Halo 2 sets one day sales record of $125 millon.

mumu said:
Allow me to question that :) I wouldn't be surprised but i don't believe it yet (especially the margin thing). Are you thinking US only or any country/territory?
Anywhere. I don't think any other game has ever sold 2.38 million in 24 hours. All launch games are automatically out of consideration, there are never enough copies (or even hardware units) on hand for a console's debut to get close to that figure.
 
Now that Microsoft has its "main" franchise, it really needs another of comparable size of an entirely different genre. Microsoft could be a force to be reckoned with as a games publisher if it got other games of comparable (although obviously smaller) size.
 
Teddman said:
I don't think any other game has ever sold 2.38 million in 24 hours.
Never underestimate those crazy japanese gamers :) I'm not sure about that yet. I think it's safe to say you are right for the rest of the world though.
 
mumu said:
Never underestimate those crazy japanese gamers :) I'm not sure about that yet. I think it's safe to say you are right for the rest of the world though.

I think its the biggest. The closest would be DQ7 and it didn't break that mark because for some reason Enix didn't ship out enough units (they shipped another 1.3 million out at the end of its launch week). The FF's and DQ's are really profitable though since they go for about 20 dollars more than your average game in Japan.
 
Yeah, I remember DQ7 selling couple of millions in just couple of days, but I don't know how much of it was on the first day. I doubt it was equal or more than 2.5M though. I wonder if the sales of Halo 2 will continue as strongly for some time, or if there's going to be a huge drop-off just shortly after the launch. Everyone knew the first day sales would be incredibly huge, but every gamer also seemed to know the exact day, minute and second of the game's release, and was waiting for it to buy it on that same day, minute and second.
 
Y'know sonycowboy, I stop reading your post after you called me a "retard".

I'm a grown man that doesn't really respond to immature people.
 
We had several people walk in yesterday who hadn't preordered and were able to pick it up without any problems. I imagine the game will sell 4-5 million by the end of the year if this pace continues, and Bungie/MS don't run out of stock. I also think this should boost Halo to those numbers as well.
 
2,500,000 copies sold on the first day?


Message to MS:

Halo 3 ready for Xenon's launch = Victoly



GamerXL said:
people who buy the game get 2 months of XBL for free. Nice.
That was an extremely smart decision. Give them a taste of online gaming goodness, and when they can't live without it start charging for it. It's amazing how much drug dealers and videogame companies have in common :D
 
Aizu_Itsuko said:
2,500,000 copies sold on the first day?


Message to MS:

Halo 3 ready for Xenon's launch = Victoly




That was an extremely smart decision. Give them a taste of online gaming goodness, and when they can't live without it start charging for it. It's amazing how much drug dealers and videogame companies have in common :D

I doubt there'll be a Halo 3 at launch. And other XBL games came with the two month trial, but I think only Halo 2 will get people to actually use it.
 
Through September of this year, the company ranks Super Mario 64 as the best-selling game with $308 million in sales since its September 1996 debut. Grant Theft Auto: Vice City ranks second, with total sales of $284 million between October of 2002 and September of 2004.

I thought Mario 3 dwarved Super Mario 64 in sales.
 
I'm not stupid. I'm surprised by the amount it sold and expect ALMOST 5 million by Xmas, but somehow I think the wait since launch for this title put a majority of the sales on the first day. Somehow this stands out different from other big titles. 1.5 million pre-ordered, right? 2.4 million sold? So less than a million on the first day were people without reservation. People had reservations on this for years. Word of mouth isn't going to carry this as far as some of you imagine. The drop off WILL BE HARSH.
 
M3wThr33 said:
I'm not stupid. I'm surprised by the amount it sold and expect ALMOST 5 million by Xmas, but somehow I think the wait since launch for this title put a majority of the sales on the first day. Somehow this stands out different from other big titles. 1.5 million pre-ordered, right? 2.4 million sold? So less than a million on the first day were people without reservation. People had reservations on this for years. Word of mouth isn't going to carry this as far as some of you imagine. The drop off WILL BE HARSH.

Puff, puff, GIVE!
 
some updated info from gamespot

Today, it seems that Moore actually lowballed Halo 2's opening-day sales. The Seattle Post-Intelligencer is reporting that Microsoft now claims to have sold 2.38 million units of the game in the US and Canada. If confirmed, that would mean the company's one-day take would exceed $125 million--exceeding even the highest-grossing opening weekend for a holiday film.

