Take a break bro. Steam sale today, grab something fun until the next patch.Well I went 1-8 tonight, I'm fucking done, and this shit hole game can go down with it for consistently pairing me against higher ranked opponents.
yay I'm at 1800 now.... such a fun game 1-9
You had a good relationship with Hearthstone developers when it came to giving feedback on the game, do you have a similar relationship with CD Projekt Red? What is your opinion on the development team and the direction they're taking Gwent in?
I think my relationship with the Gwent developers right now is better and more intense than it ever was with the Hearthstone developers. As a matter of fact my relationship with the Hearthstone developers was never truly that intense. It was always nice working with them, that was never a problem, but they ignored most of my suggestions regarding the game, and I got the idea that my opinions were undervalued. After my last visit to Blizzard I think it became fairly clear that it would also be my only visit there [laughs].
I think CD Projekt Red is completely different in this regard, I visited the headquarters a bit by surprise, and when I got there they immediately took everything very seriously and treated me in a very professional manner. We were able to discuss many issues regarding the game design and we were able to create an environment where we could really work and implement many ideas and changes. I think theyre very open to criticism and very willing and able to change things. I think my relationship with them is very positive and not only will we work together trying to make the game better and more balanced but also I think they understand the bigger picture and we both want simply to make Gwent bigger and better in general.
Our interests are basically the same, simply because thats what I do at the moment, Im playing Gwent a lot and it being better is positive for both parties.
Id like to know your opinion mostly on the huge balance changes with Gwent from the closed beta phase to the Open beta. Do you feel they were needed? Which version of the game do you think is healthier overall?
Honestly I preferred the game more in Closed Beta. I believe the factions had more character, I miss the faction abilities and the passives. I do understand that maybe it would restrict the design space in the future so the changes they made were necessary. I believe the weather for example could be made much better, I think the weather effects now should only affect the units after their turn, because right now weather clear is simply not effective enough. If your opponent doesnt have a way to clear the damage, then it is effectively the same as it is now, but if he does then he doesnt take the damage, and why should he, if he has the direct counter to weather in his deck. You provide a question, and if the opponent can provide the right answer then he shouldnt be punished, thats how it should be in my opinion, and it also makes Axemen much too strong right now.
What is your opinion on the most recent patch? Do you feel the developers did a good job of balancing the game?
I think some things were probably overlooked, some changes that reduced mechanics which should be there. I believe Ciri, who got nerfed to 5 strength, is a card that is very important for the game, its important to have her around, not as an auto-include but she should at least have six strength in my opinion. I also think weather is still quite broken, its very prevalent, and Skellige is also a bit overpowered, specifically also these nasty Axemen since there arent any real counters to weather. I think the previous patches have been really great, but I have been really disappointed with this one.
hey i understood thatThe salt isn't real until you've put a sword through a sofa and threatened a UPS driver.
My man, I know your frustration. Trust me, if there's one person who truly does know how you feel, it's me. I really do think that you should stop playing for now; give a few hours and come back. It'll help, I promise you.OH YEAH 1-12 SUCH A FUN GAME, I WANT TO STAB MY EYES OUT
hey i understood that
My man, I know your frustration. Trust me, if there's one person who truly does know how you feel, it's me. I really do think that you should stop playing for now; give a few hours and come back. It'll help, I promise you.
Then you'll have 10w-streak, TRUST ME, I know. Better off waiting for the patch (if it's SK you're mostly having issues with).I'M NOW AT 1600 RP SUCH A FUN GAME.
I'm done.....Other people are better at this game than me and I'm just garbage.
I guess I just suck
Then you'll have 10w-streak, TRUST ME, I know. Better off waiting for the patch (if it's SK you're mostly having issues with).
Yes, all of those things are true. All of the advice I gave you on how to beat them also remains true.
Without going into full-blown rant mode: I understand your frustration with playing against that seemingly unbeatable deck. Let me assure you that the deck is not unbeatable, in fact the consensus among the higher ranked players is that the deck, while clearly still strong, is not among the top tier of competitive decks. You can beat them in 1 of 2 ways, a: teching in cards that are targeted specifically against them (e.g. Regis Higher Vampire), or b: playing better with the cards you do have.
Understandably b) is of course much harder, and often has lower effect. a) is much easier, but you do so at the risk of now being weaker to other decks. That's the way it should be in a healthy metagame. You could argue we aren't in one; that there are very dominant decks that have no real counter, and that might be true, but as I mentioned above, the general consensus seems to be that Socia'spell and its variants are not such a deck.
Some of you guys get way too salty over this, Jesus. Posting a bunch in a row about how this game is shit and you keep losing is an obvious sign to take a break.
https://www.youtube.com/watch?v=dsOFUnKKFqw
Pretty interesting vid where a streamer found that Dandelion shows your exact draw order of non-special non gold cards.
Haha I get a bit overboard but ranking is harder now in mid rankings. You get on a losing streak and it's much tougher to climb out than before.
It's not like high elo where you lose 12 RP on a loss when you have 3-4k RP and your just "well whatever".
