Does this seem like a prequel to anyone else?
There is nothing in the trailer that proved or disproved this. Except maybe Zato1's very brief appearance at the end, but it was too short to tell whether it was him or Eddie.
Does this seem like a prequel to anyone else?
I'm a millia main though so this trailer has been good to me already
I see. It just seems like Millia is younger. So I guess Sin might be in this? And why not use Sol's new costume. And Didn't Ky use a different sword?Someone on dustloop mentioned Sol's sword has the year 2187 on it, which is shortly after GG2 Overture.
Does this seem like a prequel to anyone else?
Wait, so it takes place after Guilty Gear 2?
'Do I really need to play Guilty Gear 2?!
Wait, so it takes place after Guilty Gear 2?
'Do I really need to play Guilty Gear 2?!
Wait, so it takes place after Guilty Gear 2?
'Do I really need to play Guilty Gear 2?!
All that means is the other game is different.No, please. No. God. No. No. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
Street Fighters problem is it's systems change to where learning one game doesn't help you with another.
Blazblue's problem is that it's characters all play different to where you have to learn one and only one (and even then you're not sure if that character is for you). Please let both of those series keep those problems and let GG be perfect already like it is.
So basically, if SNK does it, it's OK.Totally serious. Modern KoF's background style is better, and the whole thing just screams that it's more developed. Even if you have some "Culture for the sake of Culture!" stuff in there, you have all those dynamic, wild character designs surround it, interacting as well. Not just 2 or 3 iconic definitions of a country + some japanesey stuff in the background.
Forcing the Wild West to sit with a Statue of Liberty head, and American flag, and some other stuff in the background is just... eh.
Anyway, that's not why we're here, onto other things!
I don't recall seeing anything new when KoF XII or XIII were announced, and mentioning backgrounds doesn't help you here as they just looked pretty with nothing that made them stand out.There's just so little new. Even when XII showed up, it showed up with it's deadlock system, and backgrounds that were "Old school KOF, Craked up to 11!"
...which is what I said...This looks like "Guilty Gear: SEE, WE STILL KNOW HOW TO MAKE ONE!". The character designs, background style, and everything is really "safe", for now.
Well if it were an SNK/KoF game, you'd be hyped for it regardless if it were KoF 02 HD Remix 3.0 >_>It's not horrible or anything, but I like my fighting trailers to show off something that I think "MAN, I CAN'T WAIT TO PLAY THAT!" from the get-go. As in "Play", as in, "Something new to gameplay, that I don't get from the fighters I currently have". This hasn't done that yet, so yeah, slight disappointment.
It's GG -> GGX -> GGXX -> GG2. I remember reading something about how GG2 was the first "true" story sequel to GG because the X games were more about gameplay advancement and side story stuff. I'm not 100% sure about this, though.Seems like it takes place after XX (Xrd = XXX)
Which was always a different timeline branch from GG2 IIRC. (There's GG1 -> GG2 and GG1 -> GGX -> GGXX)
Perhaps someone more knowledgeable than I could correct me if I have it wrong
Guilty Gear 2 is pretty fun either way
Whenever this does see console release, I hope that the online portion is solid.
It's GG -> GGX -> GGXX -> GG2. I remember reading something about how GG2 was the first "true" story sequel to GG because the X games were more about gameplay advancement and side story stuff. I'm not 100% sure about this, though.
I don't like the proportions of the characters. Sol looks really squat and overall it looks a bit too cartoony. Also...why does Ky have a ponytail? Why Japan?!
Sol looks too chunky. The huge boots make him look like a gears of War character. Otherwise looks like it'll be amazing.
I don't like the proportions of the characters. Sol looks really squat and overall it looks a bit too cartoony. Also...why does Ky have a ponytail? Why Japan?!
Seriously?I'm still blown away that I can't tell that this is 3D even after being told it is and looking at this and Skullgirls side by side.
I don't know man.Nothing else has done this to me. Even Disney's Paperman or Fire Emblem's cutscenes I was able to tell with quite ease that they were 3D models.
Sol got big as FUCK.
In a fighting game the hit boxes are not fluid, they are discrete. (I won't get into why, it's for good reason)
Your brain needs to associate the animation of the characters with the hit boxes changes.
If the animation was super fluid but the hit boxes were still discrete when you did a move it would be fairly hard to tell exactly when the hit box was switching from one position to the next. However if the animation is more framey you can associate a dramatic change in frames with the hit box change.
There no reason why secondary animations and minor movements can't be super smooth, but having the major limbs and stuff have distinct frames makes some sense, at least for frames that can hit.
I hope europe doesn't get the usual arksys treatment. I want the game the same day americans get it. Not wait for it for almost a year with absolutely no compensation for it.
Kiske's hair is stupid looking enough for me to skip this iteration entirely. Sheesh, that is bad.WOW!! The OST is fabulous as always!!
Kiske's new hairstyle is kinda hilarious though XD
Yes, the effect is incredibly well rendered!
I thought it was 2D at first.
Gotta agree. Hopefully they pull this off come next gen. Along with an actually story mode at least akin to BB.
Also please Arc Systems and whoever publishes don't make me wait forever to play this on home consoles or PC
In a fighting game the hit boxes are not fluid, they are discrete. (I won't get into why, it's for good reason)
Your brain needs to associate the animation of the characters with the hit boxes changes.
If the animation was super fluid but the hit boxes were still discrete when you did a move it would be fairly hard to tell exactly when the hit box was switching from one position to the next. However if the animation is more framey you can associate a dramatic change in frames with the hit box change.
There no reason why secondary animations and minor movements can't be super smooth, but having the major limbs and stuff have distinct frames makes some sense, at least for frames that can hit.
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For comparaison.