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Halo 3 Multiplayer Official Thread

chapel

Banned
op_ivy said:
by the way, what happens if the guy with slightly MORE health gets off the first melee? does the second melee STILL get priority, or will it in that case still award the victory to the player with more health?

Its by health, not who struck first or second.
 

TDG

Banned
zam said:
I do the same thing, I don't want to hear som douchebag screaming "veto! veto!! VETO!!".

I love how easy it is to mute people, even without the X button in game it only takes a couple of quick clicks in the pre/post-game lobby. Every game should follow suit (CoD4, I'm looking at you).
I hope it does become a new standard, as I'm no longer forced to unplug my headset when I'm playing with morons. The mute feature is great.
 

urk

butthole fishhooking yes
dralla said:
is there anyway to set spawn points for certain teams? i made a dodgeball variant and I want certain players to spawn in a certain area [near their teams bench]

Striker has it. You might always want to check out spawn areas. You can place a marker and then establish a radius for multi-team games.
 

Dirtbag

Member
urk said:
To be clear, I'm really enjoying the game. The Matchmaking system seems to have underwent a number of welcome improvements, weapons changes and additions are for the most part for the best, and at the core, it's still a really fun and enjoyable multiplayer experience.

I'm just being douchey and pointing out the small chinks in the armor so perhaps the blacksmiths will rework a small link here and there.

:D

Yeah same for me 2. If I'm holding the game to unfairly high standards, its only cause its the leader in its category and I want it to be as perfect an experience as possible. Nothing really compares for me. This is game I will likey play around 6-8,000 matches of, so I want it to be as great an experience as possible (which is really sick just thinking about that).
 

JdFoX187

Banned
I think a lot of the reasons we're having such a high concentration of problem melees is how dependent we are on them. In Halo 2, a lot of people ran around with SMG/Plasma rifle or some combination there of. They'd melee if they got close, but the combat was a little further off. Halo 3 has a lot closer combat because the assault rifle doesn't have the clip capacity or the strength to kill someone from very far off without reloading. Therefore, we rush in for a melee. That's a big reason why we have this problem. Having just watched the video, Bungie could probably fix this by reversing whatever they did. I don't know the specifics, but it wasn't like this in the beta.
 

JdFoX187

Banned
Basing melee off of who pushes the button first gives host another advantage and makes latency a huge part of the equation.

I like the way Bungie decided to do it.
I'd rather have the host get an occasional kill from a melee than having a rock/paper/scissors game the way it is now. There's no excuse for meleeing someone and then, a literal second later, they melee you and you die. That's the most unbalanced thing I've seen.
 

TDG

Banned
JdFoX187 said:
I'd rather have the host get an occasional kill from a melee than having a rock/paper/scissors game the way it is now. There's no excuse for meleeing someone and then, a literal second later, they melee you and you die. That's the most unbalanced thing I've seen.
Not that you're a reliable source when it comes to balance or anything.
 

JdFoX187

Banned
the disgruntled gamer said:
Not that you're a reliable source when it comes to balance or anything.
Or I could be more reliable than someone who's blinded by Halo 3's supposed greatness. Don't get me wrong, I love the game, but some of you worship it. I'm glad to see there are discussions in this thread about the problems of the game. And if you're commenting about my original remarks about the melees, I still don't have as big of a problem as a lot of you. But I am noticing them more.
 

Dirtbag

Member
urk said:
No fighting or I'll melee you both.

i just pray you have more health

Basing melee off of who pushes the button first gives host another advantage and makes latency a huge part of the equation.

I like the way Bungie decided to do it.
Sorry to pick on you but,
a youtube comment is hardly 'clearing things up'.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
JdFoX187 said:
I'd rather have the host get an occasional kill from a melee than having a rock/paper/scissors game the way it is now. There's no excuse for meleeing someone and then, a literal second later, they melee you and you die. That's the most unbalanced thing I've seen.

right. it seemed a lot more "fair" how halo 2 handled it. it wasnt perfect but i find it quite a bit better then the currently solution halo 3 uses.
 

