Der Flatulator
Member
Weird. I could have sworn i saw them toying with dimensions in one of the forge preview videos...
That was a trait zone.
Weird. I could have sworn i saw them toying with dimensions in one of the forge preview videos...
There is already a Forge OT.
OP missed a golden opportunity to make the thread title "Magnets, how do they work?"
It's the same.Whats the budget like? Similar to Reach?
I always wondered why you couldn't scale in Forge. I mean, I'm assuming there's a reason that it's not an option, but it seems like non-uniform scaling would open things up a ton.
You know you'll love it.sigh
RIP enclosed maps.You know you'll love it.
RIP enclosed maps.
I always wondered why you couldn't scale in Forge. I mean, I'm assuming there's a reason that it's not an option, but it seems like non-uniform scaling would open things up a ton.
I am rubbish at making large open maps. Pretty much all of mine end up being 2v2 or slightly larger. The more annoying thing about enclosed maps is that you have to use so many pieces just to block off areas. Would be nice if 343 added some more prefab bits so it makes it easier to block out sections.
I'm pretty sure he said RIP enclosed maps because of lighting. Overkill's impressions of forge included being disappointed in how limited Enclosed maps would be because of the new lighting system.
RIP enclosed maps.
I've come to assume that Overkill is full of several different kinds of shit, so I never paid attention to his talks about the new forge. He got to spend a good amount of time with it, then? Does glass affect the casting of shadows; do the lights cause framerate issues? Either of those could be potential solutions.I'm pretty sure he said RIP enclosed maps because of lighting. Overkill's impressions of forge included being disappointed in how limited Enclosed maps would be because of the new lighting system.
I've come to assume that Overkill is full of several different kinds of shit, so I never paid attention to his talks about the new forge. He got to spend a good amount of time with it, then? Does glass affect the casting of shadows; do the lights cause framerate issues? Either of those could be potential solutions.
Anyone here used to be apart of the Foreghub community? They do/did a lot of really cool events related to custom maps/games. I haven't been active for the past few years, but I'd imagine their user base has dwindled. Maybe us at Gaf could organize some cool custom game community events. They were always a fun time, and great way to test out your maps with a lot of players.
Edit: I know we have the map testings set up, but large scale events are always a good time too. Can't wait to see what everyone creates!
I hope one of the big updates to the lighting system is how the affect the individual pieces. The baked-in lighting on FW would automatically turn a piece (or several) insanely bright, and it would totally screw up the atmosphere of the design.From what I've heard glass does not create shadows so they are useable for windows. I've heard no instances of framerate issues at all except on Complex. And the lights are apparently as weak as in Reach except in very low lit situations (probably only Erosion). So we shall see.
I plan on avoiding Impact at least for a little bit. That is going to be the most used map of the three. I think Ravine will be avoided as well because of the similarities to Forgeworld. I really like Erosion's palette, but hate that the Grifball court is a completely different style from the actual pieces. I'm deciding on Ravine against a cliff... perhaps over the water or Erosion. It really depends on the lighting contrast for me.
As for enclosed maps... I don't think they are dead, but I do think that they need to focus on having a lot of open roof areas and windows to compensate. Light isn't needed everywhere, but there needs to be sufficient amount for the main areas and points of interest. Just my take. I've been doing a lot of planning around the new lighting system for some time now. Thanks to Unity I'm able to simulate lighting to a certain extent with my sketchup iterations.
You and me both.Hopefully I'm wrong.
I don't think this has been fixed. A map on Erosion which I saw on a stream still had that issue.I hope one of the big updates to the lighting system is how the affect the individual pieces. The baked-in lighting on FW would automatically turn a piece (or several) insanely bright, and it would totally screw up the atmosphere of the design.
Just dropping by to say that I should be available for the map test sessions (note: I'm not a forger, but I'd like to test) and can stream them as well to give some more spotlight and/or allow for archival/live footage for people who are interested but can't make it.
I can be a somewhat vocal critic, though, as some people from the Community OT know
Better to have vocal critics than silence or unhelpful yes men. Criticism is key to improvement.
As long as you're respectful and can provide helpful criticism, I'd be happy to have you.I can be a somewhat vocal critic, though, as some people from the Community OT know
As long as you're respectful and can provide helpful criticism, I'd be happy to have you.
Anyone here used to be apart of the Foreghub community? They do/did a lot of really cool events related to custom maps/games. I haven't been active for the past few years, but I'd imagine their user base has dwindled. Maybe us at Gaf could organize some cool custom game community events. They were always a fun time, and great way to test out your maps with a lot of players.
Edit: I know we have the map testings set up, but large scale events are always a good time too. Can't wait to see what everyone creates!
As long as you're respectful and can provide helpful criticism, I'd be happy to have you.
- Dynamic Forge Menu
- MORE COMING SOON...
High Speed ForgingHalo 4 Forge has Theater?
High Speed Forging
Recreate campaign levels and play through them in Forge.Registering the domain...
Yep, sign me also on the playtestint list.I'll be available for playtesting if anyone needs me.
I happen to be one of the original Guilders (AZN FTF) that started the forum. lol... but now I'm perma-banned twice over for like 3+ years now. But I do agree it would be cool to setup events with other communities.
Subbed.
Constructive crit: Forge OT is too grey/ not grey enough/ needs more DMRs/ too much framerate.
Wait, so all Infinity ordnance drops initial [classic +waypoint, so 16 a side/15+1 neutral], random, and Objective [dominion+ others] cost $0 and just each have their own object limits!?
Hot damn, that is gonna be a fantastic relief on our $$$ budget. If I could spend all $1000 I have left on my Halo 4 pre-production map instead of the goddamn weapon spawns I would be a happy camper.
Now if someone can just confirm whether shield doors can still act as light bridges for Covie vehicles like in Reach
(yeah I'm doin' another "gimmicky" BTB map)
Yeah i was L0CKdownN (Now LOCK.xcf) from Forgehub, don't think i ever played with you but I was pretty active at its peak during Halo 3. Good times on TGIF.
Yeah they cost $0 with item maxs.