Ramirez said:The mauler is broken, how anyone can think the melee on that thing isn't retarded is blind, or just loves the nubness of it.
JdFox can agree -- the same can be said about the invisibility and Backwash. For 360 users, Halo 2 in Backwash could not be played because of framerate (reason being the invisiblity). What does the playlist decision-maker do? Removes Backwash from MM.Subarushian said:I respect your skill at the game which is far beyond my own, but its not broken in any way. It operates by a consistent mechanic that is easily identifiable, and can be beaten in the same way you defeat any shotgun type: backing up.
Is it perhaps a little overpowered? Sure. But, IMO, it doesn't adversely affect the game, and only adds to the variety in shotgun types. Removing it completely from smaller maps (the kinds of maps the weapon was designed for) smacks of overreaction on Bungie's part.
You're taking my post out of context.Stinkles said:Huh? Wut?
Also, the Playlist has been active for about five days and is continually evolving process. Please don't act like it's hardwired forever, or that your imaginary "big boys" are somehow the final arbiters of what's fun.
My suggestion? Roll with it, get used to it, watch it evolve and play more customs.
Also, "CASUALS" - how can you say that with a straight face? CASUALS.
Subarushian said:I don't like the taking out of maulers completely on guardian. They are my favorite new weapon in H3, and I think this nerfing is going to far. Yes you could camp pretty easily, but there are counters to everything in Halo, thats what makes it fun. Bungie shouldn't stick their hand in and seriously change the way a map plays this far after release, unless there is a map that is absolutely broken, and I don't think guardian was. In fact, it played the best out of all the smaller maps.
Surely Bungie tested the Mauler and the strategies of its use before release and chose to place them in the maps for a reason. Now all of a sudden they say, oops, our bad, lets rebalence everything?
Sounds like Bungie is doing exactly what they said they avoid: bow to a vocal minority.
Stoney Mason said:Haven't played in quite a while but it seems like they've made a lot changes after reading this thread. So you start with Battle Rifles now?
Stoney Mason said:Haven't played in quite a while but it seems like they've made a lot changes after reading this thread. So you start with Battle Rifles now?
Don't think I like that. Especially after getting use to the way Halo 3 seemed balanced as more of a close in game.
I think these two things are related. The rockets and splaser are the anti-vehicle weapons, though I had some luck with plasma grenades as well. I'd like to see some plasma pistols on the map. I'd always carry one around, and a spare plasma grenade. It's a vehicle-killing combo, but I never ran into a plasma pistol in the games I played tonight. (The lack of covenant weapons and vehicles was weird too.)Sean said:- Too many power weapons for a smaller map like this. There are TWO rocket launchers and a spartan laser, along with the two turrets (which have a pretty good range).
- The Warthog absolutely dominates. It's a mid-size/smaller map where the warthog turret can hit most things and easily kills everyone. If the warthog is being shot at, it's easy to simply drive away behind a rock to avoid being fired upon.
Striker said:BR starts are fine -- on Valhalla or Sandtrap (though PLEASE keep AR starts for BTB when it becomes ranked)
But Guardian? Guardian...
There's one in the switch room, near the power drain and mauler. When the other team has the laser, I always make sure to pick it up.GhaleonEB said:I'd like to see some plasma pistols on the map.
GhaleonEB said:I think these two things are related. The rockets and splaser are the anti-vehicle weapons, though I had some luck with plasma grenades as well. I'd like to see some plasma pistols on the map. I'd always carry one around, and a spare plasma grenade. It's a vehicle-killing combo, but I never ran into a plasma pistol in the games I played tonight. (The lack of covenant weapons and vehicles was weird too.)
Nutter said:My thoughts on Standoff.
-Though I have a problem witht the warthog, its not because of this map. I just think the Warthog is over powered no matter what the map.
-The outsides are barely used, but when used properly. u can sneak quite a few people into the enemy base like that.
My Thoughts on BR.
-The only one that makes you do a WTF is Guardian BR's.
-You can always veto the BR start games, And you GET BR start games if you veto any other game type.
-The BR on any other map makes the game more dynamic. Not a single person camps.(Even on snowbound, the shotgun whoring map)
My thoughts on Mauler.
-The reason you wont see more maulers and emphasis on close range combat i believe is that they really do want to fix the maulers range.
-Once that is fixed im sure all you close combat campers will be happy.
Oh yes, I guess I do get "host" with the BR. (isnt that right rameriz )
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=198867645&player=AJ%20Nutter
BR OWNAGE!
