Nice OP. Really good overview of the situation. I've been playing Halo since CE and only played Halo 4 for a few weeks, but this is depressing. Definitely shows that Bungie has some magic when it came to multiplayer and managing a community. Sad to to see such a great franchise fall behind like this.
There were indeed a lot of issues and negatives in the multiplayer to me, and that stopped my friends and I from really latching onto the game like we did for 2 and 3. However, I could start to see the decline of the series in Reach. It really started to lose the magic of 2 and 3 with that release.The rise of Call of Duty/ Battlefield on consoles didn't help too much.
It's interesting though, I'm not sure if it was the similarity to past Halos that people were getting tired of that drove the playerbase down, or if it was the changes that were enacted. Back when Halo 2 and 3 were out, there weren't as many solid multiplayer experiences out, so maybe it wasn't so much that Halo was so amazing, maybe it was just that there wasn't much else good to play. By the time Reach came out, that had changed a lot.
We'll see if 343 can turn it around with Halo 5.
I'll tell you what happened.
They lost track of what the series excelled at. Simplicity.
They lost track of catering to the top percent of the competitive crowd. Creating a watered down competitive game where the skill level never goes beyond casual.
They lost track of how to tell a story without needing to read a book to understand its intricacies.
They lost track of providing cutting edge features out side of the main game.
They lost track of how to interact with their community with honesty and humility. It's okay to say we screwed up.
Which makes me more sad then ever, because Frankie, David Ellis and Co are good people.
