Spike Spiegel said:
Alright, my Warrior finally beat Prophecies! Sweet!
Too bad you don't get anything though.
Congratulations. I made big progress the last two days. My warrior and monk ascended. My warrior is actually up to thunderhead keep because I did the missions after droks while hanging out with someone before starting the desert. I am probably not going to get THK done soon though because my armor missed being infused somehow and I'm only half way through upgrading it.
ILOVEASIANS said:
One of my friends is getting into Guild Wars because of his cousin and I was considering trying it out too. Can someone give me a brief synopsis or the game? Like what it's based around gameplay wise and in comparison to something like WoW or Diablo?
Guild wars is very heavily based on a party of players usage of their 8 chosen skills(attacks, heals, hotkeyed stuff). There are six core professions(warrior, monk(healer), elemenalist(mage), necromancer(minions and life stealing), ranger(archer and or fight with a pet), mesmer(magic class that counters other classes or gives degeneration to health and energy like a necro). The later 2 chapters of the game each added 2 professions to players who own them as well. Players have a primary profession and a secondary one, the primary sets the armor, the secondary won't have it's main attribute that usually effects all the classes skills. They can use all skills from both classes though, even the ones from the secondary that they can't raise the primary only attribute for.
Generally no class is self sufficient. All classes have some form of self healing but it usually isn't enough compared to what a monk can do. Each has their role but groups can do most of the PVE game without a cookie cutter party, except for having healing.
The game is pretty quick for an RPG and you will be attacking and using many of your skills frequently. Interupting actions, causing conditions, helping yourself, or just causing more damage, you will be hitting the keys lots. Enemies can usually be pulled as separate groups of 4 or so but there are bigger areas as exceptions.
The world is not open. You setup your party in town and then are sent to your own private instance of the outside world. There are explorable areas and mission areas. Explorable areas are most of the world while missions are based on the story and have objectives to follow. The areas are constrained compared to wow. You can't jump in guild wars and you are put on paths through the areas mostly.
Loot. You don't open corpses. Items just fall to the ground from monsters. Coins or one item will usually fall from each monster but the items are assigned to one party member. If you have non player characters in the party(heroes or henchmen to fill it up) they will eat some of the loot so drops appear much less often.
There are trophy items that get you stuff from collectors, items you salvage for materials to make weapons and armor(actually they just go to a vendor like another type of currency), and weapons, wands, things you hold in your hands.
Weapons and armor can be modified with parts from other weapons and armor, like you can take the health bonus off a crappy staff and put it on your staff with higher damage.
Anyways reply with anything you want to know more about so I don't go on all night.