Switch 2 consoles getting banned from used Switch 1 games?

But people are literally believing the user, they're just explaining what may be happening lol.

Also we already got a similar use about being banned from Nintendo Online who happened to be using MIG in the end lol.
Yeah I see, but I was refering to some people here.
 
The fact that you should have to contact Nintendo for doing literally nothing wrong is a major issue. Imagine if every time you went to pump gas for your car, you had to prove to the police that the car wasn't stolen. It's extreme backwards thinking, and Nintendo should absolutely change this stance.

This is more like the police questioning you because your car matches the description of a stolen car and has the same license plate number, lol. Yes, there are going to be circumstances where you bought the car not knowing it was stolen or where someone makes a false police report, but it's really not unreasonable to for them to question you under those circumstances. Now, if they still threw you in jail after you provided evidence of your innocence, that would be pretty fucked, but it sounds like you can just report the ban to Nintendo and have it lifted if you weren't actually pirating the game.
 
In law, individuals are only accountable for their own actions and cannot be held responsible for the actions of others. It is certainly not up to those who are not guilty of any criminal offense to prove to a private company that they are not wrongdoers. Nintendo is not a legal authority and does not, in that sense, have the legal capacity to make such determinations. It is up to Nintendo to prove that the cards in question are banned because the end user is responsible for a hack, since that is the reason cited by Nintendo, but certainly not the other way around. The users of these cards cannot be held liable for the actions of others.

Moreover, Nintendo has not disclosed the specific card numbers in question, making it impossible for buyers to verify the keys and there is no way for us to verify those anyway due to Nintendo. As it stands, users are paying the price for the technological shortcomings of Nintendo and its partners, who have been completely unable to secure a console (the first Switch) against hacks. The Sega Saturn, by comparison, took over 30 years before being hacked.
 
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He didn't find it. That's his video. He makes good points so I don't think it is stupid. You don't have to agree with his take obviously.
I didn't watch the video, but I've played used games on my switch 2 without issue so the premise seems wrong. But my bad for replying just based thread title and post. I try not to click on most videos people post.

Does he explain how this system seemingly gave me a pass?

It looks like other people in the thread also report playing used games. Buying used games is so incredibly common.

We've had similar threads like this in the past and it turns out the person was using MIG. This was ultimately discovered going through the users who were complaining Reddit history.

More often than not when we hear about an incredibly tiny group of people who got banned, and everyone else has no issues doing the same thing, occam's razor says they did something wrong.
 
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The solution to this type of problem is simple - unified game ownership.
100% of games are purchased via the platform's online store and added to a user's permanent library.
Physical games exist as optional inexpensive collectible game data repos that install games and tell the console which game users want to play.
It's the most perfect compromise in terms of the benefit to users, studios and platforms.
Studios benefit directly by selling one game to each user and never having game sales undercut by game resale.
Users benefit by never having to buy the same game again for each new console.
Users benefit by being able to preserve the original games intact without patches or redactions.
Users get the ability to return games within a 2hr/2 week system exactly like Steam's.
With 100% of the risk removed from buying new games 100% of the games in a user's library will be games that they enjoy.
Physical games can be traded, shared and sold freely without undercutting game studios' ability to make money.
 
If this problem is wide spread, it will kill used game sales. I don't think it is. Nintendo doesn't want people dumping carts on MiG devices or whatever then selling them on the used market. Seems pretty reasonable. If people are doing that and selling them on ebay/gamestop en masse, we have a problem if nintendo is banning a lot of these accounts without fix. There's been a couple of anecdotal cases and their accounts were restored quickly via nintendo's excellent customer support from what I've heard.
 
I didn't watch the video, but I've played used games on my switch 2 without issue so the premise seems wrong. But my bad for replying just based thread title and post. I try not to click on most videos people post.

Does he explain how this system seemingly gave me a pass?

It looks like other people in the thread also report playing used games. Buying used games is so incredibly common.

We've had similar threads like this in the past and it turns out the person was hacking or using MIG. This was ultimately discovered going through the users who were complaining Reddit history.

I think this is going to be rare thing so most won't have to worry thankfully. I also think Nintendo shouldn't make assumptions here. If it is cut and dry case of piracy then Nintendo can do what they need to do. The problem is the gray areas.
 
