JdFoX187 said:I'd rather have the host get an occasional kill from a melee than having a rock/paper/scissors game the way it is now.
Not true. I may know my opponent has more health than me when I hit him, I just know he doesn't have enough health to survive my hit which comes first - unless, of course, he hits me within that 'gigantically massive window of time' Bungie's referring to as 'the same time.' Halo 2's melee system was terribly unpredictable because it rested on a hurting netcode and there was a lot of value on being the player host because of its network advantages and the measures, like lunging, which were done to 'fix' it. Halo 3's melee system, even with lunging, is completely predictable, because the quickest player doesn't win - just the one with the most health. In my opinion, it's a pretty flawed design. Either the window needs to be dramatically shortened or a patch that lets us set up dedicated, non-player host lobbies on strong connections. I prefer the unlikely latter option.chapel said:That actually is a good analogy, the fact is you dont know if your opponent is going to have more or less health than you at all times, so their guess would also be unknown. It is a lot like rock paper scissors.
Actually, I'm not very creative, but I wanted to see how Narrows would play if I changed some things around, so I'm going to be doing that in a bit. Outside of spawning stuff and blowing it up, I haven't done much in Forge, and I'm looking forward to it.Chinner said:Anyone finding themselves spending more time in Forge than the actual mutiplayer itself?
Chinner said:Anyone finding themselves spending more time in Forge than the actual mutiplayer itself?
t4ng0 said:the melee system punishes those who have good timing to their melees
I usually try to melee someone as soon as I know a melee will kill them- aka in halo2 i would always end fights early with an early melee- however, when you're fighting someone who perhaps doesn't know how soon to melee, they will keep shooting probably ~2-3 rounds until they react to you meleeing/until they decide its time to melee, therein winning the fight because they have more health and only melee'd a split second after you.
chapel said:That actually is a good analogy, the fact is you dont know if your opponent is going to have more or less health than you at all times, so their guess would also be unknown. It is a lot like rock paper scissors.
BuzzJive said:You are purposely charging in to give yourself 50-50 odds that the other guy will kill you because he hit melee first.
EXACTLY. drives me nuts that now i have to retool my close range melee timingurk said:Not necessarily. Sometimes, they might have charged you. Or you might have an opportunity to catch someone off guard and close in. Or maybe you just end up in close range combat through dozens of other circumstantial events. Bungie doesn't consider it one of the most important parts of Halo's gameplay for no reason. It's a vital component of the combat.
And it's not about who hits the button first. If you are too early, you won't do enough damage to kill your opponent, too late and you'll be dead. Or, at least, you should be.
Chinner said:Anyone finding themselves spending more time in Forge than the actual mutiplayer itself?
Domino Theory said:It's starting to feel like that for me. I've been working on a map for about 3 days now which is Halo 2 Zanzibar recreated on Last Resort. If you played alot of Halo 2 on Zanzibar, you will feel right at home.
Still not done yet, though.
urk said:Bungie doesn't consider it one of the most important parts of Halo's gameplay for no reason. It's a vital component of the combat.
BuzzJive said:Which is probably why they fixed it so that nobody has an advantage.
no one has an advantage in the sense that its not reliable... than yes.BuzzJive said:Which is probably why they fixed it so that nobody has an advantage.
I didn't play enough Halo: CE's multiplayer to compare, but 3's melee system is much better than Halo 2's, I think.chapel said:I think there is a general consensus between moderately to very good players, and that is that the way melee is now is broken. I am not saying anyone here sucks at Halo, I am not the greatest but I do feel I have moderate skill and at times can be very good. I have played enough Halo:CE/Halo 2 and now Halo 3 to know that the melee just doesn't work as advertised.
Well outside of the health vs health comparison, it is quite nice. The beta melee was spot on imo.Striker said:I didn't play enough Halo: CE's multiplayer to compare, but 3's melee system is much better than Halo 2's, I think.
http://forum.teamxbox.com/showthread.php?t=451043 << That should help you open your nat enough to play with your friends.Fatalah said:Hey all,
I'm having trouble connecting to friends. I need to change my WRT54GL router to open its NAT settings. Google is of no help really...
