VanquishUK
Member
Okay thanks didn't even check that.I'm probably talking out of my ass here but considering SpOps 3 wasn't live last I checked, there's still a chance not all of today's updates are up yet.
Maybe latter today then.
Okay thanks didn't even check that.I'm probably talking out of my ass here but considering SpOps 3 wasn't live last I checked, there's still a chance not all of today's updates are up yet.
2. is something you can do on purpose, I assume you were playing with a team and they all mentioned not intending to do it? Haven't had that one.
On that map, one team spawns near two objectives, another team spawns near one. It's an uphill battle.
i have never used jetpack on that map and do very well. The top middle area is a good vantage point, but it's also a killzone...you can get naded to hell up there and shot at from multiple directions. I feel that i can hang back in the trees or on the beach and pick people off just fine. The fact that it is an area that is somewhat fought for reminds me of older Halo maps.
Don't think anything is out yet im waiting for team snipes.Is Episode 3 and new weekly challenges up yet?
Oh. Nice, thanks for the info. I was missing the day 1 code and I'll give that last one a try whenever SpOps 3 goes live and I complete it. That expiration sounds weird as hell though.So what's the deal on the last waypoint classified code that says you have to beat three spartan ops episodes and the code expires tomorrow. Anyone have more info on this?
http://www.ign.com/wikis/halo-4/Waypoint_Terminal_Codes
You're kind of proving my point though. Really the only spots on the map viable at all are the beach or top lift. The edge with the trees is a horrible spot unless you go closer by the beach same with the other side of the map with the stairs. That may work for FFA, but in a team game if a teammate calls something out like a weak player you can do nothing about it unless you are in one of those two spots. If you have jetpack you can help this a little bit, but it makes you a huge target. It also sucks as it's pretty much the only way to fix the issue.
So what's the deal on the last waypoint classified code that says you have to beat three spartan ops episodes and the code expires tomorrow. Anyone have more info on this?
So what's the deal on the last waypoint classified code that says you have to beat three spartan ops episodes and the code expires tomorrow. Anyone have more info on this?
http://www.ign.com/wikis/halo-4/Waypoint_Terminal_Codes
The code goes live tomorrow, not expires.
lol - If you're
Playing BTB (or even REGULAR slayer) on Ragnarok, and you're in a position to count every single bullet I fire from my sniper... you're doing it wrong.
What if I only had 8 bullets, but a new sniper spawns just before you pop up to take me at long range? You'll STILL get sniped in the head, but it won't be because I had an extra 4 bullets.
What if I don't have awareness, but my teammate says 'crouching guy right outside your door, left side.' You'll still die, but it won't be because of my loadout.
What if you throw a nade at me, but you don't have explosives... but one of your teammates puts a single DMR round into me just as I jump? I'll die, but not because of your loadout.
yeah... I guess this section shows (once again - I guess I knew this before) that you and I like different Halos. Yours sounds really boring to me.
So what do we stand to gain? Are there any more (potential or otherwise) armor or skin Waypoint unlocks like the Raider armor?
Your absolutely right, BTB is too chaotic to count bullets, but on king of the hill, ctf or slayer it's possible all it takes are call outs and a bit of knowledge in terms of weapon spawn times. If I know sniper doesn't spawn for 2 more minuites and between us we have counted that the sniper guy has taken x many shots we can get a feel for when it's safe to show out heads. It might sound nerdy and impractical but in a 4v4 it's pretty easy to keep track of enemy power weapon ammo.
This is exactly what we have lost - the ability to time weapons and ammo, I know it's a different subject to perks but in combination this readability is now gone.
that's fine as I died to team work - I am fine with that, thanks to perks though I could be losing due to teamwork or an option they chose in the menu
I suppose this could happen. I haven't seen it yet, but it could happen.
That's fine, I can go into theatre mode and see what happened, this is a perfectly normal thing and it's readable, none of the Scenarios that occur because of perks are readable.
Perks just make the game messy. Adding them takes away from the brand of halo I enjoy, implementing them in another way doesn't take away from the brand you enjoy. We have both been enjoying perk free halo for years, I think the main difference between us is tolerance. I hate to sound whiny but halo has never had this degree of rock paper scissors, the more it veers that way the less I feel my in game actions matter and the more boring the game becomes to me. My
Taste in halo has changed over the years but I started off playing crazy games of btb on halo 1 and still have a love for that, I think the more games use perks, the less a sandbox comes into play. It becomes about hard counters and choosing options in a menu rather than taking in game action.
So your issue is that you can't shoot everyone from multiple spots of the map? i see why you like complex now. you must really hate Adrift then...that map is very closed off.
The code goes live tomorrow, not expires.
Nice! Dang, work...episode 3 is up.
Nice! Dang, work...
New levels? Like different from previous epsidoes?
Almost like it's not tense, engaging, or exciting, you might say?
Cool! Sounds good!playing right now. some old stuff 8quary) but also some "new" areas (could be from campaign).
So what do we stand to gain? Are there any more (potential or otherwise) armor or skin Waypoint unlocks like the Raider armor?
You and karl not only beat me to it, but explained it far better than I could have.
Wish I read your post before rushing to post myself lol.
Heh, that's funny. After Haven, Abandon is the second best map in the game.So wrong. Outside of Abandon every map is easily decent to good. There is none outright unplayable, Abandon comes close but it can at least be decent for Flood and Regicide.
Whaaaa! Dude! Can't wait!oh, they start using multiplayer maps in spartan ops (valhalla, complex).
Hey, it's getting interesting!
Speculation after watching the video, haven't done the Ops yet:
Might there be a Forerunner A.I. in Requiem?
episode 3 is up.
man, david didnt lie when he said ep 3 is worth the wait. the valhalla level was pretty neat. i hope they use all of the mp maps in the future episodes (ok, maybe not haven).
you also get a ton of xp in this ep (around 6000 in matchmaking).
I haven't watched or done Ep3 yet, but I kept thinking what if that box they found was the Librarian's coffin and she's alive inside? Also, idk if the Didact is totally dead, he fell into the composer beam, so what if he got composed and made into a Promethean super mega A.I ?
He cant use the composer he modified his body too much for his quest to become immune for the flood.
He cant use the composer he modified his body too much for his quest to become immune for the flood.
Do you think he's dead? I just get this feeling that fall to Earth didn't off him...
Oh man I'm so behind I still haven't finished the first two.