Gwent - Open Beta Thread: Not bad, not bad at all

And now I had to play out an entire round 3 with this screen in front of my face:

I have no idea what's going on with this game, but this is not open beta material. Balance changes, network optimization and minor tweaks should be part of open beta - not game breaking stuff.

Yeah, I had that screen last week. Only happened once so far though.
 
It's definitely a situational card like Geralt: Igni, but it pays off so well when the stars are aligned.

That being said, it's better to have a card that works consistently in every deck.
 
I feel like I am getting lucky with getting a lot of golds from kegs but I am not getting the rares and epics I actually need.

It's amazing vs nilfgaard and to an extent monsters

I'm playing nilf, so it's useful window is often very small and thus the impact very small.

If I had vanhemar it's also a unit which can be replayed. It's all back end value so it's probably one of the best silver cards to bounce too.

I also need cantarella. That card looks amazing.
 
How come you can only set Fake Ciri on the front line as a spy sometimes? Do they have to play a card on another row for you to be able to change it?
 
i was in the same boat, but i just crafted ocvist and i love that guy

Yeah I would run that. Seems strong. I think I'll be crafting vanhemar first though. It's just so flexible. I think you often want to wait to clear skies to counter 2 cards, so even if they clear skies I might have it sit in hand. And if they try to drag the game out too long with a low value weather, I can then do the earthquake thing and that can swing up to 16 damage on the effect alone, 19 with the body. And then I can bounce/replay it if it doesn't die.

I'm now missing only 1 bronze from the deck. 1 vicovaro novice. Then I'll get to crafting vanhamer.
 
Damn, people talk about this game being low rng. I've seen it. But my RNG off emissary is fucking terrible sometimes. Literally 3 draws in a row to get engineer failed. And the deck tracker (gwentracker) is not great.

edit:
Yeah, gwenttracker telling me there are 1-2 less cards in my deck than the game reports. wtf
 
Damn, people talk about this game being low rng. I've seen it. But my RNG off emissary is fucking terrible sometimes. Literally 3 draws in a row to get engineer failed. And the deck tracker (gwentracker) is not great.

edit:
Yeah, gwenttracker telling me there are 1-2 less cards in my deck than the game reports. wtf

It gets confused when you play cards from your opponent that are also in your deck, it doesnt have a way to track where the card was played from.
 
Bought a 60 pack, got 1 gold. Fml. Got quite a few commons tho, made a dwarfs deck and it is working great. Crafted Saskia and roach for an explosive opening.
Also unlocked ranked play and got rank 4. Pretty decent considering I was piloting a starter deck. Now building up some scraps.
 
I just forfeit every game whenever RNR or drought is used, I hate them so much. Those cards are so fucking stupid. Even if I have the counter, I'll still forfeit.
 
Phew. Plummeted from almost 2200 down to around 1800 since yesterday. This afternoon I attempted to start reclaiming it and had some serious misplays that tilted me. Started to think I'm just flat out bad at this game now.

Took a break, went to the beach, came home and just rattled off a win streak that brings me to 2297 and back into Top 1000. FeelsGoodMan

I feel like my Morkvarg SK list is unbeatable if I draw well. It just sucks that the other Tier 1 decks don't have those concerns. NG sees their entire deck every game.
 
What's everyone's encounter rate with the factions?

70% nilfgaard
15% monster
7% skellige
7% northern realms
1% scoitatel

So sick of seeing nilfgaard almost every other match
 
I keep playing against people in casual who never pass. They go all in every single round. I assume this changes later lol


As for faction appearance, for me it's been mostly monster, then probably tied between nilf and skellige.

On a random note, it feels like a missed opportunity to have multi-faction decks. We'll probably need more cards to get more variety. Just a hunch.
 
What's everyone's encounter rate with the factions?

70% nilfgaard
15% monster
7% skellige
7% northern realms
1% scoitatel

So sick of seeing nilfgaard almost every other match

Skellige Morkvarg/Queensguard 20%
Monsters Harpies/Wild Hunt weather 20%
Nilfgaard Reveal/Calveit control 30%
Northern Realm Reavers 20%
Scoia'tel weather 10%
 
Here is my luck with RNG today.

