Half-Life 3 is in the Final Phase of Development – Rumour

I've been hearing this since episode 2. It's like around 20 years of these bullshit rumors!

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Is this a joke? It most be
It clearly is if you dont even understand how those basic things work.
It isnt your money that is prefinancing game projects, its publisher money doing that.
They pay the developers for milestones until the project is finished.
The developer may or may not get additional money as bonus after release.
So once the game is sold you pay the publisher, at no point are you paying the dev!
Unless youre one of those lunatics that gave crazy money to Star Citizen ;)

And? The game looks amazing regardless
So what? This was never about looks, this was about engine technology!
 
It clearly is if you dont even understand how those basic things work.
It isnt your money that is prefinancing game projects, its publisher money doing that.
They pay the developers for milestones until the project is finished.
The developer may or may not get additional money as bonus after release.
So once the game is sold you pay the publisher, at no point are you paying the dev!
Unless youre one of those lunatics that gave crazy money to Star Citizen ;)


So what? This was never about looks, this was about engine technology!
I think the point we're making is if it looks on par or better than most games in 2020 - why would the assumption be that it's unable to compete graphically with games today and updated features? Far as I know source 2 is not something the public has full access to - and it clearly has features beyond what they've used in Alyx and cs2 like Raytracing. Also - didn't they make their own physics engine for Alyx that's not havok? That's why physics objects move way more realistically in Alyx vs other games - i still haven't seen a game that matches it in that regard
 
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I think the point we're making is if it looks on par or better than most games in 2020 - why would the assumption be that it's unable to compete graphically with games today and updated features? Far as I know source 2 is not something the public has full access to - and it clearly has features beyond what they've used in Alyx and cs2 like Raytracing. Also - didn't they make their own physics engine for Alyx that's not havok? That's why physics objects move way more realistically in Alyx vs other games - i still haven't seen a game that matches it in that regard
Alyx looks better then half the games today in the same genre. CS2 is simplified graphics, Alyx they really went flexing and its a 5 year old game now. Im just using this video since its "2D" but game looks absolutely stunning especially who can run this on max:

 
I worked with around 10 different engines professionally (not all 3D tho) - and yes fine - decades is an exaggeration.
But 10-15 years is probably realistic. Heck Source2 still uses BSP and non metric units!


So you actually agree with me!


Oh hey a fellow UE5 VR dev, but I cant say I have a reason to complain!
Well given the amount of time and money Valve has, its weird they havent delivered anything better.
Even if HL3 cant compete with other modern games, im sure old ppl like me will be happy to finally see the story end ;)


So you agree with me here too. I never said that Source was a bad engine, just that it is hella outdated for modern development.
And yes same here, I only tinkered with Source1 abit back then, but then UT99 released with UnrealED and I never looked back ;)
I was talking about Source 2's situation, not Source 1. Of course Source 1 is outdated. So is Unreal Engine 3. So is the first iteration of Frostbite, or fucking idTech 3 (which, I still think, is the most elegantly designed out of every engine.)

If I am agreeing with you on everything, then what was the point you were trying to make?
 
I was talking about Source 2's situation, not Source 1. Of course Source 1 is outdated. So is Unreal Engine 3. So is the first iteration of Frostbite, or fucking idTech 3 (which, I still think, is the most elegantly designed out of every engine.)

If I am agreeing with you on everything, then what was the point you were trying to make?
He also seems to be confusing Source 1 with GoldSrc, as Source 1 released in 2004.
 
He also seems to be confusing Source 1 with GoldSrc, as Source 1 released in 2004.
Yeah. And GoldSrc itself was based on the Quake engine (actually QuakeWorld, which is like some weird in-between of Quake 1 with Quake 2 engine modifications in it, as Quake 2 was in development at that time). But Valve modified it so much that it basically became its own thing.

And Source 1 itself had some significant iterations as well during its lifespan (compare vanilla Half-Life 2 with DOTA 2 before it got ported to some iteration of Source 2). You could argue that the versions of Source 1 used for Titanfall 1 and then even further developed for Titanfall 2, developed by Respawn, are so removed from Valve's Source 1 branch, that it's basically a new engine again.
 
It will be the last hurrah for a lot of people that worked on 1 and 2. That some of them even went back to the offices for the hl2 anniversary doc is interesting. I wouldn't really be surprised if it's coming. The success of valve does not ride on half life whatsoever and at this point the "expectations" don't matter. Alyx is a master class in single player game design, and they absolutely have the chops to make an amazing game.
If Valve was still a normal game dev they would be at HL7 by now.

But they are not. Which is why I don't think it's coming.
 
It clearly is if you dont even understand how those basic things work.
It isnt your money that is prefinancing game projects, its publisher money doing that.
They pay the developers for milestones until the project is finished.
The developer may or may not get additional money as bonus after release.
So once the game is sold you pay the publisher, at no point are you paying the dev!
Unless youre one of those lunatics that gave crazy money to Star Citizen ;)
And from who's the money of the publishers comes if not the consumer? If nobody is buying the games what's going to happen?

