Do we know anything more about armor selections?
1) New Armor with the Guild Hall system (with an additional upgraded variant)
2) New Armor with the four HoT based map (with presumably a new upgraded variant)
< I assume it will work like Silverwaste. Event completion and token requiring to trade with a vendor, in a light, medium and heavy variety (caprice) and then with a more SFX-induced version (illum).
3) A token armor piece for each specialization; Berserker Ultron-Hat, Daredevil Shinobi fold, Revernant blind-mask, and so on.
Is there any chance that the default armor and weapon drops in the HoT maps of White, Blue, Green and Yellow variety will be completely new models, than then ones we are used to?
In other MMO expansions they save the good looking stuff for end game, but the way we collect and in the wardrobe, means that they could introduce new cool low level armors and they would be worthwhile all throughout.
I would love some sets that look dragon hunter inspired, some daredevil ninja sets that does not involve trenchcoats, and some druid magey-looking armors, who has nothing even remotely looking like that for the medium professions.
then there is the questions of the asuras and charrs who have had to deal with a lot of clipping and armors not looking good.
I've been happy with outfits, but they have a limited lifespan IMO and I wish they would have more overlay options on specific pieces. If I could use the monk-pants with any armor set specifically, disable shoulders and hands on them, have deeper indvidiual dye channels on all of them.