7 spy cards left in deck of 12 cards. Both draws missed.

edit:
yep lost because of that. Not to mention I didn't get a spy card before round 2 either. So basically 5 whiffs of a coin toss.
 
Why? It's not like they'll add cards to the kegs we have. Unless you mean to figure out which rares to pick?

If it's anything like the closed beta, they will just add the cards to the kegs we have actually. The contents of the keg aren't chosen until you actually go to open them.
 
If it's anything like the closed beta, they will just add the cards to the kegs we have actually. The contents of the keg aren't chosen until you actually go to open them.

If gwent is like pretty much any other card game ever released, there will be separate kegs for when they add new cards. This way you're not forced to keep getting dupes of old cards when a new set comes out.

You could probably save your ore though.

Keep in mind, closed beta was pre-release with a planned wipe so there was no need to have new kegs for new cards. It's all part of the initial set release.
 
If gwent is like pretty much any other card game ever released, there will be separate kegs for when they add new cards. This way you're not forced to keep getting dupes of old cards when a new set comes out.

You could probably save your ore though.

Keep in mind, closed beta was pre-release with a planned wipe so there was no need to have new kegs for new cards. It's all part of the initial set release.

They are only releasing 20 cards at a time, I wouldn't expect a new type of pack for a couple seasons at least.

Edit: Also hit rank 14, number 430 on the leader board. Feels good.
 
They are only releasing 20 cards at a time, I wouldn't expect a new type of pack for a couple seasons at least.

Edit: Also hit rank 14, number 430 on the leader board. Feels good.

Rank 14? Nice .. you're moving quite far ahead. May I know what deck(s) you are running?
 
I'm probably seeing Nilfgaard, Scoia'tel, and Skellige all pretty evenly at like 30%. Monsters at 10%. I'm lucky if I see another Northern Realms player at all.

Northern Realms is probably in a worse place now than they were at the end of Closed Beta, and they were on the low tier then.
 
So only 120 cards a year? That is sad.

That we know of. I assume there's going to be full blown sets and/or new cards in the singleplayer portion.

I mean Gwent in the Witcher 3 got new sets in DLC.
And the impact of 20 new cards in Gwent is much bigger than in other games. Getting a new bronze in your deck immediately makes up 12% of your deck.
 
It's harder balancing cards in a game where strategy is actually important.

Card games balance themselves with the meta. The only thing they need to avoid is breaking stuff and slanting it towards one direction too much.

That we know of. I assume there's going to be full blown sets and/or new cards in the singleplayer portion.

I mean Gwent in the Witcher 3 got new sets in DLC.
And the impact of 20 new cards in Gwent is much bigger than in other games. Getting a new bronze in your deck immediately makes up 12% of your deck.

We'll see. I noticed quite a bit of cards are very narrowly designed, like vicoro novice or w/e only works with 2 other cards. And a lot of cards summon other specific cards from your deck. There could be certain amount of rigidity as a result.

I think this game thirsts for variety among deck lists more than other DCGs I've played in the last couple years.
 
I want to play people on my friends list so bad.That shit needs to happen soon. If it did, I would play it a hell of a lot more.
 
I think I just realized I am not a fan of the gold card immunity system. The game already lacks a lot of interactivity....
I don't ser how it lacks interactivity. I feel like I always have control over most situations, you can even prepare for the gold drop that is about to get slam dunked that round (see: Nilfgaard, that golden 25 str dude).
 
I don't ser how it lacks interactivity. I feel like I always have control over most situations, you can even prepare for the gold drop that is about to get slam dunked that round (see: Nilfgaard, that golden 25 str dude).

There are only a few ways you can interact with your opponent's units, unlike say compared to MTG or hearthstone where you can force or make trades with combat.

There is a certain elegance to the gold system, but I think it has it's drawbacks as well.
 
There are only a few ways you can interact with your opponent's units, unlike say compared to MTG or hearthstone where you can force or make trades with combat.

There is a certain elegance to the gold system, but I think it has it's drawbacks as well.
Yeah I was thinking the comparison to like Hearthstone :lol :lol :lol
 
Is there a place where I can see all of the balance changes that have happened since early beta?
 
Phew. Plummeted from almost 2200 down to around 1800 since yesterday. This afternoon I attempted to start reclaiming it and had some serious misplays that tilted me. Started to think I'm just flat out bad at this game now.