Publishers answer to the desire of the average public
So what? This was never about looks, this was about engine technology!
That's exactly the matter which i am questioning, engine technology doesn't matter to make the game attractive for the average player
 
He also seems to be confusing Source 1 with GoldSrc, as Source 1 released in 2004.
No im not, you are confusing what I said.
If you read the thread I clearly said that Source1 is BASED on GoldSrc, and Source2 is based on Source1.
But in order to develop a modern engine, one has to completely rewrite it from the ground up and not base it on old outdated tech.
You can talk to any single game engine dev to have that confirmed!
 
I was talking about Source 2's situation, not Source 1. Of course Source 1 is outdated. So is Unreal Engine 3. So is the first iteration of Frostbite, or fucking idTech 3 (which, I still think, is the most elegantly designed out of every engine.)
If I am agreeing with you on everything, then what was the point you were trying to make?
I was talking about Source2 too!
And no we are not agreeing on everything,! Assuming youre an experienced dev you should know that engines need complete rewrites when tech moves on.
Unreal to UE2 was basically the same tech. Then the engine was rewritten for UE3 which lasted up to UE4. Then they completely rewrote it again for UE5.
id did he same with their engine over the years - any major game dev does!
If you dont rewrite it from the ground up, you end up with alot of tech debt that severely limits it.
Source2 is no such rewrite!
 
And from who's the money of the publishers comes if not the consumer? If nobody is buying the games what's going to happen?
The publishers money usually comes from banks or investors.
If you start a new new publisher today, you dont have any income from previous products sold to consumers.
If nobody is buying the games then youre a bad publisher and you should go bankrupt!

Publishers answer to the desire of the average public
Yeah right, like Warner Bros who made Suicide Squad a Live Service!
Or Sony making a Bloodborne Remaster! Or Valve making HL3! etc....

That's exactly the matter which i am questioning, engine technology doesn't matter to make the game attractive for the average player
The average player doesnt want to wait 10+ years for a game to get released because the developer is slow to develop on an outdated engine.
 
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If you start a new new publisher today, you dont have any income from previous products sold to consumers.
Well, OF COURSE?! That's how you START a company, you literally just described every company ever unless that it start as a parent from other company or a subsidiary

I am more convinced by the minute that you're kidding with me
Yeah right, like Warner Bros who made Suicide Squad a Live Service!
Or Sony making a Bloodborne Remaster! Or Valve making HL3! etc....
They literally think that the desire of the average consumer IS GAAS, you just confirmed what i am talk about

About Bloodborne and HL3 as far as we know they're real
The average player doesnt want to wait 10+ years for a game to get released because the developer is slow to develop on an outdated engine.
The average player doesn't care, people have lives, they'll buy when is ready to buy, i wish there was a massive crowd demand another dead space and dungeon siege but the reality is like i said, people doesn't care, they'll buy when it's ready
 
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If it's not in VR, which seems likely, I'll wait for a VR mod before I play it. Every game in the franchise now has impeccable VR implementation... you can play from HL1 through 2 and all its episodes and even Portal 2, and every bit of it is perfectly handled.
 
I'm starting to feel like the only person who doesn't care about Half-Life.

Tried the games when they released, including Alyx, but they were so boring to me.

Maybe I should give them another shot, even though they've aged.
 
I've been hearing this since episode 2. It's like around 20 years of these bullshit rumors!

XlnM3z6reDS1zVmg.gif
Right? I want the game, but I've been hearing of its progress and such for what feels like decades. I was already in the industry at times back then- and hearing about what was being worked on didn't help. Would be nice to get closure though!
 
I'm starting to feel like the only person who doesn't care about Half-Life.

Tried the games when they released, including Alyx, but they were so boring to me.

Maybe I should give them another shot, even though they've aged.

Age will be an issue with the original as what made it groundbreaking is common place now. It still has some of the best pacing in the series with the exception of Zen which is a mess. Black Mesa improves on this, but it still drags on far too long. HL2 has the worst pacing in the series, but it does have some very high moments like Ravenholm. Episode 1 is the low point in the series and I just found he entire experience dull. Episode 2 might be my favorite in the series, but I'll always have a soft spot for the original. I'd still recommend Episode 2 to anyone playing them today if you were only going to play one entry.
 
I'm starting to feel like the only person who doesn't care about Half-Life.

Tried the games when they released, including Alyx, but they were so boring to me.

Maybe I should give them another shot, even though they've aged.
Did you actually try half life when it came out in the 90's? It was the first game with scripted story moments happening in the game - something every game has basically adopted at this point. HL2 obviously pushed physics forward — honestly HL2 doesn't feel all that dated even today most games have not progressed beyond what it was doing
 
The same rumor every six months since I've been on the internet.

I was a lat bloomer to be fair, but 2006 was a very long time ago now.
 
They will announce it the day Microsoft announces they buy Sega and future consoles will be in the Dreamcast family. They will announce on a Wednesday by the way.
 