However, Microsoft's claims may be hard to independently confirm. David Riley, senior manager of the NPD Group, which currently holds a monopoly on nationwide game-sales data, said his company has had difficulty tracking single-day sales. However, reps for game retailer GameStop told the Post-Intelligencer that they sold over 500,000 of Halo 2 in its 1,726 American stores--a record for the company. If GameStop's main rival, EB Games, saw similar figures--not to mention other game-selling outlets like Best Buy--Microsoft's claims could be well within the realm of plausibility indeed.

http://www.gamespot.com/news/2004/11/10/news_6112915.html
 
Well if the XBOX 2 launches a good number of months before the PS3, maybe they'll drop it for that launch. That would be an extremely powerful counter.
 
Xbox 2 launches in Fall 2005.

Halo 3 comes out PS3 launch. Xbox is entrenched now and can live without a new Halo game at launch.
 
If confirmed, that would mean the company's one-day take would exceed $125 million--exceeding even the highest-grossing opening weekend for a holiday film.

Why do journalists insist on comparing games sales to movie ticket sales? Movie tickets are between $5-10, games are $45-55. It's not the same thing at all.
 
I think what will happen is this ...

Xenon Launch (Nov 2005)

PS3 Launch (Aug/September 2006 for North America)

I can see Sony pulling some strings at Rockstar to have the PS3 launch with Grand Theft Auto Next (online?). It's been speculated that Sony let Rockstar out of the GTA exclusivity deal a bit early (with Vice City) so that down the line they'd get a PS3 version exclusive for some time.

For the first time though, I think Sony is going to have the machine with the best chipset and the best feature set (Blu-Ray), so that's going to be interesting to see if people start choosing the PS3 for all their third-party titles (well even moreso).
 
Midas said:
"I'm a grown man that doesn't really respond to immature people."

And? What did I say that contradicted that? Should I have said:

"You fuckin' retard! You don't know what the fuck you're talking about!"

BTW, I knew someone was going to try to play the "hypocrite" card, you're just not the one I thought would do it.

Mrbob: I thought the whole "Fall 2005" thing wasn't confirmed.
 
halo2 cost $30 million dollars to produce. let's include advertisements, marketing, dstributing and all that other stuff and make it $40 million. that's $85 million profit in 1 day alone.
 
Joe said:
halo2 cost $30 million dollars to produce. let's include advertisements, marketing, dstributing and all that other stuff and make it $40 million. that's $85 million profit in 1 day alone.

It's still hard to fathom that is is one day's worth of sales. Imagine what the Thanksgiving Day Weekend rush will be like for this title once parents start considering buying it for their kids(I have to believe the vast majority of the day one purchasers are 18+).
 
So the game set an amazing record on opening day, that's great. But why compare and argue which game might sell more? Why can't we just enjoy games for what thay are? Does it really matter which sells more? Really, it's immature to be arguing about this shit.
 
Has anyone anticipated a launch this large and made sure that everyone who wanted a copy got one? I didn't preorder, thinking I couldn't fit another game in between SA and MP2, but I waltzed into the Fred Meyer in Redmond (incidentally, probably the closest possible retailer to Bungie's offices) on my way home from work and was in and out of the store with a copy in literally 3 minutes. Say what you want about the benefits of artificial scarcity or greasy lines of nerds, but I wouldn't have bought this game for a while if I had to deal with either.
 
"It's been speculated that Sony let Rockstar out of the GTA exclusivity deal a bit early (with Vice City) so that down the line they'd get a PS3 version exclusive for some time."

Ever played GTA:SA? That's the deal. And it sucks for gamers that crap like this exists. I don't care which console it favors.
 
sonycowboy:
They've somehow managed to make Halo 2 the event of this generation eclipsing everything else, even before people could decide if Halo 2 was all that good anyway. Make no mistake, this was a PR victory. As incredible as you may think Halo 2 is, these sales aren't because of how good it is, it's about how Microsoft was able to convince EVERYONE that Halo 2 was the second coming.
The reason you're unclear about how it was done is because you're wrongly attributing it to Microsoft marketing. Halo started as a groundswell at the Xbox's launch, grew into an undercurrent as people discovered the unique and balanced competition offered by its 2+ multiplayer, and really became a momentous force as its appeal worked over broader audiences with community-supported responses like fanfiction about the Halo universe, Warthog jump videos, Red vs. Blue, books, and widespread LAN parties (replacing the old standard, GoldenEye). After the game was originally seeded by Microsoft, user-driven proliferation has taken care of the rest.

Of course Microsoft has nicely orchestrated a specific launch for the sequel, but they've even acknowledged a long time ago that it was the kind of game that would sell anywhere, anytime, all by itself.
 
CrimsonSkies said:
"It's been speculated that Sony let Rockstar out of the GTA exclusivity deal a bit early (with Vice City) so that down the line they'd get a PS3 version exclusive for some time."

