blue_phazon
Member
King Nick high af 420 blaze it doot doot mlg 360 no scope dank dank
Riptide is no where near as bad as you claim it is.
It's not the best map in 5 but it's fairly decent. My biggest problem with it is the lips on the H2 BR spawn which can make it a bit of a pain to jump up to top mid.
Top mid can only be reached from one side of the map except for a umping thrust, which doesn't work in practice as the middle of the map is always contested with players and you're being shot at. The maps small, yet the sand dune area sees little to no activity, the map has zero flow it's just a mess in the middle with the fuel rod causing splash damage in narrow corridors. It's easily the worst map in 5.
I really hope they can get the Specator mode working at an acceptable level...
While there is no arguing that the capture card method is better for now, I greatly miss the outlines...
You don't have to thrust jump to reach top middle from nest. A simple crouch jump suffices..
The map has flow, people just dont have the patience to learn it seems
Yeah, usually hits in 1-2 hoursIs there meant to be a community update today?
Yeah, usually hits in 1-2 hours
3-4 hours**
3-4 hours**
Fuel rod isn't great I don't agree with anything else you said.Top mid can only be reached from one side of the map except for a umping thrust, which doesn't work in practice as the middle of the map is always contested with players and you're being shot at. The maps small, yet the sand dune area sees little to no activity, the map has zero flow it's just a mess in the middle with the fuel rod causing splash damage in narrow corridors. It's easily the worst map in 5.
+1You don't have to thrust jump to reach top middle from nest. A simple crouch jump suffices..
The map has flow, people just dont have the patience to learn it seems
Any sort of jumping isn't going to work when you're get shot at. That's the point, all walkways are on one side.
Any sort of jumping isn't going to work when you're get shot at. That's the point, all walkways are on one side.
let no one say that it would be impossible to do the original Mark V justice in Halo 5 while staying consistent with 343's art style.
And now here is the version just released to Halo 5, which 343i contracted Airborn Studios to create:
Those look fantastic. Shame halo 5 seems to pervert/mutate most of the remakes. Also, miniature ground pounds lol:
To be honest the Halo 5 Mark V Alpha armor is pretty cool I only miss the ammo bags but the helmet oh boy yeah it's terrible
Why can't you jump and shoot at the same time... Also, walking down tight corridors to reach top mid also presents a hazard.. Also blue team can hydra and nade the shit out of it.
It's a power position... It's tough to get to and control.
Pro Twitch Tips
The Halo channel has a 5 emote limit in a post. If you only use 4 emotes per post you can spam.
They need to get rid of restrictions anyway tbh. People that don't like twitch chat are just gonna join another chat or go full screen anyway. People that do wanna see the chat go crazy... I for one love me some emote spam
Am I the only one who have prefered that they saved the 500k to increase the prize pool for future leagues/tournaments?
Am I the only one who have prefered that they saved the 500k to increase the prize pool for future leagues/tournaments?
Every tournament is the last.
They are holding plenty back already... Prize pool would be way more than 2.5 million if that wasn't the case. They had 2 million all the way back before Christmas.
Am I the only one who have prefered that they saved the 500k to increase the prize pool for future leagues/tournaments?
Nothing like racist and islmaphobic comments in chat when commonly's name is displayed.
Sigh
I don't want to be mean, but you're joking right? The map is asymmetrical and, unlike Plaza, it's not done well. It's not Overgrowth-bad, but it's really not good. Play against any decent team and it's incredibly easy to keep map control once you have it. Not to mention it's very easy to spawn trap people at sand.
"Hydra" - again, you can't be serious. The map sucks for using the hydra. A good team will keep their height and cover advantage and anyone who's paying attention can dodge hydra shots with ease. There are some good nade positions you might pull off, but you forget that you're getting shot/naded off the spawn already. If you're top mid, you use the wall for cover and if nades come in, you just thrust to a hallway and/or drop down for a moment then come back unscathed.
The small corridors might make it easy to nade power positions sometimes, but it also makes it so that there are few paths to take over those spots if you kill the people there. *And*, this is assuming you killed enough people to overtake the spawn influence so they don't just respawn down the hall and kill you right away.