I have always wondered why they have effectively abandoned HL. It's like had Nintendo abandoned Mario after Mario 2.
I still feel this an odd statement when they released the incredibly polished Alyx in 2020 which was a genre/tech defining game, and easily will rank among the handful of most important games of the last decade given that is wrote the script for a whole new medium.

I also feel that Portal 2 belongs to the history of Half Life games, and actually I'd take Portal 3 over HL3 any day if given the choice.
 
Right? I want the game, but I've been hearing of its progress and such for what feels like decades. I was already in the industry at times back then- and hearing about what was being worked on didn't help. Would be nice to get closure though!
Remember Shenmue 3? yeah.
 
I was talking about Source2 too!
And no we are not agreeing on everything,! Assuming youre an experienced dev you should know that engines need complete rewrites when tech moves on.
Unreal to UE2 was basically the same tech. Then the engine was rewritten for UE3 which lasted up to UE4. Then they completely rewrote it again for UE5.
id did he same with their engine over the years - any major game dev does!
If you dont rewrite it from the ground up, you end up with alot of tech debt that severely limits it.
Source2 is no such rewrite!
Not everything needs to be rewritten, that would be reinventing the wheel unnecessarily. And you never throw away code that works (and is tested!). Every engine nowadays is not a rewrite from scratch. "New" engines are mostly marketing nowadays. What it actually means is that they added some new components to the engine, maybe changed stuff in the renderer or audio system or whatever. And if the added features are marketable enough, you increment the engine's major version by 1. There's a reason why you'll still find Quake 1/3 engine code in Source 2 or the current iteration of Call of Duty's engine. You modify components that require it and add components that you need. If your internal interfaces are soundly thought through, and you have established good code quality practices (reviews, rule sets, engineers that are tasked with checking and keeping the standards up, etc.). And keep separate branches for components that are specifically developed for a feature set of one game, etc. You don't really acquire tech debt. If you do, then there's a far bigger problem that won't be solved by a rewrite because it will happen again.
 
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Not everything needs to be rewritten, that would be reinventing the wheel unnecessarily. And you never throw away code that works (and is tested!). Every engine nowadays is not a rewrite from scratch. "New" engines are mostly marketing nowadays. What it actually means is that they added some new components to the engine, maybe changed stuff in the renderer or audio system or whatever. And if the added features are marketable enough, you increment the engine's major version by 1. There's a reason why you'll still find Quake 1/3 engine code in Source 2 or the current iteration of Call of Duty's engine. You modify components that require it and add components that you need. If your internal interfaces are soundly thought through, and you have established good code quality practices (reviews, rule sets, engineers that are tasked with checking and keeping the standards up, etc.). And keep separate branches for components that are specifically developed for a feature set of one game, etc. You don't really acquire tech debt. If you do, then there's a far bigger problem that won't be solved by a rewrite because it will happen again.
Well obviously rewriting from scratch does not mean you restart from zero. But adding new components on top of an outdated base will lead to tech depth - like in Source´s 2 case its still using BSP with all the problems that come with it.
So why didnt they replace that? Can you still name a single modern engine that does that?
But hey, we dont have to agree, we will see how HL3´s tech holds up once it releases ;)
 
If Valve was still a normal game dev they would be at HL7 by now.

But they are not. Which is why I don't think it's coming.
Why? There's never been more credible and verifiable data out there then now.

Everything points to a new Half-Life game releasing sooner rather than later.

Steam Deck 3 has a better chance of coming out before HL3
It'd make a lot more sense for the Deck 2 to launch with the new Half-Life game. Especially if we're talking certain features that are only available on that platform that they might make (gimmicky) use from (such as the Portal experience for the original Deck).
 
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like in Source´s 2 case its still using BSP with all the problems that come with it.
So why didnt they replace that? Can you still name a single modern engine that does that?
Interesting. Do you have a source? It depends on what they're using BSPs for. I doubt it's for partitioning the actual static meshes in a level.
 
Interesting. Do you have a source? It depends on what they're using BSPs for. I doubt it's for partitioning the actual static meshes in a level.
I assume for compatibility to some older stuff. As for the source - it was a random Valve dev I bumped into at Gamescom a few years ago.
So to be fair the info could be outdated as it was a year before Alyx released. But I will have a chance to ask for some updated info this year as I signed up for this:
I actually hope they are at GC to announce HL3 - so we can finally get closure on that series!
 
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@ me when HL3 turns out to be HL1+2 remake
At this point, them doing modern remakes of HL1+2 would be smart, as outside of some old ppl no one knows or cares about that IP anymore.
Remaking them and then releasing HL3 afterwards in the same quality would make the most sense.
 
It's in the final phase of development even though it hasn't even been announced yet? That sounds like the truth lol
 
At this point, them doing modern remakes of HL1+2 would be smart, as outside of some old ppl no one knows or cares about that IP anymore.
Remaking them and then releasing HL3 afterwards in the same quality would make the most sense.

I'd buy it if they added an episode 3 to it. The thing is though the original games still hold up well so there isn't much of a reason to remake it beyond having better graphics.
 
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