BrokenEchelon
Banned
The best singleplayer campaign and story in the franchise happened.
If opinions were physically harmful, your opinion could commit genocide.
The best singleplayer campaign and story in the franchise happened.
lmfao you are fully gone...
Wasn't it Jason Jones that left Bungie recently? He was the lead writer on Destiny and the original writer for the Halo series. I wondered if he was coming back to his baby...
Money talks ;P
J/k wish I wasn't
If opinions were physically harmful, your opinion would could commit genocide.
If opinions were physically harmful, your opinion could commit genocide.
I mean, he's not THAT far off.
As far as storyline, I would order them:
H1 > H4 > REACH > H3 > H2
As far as gameplay (combat scenarios, use of the sandbox, variation, etc), I would order them:
H3 > H1 > Reach = H4 > H2
So it's about the 2nd or 3rd best campaign in the series, from where I'm sitting anyway. It's not like it's far and away the worst campaign.
*shrug* He's not THAT far off.
Story: The original had the best story. Nice and tight; mysterious; good twist; classy ending scene. 2 was famously awful. 3 was exposition-city -- not in a good way, because it was hard-to-impossible to process/understand most of it especially without subtitles mid-battle -- and the ending left much to be desired given that this was supposed to be the End. ODST... the less said about its story and characters the better. Reach was actually good, although it contradicted Fall of Reach hugely and, being a prequel, was tainted to begin with. Finally, 4 featured a change of tone, and still had the confusion/magic factor, but overall it was epic and engaging; the decision to make MC an actual character was a good one. (It is of course a matter of opinion... some people think it's too "anime" or too melodramatic. It is quite reasonable to disagree with that.)
Campaign: Original is legendary, though it had a couple of long awful parts. 2 was famously awful. 3 had some awesome battles like the Scarabs... but also had hands-down the worst level in the entire series, Cortana. ODST... fuck ODST... especially that hub city shit... and fuck those visuals too. Reach was fairly awesome, if too reliant on DMRing Elites. 4 was again a change in direction, added some cool and unique enemies and fairly decent new guns. Yes, it cut down on the Halo-level freedom and reliance and vehicles, which was annoying, but on the other hand it felt great, and the series needed some kind of change -- which it provided. It was a good campaign that kept the series moving instead of stagnating.
So yeah, on those two points it's perfectly reasonable to think it's at least up there.
P.S. Uh oh, I just realized with whom I was sort-of-agreeing. Oh well... evaluate the post, not the poster.
I can't believe there is actually someone out there that believes this.
Halo 4 had the most uneventful and unmemorable campaign out of the series. It had a story so stupid that it can proudly sit next to FF XIII, and repetitive enemies that were an absolute and complete chore to deal with from start to finish.
Uh... you did play the Halo 2 campaign right?
If opinions were physically harmful, your opinion could commit genocide.
He also thinks Ryse's facial animations / models look better than the PS4 Dark Sorcerer tech demo.
I am not surprised in the slightest that he thinks Halo 4 was good.
And they did it by badly twisting Halo to look like Call of Duty
Eh... I would argue that they realized (just like Bungie) that change needed to happen, but changed too much. They took a few steps in the right direction with halo 4. But they took more steps back.Sounds like somebody wasn't satisfied with the immense numbers Halo usually does, and instead wanted to chase that Call of Duty money. And they did it by badly twisting Halo to look like Call of Duty, making something that didn't turn out as well as either.
But that's just me on the outside looking in.
I'd argue bungie ruined halo more than 343 did. the multiplayer in Reach is easily worse than halo 4.H1 beat the campaign a dozen times played probably 1000 hours of multi
H2 same
H3 over 5000 games played beat campaign on every difficulty a dozen times
Reach <3 played campaign for over 200 hours... 6000 MP games played... My fav Halo game
Halo 4 played Campaign once... was garbage only played 288 MP games fucking bought the season pass and sold the game before the third map pack came out...
I no longer care about halo.... FUCK 343 garbage studio... that fucking ruined my favorite FPS series ever...
Destiny save US.... buying a Ps4 just for Destiny... because Bungle has my trust...
I'd argue bungie ruined halo more than 343 did. the multiplayer in Reach is easily worse than halo 4.
Nope, that was Joe Staten.
Completely missed this, when did he leave?
Forreal. Gears of War 1 was a major example of gaming bliss in it's simplicity. No loadouts, no classes, no xp, and I still played it for a thousand hours. Really lost interest with 2 and 3, and of course Judgement.
I'd argue bungie ruined halo more than 343 did. the multiplayer in Reach is easily worse than halo 4.
