AHappyPanda
Member
Just finished my solo Legendary run. I actually found the campaign quite enjoyable.
Was it just me or did it get easier as you progressed through it?
They definitely got less stingy with the ammo.
Just finished my solo Legendary run. I actually found the campaign quite enjoyable.
Was it just me or did it get easier as you progressed through it?
So in summary:
Concept Art:
Reality:
Concept Art:
Reality:
Concept Art:
Reality:
Why.
So in summary:
Concept Art:
Reality:
Concept Art:
Reality:
Concept Art:
Reality:
Why.
Probably all multiplayer achievements, so you already know they'll be shit.8 new achievements? Wonder what those will be. Frankie leak pls
Whaa! Serious? What is the button? In Halo 3 I remember it being X and it would prompt you.I've been able to boot people who splattered me the first second of the match
Whaa! Serious? What is the button? In Halo 3 I remember it being X and it would prompt you.
Because those old maps would probably play like crap with the way 343 changed how Halo plays with 4. Imagine Midship with Global Ordnance, one team is handed a Sword every once in a while, or Lockout where sniper spawn wasn't consistent. Plus, both of those maps you listed shone in asymmetric objective gametypes. Halo 4 has...zero of those.Why didn't they throw in a classic map from H2 or H3 in the map pack? I would love to have Terminal and Highground back.
Dang okay. I have been purposefully betrayed at least 15 times playing BTS and never had it come up.It's X, but not each betrayal prompts it.
Anything to reduce Exile's and Ragnarock's dominace over the BTB playlist is a good thing. I've only played Meltdown twice, and Vortex a handful of times. Barely anyone votes for the best map in the game either (Longbow).
Yeah, I'm already pretty irritated about only two specializations being available to me, just because I didn't preorder(yet bought day 1, what?). What's the word on when the rest are going up?
Armor set awarded along the way, emblem set upon selecting the specialization, and an extra perk (tactical/support mod) upon completion. Selected at level 50, then 60, then 70, and so on. Ten additional progression levels apiece that add to your Spartan Rank. Eight of them in total.What do specializations do?
I'm level 37, do I need to be level 50 to select one?
Does it just give you a extra armor set?
just give me waterworks,headlong,containment,relic, terminal back
fuck it just release halo 2 anniversary already.
Armor set awarded along the way, emblem set upon selecting the specialization, and an extra perk (tactical/support mod) upon completion. Selected at level 50, then 60, then 70, and so on. Ten additional progression levels apiece that add to your Spartan Rank. Eight of them in total.
All eight available to select if you bought the Limited Edition, just two if you're a regular edition user (pretty dumb, right?) unless you played between the 6th and the 20th, in which case Microsoft will be sending out codes soon to unlock the six LE specializations for selection.
I've heard by the end of the month, so any day now, I guess? I'm not sure if they ever specified.omg when?
That Anniversary map pack should've been saved for this game ;[
They wasted it on Reach!
I've heard by the end of the month, so any day now, I guess? I'm not sure if they ever specified.
I was playing spartan ops when I saw this guy. His name was Requiem and his sr level was 127.
Then I saw his stats. Is this even possible?
The last time I remember them talking about specializations I inferred from their tone that they were going to be staggered unlocks based on how fast people were completing--so maybe another two would pop for regular SKU users, than another two, etc.
Wonder if the maps are made by certain affinity.
If they were in buildings then everyone would just camp with camo and Boltshots.Besides Valhalla, anyone else notice that flags in CTF are not placed in buildings? They are just chilling outside in a relatively open area.
With everyone rolling around with BRs and DMRs. Seems like a really weird decision to me.
So is it fair to say that the artist(s) who designed Halo 4's helmets should be fired before they can ruin that aspect of Halo 5? Because seriously, half the helmets look goofy as hell, and the half that don't are mostly inferior updates to designs from earlier games. I can't believe this wasn't dealt with during production.
Here, Let me boot up the game right now to tell you which ones are awful, at least among those I can currently see in my armory. OK: Defender, War Master, Infiltrator, Hazop, EOD, Raider, Venator, Commando, Ranger, Wetwork. That's 10 helmets that make my bowels rumble and my eyes water, and that figure doesn't even count pattern variants of the same designs. Also, out of charity I've omitted lame but tolerable in-betweeners like EVA (dat pointless face dent) and Orbital (cool skull bro). Defender and War Master look especially dumb. Who puts eye-, nose-, and mouth-like grooves in helmet visors? Seriously. Compare these to the clean planes and solid geometric forms of most Halo 3 and Reach helmets.
What happened? I'm pretty sure I haven't gone bonkers here. Some of those designs are objectively terrible. Oh, and female Spartan IVs look anorexic. Check out those skeletal arms. Someone should have smuggled a few extra cans of Space Spam onto Infinity. I mean Jesus, those girls look about ready to crumble under the weight of their hideous attire.
Frankie, I know I can trust you to do something with this information.