Ever played GTA:SA? That's the deal. And it sucks for gamers that crap like this exists. I don't care which console it favors.

Sucks for gamers that don't own multiple consoles that is. :) This is how the industry has always worked, nothing new.
 
The excitement for this game is ridiculous. A friend came to my door straight after work before greeting his wife and kid to announce his purchase and insist on an immediate multiplayer session. As I was walking out, I get a call from another friend practically begging me to come over and play coop. When I looked back to my desk to drop the phone, I noticed the two copies of Halo 2 that I bought... I don't even have an XBOX.

In short, I believe this news.
 
This will feed off of itself and cause an Xbox hardware shortage this holiday season as the mass market really starts to pick up the platform.
 
Wow, makes me wish UT2004 got a little more sales action. What with Onslaught owning Halo 2's multiplayer.

/Trolling, still thinks Halo is the most overrated piece of shit ever.
 
Joe said:
halo2 cost $30 million dollars to produce. let's include advertisements, marketing, dstributing and all that other stuff and make it $40 million. that's $85 million profit in 1 day alone.
where did you get that number for the budget? While I'm sure the budget was the largest in MGS history, i REALLY doubt it topped $15 million. Bungie itself costed $40 million.
 
i believe it, the lines for Halo 2 in my town on launch were insane... i have never in my longtime gaming life (since atari 2600) ever seen ANYTHING ever like the Halo 2 launch. no line has ever came close, even a console's launch. nothing. ever. period.

it's cRaZy... Halo 2 is the fucking *IT* thing everywhere I go... at college the whole campus is buzzing about it lol
 
element said:
where did you get that number for the budget? While I'm sure the budget was the largest in MGS history, i REALLY doubt it topped $15 million. Bungie itself costed $40 million.
im not sure but i think it was the ign review. i know i read it somewhere.
 
WTF. Halo 2 $30 million? No way. That is FF numbers including all the expensive CGI they use. Bungie isn't that big either...!!!
 
Joe said:
im not sure but i think it was the ign review. i know i read it somewhere.

Your memory is just a tad bit off. It's been reported the Bungie spent $20 million on this game. It was in an interview that Bungie did I think... also it was reported on Cnet.com I think.. But I'm sure it was 20 million. :)
 
GamerXL said:
The reasons I feel that Halo 2 will eventually outsell GTA:SA are the following:

2) Halo 2's multiplayer options puts the game in a whole other category of fun. People are jamming XBOXLive playing this game and from what I'm hearing(I haven't been online yet) it's the best XBL experience yet. And oh yeah, people who buy the game get 2 months of XBL for free. Nice.

Oops. Seems nobody mentioned there are only a million or so Xbox live subscribers out there. they've probably already got their copy. Sure, MS will probably sell more xboxes, and live subscriptions, but not *that* many.
 
I wonder how big Halo 2 will be in Europe though. The hype has been crazy in the US, but I haven't seen or heard much about Halo 2 here in Sweden, for example. And the game is already out by now. Will be interesting to see the numbers (although we will probably only see UK numbers anyway).
 
GamerXL said:
I doubt there'll be a Halo 3 at launch. And other XBL games came with the two month trial, but I think only Halo 2 will get people to actually use it.
Yeah, I think it is more important for Halo 3 to be out to go against a PS3 launch.
 
IgeL said:
Kiriku, maybe you Swedes should at least try to imitate us Finns... http://www.ga-forum.com/showthread.php?t=22855 :)

But seriously, I think Halo 2 is pretty damn big in Europe too.

Well, there were some launch parties here in Sweden too of course, but...it's not like they're all over the country or anything. And yeah, the hype may be big in "our" world, at gaming sites and similar. But I was mainly talking about hype created by Microsoft themselves, on their initiative. For example, I haven't seen any ads for Halo 2. Not in papers, not on TV, not in my town (at bus stops for example, and they even had posters there for frickin' Golden Sun 2 back when it was released). It's strange, maybe it's just a coincidence I've missed them all...
 
mrklaw said:
Oops. Seems nobody mentioned there are only a million or so Xbox live subscribers out there. they've probably already got their copy. Sure, MS will probably sell more xboxes, and live subscriptions, but not *that* many.

"Paaaaass da dutchie 'pon da left 'and side!"
 
I'm kinda sceptical about this.

Wait for NPD to make a direct comparison.

I'm sure it's done very well, but 2.38 million on the first day is kinda hard to believe.


And just for information, Final Fantasy VIII sold 2.51 million on the first day of release in Japan back in Feb 99, which I believe is still the record.

I'm waiting for some more information on this before jumping up and down just yet!
 
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