ToyMachine228 said:
Co-signed. How much can the host's melee throw off the game? First of all, you have to be fighting the host...Then you have to get in close range...Then he has to melee you for an unbalanced duel to be born. The way it is know they arise left and right in every melee throwdown that occurs. It's not like the hosts going to say...OH I KNOW I'M HOST I'm GUNNA MELEE LOTSA BICHES LOLOLOL.
No, that does happen. A lot. I used to do it pretty regularly. When I knew I had host, I was much more prone to go for shotgun-melees against other shotgun wielding players. I remember getting lots of killing sprees on Warlock using the shotgun-host advantage.
ToyMachine228 said:
If there's any one thing that I'm frustrated by in Halo 3's multiplayer it's the melee as it has always been one of my best utilized tools. Now I'm frequently killed by people who should already be dead despite the fact that I beat them to the punch. Beat them to the punch...ROFLMAOWTFBBQ!
Basically, Bungie was looking for a way to remove the host advantage. They made a decision to apply a universal change to the melee system that would almost completely remove the host melee advantage. Whenever Frank used to talk about their "superior netcode" I bet he was referring to things like this. Bungie was probably pretty excited that they thought up a way to remove the host melee advantage.
And it's things like that that make Bungie such a fantastic company - rather than just make another game, they did everything they could to address
every complaint folks had with Halo 2 (and all online gaming).
And it really comes down to a matter of opinion. Host advantage?, or a melee system that applies to everyone - in other words,
no one has an advantage. I can't blame them for the choice they made, but I can certainly disagree with it. And I do. The change they made affects the game at its core, and it does so in a negative way. A melee attack now has
varying degrees of damage, depending on how much of their shields the opposing player has. I certainly understand the frustration that players have always experienced when dealing with the host advantage - but that was only against one player (the host). Now, that frustration can be experienced with every battle - and what a frustration it is to land a melee but not have it do
any damage.
Having said all that, I still completely understand Bungie's decision. Ultimately, this change will become like second-nature to those of us that play long enough. And then we'll live in a Halo world that has a reduced host advantage. However, I still think that Bungie's solution is the wrong one; I think that there won't be a
right solution for many, many years.