Losing 50+ RP at rank 12 freaking hurts when your only around 2k RP.
I don't know why the game is more punishing towards players at low-mid level than it is at the extreme high end. When it reality it should be the other way around.
Yeah people at 3k+ RP don't earn much from winning but they don't really lose anything either.
Regardless, they certainly have all rights to voice their thoughts on the state of the game... its posts like theirs which makes the thread somewhat entertaining ;p
Yes, there are days when it's just a losing streak .. but it's moments like those when one closely examines why? The current meta is far from perfect, but it can and should be improved on. I have to roll my eyes when it gets to yoshichan levels of hyperbole, but people should be free to call out it as they see it.
They changed the base strength interaction with Maerdrome, but not in a way that makes sense (to me anyway!)
I have a base 2 strength Axeman, boosted to 6 strength. Opponent does negative Maerdrome on it.
In closed beta:
Axeman goes to 0 base strength, stays on board at 4 green strength. Gets banished when it dies due to round end etc.
In open beta:
Axeman goes to 0 base strength, gets banished immediately.
I lost a match because of thisI pride myself as a somewhat informed player but I didn't know this change occurred.
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Edit: What I think *should happen* is: Axeman goes to -1 base strength, stays on board at 3 green strength, gets banished when it dies due to round end etc.
TBF there are way too many buffed units that Maerdrome with former properties would have been a useless card... back then we had lots of revivers/roach etc. that made sense to have a Maerdrome with those properties at the time.They changed the base strength interaction with Maerdrome, but not in a way that makes sense (to me anyway!)
I have a base 2 strength Axeman, boosted to 6 strength. Opponent does negative Maerdrome on it.
In closed beta:
Axeman goes to 0 base strength, stays on board at 4 green strength. Gets banished when it dies due to round end etc.
In open beta:
Axeman goes to 0 base strength, gets banished immediately.
I lost a match because of thisI pride myself as a somewhat informed player but I didn't know this change occurred.
![]()
Edit: What I think *should happen* is: Axeman goes to -1 base strength, stays on board at 3 green strength, gets banished when it dies due to round end etc.
It says on the card that it will reset the card to base value then damage by 3. Even if a card is not boosted and its original value is 3, it will die if you use it
Also been playing a movement deck and it is a LOT of fun, but I think some units need armor as they have very little health and easily killed before you can move them
As far as I can tell, what you're seeing right now is intended. The system is trying to be more fluid at lower ranks (i.e. higher gain/losses of MMR) to 1. Get you to your "correct" rank quicker, and 2. make it easier for you to climb the lower ranks.
Yeah but at the same time, I'm rank 12. After losses I'm now at 1600 RP.
There's literally zero reason for me to play ranked at this point. It's just not worth it. It's too difficult to gain it back with the current meta.
You can't have a ranked system that discourages people from playing it and have it be successful.
Yeah but at the same time, I'm rank 12. After losses I'm now at 1600 RP.
There's literally zero reason for me to play ranked at this point. It's just not worth it. It's too difficult to gain it back with the current meta.
You can't have a ranked system that discourages people from playing it and have it be successful.
Don't take this the wrong way, but maybe your "true" MMR is where you are right now, as opposed to where you were before, and thus the system is working exactly as intended?
Yea I'm done, the options that are given to you are too limited due to the games fundamental design of it's "1 card played per turn" mechanic.
It just becomes a game of battleship or 5 card draw poker where it's not very fun in it's current meta.
For me personally, I like having multiple options late in the game like MTG or HS.
I can at least make plays, where with gwent it's just "let's see what I draw and hope it turns out".
The amount of plays you can do are sooo much more limited due to it's 1 card played per turn mechanic, it's especially exaggerated with it's passing and best of 3. It's the vice versa of most card games where most of the action in gwent typically happens in early game, and there's not much strategy involved in it. It's a guessing game.
I don't feel outplayed when I lose, yet I rarely feel like I outplayed my opponent when I do win.
Yea I'm done, the options that are given to you are too limited due to the games fundamental design of it's "1 card played per turn" mechanic.
.
Yea I'm done
I'M NOW AT 1600 RP SUCH A FUN GAME.
I'm done.....Other people are better at this game than me and I'm just garbage.
I guess I just suck
Huh?? Dude I placed at rank 5 when I hit lvl 10 and worked my ass off to reach rank 12.
I'm lvl 31 now, so don't treat me with backhanded comment bs when I address fundamental issues with the new ranking system.
I gained more RP per win than loss, now it's 1:1 or even sometimes less. Even HS gave a buffer if you got on a WS, with gwent there is no buffer and with the current meta and fundamental issues with the game it's terrible.
edit: if they want their little exclusive card game club with 1k players than they can have it.
Round 3 coming down to who can topdeck the best happens way too often. It's a big reason some cards like Grave Hag and the Witchers are getting played now when before they were nowhere to be seen, I think people have caught onto the fact that in a Hjalmer and Tibor world, you need something to topdeck that can turn into 20+ points. It's a bit dumb but not a massive problem right now.