Is the buttery smoothness due to some nifty motion blur technique or something? I've read that it's impossible for a TV to go between 30fps and 60. Or is it just the consistency that makes it seem extra smooth?
Is the buttery smoothness due to some nifty motion blur technique or something? I've read that it's impossible for a TV to go between 30fps and 60. Or is it just the consistency that makes it seem extra smooth?
Yup, they can only run at fixed frequencies, or a game can disable vsync and have the TV running at 60 fps while the game updates the screen at some other frequency (say 50 fps) and in this case you get what's known as tearing.
My guess is that Halo is still only running at 30fps and the apparent smoothness is mostly a result of the way the game controls. I bet they turn down the sensitivity on the controller when they're demoing the game so that it doesn't appear as jerky.
Not how Bungie rolls. They'll get it running as good as possible without sacrificing gameplay. And if that means 60fps, they won't be thumping their hairy, cheese-stained chest about it. They'll just let you know when they're good and ready.
I bet it's 30fps with a nice motion blur effect, but who knows? They've had their way with this development cycle and it shows.
Not how Bungie rolls. They'll get it running as good as possible without sacrificing gameplay. And if that means 60fps, they won't be thumping their hairy, cheese-stained chest about it. They'll just let you know when they're good and ready.
I bet it's 30fps with a nice motion blur effect, but who knows? They've had their way with this development cycle and it shows.
That music from the IGN video, I'm guessing that was just the E3 trailer music put over the video? It completely drowned out the sounds of everything else and overall didn't match the scene at the time...
That music from the IGN video, I'm guessing that was just the E3 trailer music put over the video? It completely drowned out the sounds of everything else and overall didn't match the scene at the time...
Not how Bungie rolls. They'll get it running as good as possible without sacrificing gameplay. And if that means 60fps, they won't be thumping their hairy, cheese-stained chest about it. They'll just let you know when they're good and ready.
I bet it's 30fps with a nice motion blur effect, but who knows? They've had their way with this development cycle and it shows.
I'm to the point where 60 fps doesnt matter now. That looked much smoother than expected, and I really dont need anything beyond what I just saw for framerate.
What was the music like Ghal? I saw that you kinda touched on it, sayin' it was good if not better than his other work...did it sound similar to any tune from the past?
What was the music like Ghal? I saw that you kinda touched on it, sayin' it was good if not better than his other work...did it sound similar to any tune from the past?
One of the longer pieces was a rendition of the track that plays at 5:38 of the Et, Tu Brute? vidoc. It starts at a much lower key - just the rhythm as you enter a large open space. It ramps up a notch when some Jackal snipers engage, and then kicked into over drive when a Brute pack showed up. The melody was similar, but it had a lot of new layers and instrumentation and built up much slower. Another track was just plain new, a seemed like a mix of synth and strings, which also built up nicely. And lots of ambient music, both of which can be heard in "Gameplay" audio clip from this guys blog.