Why have we not got 1 flag CTF yet?!?
Modders already made it.
Why have we not got 1 flag CTF yet?!?
Modders already made it.
I know but it needs to be in match making.
Yep.
Give it time, it will get there eventually.
Yeah. I mean, the game just game out. Give it time
1 flag would should up and 45 people would be playing it. HaloGaf pls.
You mean if it were in MM?
I would disagree with that. There are a good amount of Asym's in game and also through Forge. Pick a few of the best and throw it into the playlists where it belongs
Isn't that about a third of the current overall population?1 flag would should up and 45 people would be playing it. HaloGaf pls.
If it would be a single playlist for it ? Probably but team objective could benefit of it because many maps are more suited for 1 flag1 flag would should up and 45 people would be playing it. HaloGaf pls.
Why have we not got 1 flag CTF yet?!?
I second this. We have a CTF playlist, a bunch of asymmetrical maps, a completely revamped CTF gametype, but no one-flag? I'm not a huge fan of one-flag, but it seems like a strange thing to be lacking.
The Halo 4 asymmetrical maps are just crying out for 1 flag.
*I think they should also create power weapon spawns that are far away from the bases to provide more of an incentive to be active rather than passive.
This is the key to making Dominion great. If you hide in a base you will run out of power weapons. It makes Dominion about more than just bases, but pure map control.
"We've moved Dominion base resupplies to neutral locations to encourage a more visceral map control game. However, playtests revealed this made gunplay frustrating for players, so we've given you Personal Ordnance across the board. It's personally proved to be a vastly more cinematic experience compared to the original."
I still don't see what's built for it. You look at Wreckage, Complex, and Landfall - yeah they're asymmetric, but they just lack any defensive base setups, compared to other midsized maps like Zanzibar or Burial Mounds. Abandon would be awful like it is for anything else. Exile and Solace don't major differences in the middle of the map, but suffer from different base setups.If it would be a single playlist for it ? Probably but team objective could benefit of it because many maps are more suited for 1 flag
Not built for it but I never said that, just more suited for 1flag than for 2flagI still don't see what's built for it. You look at Wreckage, Complex, and Landfall - yeah they're asymmetric, but they just lack any defensive base setups, compared to other midsized maps like Zanzibar or Burial Mounds. Abandon would be awful like it is for anything else. Exile and Solace don't major differences in the middle of the map, but suffer from different base setups.
The main thing with these types of objectives, and any others in the game, falls with how poor the loadouts/AA's are under these scenarios. Say you're attacking a base, you sneak inches away from the door that holds the flag, but then one enemy shoots out a Promethean Vision signal and he instantly knows where you are. Or you can run in and get killed by a Camo player using the Boltshot (it's fixed, amirite?). There's no proper contesting, Sudden Death doesn't work right... I mean, it's just poorly setup to where things like flag or bomb can properly be fun. Reach and Halo 3 had poor issues themselves with equipment and AA's ruining CTF/Assault (same with contesting/sudden death), but Halo 4 has these issues only worse.
Some dude on Twitter allegedly leaked a Halo 5 multiplayer alpha screenshot. Couple of new medals got revealed:
I DID MY BEST.Some dude on Twitter allegedly leaked a Halo 5 multiplayer alpha screenshot. Couple of new medals got revealed:
This is the key to making Dominion great. If you hide in a base you will run out of power weapons. It makes Dominion about more than just bases, but pure map control.
*I think they should also create power weapon spawns that are far away from the bases to provide more of an incentive to be active rather than passive.
Unfortunately the whole concept of personal ordnance destroys the idea of weapon loops to encourage activity and player movement risk/reward. At least it's fixable in Dominion, since it doesn't have it.
I'll believe that when Infinity CTF doesn't take up two of the three voting slots in every lobby.Definitely, and I'm thankful that 343 at least recognized that objective gametypes would become essentially unplayable with ordnance..
Unfortunately the whole concept of personal ordnance destroys the idea of weapon loops to encourage activity and player movement risk/reward. At least it's fixable in Dominion, since it doesn't have it.
So did random global ordnance, but that didn't stop them.
I'd still like certain modes to have rotating weapon spawns. So rockets spawn on the map on timers like classic Halo but they could appear at two or three locations instead. It would force teams to lock down more zones instead of just sitting on a single spot to grab the weapon.
I'd still like certain modes to have rotating weapon spawns. So rockets spawn on the map on timers like classic Halo but they could appear at two or three locations instead. It would force teams to lock down more zones instead of just sitting on a single spot to grab the weapon.
I for one like to know when and where what weapon spawns. But 343 thinks I want to exploit the system to dong on casuals.
I'd argue what they calling exploiting is actually just using knowledge and skill you have learned to outplay an opponent.
Turns out I'm really good at mini slayer.
get shit on, mini spartans
I'd argue what they calling exploiting is actually just using knowledge and skill you have learned to outplay an opponent.
Maybe they should be matchmade with other players that don't have that skill or knowledge. If they gets better they will be matchmade with other good players and learn Quality Halo.But its not fair because my opponent doesn't have that skill or knowlegde
Nope, we're 343 let's dumb it down and give every bad kid a chance against good players.Good matchmaking solves so many problems.
I like the concept of the weapons dropping down. This would have been a good solution to the previous issue of communicating weapon spawns to old and new players on even ground instead of the weapons *poit*ing into existence. The waypoints + description over it, okay.
But the completely random drop is like.. forget trying to hold an area, because you might get a bad roll or a good roll. You don't know. The map design itself no longer matters. It's just a background to the loot drops occuring on the map. Nobody would ever go back to the base to resupply in a H4 Blood Gulch, both teams would just hang out on the cliffs all game collecting drops. Or they'd just hang out at the flag spot on Relic getting their rockets resupplied without having to loop down to the beach. Froman on Zanzibar would be a ghost town. Nobody would ever leave the bases on Waterworks, nor would they have to expose themselves by going for Rockets or Snipe on Ascension, they'd just hang out in the top tower all day.
It's a shame because it feels like a few of the shipping disc maps of Halo 4 have notable amounts of unused area because there's frankly no reason to ever entertain the idea of using them. Exile and Longbow in particular. The cooperation between weapon placement and map design is gone.
StarCraft 2 has a skill gap wider than planet Earth and yet somehow serves the scrubs as well as the best players in the world happily. Huge learning curve too
Matchmaking.
Turns out I'm really good at mini slayer.
get shit on, mini spartans
PC gamers have a different mindset toward competitive matchmaking. Sadly that mindset has not seeped into the minds of most console gamers.
Halo CE had a pretty large skill gap as well, but instead of taking that gameplay and applying it to stringent and comprehensive matchmaking, Bungie/343 just dumbed down the series to make it easier for everyone to play.
Way to be specific.Need people for Gun Game, post here with your gamertag or msg Franklinaut if you want to join