I saw the same thing on two other threads. Weird. It looks like certain letters got temporarily banned or something.
It was like every thread it seem. I saw the whole OT first page like that.
I saw the same thing on two other threads. Weird. It looks like certain letters got temporarily banned or something.
We’re excited to let you know that ArenaNet will be at gamescom in Cologne, Germany, from August 5 through 9. We will be showing off Guild Wars: Heart of Thorns at the Twitch booth in Hall 9. A lot has changed since we were at the show last year. Stop on by, meet members of the Guild Wars 2 team, and get some yourself some hands-on with HoT!
I positively love gamescom, and I’m super excited to be going to this amazing show. If you’re going, too, post here so I can watch for you at the show! (source)
You know what I realized I want? I want an open world dungeon that scales in difficulty as I delve into it. Possibly make it procedural, as I dislike the Fractal Instanibility meta. Have it be soloable, and bringing a party just means you can delve farther for longer. Each level could have extra mini games or challenges or whatever, so it's not just a mad dash to the next level. Basically, I want an evolution of the Tower of Nightmares.
Alternatively just give us a new Fisssure of Woe. Arah is close to it in map design but not mechanical (i.e. It's a dungeon path). Just an explorable zone that isn't a simple walk in the park. Closest I have for my preferences right now is the Silverwastes.
I think it's because lately I've been thinking of action RPGs like Tales...
Looks like GW2 will be at Gamescom;
Hopefully we have a release date by then.
I read 'open world dungeon' as a sort of massive instance rather than a public event, not sure what Proven means now.
i'd like they made something like a long but permanent dungeon. something that took days to finish, or with many levels of depth. working like stages. maybe with a variety of themes going between every level.
I think they're more likely to announce the release date at PAX Prime. I'd like an announcement sooner though.
Retro, I forget that you played PSO too. My time with challenge mode was limited though, and I only played the game offline splitscreen with friends and family. That said, challenge mode would need a sharp GW2 twist to fit in. Same with Stronghold being similar to a MOBA, a lot of changes would be needed. However, PSO style challenge mode sounds like a fun possibility as a custom game in Heroes of the Storm...
And yes, "open world dungeon" most directly references Tower of Nightmares. I agree with Retro that it'd probably have to be a temporary thing, similar to Halloween's instance. Tower of Nightmare already incorporated many things that would make it work, like splitting waves of players and having scalable miniboss fights in various pods as you climbed up.
I'll honestly be surprised if we're at the third anniversary and we don't have a release date yet, that seems like the milestone everyone is holding their breath for.
The start of PAX Prime is the same day as the anniversary of GW2 so they might tie in the announcement there. Gamescom sounds like it'll mostly be WTS and demoing stuff that was in the beta events that have happened since their last con showing.
Quenk and I are going to PAX again, suckas
Lucky. I hope there's an outbreak of Government-created Nanorobot infections and you all come down with a serious case of hot dog fingers.
Yay nanobots! I'll be ready for MGSV then. Also, are those the delicious hot dog fingers?
Yay nanobots! I'll be ready for MGSV then. Also, are those the delicious hot dog fingers?
PAX prime is the only pax that I'd go to and, as usual, tickets are gone before I can get them. I guess I could try to make it to any outside event by Anet though. Maybe I could name drop Colin or something.
edited (via photoshop cc)
original
Yeah, it didn't end up near worth it. Oh well lolNever gamble in this game, i once farmed 100keys over a few months on only saw 1 Black Lion Claim Ticket and a bunch of crap, i would never waste money on keys...
Never gamble in this game, i once farmed 100keys over a few months on only saw 1 Black Lion Claim Ticket and a bunch of crap, i would never waste money on keys...
I used a makeover kit on my Elementalist. Still not positive I like her better now. It's hard making characters look different after getting used to them being one way for so long.
I used a makeover kit on my Elementalist. Still not positive I like her better now. It's hard making characters look different after getting used to them being one way for so long.