The solution to this type of problem is simple - unified game ownership.
100% of games are purchased via the platform's online store and added to a user's permanent library.
Physical games exist as optional inexpensive collectible game data repos that install games and tell the console which game users want to play.
It's the most perfect compromise in terms of the benefit to users, studios and platforms.

Studios benefit directly by selling one game to each user and never having game sales undercut by game resale.
Users benefit by never having to buy the same game again for each new console.
Users benefit by being able to preserve the original games intact without patches or redactions.
Users get the ability to return games within a 2hr/2 week system exactly like Steam's.
With 100% of the risk removed from buying new games 100% of the games in a user's library will be games that they enjoy.
Physical games can be traded, shared and sold freely without undercutting game studios' ability to make money.
Microsoft got slammed for trying that, but if it's Nintendo I guess you're just all:

suck my dick wwe GIF
 
I think this is going to be rare thing so most won't have to worry thankfully. I also think Nintendo shouldn't make assumptions here. If it is cut and dry case of piracy then Nintendo can do what they need to do. The problem is the gray areas.
Sure, but everything they do is well within reason in my opinion honestly. By far the most common reason I've seen people have issues is using a MIG switch. I guess in theory they might be innocent and just backing up their own games but to be totally honest I have very little sympathy or care. And I'm guessing its part of the terms and conditions that you agreed to when you set up your console
 
Nintendo is getting a bit TOO comfortable IMO despite understanding why this situation is happening. They're still wrong. As a Nintendo fanboy, my only hope is that this doesn't lead to complacency in their games. They got me by the balls here so I won't pretend I'll avoid them out of principle, but ONLY because the games are great.
 
if they own the game, just call Nintendo and prove u own the game. done.

yes its not ideal and it sucks. but its what its. its not like its perma banned.
It's still a negative user experience that no innocent bystander should have to deal with.

They supposedly can detect the MIG other ways so really no excuses to take this measure.
 
It's still a negative user experience that no innocent bystander should have to deal with.

They supposedly can detect the MIG other ways so really no excuses to take this measure.
yes i agree its a shitty experience. and makes people nervous about buying a used game. but at the same time, if you were super unlucky to that point, its not an end of the world situation where your switch 2 cant go online forever, a 30 mins call should get solved.

With that being said, Nintendo should start acting right soon. This company has been receiving negative publicity since the release of the system, and they are being tone-deaf and stupid.
 
yes i agree its a shitty experience. and makes people nervous about buying a used game. but at the same time, if you were super unlucky to that point, its not an end of the world situation where your switch 2 cant go online forever, a 30 mins call should get solved.

With that being said, Nintendo should start acting right soon. This company has been receiving negative publicity since the release of the system, and they are being tone-deaf and stupid.
I don't think the loud very small minority of folks are enough to say the system has been receiving negative publicity. If anything, I think there's likely far more videos and articles talking up the Switch 2 and its ability to make switch games look and perform better. Not to mention the articles about how it's an insane financial success.

Don't let the pirates fool you into thinking Nintendo is looking bad right now.
 
Sure, but everything they do is well within reason in my opinion honestly. By far the most common reason I've seen people have issues is using a MIG switch. I guess in theory they might be innocent and just backing up their own games but to be totally honest I have very little sympathy or care. And I'm guessing its part of the terms and conditions that you agreed to when you set up your console

if they are having to unban folks that should have never been banned then they are not acting reasonably.
 
if they are having to unban folks that should have never been banned then they are not acting reasonably.
Is a company never allowed to make a mistake? I personally don't believe that. I guess I hold companies to a different standard.

When the ps3 and even ps4 was around my CoD buddies got banned and unbanned for all sorts of stupid shit.

This is why most things in life have an appeal process. And also why pretty much every single car manufacturers has had recalls (which is a way more serious mistake than banning someone in error). Mistakes happen. I find it weird that people want to hold video game companies to some different standard.

I'd be curious to see out of how many Nintendo consumers, what percentage was impacted. I don't believe a company has to have zero margin of error to be reasonable.

At the end of the day there's going to be people who give a shit about this and people who simply don't care. The people who care will always try to convince the people who don't care. It's happening in this very thread and it's old and boring. People get outraged that others aren't outraged and accuse them of thinking Nintendo is our best friend or something. No, we just don't care nor live in fear. And like I said before more often than not these stories end up just being a bunch of nonsense like some idiot using a MIG switch. We just had a huge thread on it.
 
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