Gears of war 2 is definitely better than the first game. Really great map design.Gears of War 1 is really something special. The sequels went for "bigger and badder" but I don't think they were necessarily making things better. They were adding cool features and whatnot but I think something got lost in the process.
It also helps that at the time there had never been a multiplayer game like Gears of War. It's rare to play a legitimately "new" game.
Armor lock, broken melee system, bad map design, crazy amounts of bloom, reduced base movement speed, weaker vehicles that are easily taken down with almost any weapon, ect..How in the name of god is Reach worse than Halo 4?
I disagree.
Also, I'm an optimist.
Lastly, in full disclosure, as a Community Cartographer I've had an impact on Halo 4's MM since January. However, I probably shouldn't go into detailing the "impact".
* Halo 4 lasted a whole two entire months in the Top 3 of the Xbox Live activity chart. Halo 3 didn't fall out of the Top 3 until Halo Reach released - 3 years after it's release. Halo Reach didn't fall out of the Top 3 until 343's title update for the game after they took over the game, 12 months after release.
* Roughly a year after release, Halo 3 had a 1.1 million peak population day. Reach had a 900,000 peak population day after the same amount of time. Halo 4 clocks in at 20,000 peak for it's annual checkup.
Armor lock, broken melee system, bad map design, crazy amounts of bloom, reduced base movement speed, weaker vehicles that are easily taken down with almost any weapon, ect..
I disagree.
Also, I'm an optimist.
Lastly, in full disclosure, as a Community Cartographer I've had an impact on Halo 4's MM since January. However, I probably shouldn't go into detailing the "impact".
I really liked the Halo 4 campaign. Multiplayer launched with too few maps. Too many matches on that symmetrical white map, which I liked, but was all anyone played.
Game is fun, but yeah, no staying power
The impact is they started using us Community Cartographers as free Certain Affinity employees and not as community liasons and content promoters.
I went from having tons of fun working with Bungie on Reach and 343 on Halo (initially) to end up burning out from the limited feedback impact any Cartographer had, to just being used to test content CA/343 already had, and having the Community Cartographer name attached to things we didn't even work on.
In the early days, I was able to do stuff like get Affinity into matchmaking, work with other cartographers to convince Bungie to remove a certain armor ability, and send distilled HBO/GAF feedback that ended up in a certain gametype function getting added.
In the middle of it, I was paying for Live Gold out of my pocket just so we could get Reach updated.
At the end of it, I was fixing 343's disc maps up so that people couldn't escape from them or exploit them. There wasn't even time given to promote or work on original content. I was doing what paid employees should be doing. I ended up burning out like Chief in the intro of Halo 3.
For the type work you and other Cartographers are doing Tashi, you should be getting a paycheck. Plain and simple.
I'd argue bungie ruined halo more than 343 did. the multiplayer in Reach is easily worse than halo 4.
Armor lock, broken melee system, bad map design, crazy amounts of bloom, reduced base movement speed, weaker vehicles that are easily taken down with almost any weapon, ect..
lol I tried
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Yeah I'm with you on that. Halo 4 was much better than Reach.. It's just that by the time Halo 4 came around, people were already burned by and burned out on Reach so they weren't going to give Halo 4 that leeway.
Didn't Reach experience a pretty stark population drop when compared to halo 3 as well?That's pretty speculative, and goes against most of the population numbers. If that's your gut feeling so be it, but ockham's razor suggests - based on the population numbers, that a solid amount of people were perfectly content playing Reach for an extended period of time, while Halo 4 was so bad they gave up on it immediately within months.
Didn't Reach experience a pretty stark population drop when compared to halo 3 as well?
The impact is they started using us Community Cartographers as free Certain Affinity employees and not as community liasons and content promoters.
I went from having tons of fun working with Bungie on Reach and 343 on Halo (initially) to end up burning out from the limited feedback impact any Cartographer had, to just being used to test content CA/343 already had, and having the Community Cartographer name attached to things we didn't even work on.
In the early days, I was able to do stuff like get Affinity into matchmaking, work with other cartographers to convince Bungie to remove a certain armor ability, and send distilled HBO/GAF feedback that ended up in a certain gametype function getting added.
In the middle of it, I was paying for Live Gold out of my pocket just so we could get Reach updated.
At the end of it, I was fixing 343's disc maps up so that people couldn't escape from them or exploit them. There wasn't even time given to promote or work on original content. I was doing what paid employees should be doing. I ended up burning out like Chief in the intro of Halo 3.
For the type work you and other Cartographers are doing Tashi, you should be getting a paycheck. Plain and simple.