Here are some more detailed impressions that should satisfy the wolves:
Forza:
"In general, there was a much better feeling of weight and inertia along with a much more subtle feel to the controls.
Slamming on the brakes would throw you into an uncontrolled skid every time and bringing that skid under control was not a simplistic sort of counter-steer drifting.
You need to be more gentle with the steering at higher speeds and more precise in picking and sticking to your line rather than making mid turn adjustments when you are already up against your friction limits. This is very much more like just the way you drive in a real car which I haven't seen so much of in a racing game outside of Ferrari 355, the GTR demo, and the older Papyrus games.
Power sliding/drifting through corners is just not feasible the way it was in GT3. The feel of the suspension and how the car will just break loose in a discontinuous fashion felt much more like the times I've skidded and controlled skids while driving in real (albeit less impressive) vehicles.
Some of the concerns that this game may be "too sim" for some players have a great deal more validity in my mind after playing the game (and watching others play the game). But for someone like me that wants a heavy sim experience in my "sim" racing games the experience was deeply satisfying once I got the hang of the controls and inertia (3 races or so... not long really)."
MA2:
"MechAssault 2 was certainly the biggest surprise for me. Its stunning, how much better the game is over the original. Moving the camera down closer to the fight was brilliant. The whole experience of a battlefield full of VTOL's, Power armor, tanks, turrets, and Mechs is surprisingly more engaging with much richer strategic/tactical depth. The game should really shine when people start coordinating their assault.
Some cool things I didn't know...
Power Armor can hitch a ride into battle on a friendly mech. You can use this to slip into the fight undetected and catch a mech unaware with a "neuro-jack" attempt.
VTOL can deliver health and ammo for teammates...
There is a very powerful guided missle turret where you pilot the rocket a very long way on the fairly large maps. With some teamwork, you could potentially be sitting in a stealthed tank calling in a guided rocket strike from a turret halfway across the map ... very cool.
Graphics are of course looking very good with more detail, huge draw distances, much more fleshed out progressive damage on the buildings and some very nice looking trees.
All in all, the game went from a "maybe, when I get around to it..." to a "must have" for me."
Impressions from grimmli found in
this thread at IGN.