Half-Life 3 is in the Final Phase of Development – Rumour

I can't imagine it will have any ground making tech like 1 or 2 and will be a lame corridor shooter.
Funny thing is, if Half Life 2 never came out and dropped tomorrow with modern poly counts and texture res, people would be drooling over the "now THIS is NEXT GEN" physics and reflections.
 
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Honestly, I just don't care anymore.

It's been 20 years since HL2. I'm over it.

If it had been 5-10 years afer the release of HL2 then I'd be all over HL3, but I just don't care about Half-Life anymore.
 
If it comes, i wonder what kind of visuals it'll have. Source 2 visuals are pretty outdated compared to what's available elsewhere, but if they take the ultra realistic destruction route with some amazing weather effects that affect gameplay, everyone will forget it not looking as good as other titles.
 
I think if does come out it will disappoint people and not because the game is gonna be bad or anything, mostly because after these long years people will have very unrealistic expectations for it which will never meet.
 
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Reality check:
- Source 2 is an extremly outdated engine that is 1-2 decades behind the competiton. Even HL Alyx still didnt have level streaming, like wtf! UE3 & others had that in 2004!
- In order to make a HL3 that meets the crazy high expectations of modern players, they would either have to use a modern engine, or make a new one.
Using a competitor´s engine is unlikely and making a new one on the same level as Anvil, UE5, Frostbite etc, requires a very large amount of engine coders.
On top of that, you need another large team to develop a Triple A title with the new engine.
- Valve does not currently have the staff numbers or expertise to pull off anything like that, and we havent seen them going on some sudden hiring spree of experienced devs either.
- Half Life is an IP only old people like us care about. Releasing some AAA HL3 to a very limited audience without having remade HL1 and HL2 first will lead to disaster.

Conclusion:
If we ever see a HL3 - which I doubt - it will most likely be done in an upgraded Source 2 variant aka Alyx and not try to compete with anything that is on the market.
How is source 2 1-2 decades behind the competition? Wasn't the first game released on it half life Alyx? And that looks great even now
 
Half-Life Alyx was absolutely terrific, so we know Valve can still walk the walk, but at this stage I'll believe it when I see it, frankly.
 
the question is what the standout design element will be.
they can't just make another Half Life 2, and I bet they also wouldn't want to.

so they probably have some innovative concept attached to it... but what could it be?
maybe the first game with a truly intelligent AI based on a machine learning algorithm? maybe some crazy new physics based mechanics like controlling gravity... as an evolution of the gravity gun. or maybe they'll just make it a Portal crossover
 
Reality check:
- Source 2 is an extremly outdated engine that is 1-2 decades behind the competiton. Even HL Alyx still didnt have level streaming, like wtf! UE3 & others had that in 2004!
- In order to make a HL3 that meets the crazy high expectations of modern players, they would either have to use a modern engine, or make a new one.
Using a competitor´s engine is unlikely and making a new one on the same level as Anvil, UE5, Frostbite etc, requires a very large amount of engine coders.
On top of that, you need another large team to develop a Triple A title with the new engine.
- Valve does not currently have the staff numbers or expertise to pull off anything like that, and we havent seen them going on some sudden hiring spree of experienced devs either.
- Half Life is an IP only old people like us care about. Releasing some AAA HL3 to a very limited audience without having remade HL1 and HL2 first will lead to disaster.

Conclusion:
If we ever see a HL3 - which I doubt - it will most likely be done in an upgraded Source 2 variant aka Alyx and not try to compete with anything that is on the market.
I think Valve should be capable of implementing a level streaming system, given that they have some of the best talent in the industry. And I don't think we're in a world where games need to look better than HL:A say, to do well. Let's not forget that Episode 2 and Portal 2 were good looking but hardly cutting edge when they released.
 
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Reality check:
- Source 2 is an extremly outdated engine that is 1-2 decades behind the competiton. Even HL Alyx still didnt have level streaming, like wtf! UE3 & others had that in 2004!
- In order to make a HL3 that meets the crazy high expectations of modern players, they would either have to use a modern engine, or make a new one.
Using a competitor´s engine is unlikely and making a new one on the same level as Anvil, UE5, Frostbite etc, requires a very large amount of engine coders.
On top of that, you need another large team to develop a Triple A title with the new engine.
- Valve does not currently have the staff numbers or expertise to pull off anything like that, and we havent seen them going on some sudden hiring spree of experienced devs either.
- Half Life is an IP only old people like us care about. Releasing some AAA HL3 to a very limited audience without having remade HL1 and HL2 first will lead to disaster.

Conclusion:
If we ever see a HL3 - which I doubt - it will most likely be done in an upgraded Source 2 variant aka Alyx and not try to compete with anything that is on the market.

Yeah on a tech level hl 3 is gonna be aa+ level at the very best.

Valve don't have the people to do aaa releases anymore.
 
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