I sent you the BEST bags, but they almost have to be better than what you've been using.



The game was originally composed of nothing but Dynamic Events and NPCs that flagged you down and told you where to go, but testers wandered around aimlessly and complained about a lack of direction. One anecdote goes that when asked why a tester ignored an NPC begging for help, their response was "because he didn't have a big yellow exclamation point over his head." Hearts were added to the map to give those kind of "checklist-oriented" players dots on the map to work towards, where events are likely to start. The meat of the game is the DEs and that's where most of your XP is going to come from (unless you do something like grind levels in the Edge of the Mists, but that can get really old fast).

And yeah, heading off to another race's starting area is a great way to see what the game has to offer because of their diversity. Queensdale is kind of the generic fantasy "idyllic pastoral land" and Metrica Province / Caledon Forest are kind of similar in that they're both mostly jungle and right next to each other. But Plains of Ashford and Wayfarer Foothills are both completely different from either of those and each other in tone (both Charr and Norn have interesting outlooks on life) and visual appearance (one is perpetually autumn and full of ruins, the other is snowy, heavily wooded and full of little camps).
There's a 100% chance that they are. I think I'm using the smallest or second smallest bags right now. So it'll definitely help, thank you!

I've been doing a lot of dynamic events as well as hearts, but I'm going to try to start doing as many as possible now that I know all this. I think I also need to stop playing the game like a checklist and playing it more organically. I can be kind of OCD about 100%ing games, so I'll have to break that habit for this. And I'll set out for the other starting areas when I log back on tonight.

Oh, and one other question: is Living Story content all end game stuff? I need to buy them since I missed them all, but I definitely need to play them before HoT.
 

Spyware

Member
I can be kind of OCD about 100%ing games, so I'll have to break that habit for this.
I'm that way too and it works well for me to 100% as I go because I find that to be most fun, but if you get bored that way you can always just come back later. Nothing in the map completion thingies is missable. The "content guide" makes it very easy to go back and finish a zone afterwards. It's actually worth more to stroll around and come back later because you might see many different events that way. Some have a really long timer.
Oh, and one other question: is Living Story content all end game stuff? I need to buy them since I missed them all, but I definitely need to play them before HoT.
Yup, all end game. You don't have to buy them if you just want the story, just tag along with a guildie! But if you want the rewards (cheevos and a couple of items) you have to buy them.
 
I feel like as soon as they started doing cooler stuff with LS, (tower of nightmares, marionette, dry top and silverwastes) they stopped so they can do expansion.

My main criticism of living world was that it wasn't expanding the world but they started doing that and I am just thinking how we could have had another 2-3 maps by now if they kept up with it and put more of the company behind it.

Engineer Drones...got me thinking mechanical Necro minions. Hope the next 5 weeks they reveal all the ESpecs so I can know for sure what the drones are for.
 

Minamu

Member
Too many posts to read when slightly drunk but the problem with dynamic events is that they're under-utilized and under-developed. Yeah we got event chains but what else? They're dynamic in nothing but the most basic sense tbh.
 

Retro

Member
There's a 100% chance that they are. I think I'm using the smallest or second smallest bags right now. So it'll definitely help, thank you!

Not a problem, happy to help. Apple put some 18 slot bags into the Guild Bank for new players a few weeks ago, I figured I should hand some out as well. In fact, it might be a good idea to make a bunch for all the new / returning players in the future.

I've been doing a lot of dynamic events as well as hearts, but I'm going to try to start doing as many as possible now that I know all this. I think I also need to stop playing the game like a checklist and playing it more organically. I can be kind of OCD about 100%ing games, so I'll have to break that habit for this. And I'll set out for the other starting areas when I log back on tonight.

Don't get me wrong, there's nothing wrong with going through the game using Map Completion as your guide if that's your cup of tea (after all, the compass they added directs you to play that way). We're just used to players picking the game up and having the "old MMO mentality" where everything important is marked with some kind of big, shiny icon and expressing frustration / boredom, never realizing the hearts aren't the only content going on in the world (I would say that Hearts make up very little of it) Some of the best parts of the game, at least for me, aren't displayed until you're near them (Dynamic events) or marked at all (jumping puzzles).

I've just found that for me, personally, I enjoy going towards whatever is interesting in front of me rather than hanging around a place or doubling back because I haven't completed it yet. On my alts you can actually see the path I took by looking at the explored parts of my map.

Oh, and one other question: is Living Story content all end game stuff? I need to buy them since I missed them all, but I definitely need to play them before HoT.

As Spyware mentioned, the Living Story is all end-game (though at one point it wasn't, but that's the direction they've decided to go). I'm was hoping that at some point they would decide to discount entire seasons for new players to pick up, but given the way people reacted when new players were given the core game for free with the expansion, I think they'll be less inclined to do it now (which is a shame).

I feel like as soon as they started doing cooler stuff with LS, (tower of nightmares, marionette, dry top and silverwastes) they stopped so they can do expansion.

My main criticism of living world was that it wasn't expanding the world but they started doing that and I am just thinking how we could have had another 2-3 maps by now if they kept up with it and put more of the company behind it.

Yep, that's where I think they'd be too; lots of new zones delivered over a long period of time, building up to a Feature Pack that adds Elite specs. I really just don't enjoy being starved for content and then having it all dumped at once. The end result is always the same; people devour it all quickly because they haven't had anything new for a while and then complain that it's gone. Hopefully the re-playability of the HoT zones is as high as Drytop and Silverwastes (without being so game-y) so the drop off isn't quite so sudden. I would love to have been a fly on the wall for the discussions where they decided whether to put all of their resources into improving the Living Story or caving into the community's demands for an expansion. I like to imagine it was a rather spirited debate.

Engineer Drones...got me thinking mechanical Necro minions. Hope the next 5 weeks they reveal all the ESpecs so I can know for sure what the drones are for.

I really hope they're not, I don't like pet classes in general but it's worse when you can't even directly control them. One of the reasons I haven't really clicked with Necromancer is because I just don't like minions (nothing against them, I just personally don't care for that playstyle).

Too many posts to read when slightly drunk but the problem with dynamic events is that they're under-utilized and under-developed. Yeah we got event chains but what else? They're dynamic in nothing but the most basic sense tbh.

I always feel like Dynamic Events don't really hit their stride until you see them forming complex webs that push and pull across the map. Harathi Hinterlands' centaur / seraph fight is the earliest you get exposed to that sort of thing, but the zone always feels so brown and kind of bland that despite the fact that there's this massive struggle going on it' always sort of just 'there'. Orr is where things really heat up, and every time I wander down there I'm impressed not only by how all the pieces fit together to form this massive war effort, but how many people are still down there doing it, making these events start and progress. Like I said above, I feel like Dry Top and the Silverwastes are a more 'game-y' application of DEs and hope that the HoT zones are more like Orr, with all of the cool new things they've been developing / learning over the last three years on display.
 

Retro

Member
Let's be honest you'll still try it out for the &#55357;&#56616; anyway retro

Oh, I definitely will, I'll give anything a chance at this point. If ArenaNet can sell a class concept like a pink butterfly illusion suicide bomber, I'm willing to give them the benefit of the doubt on anything. =p
 

Ashodin

Member
In other news, I DID IT

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Official footage of Colin's reaction:

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Already spent some of the gems on QOL stuff I didn't have: Bank expander and such.
 
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