Dirtbag

Member
JdFoX187 said:
I'd rather have the host get an occasional kill from a melee than having a rock/paper/scissors game the way it is now. There's no excuse for meleeing someone and then, a literal second later, they melee you and you die. That's the most unbalanced thing I've seen.

op_ivy said:
right. it seemed a lot more "fair" how halo 2 handled it. it wasnt perfect but i find it quite a bit better then the currently solution halo 3 uses.

not only that, but with all the bragging about improved netcode and what not.....
and honestly, it's probably warranted (the bragging), Halo 3 runs better. This is just one of the tricks where we saw behind the curtain (maybe a little sooner than normal thanks to saved films), and can't go back to being fooled.
 
I also don't like how the collision on a melee is super forgiving. Like when someone should be able to jump over you and then turn around and start firing but instead they die because you did the melee even when technically they were above and slightly past you.
 
Basing melee off of who pushes the button first gives host another advantage and makes latency a huge part of the equation.

An awful lot of things happen in Halo because you push various buttons first. If you don't like this, you shouldn't be playing the game.

And latency is already a huge part of the equation. This does nothing to solve that, it simply punishes faster reflexes.

If we paraphrase you, except changing a few words:

Basing the sniper rifle off who shoots a player first gives host another advantage and makes latency a huge part of the equation.

Or how about:

Basing kills off who gets reduced to zero health first gives the host another advantage and makes latency a huge part of the equation.


I hope this is enough to show the stupidity of the argument! Of course the host has an advantage, this is unavoidable! Even with the new melee system, he still has an advantage! It's a fact of networking and the internet; live with it! There will always be a client with a faster connection to the server than other clients, it's a basic fact.
 

Striker

Member
Kuroyume said:
Spawn points are also a big fucking problem. I've spawned in the middle of both power drainers and sticky grenades.
I find spawns a bigger issue than melee. I haven't had a big problem with melee so far.

Spawns in Isolation are the biggest problem. Snowbound hasn't been so bad, at least from the beta standpoint, I think.
 

Sullichin

Member
I spawned in snowbound with someone just a few feet directly in front of me, facing the other direction. Needless to say, I was able to easily mow him down and he didn't have a chance. So yeah, spawns are sometimes a problem.

I'm starting to "get" construct and guardian, and I like both of them now. I have still yet to play a real match on sandtrap. :|
 

ChrisD84

Member
GGs tonight McBradders and co ^^

I had my first taste of rocket race, and it was great :D In that game on valhalla, it was so funny when i assasinated that guy, and then his partner was calling out his name and shouting "where have you gone!", and then we couldn't stop laughing :lol :lol

I'd love to play more games with gaffers, matchmaking solo can get a little old after a while sometimes.
 

TDG

Banned
JdFoX187 said:
Or I could be more reliable than someone who's blinded by Halo 3's supposed greatness. Don't get me wrong, I love the game, but some of you worship it. I'm glad to see there are discussions in this thread about the problems of the game. And if you're commenting about my original remarks about the melees, I still don't have as big of a problem as a lot of you. But I am noticing them more.
Oops. That was a bit of a joke because you and I had a big argument about the spawns and balance of Snowbound and High Ground during the beta. I thought maybe you'd remember. Oh well, your loss.

As for the melee thing, I've noticed it, and it's a bit weird, but nothing that royally fucks up the game. Then again, I haven't played it as much as a lot of you, so I'm less likely to notice that sort of thing. I keep wanting to play, but my Indians are in the ALCS...
 

TDG

Banned
Sullichin said:
I'm starting to "get" construct and guardian, and I like both of them now. I have still yet to play a real match on sandtrap. :|
I really like Guardian, and Santrap is SO good.

Construct is okay, I'm starting to like it more. It is an awesome looking map, that's for sure.
 