So is it fair to say that the artist(s) who designed Halo 4's helmets should be fired before they can ruin that aspect of Halo 5? Because seriously, half the helmets look goofy as hell, and the half that don't are mostly inferior updates to designs from earlier games. I can't believe this wasn't dealt with during production.
Here, Let me boot up the game right now to tell you which ones are awful, at least among those I can currently see in my armory. OK: Defender, War Master, Infiltrator, Hazop, EOD, Raider, Venator, Commando, Ranger, Wetwork. That's 10 helmets that make my bowels rumble and my eyes water, and that figure doesn't even count pattern variants of the same designs. Also, out of charity I've omitted lame but tolerable in-betweeners like EVA (dat pointless face dent) and Orbital (cool skull bro). Defender and War Master look especially dumb. Who puts eye-, nose-, and mouth-like grooves in helmet visors? Seriously. Compare these to the clean planes and solid geometric forms of most Halo 3 and Reach helmets.
What happened? I'm pretty sure I haven't gone bonkers here. Some of those designs are objectively terrible. Oh, and female Spartan IVs look anorexic. Check out those skeletal arms. Someone should have smuggled a few extra cans of Space Spam onto Infinity. I mean Jesus, those girls look about ready to crumble under the weight of their hideous attire.
Frankie, I know I can trust you to do something with this information.
So is it fair to say that the artist(s) who designed Halo 4's helmets should be fired before they can ruin that aspect of Halo 5? Because seriously, half the helmets look goofy as hell, and the half that don't are mostly inferior updates to designs from earlier games. I can't believe this wasn't dealt with during production.
While I agree the vast majority of the new helmet designs are shit, at least there are some remaining from older games that are nice. Meanwhile there are no nice chest pieces, and nothing even resembling those from earlier games :-(
And man, Shatter really is a poor shadow of it's concept art :-( :-(
Pretty sure all of Halo 4's DLC is being made by Certain Affinity. They also did a bunch of the on-disc maps.
I'm really curious if this is true or not. I thought they only did Forge and its environments.
""We did a whole lot of stuff," Certain Affinity President and Creative Director Max Hoberman told us. "We were on Halo 4 for 18 months or so. We actually had all hands on deck for the majority of that time so kind of full blown engagement on the multiplayer side of things." "We were full blown co-development for multiplayer in Halo 4. We did a whole bunch of multiplayer maps for the game, all of the Forge maps, the Forge feature maps, and a bunch of game modes including Dominion," he explained. ""
Sure it's possible. He plays tons of games like this one. You can do it too (until someone bans you ).I was playing spartan ops when I saw this guy. His name was Requiem and his sr level was 127.
Then I saw his stats. Is this even possible?
Bahahahhahahaha. RIP Halo honor.Sure it's possible. He plays tons of games like this one. You can do it too (until someone bans you ).
Just ordered Halo Anniversary and ODST (never played ODST) for $18 altogether. Am I in for a treat?
I just can't read this thread anymore. It is just going to make me more angry.
How the flying fuck do you guys think the helmets are ugly? I think they are the best ones yet.
How the fuck do you guys want descoping rather than what we have now?
You want plasma grenades and the plasma pistol out of BTB? Are you fucking high? That's the whole fucking point of the pistol.
I'm glad none of you design games because holy shit you guys would be fucking terrible at it. Please stay the fuck away from game design.
I just can't read this thread anymore. It is just going to make me more angry.
How the flying fuck do you guys think the helmets are ugly? I think they are the best ones yet.
How the fuck do you guys want descoping rather than what we have now?
You want plasma grenades and the plasma pistol out of BTB? Are you fucking high? That's the whole fucking point of the pistol.
I'm glad none of you design games because holy shit you guys would be fucking terrible at it. Please stay the fuck away from game design.
I don't mind the absence of descoping EXCEPT when it comes to snipers. Getting killed by a sniper hs while I'm pumping him full of dmr shots is BS.I agree with all of these except maybe descoping. I wish there was a combination of the two, maybe after two or three consecutive shots being descoped or something like that. Right now the only issue is with sniper, usually if it's long range and they don't get hit fast enough they can usually recover from the aim knock off and get the head shot. I think the descope after consecutive shots would hurt snipers a little more and not effect DMRBR battles as much.
I see that you haven't visited the Community thread. In comparison, this thread is a gentle breeze of communication.This thread seems to have descended into a bitchfest. Has the shiny newness worn off already?
I don't mind the absence of descoping EXCEPT when it comes to snipers. Getting killed by a sniper hs while I'm pumping him full of dmr shots is BS.
Descope on sniper, flinch with BR/DMR would be a good compromise imo.
I see that you haven't visited the Community thread. In comparison, this thread is a gentle breeze of communication.
This thread seems to have descended into a bitchfest. Has the shiny newness worn off already?
I see that you haven't visited the Community thread. In comparison, this thread is a gentle breeze of communication.