Yeah, except it's hard for me to retool it without concrete game impetus. My melee strategy, which is primarily based on tons of Halo 1 play, is incredibly refined from the timing angle, because what goes into meleeing in Halo 1 is A) have I shot him enough to kill him with a melee and B) I'd better melee him before he melees me. The binary assessment of someone's health is reasonable, and after a little playtime you can make this distinction pretty accurately. The same goes for the timing - invest some time in the game and you learn how long it takes and how to recognize when someone else is about to beat you to the punch. These are pretty quantifiable things, and the health estimation is manageable because you need only compare how much you've hurt someone to a known constant necessary to bring them into melee-is-lethal range.t4ng0 said:EXACTLY. drives me nuts that now i have to retool my close range melee timing
urk said:Just swap in the rockets up top and call it a day.
No way. HGBVGTR432e@!@#$E#the disgruntled gamer said:Oh my gawd.
Oh man, you missed it. Me and Buttonbasher played 4-player co-op with Numbers and one of his friends, and we (I) were (was) so mean that Number's friend quit.SpudBud said:No way. HGBVGTR432e@!@#$E#
Tieno said:OMG Luke and TJ Ramirez are so much better than me.
http://statsreloaded.com/SRNET/halo3/compareplayers.php?cid=4650
http://statsreloaded.com/SRNET/halo3/Register your gamertag at statsreloaded and let it gather your entire stats history. Hope Ramirez and Luke don't mind I registered theirs to compare, although it's still gathering
Ahh, I need my 360 back. We need to do some co-op when I return.the disgruntled gamer said:Oh man, you missed it. Me and Buttonbasher played 4-player co-op with Numbers and one of his friends, and we (I) were (was) so mean that Number's friend quit.
Fun.
Halo 2 never had this problem with melee for what I remember, why have they made it so bad for halo 3?JdFoX187 said:The thing I noticed last night while playing and meleeing is the time of "simeultaneous" melee is too long. I think it's up to a second for the other person to melee and still win. Like, me and this other guy get into a fight. I melee him, he has up to a second, which is a lot of time in a battle like that, to melee me and still kill me if he has a shread more health. Plain and simple, whoever melees first should win. The only way to fix that is to cloe the window for the simeultaneou melee.
the disgruntled gamer said:Man, I almost had an overkill. It was TS on Guardian, and I had the triple kill, and I had been shooting the last guy and was about to melee him when my teammate melee'd him.
Teammates: Good for nothing.
siamesedreamer said:The melee is completely FUBARed. The only way I've been able to kill anyone tonight is by assassination. Its almost like something has changed in the last couple of days...
Been toying with making Halo 3 remakes of Halo 2 maps, Coagulation on Valhalla, Lockout on Guardian, Zanzibar on Last Resort.. Mostly putting the weapons and vehicles in the corresponding spot..Gadfly said:So, many of you guys had some interesting ideas on what to do with forge. What happened? did you have to abandon them because they were not practical or possible? too lazy or busy to follow through or you actually pulled them off?
Blueblur1 said:No Prowlers on Valhalla? Really? That's just retarded.
I'm sure I'm the only one that feels this way but Forge isn't that great IMO. Its pretty limited and it requires a lot of work to get great results. I know its cool and all, but if it weren't in the game I wouldn't care.
Dirtbag 504 said:I'm not a forger, but I see the potential there. I think the ability to build some permenant walls or floating platforms that dont have physics, would really expand its' uses and open it up even more.
Yeah, I would like to see that one as well, would make it a lot easier to block off paths you didn't want to be used (e.g when I was making my Zanzibar-remake I wanted to block off the walkway from Camp Froman around to the base).Dirtbag 504 said:I'm not a forger, but I see the potential there. I think the ability to build some permenant walls or floating platforms that dont have physics, would really expand its' uses and open it up even more.