Gigglepoo

Member
How often is Bungie going to update Bungie Favorites? The same videos and scenarios have been up for awhile now. I want more crazy sticks!
 

zam

Member
the disgruntled gamer said:
I hope it does become a new standard, as I'm no longer forced to unplug my headset when I'm playing with morons. The mute feature is great.
It is, I also love that I can set who I want to hear: everyone, just my team and party or have everyone muted.

This was a feature that I missed in the CoD4 Beta, as you had to select the person, open their gamercard (which takes a while for the guide to come up) and the choose mute, took forever.

Shadowrun almost implemented the Halo 3 mute system, but it was only a facade. You'd select someone, choose mute but that would just take you to their gamercard, where you had to manually select mute.

Although I'm not gonna hope too much about the Halo 3 mute system becoming a standard, since the Halo 2 matchmaking, party and lobby system should have been standard, but it took until Shadowrun/CoD 4 Beta/H3 for another game to use it..
 

Skilotonn

xbot xbot xbot xbot xbot
Stats page is down for me - I didn't read the thread so I probably missed some comments about it - but I hope that they'll be back up with no missing games because I finally got Perfection - in a ranked Team Slayer no less! :D
 
JdFoX187 said:
I'd rather have the host get an occasional kill from a melee than having a rock/paper/scissors game the way it is now. There's no excuse for meleeing someone and then, a literal second later, they melee you and you die. That's the most unbalanced thing I've seen.

Co-signed. How much can the host's melee throw off the game? First of all, you have to be fighting the host...Then you have to get in close range...Then he has to melee you for an unbalanced duel to be born. The way it is know they arise left and right in every melee throwdown that occurs. It's not like the hosts going to say...OH I KNOW I'M HOST I'm GUNNA MELEE LOTSA BICHES LOLOLOL. If there's any one thing that I'm frustrated by in Halo 3's multiplayer it's the melee as it has always been one of my best utilized tools. Now I'm frequently killed by people who should already be dead despite the fact that I beat them to the punch. Beat them to the punch...ROFLMAOWTFBBQ!
 

Ramirez

Member
The melee was fine in the Beta, I'm really not sure why they fooled with it. The Beta as a whole felt perfect, I never found myself calling bullshit, I do it 20 times per game now. :lol
 
D

Deleted member 21120

Unconfirmed Member
ToyMachine228 said:
Co-signed. How much can the host's melee throw off the game? First of all, you have to be fighting the host...Then you have to get in close range...Then he has to melee you for an unbalanced duel to be born. The way it is know they arise left and right in every melee throwdown that occurs. It's not like the hosts going to say...OH I KNOW I'M HOST I'm GUNNA MELEE LOTSA BICHES LOLOLOL.
No, that does happen. A lot. I used to do it pretty regularly. When I knew I had host, I was much more prone to go for shotgun-melees against other shotgun wielding players. I remember getting lots of killing sprees on Warlock using the shotgun-host advantage.

ToyMachine228 said:
If there's any one thing that I'm frustrated by in Halo 3's multiplayer it's the melee as it has always been one of my best utilized tools. Now I'm frequently killed by people who should already be dead despite the fact that I beat them to the punch. Beat them to the punch...ROFLMAOWTFBBQ!
Basically, Bungie was looking for a way to remove the host advantage. They made a decision to apply a universal change to the melee system that would almost completely remove the host melee advantage. Whenever Frank used to talk about their "superior netcode" I bet he was referring to things like this. Bungie was probably pretty excited that they thought up a way to remove the host melee advantage. And it's things like that that make Bungie such a fantastic company - rather than just make another game, they did everything they could to address every complaint folks had with Halo 2 (and all online gaming).