Cap7ain Blood said:yea they took maulers out of guardian, but thank god they didn't add air strikes and the ability to call in a helicopter now that would be a noobish game
Care to share why?alisdair said:I like Snowbound infinitely more in Team BRs than Team Slayer. INFINITELY.
Like many people, I find cavern and base camping incredibly dull, even when it lets my team win. BRs can counter that, Carbines less so (I find them less accurate), but having only three headshot weapons per base makes that difficult. Especially when you spawn in the middle of the map, which gives you almost no chance to get to a decent medium-range before being attacked.Nutter said:Care to share why?
And that is why my friend, I love BR Starts.alisdair said:Like many people, I find cavern and base camping incredibly dull, even when it lets my team win. BRs can counter that, Carbines less so (I find them less accurate), but having only three headshot weapons per base makes that difficult. Especially when you spawn in the middle of the map, which gives you almost no chance to get to a decent medium-range before being attacked.
With BR starts, every player has a headshot weapon, so it makes clearing out the cavern relatively trivial. Two players at each of the big entrances, throw grenades to drop shields, single headshot to kill.
Everyone who plays the map either knows this or loses heavily. So then the map becomes a series of medium-distance, above-ground, limited-cover skirmishes, with a little bit of shotgun and ghost to mix it up. That's much more like real Halo than waiting behind a shield door.
Ramirez said:The mauler is broken, how anyone can think the melee on that thing isn't retarded is blind, or just loves the nubness of it.
Nutter said:Oh yes, I guess I do get "host" with the BR. (isnt that right rameriz )
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=198867645&player=AJ%20Nutter
BR OWNAGE!
I haven't played with Ironclad in like forever.Ramirez said:Ha! All I know is that every time I play with you guys, you or Iron are clamoring about havin' host. Step into my world, a world where you never get host! :lol
No, you're not off the mark. But, that's the way Bungie does it. Just like how the invisibility caused framerate lag in Backwash on the Xbox 360. Bungie just removes it, sadly because it was one of the better maps. Instead of tweaking, they use ham-fisted actions.sionyboy said:I miss the maulers in Guardian. I think there may have been one too many in the map for its own good, especially with invisibility sat right between two of them, but Guardian (seems) like it was built for close quarters combat, it seems that element has been removed.
I think some of the maps needed tweaking, (Snowbound - Shotgun - PLEASE!) but it seems a rather draconian measure to remove them completely.
But hey, I only been playing Halo online a few weeks, perhaps I'm way off the mark.
Indeed.Kuroyume said:Epitaph AND swords... It's double the fucking suck. Thanks Bungie.
ToyMachine228 said:TIP to H3 Community: When there are vehicles on a map, use them. They are there for a reason. I can always tell when I have a team that's bound to lose when the entire team just walks past for example...Two Warthogs and two Mongooses on Rat's Nest.
Kuroyume said:Epitaph AND swords... It's double the fucking suck. Thanks Bungie.
ToyMachine228 said:TIP to H3 Community: When there are vehicles on a map, use them. They are there for a reason. I can always tell when I have a team that's bound to lose when the entire team just walks past for example...Two Warthogs and two Mongooses on Rat's Nest.
TIP to H3 Community: When there are vehicles on a map, use them. They are there for a reason. I can always tell when I have a team that's bound to lose when the entire team just walks past for example...Two Warthogs and two Mongooses on Rat's Nest.
TheWolf said:well, most people on like Snowbound will camp the middle room so the Ghost is kinda of useless, unlike High Ground. i'm still usually able to stick or laser it though right when someone hops on. :lol
I couldn't agree more. Everyone wants to go out, grab a BR, and be a MLG pro on Standoff. While I sit there in the Warthog saying "Can somebody gun for me please?". Then the other teams hog drives through and kills me and proceeds to go on a 10 kill streak.ToyMachine228 said:TIP to H3 Community: When there are vehicles on a map, use them. They are there for a reason. I can always tell when I have a team that's bound to lose when the entire team just walks past for example...Two Warthogs and two Mongooses on Rat's Nest.
Sandman42 said:I couldn't agree more. Everyone wants to go out, grab a BR, and be a MLG pro on Standoff. While I sit there in the Warthog saying "Can somebody gun for me please?". Then the other teams hog drives through and kills me and proceeds to go on a 10 kill streak.
Hogs are the key to victory on Valhalla, Standoff, Rats Nest and Sandtrap!