Half-Life 3 is in the Final Phase of Development – Rumour

I've been hearing this since episode 2. It's like around 20 years of these bullshit rumors!

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Is this a joke? It most be
It clearly is if you dont even understand how those basic things work.
It isnt your money that is prefinancing game projects, its publisher money doing that.
They pay the developers for milestones until the project is finished.
The developer may or may not get additional money as bonus after release.
So once the game is sold you pay the publisher, at no point are you paying the dev!
Unless youre one of those lunatics that gave crazy money to Star Citizen ;)

And? The game looks amazing regardless
So what? This was never about looks, this was about engine technology!
 
It clearly is if you dont even understand how those basic things work.
It isnt your money that is prefinancing game projects, its publisher money doing that.
They pay the developers for milestones until the project is finished.
The developer may or may not get additional money as bonus after release.
So once the game is sold you pay the publisher, at no point are you paying the dev!
Unless youre one of those lunatics that gave crazy money to Star Citizen ;)


So what? This was never about looks, this was about engine technology!
I think the point we're making is if it looks on par or better than most games in 2020 - why would the assumption be that it's unable to compete graphically with games today and updated features? Far as I know source 2 is not something the public has full access to - and it clearly has features beyond what they've used in Alyx and cs2 like Raytracing. Also - didn't they make their own physics engine for Alyx that's not havok? That's why physics objects move way more realistically in Alyx vs other games - i still haven't seen a game that matches it in that regard
 
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I think the point we're making is if it looks on par or better than most games in 2020 - why would the assumption be that it's unable to compete graphically with games today and updated features? Far as I know source 2 is not something the public has full access to - and it clearly has features beyond what they've used in Alyx and cs2 like Raytracing. Also - didn't they make their own physics engine for Alyx that's not havok? That's why physics objects move way more realistically in Alyx vs other games - i still haven't seen a game that matches it in that regard
Alyx looks better then half the games today in the same genre. CS2 is simplified graphics, Alyx they really went flexing and its a 5 year old game now. Im just using this video since its "2D" but game looks absolutely stunning especially who can run this on max:

 
I worked with around 10 different engines professionally (not all 3D tho) - and yes fine - decades is an exaggeration.
But 10-15 years is probably realistic. Heck Source2 still uses BSP and non metric units!


So you actually agree with me!


Oh hey a fellow UE5 VR dev, but I cant say I have a reason to complain!
Well given the amount of time and money Valve has, its weird they havent delivered anything better.
Even if HL3 cant compete with other modern games, im sure old ppl like me will be happy to finally see the story end ;)


So you agree with me here too. I never said that Source was a bad engine, just that it is hella outdated for modern development.
And yes same here, I only tinkered with Source1 abit back then, but then UT99 released with UnrealED and I never looked back ;)
I was talking about Source 2's situation, not Source 1. Of course Source 1 is outdated. So is Unreal Engine 3. So is the first iteration of Frostbite, or fucking idTech 3 (which, I still think, is the most elegantly designed out of every engine.)

If I am agreeing with you on everything, then what was the point you were trying to make?
 
I was talking about Source 2's situation, not Source 1. Of course Source 1 is outdated. So is Unreal Engine 3. So is the first iteration of Frostbite, or fucking idTech 3 (which, I still think, is the most elegantly designed out of every engine.)

If I am agreeing with you on everything, then what was the point you were trying to make?
He also seems to be confusing Source 1 with GoldSrc, as Source 1 released in 2004.
 
He also seems to be confusing Source 1 with GoldSrc, as Source 1 released in 2004.
Yeah. And GoldSrc itself was based on the Quake engine (actually QuakeWorld, which is like some weird in-between of Quake 1 with Quake 2 engine modifications in it, as Quake 2 was in development at that time). But Valve modified it so much that it basically became its own thing.

And Source 1 itself had some significant iterations as well during its lifespan (compare vanilla Half-Life 2 with DOTA 2 before it got ported to some iteration of Source 2). You could argue that the versions of Source 1 used for Titanfall 1 and then even further developed for Titanfall 2, developed by Respawn, are so removed from Valve's Source 1 branch, that it's basically a new engine again.
 
It will be the last hurrah for a lot of people that worked on 1 and 2. That some of them even went back to the offices for the hl2 anniversary doc is interesting. I wouldn't really be surprised if it's coming. The success of valve does not ride on half life whatsoever and at this point the "expectations" don't matter. Alyx is a master class in single player game design, and they absolutely have the chops to make an amazing game.
If Valve was still a normal game dev they would be at HL7 by now.

But they are not. Which is why I don't think it's coming.
 
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