Took a break, went to the beach, came home and just rattled off a win streak that brings me to 2297 and back into Top 1000. FeelsGoodMan

I feel like my Morkvarg SK list is unbeatable if I draw well. It just sucks that the other Tier 1 decks don't have those concerns. NG sees their entire deck every game.

Yea I'm in the same boat, went to almost rank 13 then fell back to around 1800. Now back at 2k. I wanna rank up p badly, 5 kegs for rank 13. Hopefully today!
 
Question: does the season reward "lock" once you obtain a new rank?

I mean, if you get to rank 7 and then drop to rank 9 and the season ends, do you get rank 7 och 9 rewards?
 
I should have clicked ranked sooner, I clicked it because it said new season. I missed out on a lot of free stuff from last season I bet.

Got rank 6, went up to 7 in two games. Using a dwarf deck.
 
Question: does the season reward "lock" once you obtain a new rank?

I mean, if you get to rank 7 and then drop to rank 9 and the season ends, do you get rank 7 och 9 rewards?

I'm guessing you mean that in reverse. But you can't derank. If you're rank 9 and drop back to rank 7 mmr wise, you get rank 9 rewards.
 
I'm guessing you mean that in reverse. But you can't derank. If you're rank 9 and drop back to rank 7 mmr wise, you get rank 9 rewards.
Oh right, it's reversed in this game! Thanks a lot!
 
Lol. So you want a forfeit penalty because it doesn't let you teabag? Okay.

They could make a silver card that negates weather on either one row or the entire field for the entire round, also. Weather is annoying, but there are a few solid ways to get around it. The golds are the only obviously OP weather effects.

There is a forfeit penalty in the game? Never noticed it. Are you talking about GG ores? Because thats just 5 ores. Not that big of a deal.

I like that silver card idea. It should happen.

It wasn't perfect that way though. The reason they changed it away from that was because the only decks really running weather when it effected both sides were decks with weather immune units anyway, which made the whole "effects both sides" thing completely pointless. And you couldn't really use it as a tech card either, because every deck that was weak to it ran 3 clear skies.

If I am playing against a monster deck, then I will put all my bronze and silvers in the same rows as my opponent has his bronze and silvers. Its way better than what we have right now. I guess you people have not encountered monster decks who spam frost to all three rows in the first round and play gold weather later on.

Not everyone has a deck full of clear skies cards.
 
If I am playing against a monster deck, then I will put all my bronze and silvers in the same rows as my opponent has his bronze and silvers. Its way better than what we have right now. I guess you people have not encountered monster decks who spam frost to all three rows in the first round and play gold weather later on.

Not everyone has a deck full of clear skies cards.

I don't mean to be rude here, but did you play the closed beta? Because weather was just conceptually broken when it worked that way. The only reason people even ran it was because weather immune units existed. Without them, it just wasn't good enough. Why bother running a card that will severely limit your deck building options, only work against a small subset of decks and will probably get countered most of the time against them anyway.

This meant that the only decks running it were those that could counter the inherent weakness. Which meant decks fully immune to weather. Which meant weather effecting both sides didn't matter. And you think weather is bullshit now? Weather monsters completely wrecked people during a certain stage of closed beta, much more then they do now.

As a concrete example of just how pointless weather was: ST dwarves basically only played on the melee row, stacking an absurd amount of strength on it. This was literary the perfect target for frost. Except they also ran 3 first lights + cards that could pull them. Unless you ran an absurd amount of frosts, you couldn't touch them. So it was all or nothing - either make a super specific weather deck, or don't use weather. Your example also sort of points out why weather was weak in general decks - why bother running it if your opponent can just play on the same row to severely weaken the effect. Better to just run bronze cards with guaranteed value.

Now I can at least conceptually see people using weather outside of super specific decks. Wild hunt hounds get good value against row stacking even if opponent immediately clear skies. Same with other things that spawn weather. Sure, gold weather is pretty bullshit at the moment, but that can be tweaked. It's also not like weather decks are completely dominating the meta, so they aren't that strong. The redesign actually allows weather to be balanced at some point in the future, unlike the old system which was just conceptually broken.
 
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