FYI, Revenant / Stronghold test should begin today at 3pm Eastern / Noon Pacific and end at the same time Monday (as per this article).
Wooden Potatoes did a video on the stress test. Mostly watch it if you want to here him say how pretty it is (although it is pretty): https://www.youtube.com/watch?v=XB1lKSmhCio
Since players can take their beta characters anywhere, I wonder how many Revenants we'll have at guild missions.
I played at launch for a bit with some friends but I've basically taken a massive break and been playing FFXIV. I find XIVs PvP to be both inaccessible and not very well thought out, also none of my friends are really that into it. What's the state of GW2's PvP and WvWvW nowadays?
I played at launch for a bit with some friends but I've basically taken a massive break and been playing FFXIV. I find XIVs PvP to be both inaccessible and not very well thought out, also none of my friends are really that into it. What's the state of GW2's PvP and WvWvW nowadays?
Huge Norfolk said:Hi all,
Below you can find a list of changes that have been implemented since the last Stronghold Beta. We’re especially interested in feedback on the new Mist Champion and the new overtime mechanic. Check out Stronghold during this weekend’s “Revenant and Stronghold Beta” and let us know what you think!
-Hugh and the PvP team
Supply
Stronghold trebuchet changes
- The way that players gather supply at the depot in the center of the map has changed.
- Each supply pile only has a maximum of 2 supply in it at any given time.
- Supply piles will replenish their stores after 15 seconds.
- NOTE: There is a known issue where if player A finishes a channel while player B finishes channeling, it will cancel player B’s channel and not give them supply.
NPC/Champion Changes
- Trebuchets will now do increased damage to Door Breakers and Archers
- Trebuchets shots will now remove up to 25 stacks of stability from any targets they hit prior to knocking them down.
“Behind Enemy Lines”
- Mist Champions
- The Mist Champion system is now available in the PvP Build Menu.
- More information on the Mist Champion system can be found in our recent blog, found here.
- Archers
- Archers prioritize guards
- Archers also do increased damage to guards
- Archers move faster
- Guards
- Guards prioritize Door Breakers
- Door Breakers
- Door Breakers prioritize doors
Overtime
- Enemies inside your stronghold now have a buff on them “Behind Enemy Lines”
- Behind Enemy Lines – Dying while in the enemy stronghold will cause you to drop 2 supply even if you don’t currently have supply
- If a game goes to time (0:00) and a lord is engaged, the game will not end. It will continue on until one of the following conditions has been met:
- A lord is stomped
- Both lords are out of combat
- Overtime lasts longer than 6 (-6:00) minutes
Unfortunately, I'm going to be out tonight. Oh well.
You can create a Revenant now! They are early.
You can create a Revenant now! They are early.
Just remember, all my freshly-minted mist-walkers, that it's a beta character and gets wiped so... don't put too much effort into it just to attend missions and burn yourself out.
Thanks for posting that. The test is going to run all weekend, so you can miss tonight and still enjoy it tomorrow, perhaps?
I had to go back and see if I skipped over that part in the announcement but didn't find anything. So disappointeeeed.Still only to create Human revenants, that's very odd. I wonder if there's a reason for that beyond "We don't have the animations / voice acting done yet", perhaps some kind of racial skill component they haven't addressed yet.
I had to go back and see if I skipped over that part in the announcement but didn't find anything. So disappointeeeed.
...yes, I care too much about silly stuff.
I had to go back and see if I skipped over that part in the announcement but didn't find anything. So disappointeeeed.
...yes, I care too much about silly stuff.
Btw, the beta characters are played on sort of a "cloned version" of your account. You can spend the money and transmutation charges (and such) freely on them because it doesn't matter for your real account. It's basically a different account in your account. Accountception!
Guilds appear to be disabled as well, so probably no Revenants at missions unless they're okay not getting comms.