And it really comes down to a matter of opinion. Host advantage?, or a melee system that applies to everyone - in other words, no one has an advantage. I can't blame them for the choice they made, but I can certainly disagree with it. And I do. The change they made affects the game at its core, and it does so in a negative way. A melee attack now has varying degrees of damage, depending on how much of their shields the opposing player has. I certainly understand the frustration that players have always experienced when dealing with the host advantage - but that was only against one player (the host). Now, that frustration can be experienced with every battle - and what a frustration it is to land a melee but not have it do any damage.

Having said all that, I still completely understand Bungie's decision. Ultimately, this change will become like second-nature to those of us that play long enough. And then we'll live in a Halo world that has a reduced host advantage. However, I still think that Bungie's solution is the wrong one; I think that there won't be a right solution for many, many years.
 

Won

Member
I always wondered how some people can get kills so early in LW. They got a kill before I even realized where i spawned.

Looks like I just found out!

0.5 secs into the game: Green guy spawns and starts moving.
1z5t6ds.jpg


1 sec into the game: I spawn!
mreoad.jpg


I was like "woah", he was like "wtf?"
 
JdFoX187 said:
I think a lot of the reasons we're having such a high concentration of problem melees is how dependent we are on them. In Halo 2, a lot of people ran around with SMG/Plasma rifle or some combination there of. They'd melee if they got close, but the combat was a little further off. Halo 3 has a lot closer combat because the assault rifle doesn't have the clip capacity or the strength to kill someone from very far off without reloading. Therefore, we rush in for a melee. That's a big reason why we have this problem. Having just watched the video, Bungie could probably fix this by reversing whatever they did. I don't know the specifics, but it wasn't like this in the beta.
My style of play is certainly more dependent on the melee than it was in Halo 2. I remember doing a lot more circle strafing due to dual wielding in 2. Now I hardly do that and almost always go in quickly for the melee which can result in frustration due to the system in place.
 

Dirtbag

Member
Ramirez said:
Duderon is MIA to me, and me and Trasher can't play together, I got that shit by myself! :lol

we need to get a game going with Blueblur. We went 20 straight games of TS with only one loss.... no kidding. And the other teams werent really even close.
 

Ramirez

Member
Domino Theory said:
31 here in LW. ><

I totally forgot that I downloaded your Perfection video, but I just checked the Theater today and found it, so I'm going to use that for tips. :p

Shotgun>all on Guardian.
 
Thanks for posting that Youtube melee vid. I swear I lost every fucking "melee battle" tonight. Its frustrating when its not going your way, but when it is you feel godly.

As far as the spawns go, IMO Highground is the absolute worst offender. I'll occasionally run into a bad spawn here and there on various maps, but Highground never fails to spawn 2-3 guys down at the water behind you once every match. The funny thing about it is that the guys who end up killing you probably think they're good. :(
 

t4ng0

Member
this is my lone wolves story tonight

got lagged out of a game- but carnage report said i won- and i got an exp for it

win the next game- go down to a 32

later that night- get 4/5, go up a level

confusing??

Also, I need some good people to play slayer with- I'm at a 30 right now, but for sure can get up in the upper 40s with a decent team. fr - t4ng0 (zero)
 

Ramirez

Member
duderon said:
M.I.A. is correct.

<-----
lulz

Luke came up with the idea that perhaps it was exam time, he then said you were stupid and needed all of the study time you could get. :lol

But seriously, Double Team, soon!
 

Skilotonn

xbot xbot xbot xbot xbot
Ramirez said:
48 in TS, woo!

Whoa, nice!

Been a 26 for like forever because I only play it with friends that live here, and their levels after me are 25, 20, and 15 - last night we won a ton, and at most, me and the level 25 gained one level - then we'd lose one game and drop a level, only to take 3 or 4 wins to get back up again... :(

I don't worry too much about my TS rank, I care more about my 40 in Lone Wolves (which I haven't touched in 2 weeks BTW) but it does kinda feel like a waste despite gaining EXP... maybe I should play on my own too...

And yeah, I know Frankie told up not to play with such spread-out levels in a party ranking-wise, but I play it just to play with my friends here...
 
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