Honestly, I need to play some customs with radar off. I feel like it could potentially make people more campy, since there's no longer that safety buffer in the bottom left corner. Or maybe people will sprint around spartan charging like crazy with no penalty for doing so.
Spartan Charge is already balanced in its design, in my opinion. It's the nerf sprint+melee needed since Reach by locking people into that animation, and it should be fairly easy to win a battle against someone who Spartan Charges you while you're paying attention.
That guy camping round a corner with SR no longer has a radar to stare at sure, but does that make him start moving, or get even more nervous and tuck harder into the corner? What changed for the guy running into that situation?
At competitive play maybe? In normal arena? Idk.
Competitive play = normal arena, first off. Let's not trick ourselves into thinking Halo 5 isn't currently 90% of people playing to win like their lives are on the line in these ranked Arena playlists lol
The guy who tucks further into a corner (whatever that really means lol, because you can't physically hide any
more on these maps unless you break out of them) is not really doing anything beneficial. In fact, they could be hurting their team more than anything. What benefit is there to sitting in one spot when the enemy team can't see your movement without directly seeing you?
None, really. It would force players to be more active in their movement and creative in their approaches as time progresses. Currently, bad players stay bad by relying on these crutches instead of being pushed onto a bike and letting them fall a few times until they learn. Tons of games in general, and even gametypes in Halo don't have motion tracker, but you don't see people complaining there. Who complains that SWAT doesn't have motion tracker? No one, and it has been one of the most popular playlists for years now.
EDIT: Mind you, I'm talking about
motion tracker, so if they want to test sound-based radar (ie: Advanced Sensors Armor Mod we currently have in H5) as default then I'd be excited to try it out.